DM Aron Marczylo's Kingmaker OOC


Play-by-Post Discussion

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Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Sir Bronwyn Raslov wrote:
Vote to 1 too :)

And that gives us a majority vote to option 1: leave the silver and copper behind for trade encouragement. This pushes our current shares to the following:

Bronwyn: 828.74g
Carina: 228.74g, Bracers of Armor +1, Wand of Magic Missile [CL 3, 28 charges]
Ganit: 828.74g
Jameson: 828.74g
Lukan: 828.75g
Telias: 828.74g

Items Kept For Any/All To Claim Freely:

Svetlana's Ring *Quest Item*
Dust of Illusion x2
+1 flaming crossbow bolts x7
Earth Elemental Gem

Items To Be Sold Internally Or Otherwise:

Mwk Cold Iron Sickle 156g mwk 300+CI 12 312/2 =156
Cloak of resistance +1 500gp 1000/2 = 500
Boots of Elvenkind 1,250gp 2500/2 = 1250
Mwk Light Metal Shield 75.45gp mwk 150+9 159/2 = 75.45


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Sorry for the late post, I'd have gone two but 1 is also good. Since the cloak isn't claimed I'll put in a request for it. Saving throws being king and all you know. If somebody else wants it I'll cede it to them.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

After a long soul searching I decided to buy the boots. I went out of pocket so your shares have increased substantially:

Bronwyn: 1078.74g
Carina: 478.74g, Bracers of Armor +1, Wand of Magic Missile [CL 3, 28 charges]
Ganit: Boots of Elvenkind, -321.26g out of pocket
Jameson: 578.74g & Cloak of Resistance +1
Lukan: 1078.75g
Telias: 1078.74g

Items Kept For Any/All To Claim Freely:

Svetlana's Ring *Quest Item*
Dust of Illusion x2
+1 flaming crossbow bolts x7
Earth Elemental Gem

Items To Be Sold Internally Or Otherwise:

Mwk Cold Iron Sickle 156g mwk 300+CI 12 312/2 =156
Mwk Light Metal Shield 75.45gp mwk 150+9 159/2 = 75.45

I may suggest the elemental gem seems fitting for a druid and dust of illusion is a good disguise booster for anyone in the party who may or may not rely on disception and glammer effects *cough-Bron-cough*


Male Human Bard 4

Damnit, really wanted that shield to be a heavy one. I'd like to reduce my armor penalty, but losing 1 AC is bad news since monsters like to eat me apparently.

I can hold onto the dust for the time being... I hope to be able to use it to scout/infiltrate the bandit camp in the future.

The other 2 items I think should be sold. Anyone who could use the shield would not like to lose 1 AC from it.

edit: On second thought, maybe Carina would benefit from using it. The shield imparts only a negligible 5% spell failure chance (the same as anyone rolling a 1 on a d20) and no armor penalty. She would essentially be buying a +1 AC for 75 gp.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Didn't realize that it was a no penalty shield. Sure, I will take the shield. Rather than having Ganit redo everything again. Everyone just add 15gp to your total.


Male Human Bard 4

The masterwork property reduces the light shield armor penalty from -1 to 0, thus negating its penalty on all rolls if you don't know how to use it. Unless I'm wrong, that is. :)

So, can I assume Carina will spend some breaks and night hours teaching Bron the draconic language and some learning basic shield-wielding techniques from him?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Sounds good. Although while spending 1 skill point to learn draconic is easy, I do not plan on spending a feat to learn shield specialization, lol.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Carina Stigard wrote:
DM Aron, I think you mentioned it at some point, did I get a bonus for that book on arcane knowledge that I bought, and how much did it cost.

Idk if these books are available at Oleg's but they could be a pretty good investment. 50g a pop isn't that bad when compared with similar mundane skill boosters (ie: alchemist's lab, mwk thieves'/artisan's tools...).


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Finalized List.

