DM NomadSage's Jade Regent OOC


Play-by-Post Discussion

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|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Traveling to New Orleans for training, 11 hours of lecture and tests a day means I won't be posting. Please bot as necessary.


PRD wrote:
Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect.

So, take the higher iterative. Harlan's channel heals any continuous damage from previous rounds, but Malnival and Kiyomi will have more after the current barrage.

@ Heng: Yes, I failed to apply the shaken penalty, even though I was thinking about it at the time. That hit will turn into a miss!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I'll be in Israel from the 2nd to the 9th, posting will be limited if at all.


Congrats! You have achieved enough experience to reach level 14! Please post your level up decisions and numbers.

As should be no surprise, this will be the last level up for the campaign. Sooo, if there's any features you want to retrain, now would be the time to do it. Let me know if you have any questions.

Liberty's Edge

M Half-Orc Holy Mystic Monk

huzzah! I'm reconsidering a dip into Pally... Monk 14 offers nothing and Pal at least would give me to by pass good DR with smite. I think Heng is due some character development and a conversion anyway. Esp after experiences in the Well and among the ancestors.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Do we know what all the family weapons are? beside Suishen and the Daikyo.

EDIT: there's a naginata also, right?


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Don't think we ever found the other 2. Didn't we give the naginata to the female ronin?

Liberty's Edge

M Half-Orc Holy Mystic Monk

Hatsue?


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Yeah


A word search of the threat finds nothing about gifting the naginata to Hatsue. In fact, the latest post, Parity asks who as it. Before that, Ameiko talks about keeping it safe. We can assume you did not sell it off, but its probably in someone's bag of holding.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Ok


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

+1 Vanguard level

HP: 1d5 + 3 ⇒ (1) + 3 = 4

Gain weapon channel on full attack: (Spell is discharged with every attack made that round O.O)

Gain +1 skill in Perception, Intimidate, Stealth

Gain Resinous Skin (3rd) and Echolocation (5th)

Liberty's Edge

M Half-Orc Holy Mystic Monk

+1 paladin dedicated to Shizuru

hp: 1d6 + 4 ⇒ (2) + 4 = 6

+2 skill to fly

gain Aura of good, detect evil, smite evil 1/day


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

+1 Oracle

HP: 1d5 + 3 ⇒ (2) + 3 = 5

+1 Spellcraft
+1 Perception
+3 K. Religion
+1 K. Planes

New Spells:

7th: Celestial Fanfare, Mass Cure Serious Wounds, Greater Restoration


Need level-ups for Malnival and Kiyomi, when able.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Swamped at work. Will update this weekend.


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Just got back from vacation. Will update Monday.


No problem!


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

HP: 1d5 + 1 ⇒ (4) + 1 = 5

Bard 13th level!
5th Level spells known: bard's escape, ki shout
3rd level spell known: invisibility sphere

Skills x8: Disguise +1, Local +1, Nobility +1, Perception +1, Dance +1, Strings +1, Sing +1, UMD +1.

Feat: realistic likeness


Think you missed a +3 in that hit points roll.

And... level 14??


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Did I somehow miss a level up?


I don't know... Here is your post for level 13, and way back here you rolled dice for level 12. You didn't post any stats or skills later, so maybe it got missed there.


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Wow. I think I wrote the update post and never updated her stats. That's... that's not good. Not sure how that happened, but I'll get her updated to Level 14 and make sure we're good.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Sorry guys. Been out of sorts for a while. Personal life and all having gone bonkers for a bit. Will try to catch up and up date.


No worries at all! Jump back in when you can.


Relatives in town. May be delayed posting til after the weekend.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Just noting that we're closing in on 7 years... Lucky 7 to finish this thing. Thanks all, esp our worthy GM, for keeping it going over the years : )


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

So close!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Crazy to think it's been so long.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

4 of the 6 original players still going!


We seem to be lacking momentum going forward. As an inspiration (or a warning), how you guys approach the palace and/or confronting the JR and his cronies is really your sandbox to play in. There isn't a clear "HERE BE MONSTERS" entrance, and a ton of options are available to approach it: frontal assault, hit & run strikes, magic your way in, or even walk up with a white flag to parley. Don't be afraid to get creative with it...


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Think that's part of the wall, we've got a ton of options but which one to pick is really the question.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Yeah, planning an assault over PbP always drags and it doesn't haelp that things are running way slow already.

I'm feeling hindered by a lack of intel. I do appreciate the new checklist and NPC list on the campaign tab, but I don't understand the lay out of the city AT.ALL. and Isao map making skills are leaving me totally confused. What's up with the causeway? is it really all bent like that? Where's the coast line? what's on the east side?

Also having the usual AP continuity issues. What was up with all the time getting ninja, merchant, and noble allies. Was that just to consolidate the north? Are they any use at this point? The ninjas seemed based in Enganoka. Also, we just spent a bunch of time on Evil Island, but have no background whatsoever with the capital...

If we only had a wheelbarrow and a holocaust cloak!


