DM Aron Marczylo's Kingmaker OOC


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Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
Telias Markan wrote:
Even if it isn't Telias can jsut cast a spell to make it masterwork when you get the money.

Lol - That is one of those spells with no relation to the old AD&D, so I tend to ignore it and/or completely forget about it.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

1500 base plus 150 for mwk, no point buying such expensive armor if I can't make it +1 later ;).


Master of Gaming and Grognardia Current map
Carina Stigard wrote:
James - I can loan you the extra 600 if Oleg will not give it to you on credit. I hope that the armor you are buying is Masterwork. Otherwise we will not be able to enchant it. Might want to confirm that with Aron, or increase the price some if it is not.

Oleg and Svetlana are overjoyed with finding the ring and all the good work you've done. There are three tatzlewyrms heads stuffed and mounted on the wall and now the kobolds won't bother them. Oleg will be more than pleased to take it on credit.


Male Human Bard 4

Just out of curiosity, Telias, what spell turns a weapon/armor into a masterwork? Does it work on iron (a chain shirt, specifically)?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Masterwork Transformation


Male Human Bard 4

Aw, you do pay the normal cost, that's sad :(


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)
Ganit wrote:
On that note, Zorestar. I noticed you had mage armor on your spells known and the feats for armor prof. The bonuses unfortunately don't stack so you might be better off either picking a new spell or 2 new feats. I could be missing something if you have a grand scheme in mind; if so, disregard.

Thanks, Ganit. Indeed I was playing around with the idea of getting arcane armor training and buying a mithral chain shirt. However, once I realized that it did not stack with mage armor, I decided it was no longer worth it. Now I have a wand of mage armor to help me get through the upcoming battles. Your character, Ganit, is fearing that Zorestar will not be able to defend himself in battle. Well so am I! I hope the Mage Armor and maybe shield will be able to protect me until I can get some bracers of armor or a ring of protection.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Best way to protect your mage is to stay out of the way and soften up the enemy so that your warriors can take them out of you before they get to you. If you are relying on Mage Armor and Shield for more than the occasional arrow, you are in trouble.


Male Human Bard 4

Do not fear Zorestar, for your valiant knight is here!

j/k I have terrible AC and horrible HP.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

But your bravado more than makes up for you lack of actual melee skills.


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Forgive me for posting such long posts, but I am really enjoying the role-play and I cannot help myself. Thanks again for welcoming me to your great campaign!


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

If ya got the money, I would scribe a few more scrolls. They's cheap and beneficial. Carina has never cast a spell from a scroll, but no time like the present to learn. We will be back on the road shortly. Probably tomorrow since everyone has pretty much stated what they are doing, or not doing, while at Oleg's.

Telias - complaining about things and scribing scrolls, avoiding bathing like the plague.
Ganit - b~@+%ing and moaning while taking up smoking.
Bron - hitting on any female who is not married.
Zorestar - attempting to convince everyone that math is somehow important to the greater scheme of the multi-verse.
James - caring for horses and trying out his shiny new tin woodsman suit.
Carina - trying to discover what the hell is happening to her.

If anyone else wants to do something while we are here, post it. Otherwise, I say we start heading south and see what is in the group of unmapped hexes.


Male Orc Expert 5

I think Zorestar is trying to get an exemption card from the food chain for him and his bird from the druid.


Male Human Bard 4

Gotta get some sleep. See ya guys tomorrow :)


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)
TarkXT wrote:
I think Zorestar is trying to get an exemption card from the food chain for him and his bird from the druid.

What better authority is there to ask? :)

Bronwyn Raslov wrote:
Gotta get some sleep. See ya guys tomorrow :)

I do too. I will see you guys tomorrow!


Male Orc Expert 5
Zorestar Lebeda wrote:
TarkXT wrote:
I think Zorestar is trying to get an exemption card from the food chain for him and his bird from the druid.

What better authority is there to ask? :)

I was thinking "what worse authority is there?"


Master of Gaming and Grognardia Current map
Jameson Addercop IV wrote:
1500 base plus 150 for mwk, no point buying such expensive armor if I can't make it +1 later ;).

either someone could enhance it for you if they take the feats and the cost or you could find someone in the city when the city is worth enough, though that'll drain available stuff to buy in the city or hope that I roll a +1 adamantine full plate.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

If Telias and Zorestar take the Wands and Wondrous Items feats, I will probably take the Craft Armor and Weapons feat. It would fit in with the Orc bloodline as well. WEAPONS, MORE AND BIGGER WEAPON, AND THINGS THAT GO BOOM!!!!!


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Wand and Wondrous Items would certainly fit with Zorestar's character build.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:
If Telias and Zorestar take the Wands and Wondrous Items feats, I will probably take the Craft Armor and Weapons feat. It would fit in with the Orc bloodline as well. WEAPONS, MORE AND BIGGER WEAPON, AND THINGS THAT GO BOOM!!!!!

you mentioned earlier you might not have the spells to craft certain items, however if I remeber you can substitute a spell with a scroll of the spell instead, read out by you whilst crafting. With crafting DC is raised when you're missing certain components so it's helpful to know that you can use scrolls in substitution for spell requirements for magic items.

