Harlan Starshine |
I'd like to present the scales to Sandru if that's ok with everyone. It seems like a "Gain favor with Sandru gift", although if anybody else feels they need to increase their standing with him they're welcome to give it to him as well.
Maeve Haela |
I'm also going to start having Maeve look at a way to learn Minkaian (And probably Hongwal, if she ever figures out there are people between here and Minkai that speak that primarily too.) The former, I have an idea about.
DM NomadSage |
Minkai and Hongwal both speak Tien, so you're already good to go there.
Malnival already identified the helm; you can check that spoiler for details. Harlan can't determine the sphere's power (failed the Spellcraft attempt).
Sandru appraises the armrings at 50 gp each, the scepter at 1,500 gp, and the weights at 450 gp.
Maeve Haela |
Oh, I know speaking the regional languages too is probably overkill. The entire party probably doesn't need to learn them, but not everyone in the Dragon Empires speaks Tien and most people in Minkai aren't going to speak it every day.
Plus Ameiko will need to learn Minkaian before we arrive. Better sooner rather than later.
(I misremembered the other regional language on the path, it's Hon-La.)
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Spellcraft to Id 1d20 + 2 ⇒ (7) + 2 = 9
Malnival Selintin |
I had taken Tien last level and planned on taking Ulfen this one. I hope it dosent matter to much, that I didn't ask or start up a roleplay type thing.
I figured he could learn from Tien from Maeve and Ulfen from Kelda.
Character has been updated. May change a feat out today as I look a little more.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Any answer on that Spell swap question?
DM NomadSage |
Oops - the jade raven statuette is worth 50 gp.
@ Parity - based on the Vanguard class text, you have to choose to swap a spell the same time you choose new spells for that level. Sooo, if you want to delay choosing/adding your new spells, you can also delay the swap.
@ Maeve - I don't have the Dragon Empires gaz, and wasn't going to enforce it, but if you want to learn more specific dialects, that's definately cool from the RP side of things. I can see that Tien is more of the regional "Common", and other nations, especially on the fringe, would probably have their own.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Ya ... posted my junk under my profile. I think its accurate.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity is going to purchase raw materials for enchanting his sword.
Maeve Haela |
Maeve, in the meantime, will be looking out for collections of traditional Minkaian stories...preferably ones widespread enough that she can find translations in Tien and Taldane as well as Minkaian originals. Copies with exceptional illustrations a plus, to help get a sense of what people are supposed to picture when hearing the tales....
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Based on how I read the SRD, I need 8 hours total (1/2 time) and 800gp (20% off of 1/2 base price) to enchant Vision to +1.
I'll do it as soon as we have the downtime.
Heng |
YAY! Let's let Heng and me bypass some real DR from now on then.
arrgh. I'm a little repulsed by the unabashed utility of that spell, but whatever ; P
as far as damage diversity- i've got silver bullets, cold iron shuriken, magic fists, and a couple alchy fires for swarm protection.
could grab a silvered kama to cover slashing, though with the current flurry debacle i'm unsure if I'd need a separate kama for each flurry??
Maeve Haela |
By the current rule, you need at least two weapons for any flurry (You're allowed to declare "Unarmed Strike" as two of those weapons, but then they count as two separate weapons and need to be enchanted separately.)
EDIT: Besides, fits perfectly into what a bard does - make everybody awesome. Which reminds me, need to pick up some way to put alignments on weapons....
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
We need to ID that stone eye thing as well. Can we get someone to do that?
Maeve Haela |
Hmmm...Mal, maybe a couple of scrolls of Fireball or the like as a backup? I can try grabbinga wand of Chord of Shards for more general purpose mayhem, but reflex negates on a wand kind of sucks, especially for a first level spell at this point.
EDIT: Also, going to pick up a couple of scrolls of Align Weapon. And, long as I'm here....Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Spellcraft aid other?1d20 + 2 ⇒ (16) + 2 = 18
DM NomadSage |
With the group effort, you are able to identify the stone as a Nacreous Gray Sphere Ioun Stone.
Malnival Selintin |
Did we look at the items from the long house yet?
Edit:
Pulled this out of post.
Looting the chests turns up the following items: a mwk short sword with a walrus ivory pommel cap, a pair of boots stitched in elven fasion (radiates magic), 19 gold lion-head armrings, a jeweled box brooch, 4 fine felt cloaks, 5 copper neck rings, 5 silver ringed pin brooches, 5 silver pommel caps, an ornate whalebone tally stick, 3 small bales of fine angora wool, and a felt bag containing 258 sp and 47 gp.
then whatever we pulled off the bodies themselves.
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27 For the boots.
Heng |
I had thought so, but apparently not. This is the total list I posted on the discussion thread 3/17.
Loot list:
Helva’s ring (magic)
Elven boots (magic),
Asvig potion (magic),
short spear (magic),
Mwk chainmail
Mwk short sword with a walrus ivory pommel cap,
Mwk heavy wood shield
Platinum armring
30+ 19 +12= 61 gold lion-head armrings,
Gold neck ring
Gold ring pin brooch
Gold and copper brooch
a jeweled box brooch,
5 copper neck rings,
5 silver ringed pin brooches,
5 silver pommel caps,
an ornate whalebone tally stick,
50 ft silk rope
4 fine felt cloaks,
3 small bales of fine angora wool,
felt bag containing 258 sp and 47 gp.
Malnival Selintin |
Spellcraft for:
Helva's Ring 1d20 + 13 ⇒ (20) + 13 = 33
Asvig potion (magic), 1d20 + 13 ⇒ (6) + 13 = 19
Short spear (magic), 1d20 + 13 ⇒ (18) + 13 = 31
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27 For the boots.
DM NomadSage |
For the magic items, you identify a ring of protection +1, a potion of divine favor, a short spear +1 and boots of elvenkind.
Appraisal of the other items, as follows:
- Mwk short sword with a walrus ivory pommel cap (330 gp)
- Platinum armring (350 gp)
- 61 gold lion-head armrings (35 gp each)
- Gold neck ring (50 gp)
- Gold ring pin brooch (25 gp)
- Gold and copper brooch (70 gp)
- a jeweled box brooch (150 gp)
- 5 copper neck rings (2 gp each)
- 5 silver ringed pin brooches (10 gp each)
- 5 silver pommel caps (10 gp each)
- an ornate whalebone tally stick (75 gp)
- 4 fine felt cloaks (15 gp each)
- 3 small bales of fine angora wool (15 gp each)
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity is interested in a ring of protection but I dont believe Maeve has landed much magical loot yet, so I'd defer to her.
I would take the divine favor pot though.
Boots should go to our stealthiest person since we have no rogue. we could use some sort of forward scout every once and a while. I assume that person is Heng or Maeve ... the no armor bit being the key?
Sell the spear and the ioun stone (unless we give it to Koya ... :) hmm, role-playing op ...
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
That'd be great then, save me some cash to enchant my sword, thankya ... I'll wait for the others to throw their bids in, though.
Parity will buy 5 days of rations bringing him to 6 total.
Maeve Haela |
Also, the ioun stone isn't really useful to Kelda anymore - you have to keep it going around your head from the time you're young to see any benefits from it. (Or implant it like Stone-Eye did.) Maeve's probably interested in doing that with one at some point....but that can almost certainly be taken care of later, including acquiring a new one.