Bronwyn: 1093.83g & Dust of Illusion (x2)
Carina: 403.29g, Bracers of Armor +1, Wand of Magic Missile [CL 3, 28 charges] & Mwk Light Steel Shield
Ganit: Boots of Elvenkind, -306.17g out of pocket
Jameson: 578.74g & Cloak of Resistance +1
Lukan: 1093.84g
Telias: 1093.83g

So we can stash the Earth Elemental Gem and the +1 Flaming Crossbow bolts on the wagon next to our other unclaimed goodies and sell Oleg the sickle and a few other treasures noted on my character sheet under "Party Loot" so long he has the gold to buy them all. **+1 Hide Armor is still available, Oleg couldn't afford it last time we were there**


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Shouldn't Telias get the Hide Armor? I mean it is old and unwashed and found on a dead guy. I would think that would just his style.

Perform(comedy): 1d20 + 4 ⇒ (14) + 4 = 18


Male Human Bard 4

No idea what feat I should take this level. Looked at almost all feats in the Feat Tree and found nothing really interesting. Is there a feat to improve the bard's casting in armor to medium armor? I know there was in 3.5 but I don't know about PF.


Master of Gaming and Grognardia Current map
Sir Bronwyn Raslov wrote:
No idea what feat I should take this level. Looked at almost all feats in the Feat Tree and found nothing really interesting. Is there a feat to improve the bard's casting in armor to medium armor? I know there was in 3.5 but I don't know about PF.

Arcane Armour Trianing you mean?

First one is Arcane Armour Training which reduces spell failure by 10% and then Arcane Armour Mastery which then becomes a 20% so if you were to take a certain mithral armour you could walk around with a pretty decent armour and still cast spellls with no problem.


Male Human Bard 4

Not that feat exactly. "A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance". I was thinking if there was a feat that widens that to medium armor. The Arcane Armor route is forever blocked to me, since it needs a swift action every round, and I already got the Arcane Strike feat who needs a similar thing.


Male Human Bard 4

Just saw that I'll get that on level 10 as an Arcane Duelist bard. So I'm on the hunt for feats again. Aron, would you mind if I took the Eldritch Heritage line of feats? They seem cool enough, but I hadn't seen them when I made this character, so I haven't dropped any hint of any strange heritage in his past.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Eldrich Heritage is fun - take Orc or Demonic and you can get +6 strength by level 17. Also, if you want, you could become a dragon disciple as a bard and get all the DD bonuses. Another option is the Lingering Performance which allows your Bard Songs to last an extra 2 rounds, so you can cut off the song and know that it will last 2 rounds.


Your Humble Narrator
Sir Bronwyn Raslov wrote:
Not that feat exactly. "A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance". I was thinking if there was a feat that widens that to medium armor. The Arcane Armor route is forever blocked to me, since it needs a swift action every round, and I already got the Arcane Strike feat who needs a similar thing.

Except you'll only be using Arcane Armor when your actually spellcasting- thus you won't need Arcane Strike that round. Unless your going to be quickening spells (not likely on a Bard, not even at high levels) its actually a valid choice.

However- your an Arcane Duelist. The problem resolves itself with patience and levels-

Arcane Armor (Ex)

At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane spell failure.

This ability replaces jack of all trades.

Edit: And I missed your second post where you saw that. My apologies!


Male Human Bard 4

I looked at a LOT of Eldritch Heritage options. Some are cool, others have interesting ideas but terrible mechanics. My biggest problem is thematically. I mean, the orc bloodline has a few cool abilities for Bron: touching someone with a "Go get them tiger attitude" and giving them bonuses to attack, damage and Will saves is right up his alley, and a couple Strenght points wouldn't hurt since I suffer badly from MAD.

But I really don't see him as having orcish heritage (or most of the other options). If we could dissasociate the mechanics from the fluff, it would be a good idea to consider.


Male Human Bard 4

Hah! There it is, the guy who promised me a few tips! Throw this dog a bone!


Your Humble Narrator

If your open to suggestions Bronwyn, I would consider the Step Up chain. You will be VERY dangerous in later chapters to spellcasters with the bonus feats you get as Arcane Duelist; and Step Up & Step Up and Strike play even more havoc with them, as well as archers and cautious meleers.


