Question: Beastmorph in UC


Rules Questions


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Hi
I got a short look into UC today.
I really like the Beastmorph Alchimist, it trades useful fluff for boring abilites.

It states he "gains x abilities listed in the beast shape y spell when using mutagen. He may select two different abilities each time."

It seems to me that you don't have to imitate 1 beast, like the spell.
If I get constrict for example, how much damage do I do? Can I constrict as any beast possible by the spell, and then have darkvision like another?

So basicly I can choose the "best" darkvision with the "best" constrict?

thanks for answers

p.s. in my opinion the pictures in the previews were very far from the best in the book, there really is very nice artwork. "anime"-style is a minority.


When using the Beastform Mutagen, you do not pick a creature, you pick from the abilities listed that one could potentially acquire. The abilities you acquire are not derived from taking the form of a specific creature, you just pick the abilities that one could potentially acquire when using the spell. You're not actually imitating any beast in particular, merely gaining abilities.

The Beast Shape spells specify the Darkvision ranges you can acquire, and every Beast Shape spell has Darkvision 60 ft. So a Beastmorph alchemist of at least 6th level can choose Darkvision 60ft as one of the abilities.

As for constrict, as you are simply selecting the ability, going off the description of constrict your constrict damage would be based on your unarmed attack damage. Again, your cherry picking abilities, not becoming a creatue that possesses those abilities.


thanks, guess it's just because I don't know how to calculate constrict, rake and such. Thought it was taken from the monster.

thanks a bunch, I will have to study the bestiary a bit more then.


Okay...rake, I'm not sure how you'd do that. That ability simply says it's listed in the monster entry, so I'm not sure how that'd interact with the Beastmorph Alchemist. The fact that it states that you simply gain the ability says to me that you don't base it off a creature. I'd simply rule that and special attack based on a physical nature would be based off of the alchemist's unarmed attacks, but that would make it rather weak I think.

Honestly, this is a really good question, and I actually might be wrong. Try waiting for a few more thoughts to come in on the matter, as I'm beginning to second guess my own answer.

Lantern Lodge

Pathfinder Starfinder Adventure Path Subscriber
Roaming Shadow wrote:

Okay...rake, I'm not sure how you'd do that. That ability simply says it's listed in the monster entry, so I'm not sure how that'd interact with the Beastmorph Alchemist. The fact that it states that you simply gain the ability says to me that you don't base it off a creature. I'd simply rule that and special attack based on a physical nature would be based off of the alchemist's unarmed attacks, but that would make it rather weak I think.

Honestly, this is a really good question, and I actually might be wrong. Try waiting for a few more thoughts to come in on the matter, as I'm beginning to second guess my own answer.

Rake is pretty simple i'd think, whats your claw damage? assuming it gives you the claws for the rake and you have none yourself, use base medium creature claw damage. ie (1d4), rake is then 2d4+ 1/2 str (2 claw damage, and a secondary attack so half str), boom alchemist with rake... not as intimidating as it might sound honestly...


sarokcat wrote:
Roaming Shadow wrote:

Okay...rake, I'm not sure how you'd do that. That ability simply says it's listed in the monster entry, so I'm not sure how that'd interact with the Beastmorph Alchemist. The fact that it states that you simply gain the ability says to me that you don't base it off a creature. I'd simply rule that and special attack based on a physical nature would be based off of the alchemist's unarmed attacks, but that would make it rather weak I think.

Honestly, this is a really good question, and I actually might be wrong. Try waiting for a few more thoughts to come in on the matter, as I'm beginning to second guess my own answer.

Rake is pretty simple i'd think, whats your claw damage? assuming it gives you the claws for the rake and you have none yourself, use base medium creature claw damage. ie (1d4), rake is then 2d4+ 1/2 str (2 claw damage, and a secondary attack so half str), boom alchemist with rake... not as intimidating as it might sound honestly...

Rakes are typically primary attacks. But can only be used after a grapple or during a pounce.


don't worry about pounce, I posted an alchemist build not too long ago with a beastmorph lvl 14 that did about 1000 damage average in a round when ennemy is flat footed and not immune to nonlethal damage+sneak attack.

it was about two weapon fighting, pounce, rake, grab, constrict all with 14d6+28 sneak attack ^^

thanks for all the advice, also the alchemist has plenty of options to get claws I believe.

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