It's something I looked up when in one KM campaign (with DM approval) my alchemist who was a crazy female Gnome was planning on crafting alchemical golems to march in the cities as guards or send them up north to lastwall and to send into the hold of Belkzen. As a alchemist I wouldn't be able to gain all spells, but learnt you can use scrolls in place of spells you need.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Scrolls would be nice for bonuses. Remember, I have a fairly low Int, and thus a lower Spellcraft. I would prefer leaving the hard Wondrous Items to Zorestar. On the other hand, most armor and weapons do not require any spells, unless you are adding extra abilities. So I will not have a negative.

If I can use a scroll that is fine. My only questions is that to craft an item you have to expend the spell every day you craft. So if an item requires Keen Edge, you will be without the 3rd level spell slot for the duration of the crafting. If it takes say 8 days to craft --> adding Keen to a +1 weapon, then, would one need 8 scrolls of Keen Edge? Logically you should, otherwise one could short circuit the system and just use one fairly cheap scroll in place of the required spell slot.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:

Scrolls would be nice for bonuses. Remember, I have a fairly low Int, and thus a lower Spellcraft. I would prefer leaving the hard Wondrous Items to Zorestar. On the other hand, most armor and weapons do not require any spells, unless you are adding extra abilities. So I will not have a negative.

If I can use a scroll that is fine. My only questions is that to craft an item you have to expend the spell every day you craft. So if an item requires Keen Edge, you will be without the 3rd level spell slot for the duration of the crafting. If it takes say 8 days to craft --> adding Keen to a +1 weapon, then, would one need 8 scrolls of Keen Edge? Logically you should, otherwise one could short circuit the system and just use one fairly cheap scroll in place of the required spell slot.

Crafting magic weapons

I think it's 1 scroll as I don't see it as a shortcut as it still takes the amount of days to create and you still have to spend the money either buying the scroll or someone crafting one however I'll wait for Alex to confirm or deny it as he'll know the rules far better.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

"A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect. For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite.

It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites. In some cases, cooperation may even be necessary.

If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator's level must be known."

Don't know why I am posting this, but as I read this you require one spell completion item (Scroll) or spell trigger item(Wand) per day. Thus, if it took 8 days, it would be 8 scrolls or 8 wand charges. On the other hand, if we had enough time, I could work with another caster who knew the spells to accomplish the special ability of the weapon or armor.


Master of Gaming and Grognardia Current map

Yeah that sounds correct there from the rules so there you go. I beleive it's a nice way to get around you either not having the spell. Works very well so you aren't left out when you want to craft magical items.

Looks like you're correct about getting 8 scrolls of keen edge on the subject.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

It is interesting, to add Keen to a +1 weapon requires 6 scrolls (+1 is 2k, +1 Keen is 8k, it is the difference). Adding Keen to a +5 weapon would require 22 scrolls. Whereas making the same +5 Keen from scratch would only require 6 scrolls since you could add the Keen between the +1 and the +2. Just one of those minor discrepancies in the rules.


Master of Gaming and Grognardia Current map

was going to say if it got to the point of adding keen to a +5 then you'd instead get a wand as I'm sure that's probably more profitable.


Male Human Bard 4

Just saying I agree with Carina's plan. I'd love to take on the Stag Lord right now, but we do need to know more about their fort. We should go ahead and explore/map all the unknown areas, and scout their camp to properly plan our strike.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Bron, you could just ask your girlfriend where the fort is once you get your tongue out of her mouth. Er, is that censurable?


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Lol. O! dirty puns. The best they come.

Bron has a good point. I'd say if while we're exploring we come across the fort we should probably sneak away and finish mapping. Afterwards we can scout it out, stock up, and do something wild and stupid (pretty sure I have a feeling what Bron is thinking IC). Who knows what else is out there. If we're lucky we can squeeze a lvl-up before sealing the charter.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Not sure what level it is, but if it is a wooden stockade and Telias can learn Warp Wood, it might be quite easy to get into the fort.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Carina Stigard wrote:
Not sure what level it is, but if it is a wooden stockade and Telias can learn Warp Wood, it might be quite easy to get into the fort.

That and ruin their archers. So far every bandit we've come encountered is carrying a longbow. Being pegged by a hail of d8's while we're trying to scale fences or cut a hole in the wall doesn't sound like fun.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Wood Shape, Warp Wood, Soften Earth and Stone. Telias can pretty much ruin a castle within moments.

And then complain because the indoor plumbing is messed up.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
Telias Markan wrote:

Wood Shape, Warp Wood, Soften Earth and Stone. Telias can pretty much ruin a castle within moments.

And then complain because the indoor plumbing is messed up.

Telias knows what indoor plumbing is?