Male Human Bard 4

Do you know if there's any way of keep two bardic performances up at the same time? Bladethirst on 6th level looks cool, but it sucks if I have to drop inspire courage for my peeps to get a personal buff.


Your Humble Narrator

A spell- Link

No feat that I know of.


Male Human Bard 4

Also, while we have a lot of people in this thread, I read the rules a bit but couldn't find out if you can build a city (or a farm) on a hex with a resource. I guess the Soothscale hex has a silver resource or something, but it would be nice if we could build a kobold city also in that hex. Also the gold mine up top; as I see the Consumption will get really high really fast and we'll probably have to build lotsa farms.


Your Humble Narrator

You can't have a farm and a city but you can build cities or farms where there are other resources etc.


Male Human Bard 4

Thanks, Alex, for the tips. I'll look into the feats. I thought hard about getting simple +1 feats like Weapon Focus or Power Attack to improve my combat skills, which are a little sub-par thanks to my focus on Charisma. The Step Up line seems cool, but I fear it isn't gonna get much use in the foreseeable future. We've not seem a mage yet and haven't heard anything about ones in the Stolen Lands.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

One interesting Sorcerer Bloodline would be Maestro, you get a daze ability for Eldrich Heritage, essentially get continuous Tongues and a +1 to most of your language dependent spells at level 11 (Improved EH), and get Greater Heroism as a spell like ability at level 17 (Greater EH). I have never really looked at the Maestro, but it is very good for you and your build as a Arcane Duelist.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

You get different bonuses if there are resources. If there is a gold or silver mine, I think you get a bonus BP or something of that sort. I have not looked at this in a while, joined another Kingmaker style campaign, but the DM disappeared after a few weeks.


Male Human Bard 4

Yeah, the reason I asked was because of the kobold mine. We also have an empty mite underground lair, so when the kobold population overflows (something I think is bound to happen since they will be protected), we can offer them another place to stay.


Male Orc Expert 5

It appears sir that you do not have Power Attack sir. I suggest you rectify this.


Male Human Bard 4

That has been considered an option. The problem is, I have a very low attack bonus (3/4 BAB and Str 15). But it does seem a good tradeoff.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

You can always partially rectify the BAB by adding +1 to strength at level 4. Another option is to take 2 levels of fighter to give you +2 BAB and 2 more combat feats.


Male Orc Expert 5
Sir Bronwyn Raslov wrote:
That has been considered an option. The problem is, I have a very low attack bonus (3/4 BAB and Str 15). But it does seem a good tradeoff.

You are a bard sir. A good attack bonus is a spell and a performance away. :P

Also be warned, you are about to get the history of civilization from a right wing survivalist nutjob.


Your Humble Narrator

Strongly recommend against power attack because of your 15 strength and medium BAB.

No spoilers, but consider the Step Up chain from book 3 onwards. You won't see much use for it in book 2.

With your charisma, I imagine you'll be doing a fair deal of spellcaster support. Thus i'd recommend Harmonic Spell- a nice little feat that lets you keep a round of bardic performance if you cast in a round. Even 0 level spells count :)


Male Human Bard 4

I looked into Lingering Performance and Extra Performance, but honestly, I don't feel that going out of Bardic Performance rounds is a real issue. We faced a really difficult chain-fight dungeon (the mites one + Tartuk) and I still emerged with one round left. Seeing as I get 2 per bard level (and I don't intend on getting other classes) I think I'm safe. What I plan on doing combat-wise is buffing up and going to smack-town generally (tossing up some disable spells if the enemy is too powerful or to help the other members of the party).


Male Human Bard 4

Bring it, Tark!

I was actually trying to start a conversation or offer an opportunity for character development and stuff. I like learning about what makes a character be what he is (I loved the campfire conversations in Dragon Age and thought that really went a ways to make those characters seem more complex and coherent).


Master of Gaming and Grognardia Current map
Sir Bronwyn Raslov wrote:

Bring it, Tark!