I can understand the confusion... If you look at the Kasai map on Roll20, the palace is the building on the small island in the far NE corner. Comparing it to the sketch, you'll see the road winds up and around just like he drew. The entire lake is walled in. The actual coast is off to the west.

As a peek behind the DM screen, chapter six is written about 45% Well of Demons, 50% palace, and 5% everything else. I'm putting my own stuff (mainly through Isao) to try and flow it together. I understand space limitations, but the Kasai parts are fairly anemic as printed.

Honestly, you could spend an entire Curse of the Crimson Throne or Hell's Rebels style campaign in Kasai! The book includes a pair of small and throw-away encounters that are supposed to sow discord... rescue Hatsue from execution (how did she get there ahead of you?), raid the food stocks to feed the poor, etc. They were ready if you guys wanted to follow that path, but you were pretty focused on getting Ameiko to the throne. Which is actually less painful for the citizens of the city than a long insurgency/siege.

As for the northern factions: yes, they are mainly the rebellion side of things in Minkai. They are certainly there to use, such as your plan to hire the ninja to handle the Raven Prince. Jiro and the army are closing the noose slowly -- you can wait for them to reach Kasai, but that will take months+ of game time.

A good part of me would be happy if you just charged the gates. No more sneaking and subterfuge! After hiding for so long, its time to take the fight to the enemy! Start punching faces in the fortress filled with oni!

Liberty's Edge

M Half-Orc Holy Mystic Monk

couple weeks? Can't we just get a scroll of sending or something?


Indeed, you can do that. So far, no one has suggested plans that specific. I offered Isao handle it as a way to keep things rolling, and not get lost in a tangent. Regardless, it will still take a couple weeks for Sandru to contact the Three Monkeys and for them to act.

That being said -- and in the interest of getting the game going -- we can fast-forward the necessary game time and pick up from when you are ready to infiltrate the palace. Is that acceptable to all?

Liberty's Edge

M Half-Orc Holy Mystic Monk

I think that we just need to move forward and forget the memo to the monkeys thing. It just makes absolutely no sense to me that we're going to hideout in a basement for a month to wait for the Raven Prince to get killed while a war is going on. I mean isn't the Raven Prince at the Palace? I guess the idea is that we're behind enemy lines and on our own.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I consider it biding our time for the right opportunity to strike. One less power to take out would be great.

Not sure what the difference between right now and two weeks would make? Our army wont be here for months, right?

We never did a final loot scrub? I might take a quick look and see if its worth selling and buying right quick. Should be able to knock that out in the next couple hours.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Yeah, I think it's worth waiting to take out one extra foe.

I'll be in Boston next week, will post as I can.


While you resolve the remaining loot in the game thread, I want to address Heng's concerns. I guess I don't understand his urgency in the current situation -- could very well be due to me not detailing the environment enough. Basically, since you guys wind walked your way to Kasai, crossing hundreds of miles in mere hours, you're waaaay ahead of Jiro and the army. Also, as far as you can tell, the Jade Regent & friends don't really know you're in the city... there's no active search parties, etc.

I'll admit some details might have gotten missed or overlooked. If its just Heng being focused on the finish line, then I totally get it! =P

Liberty's Edge

M Half-Orc Holy Mystic Monk

No I get all that. That's why the 'sit around for a month to wait for a snail mail letter to get up to the north and then have the good ninjas make their way back down here to kill the Raven Prince' plan is so ridiculous to me. We're already here. We're ready to go in. There's a war going on that we could end quickly by taking out the baddies and we're going to wait around for this rather weak gambit. I mean it is what it is, but Heng's sense of urgency is that there are lives being lost in a war that could hopefully be ended quickly.

I think the biggest problem is with the AP as written and that we don't have any idea who the enemy, other than the Jade Regent, is until the last half of the last book.... you'd think someone would have some idea of what happening in the capitol and tell us much earlier. we could have sent out the kill order on RP months ago and it would have made a little sense.

I mean it's just a game and whatever, fast forward a month. I just needed to get that off my chest :)


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Starting a 2 week trip out of the country. No idea what the connectivity or my time will be like. Bot as required. I will post if able.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Heading to PaizoCon tomorrow, posting will be sporadic and if y'all are there look me up, I'll be glued to the PACG tables.


Jealous! Grab me some Starfinder swag!


Anyone playing Starfinder? I'm in a PbP for Dead Suns and having a pretty good time.


I'm running a small PbP using the "Into the Unknown" SFS module, waiting for the next adventure path to come out. I couldn't get into the Dead Suns story for whatever reason. Against the Aeon Throne just sounds more appealing...


I hear that. Not overly impressed with Dead Suns so far which isn't very, but the GM is putting in a great effort to build atmosphere and the Shirren Beatnik I'm playing is very fun. I def like the 3 book AP approach they'll be taking with SF coming up.


Indeed... less of a huge time commitment overall and I like having an option to mix more than one story into a campaign.


I've got really crappy hotel internet and with 2 players away from home, I'll wait to get home to post. Harlan, post if you can... hope you had a great PC!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

It was a great PaizoCon! And yes, Dead Suns died in my book. The second book is just...meh.

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