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

I was wondering that as well.


Male Human Bard 4

I took a good look at the kingdom creation rules and etc. Although I feel it's best to wait to see how things develop, I can't help but keep wondering how ours is gonna turn up.

What do you guys think about it? Do you envision this fledging colony to be militaristic, rigid-though-protective or just carefree, "do what you want as long as it doesn't hurt anyone else"? Following those ideas, what alignment do you (or your character) think it could have?

From Bronwyn's standpoint, I believe he rather have a Neutral Good kingdom with a simple legislation, the decisions resting on a king or council. I myself would rather have a more militaristic kingdom, where any citizen should serve its country for at least one year (maybe training in the army or simply working the streets, helping out in construction work, etc).


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

With Lukan gone, that removes the LN/rule of law is absolute mindset. I am CG, so would push for a more free to do as you choose country. Although NG would not be that bad.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Lets see. We consist of 1 LG, 1 NG, 2 CG, 1 LN and 1 TN. Good seems obvious enough. We'll probably swing somewhere between NG and CG which works.

Ganit may go on a rampage if we do a super rigid military based government. I think he would prefer a "Life, Liberty and Property" styled CG kingdom.


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

The two lawful alignments seem to oppose the two chaotic alignments putting neutral good in the balance. Everybody will be within one step, except for Ganit, who would be two steps away. I think Zorestar is philosophically right in the middle. He understands the value of law and order, but also has an appreciation for individual freedoms.


Master of Gaming and Grognardia Current map

Got to point out that the ruler isn't king...yet. At first they start as a mere baron, but then grow bigger as the kingdom grows.

Also I enjoy seeing that you're kicking ideas about, gets stuff out of the way when you get to the kingdom building phase.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
Zorestar Lebeda wrote:
Everybody will be within one step, except for Ganit, who would be two steps away.

Ganit is frequently two steps away from most things.


Male Human Bard 4

Especially women.


Male Human Bard 4

So apparently a NG sort of govern, right?

Maybe with a baron and a council to rule on specific matters. The lands belong to the barony, but can given/sold in exchange for a tax on production (given the general goodness, a low amount, maybe 10%). That money, of course, is used to build roads and manage defense for the kingdom, etc.

That sort of system would probably be the simplest, and maybe as the kingdom grows we could appoint other, lesser, nobles to positions of governance, subjected by the baron/king.

The point where I believe is most important for us to define are the general ideology of the realm, for it will probably influence a LOT the legislation and law-making in general. For instance, the USA puts a lot of importance on the ideal of freedom, and that shapes many of their laws.

Specifically, I think it's important to work out crimes and punishment. Issues such as theft, rape, murder, spells (charm person, dominate person), desertion, dissention, etc.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I am all for an eye for an eye as the basic rule of law. Of course I have two different eyes, so that might be confusing to some.


Male Human Bard 4

So we should keep a half-naked ogre around for those guilty of rape? I'm up for it, although Ganit has to handle the ogre.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Na - there are other ways of dealing with rapists. Just as Aron what happened to Llyra's mother's rapist in the CoCT campaign.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:
Na - there are other ways of dealing with rapists. Just as Aron what happened to Llyra's mother's rapist in the CoCT campaign.

certainly not a fun time for him :p you can build temples and shrines too in the kingdom so there is also the prospect of religion, which old dead eye seems to have been supporting you all so far.

Perhaps Ganit will turn back to his path?


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Carina Stigard wrote:
Zorestar Lebeda wrote:
Everybody will be within one step, except for Ganit, who would be two steps away.
Ganit is frequently two steps away from most things.
Sir Bronwyn Raslov wrote:
Especially women.

Lol Burn! Uhh... I mean: I'm sick and tired of you guys constantly bullying me.

I plan to work a reunion with Erastil around the time Ganit stops being so prone to isolation, depression and anger. How long does this AP run again?


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:
Carina Stigard wrote:
Zorestar Lebeda wrote:
Everybody will be within one step, except for Ganit, who would be two steps away.
Ganit is frequently two steps away from most things.
Sir Bronwyn Raslov wrote:
Especially women.

Lol Burn! Uhh... I mean: I'm sick and tired of you guys constantly bullying me.

I plan to work a reunion with Erastil around the time Ganit stops being so prone to isolation, depression and anger. How long does this AP run again?

17th level I believe the 6th part ends, however there is more than enough content for it to run into 20th level adventures.


Male Human Bard 4

On a side note, it's good that we have many NPCs and some ex-PCs, for we need 12 characters on Leadership positions. Lukan could take the General or Warden role (whichever one Jameson doesn't want), Cambyl could take the councilor or something like it, etc.

As far as I can tell, we have at least 8 NPCs capable of filling some of the Leadership spots.

Oleg, Svetlana, Jhod, Kressel, Kesten, Chief Sootscale, Cambyl, Lukan.

Am I forgetting anyone?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Cambyl's can be the High Priest. We will have a country dedicated to BEER!!!!

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