I was actually trying to start a conversation or offer an opportunity for character development and stuff. I like learning about what makes a character be what he is (I loved the campfire conversations in Dragon Age and thought that really went a ways to make those characters seem more complex and coherent).

unlike DA2 where I barely felt a connection to any of the characters. Aprt from cute little Merril :)

harmonic spel is definantly a decent feat. I first saw it in CotCT which also has the insane feat "Thunder and Fang"


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I have a potential replacement for Lukan. He is interested in playing a straight wizard, not sure what, if any, speciality exactly. Long time RL friend and a very active poster so I will happily vouch for him. I assume that we are still looking for a replacement since Lukan is now over 2 months without posting.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:
I have a potential replacement for Lukan. He is interested in playing a straight wizard, not sure what, if any, speciality exactly. Long time RL friend and a very active poster so I will happily vouch for him. I assume that we are still looking for a replacement since Lukan is now over 2 months without posting.

Yes I still was and was able to remind the group until I found your friend had already messaged me directly. He wanted my opinion and character creation and such and he seems to be leaning towards a pure wizard. He asked if I had a problem with a second arcane caster and I don't have one and I assume you don't either, not the rest of the party.

The way I see it, the two classes are a lot more different than in 3.5 so having those two classes together works very well.

Havn't yet looked over his sheet, but I'll get to it. Might ask him to drop a line here and ask you guys what you think.


Male Human Bard 4

I don't mind, I think a wizard has a lot going on and could be a valuable addition to the party. A cleric would also.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

No problem here. Arcanists are the most versatile classes, wizards being one of my personal favorites. Any idea what role he plans to fill? Blaster/buffer/summoner/diviner...?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Not sure, probably not blaster since I have that role covered pretty well with the +1/die damage from my bloodline. Not sure exactly other than that. As a wizard, he can be pretty diverse as there are no restrictions on known spells. I think that he is leaning toward air elementalist, which has a lot of good school spells and relatively few opposed spells (earth elemental is his opposition school).

@Bron - he mentioned that he thought a cleric would be good for the party, the problem is that he is already playing a cleric in two other games and does not want to get bored with another.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:

Not sure, probably not blaster since I have that role covered pretty well with the +1/die damage from my bloodline. Not sure exactly other than that. As a wizard, he can be pretty diverse as there are no restrictions on known spells. I think that he is leaning toward air elementalist, which has a lot of good school spells and relatively few opposed spells (earth elemental is his opposition school).

@Bron - he mentioned that he thought a cleric would be good for the party, the problem is that he is already playing a cleric in two other games and does not want to get bored with another.

Ahh yes I can understand him not wanting to play yet another cleric. It makes sense :)


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Looks like I put 250 down for the armor, that plus the money we just got means I'm close. I'll put another 500 towards it when we get back.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

James, I can loan you the 500, or if Oleg does not care, get it on credit.


Male Orc Expert 5

He could give alchemist, magus or summoner a shot.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Alchemist would actually be a really great addition. Healing, crowd control, buffing, ability to switch from caster to fighter in the sip of some juice. It would be just as good as a wizard + health benefits


Male Orc Expert 5

Not quite as simple as all that but yes they can do quite a bit. They're harder to build than wizards because you generally want to make sure they're focused in at least some area. I made a trapfinding bombing alchemist who absolutely crushes rogues in the trapfinding department with only 2nd level wealth. :D


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I find it simpler to simplify things


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Really, adding a wizard returns us to the original group. You had a ranger(ganit), bard(bron), fighter(lukan), cleric(cambyl), and the wizard/summoner brothers you all got along with so well. With a wizard, we are back to ranger/rogue(ganit), bard(bron), cavalier(james), druid(telias), sorcerer(me) and wizard(new guy).


Your Humble Narrator

There IS a lot of crossover between Wizard and Sorceror, which can be minimised by the Sorceror having a very strong focus and the Wizard doing his/her best not to piss in the Sorceror's sandbox too often.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Yeh - with the sorcerer bloodline, I get +1 damage per die, so it really is the ultimate blaster bloodline. I will talk with the new guy and make sure that there won't be a problem. I imagine that we should not have a problem. Also, the wizard with intelligence fits a number of Kingmaker roles which we are sorely lacking on at present.

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