DM Aron Marczylo's Kingmaker OOC


Play-by-Post Discussion

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Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

As for mapping, should we use relative terrain for showing where our PCs or points of interest are (ie. 3 squares left of the tree) or are maps numbered kinda like chessboards? Or battleship, if that's a better comparison.


Your Humble Narrator

I would honestly stick to Bard. Arcane Duelists are simply awesome, and
you can easily keep up with damage using the Arcane Strike feat.

Both Aron and myself like to use maps with co-ordinates, print screened and uploaded for perusal each round. This isn't always necessary but it does help to co-ordinate combat over PbP with much less confusion.


Male Human Bard 4

Alexander, I had conceptualized the character as a reluctant knight, taking the bard 'dip' for background and some persuasion-related abilities. I actually only took Arcane Duelist because I would lose 2 abilities that didn't mesh well with my background (bardic knowledge and countersong) to get one that would work really good for this concept (Rallying Cry). The arcane strike feat was actually a nice consequence, buffing up my damage (my Strenght isn't too high).

From the start I intended to take only this one bard level and proceed as cavalier, maybe taking the Battle Herald prestige class. I don't know much about optimization, but my focus was always on being knightly and buffing/helping the party. I don't know if I'm ready to back down from that to be more effective, but I'll have to think hardly about it. Thanks for the suggestions, though.


Male Human Bard 4

@Ganit: Actually, even if someone had suceeded on the knowledge check, I had at least a couple excuses with which to justify myself. I am a con-man, after all ;)

*Ahem*, I mean, I'm a bold and honorable knight.


Male Human Bard 4

Question: Are we using the Hero Points rule from APG? I just checked them and they look cool!


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Sir Bronwyn Raslov wrote:

@Ganit: Actually, even if someone had suceeded on the knowledge check, I had at least a couple excuses with which to justify myself. I am a con-man, after all ;)

*Ahem*, I mean, I'm a bold and honorable knight.

Touche sir.


Male Human Bard 4

Hey Ganit mind answering me a silly question? I play a level 1 trapper ranger in a campaign, and always thought the first level didn't have anything in the ways of traps. How can I get me one of those juicy bear traps?


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Sir Bronwyn Raslov wrote:
Hey Ganit mind answering me a silly question? I play a level 1 trapper ranger in a campaign, and always thought the first level didn't have anything in the ways of traps. How can I get me one of those juicy bear traps?

2G and 10lbs. Page 183 of the APG. 187 has the description. I figured he had the space and it fit his character. Naming it after a girl just seems logical haha


Male Half-elf Summoner 1

the only reason i bring up needing to be near my eidolon is because i have enlarge person and mage armor for my 2 1st lvl spells and they are both touch spells.


Male Human Fighter (Armor Master) 4

Careful with the enlarge, this fort is already cramped as it is.


I'm a bit confused about the plan as described :) I'm fine placed wherever to start.


Male Human Fighter (Armor Master) 4

Yeah, it'd be easier to point out the strategy on a table top in person. Basically the plan has kind of switched to encircling them. I suggested you stay with Oleg near the house and protect him if anything happens. Or at least be inside his quarters when this all starts so you can defend him and his wife if they decide to use a tactic like that. Otherwise you'd probably join us outside and come out from outside Oleg's home, turn west and join both myself and Zayne in A1, which will soon be the killing grounds =). But all of this is being orchestrated with PC knowledge. I have no idea what skills you posses and where you need to be to kick some butt or help us kick butt.


Male Human Bard 4

I don't think there's much to it; the intent was simply to not allow any escapes and lock them in the main courtyard.

Oleg will give the signal, them we'll close the gates. At that time we attack and hold the escape routes. Then it's all hell broke loose and anybody's guess.

I wanted to start in the stables so I could fight on horse instead of on foot.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Sir Bronwyn Raslov wrote:

I don't think there's much to it; the intent was simply to not allow any escapes and lock them in the main courtyard.

Oleg will give the signal, them we'll close the gates. At that time we attack and hold the escape routes. Then it's all hell broke loose and anybody's guess.

I wanted to start in the stables so I could fight on horse instead of on foot.

Unfortunately there isn't a whole lot of charging room. A surprise round would greatly increase our odds. 1st level PC's can die from house cat attacks (at least in 3.5, lol) so being careful is our best bet.


Male Elf Wood Elementalist Wizard

hey browyn you know you cant fight on horseback if the mounts untrained and if your saying it is trained how did you get it? no way to buy it and heirloom weapon I dont think covers the horse ;) just wanted to let you know so you don't penalize yourself trying to fight on horseback without cavalier levals


Male Human Bard 4

No, the horse isn't trained (it will be though), but my character doesn't actually know that. Yeah, I'll probably fall on my butt. Do you happen to know where I can look the penalties?


Your Humble Narrator

D20PFSRD is an alternative to the PRD and tends to see updates much faster. I'll link you to the 'Ride' skill section which should help you puzzle it out :). For easy PbP reference i'd definitely recommend bookmarking either D20PF or the PRD.

Link

Or for the lazy, heres the info you want-

"Control Mount in Battle: As a move action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing else in that round. You do not need to roll for horses or ponies trained for combat."

By the way you may have picked up on this yourselves but if someone is stood by Oleg in the trading post or clearly armed and visible the bandits are likely to be much more cautious. In addition it is clear that if Oleg isn't stood with the goods like hes meant to be you may also alarm them. You could hide behind the open doors though as they would provide cover :).


Male Human Bard 4

The idea is that everybody will remain hidden and Oleg will "surrender" the goods normally, until a time where he'll say he's gonna pick up something inside the house. Then, he'll lock the house and we'll close the gates, trapping the bandits. It's as fine as plan as can be (have you ever seen a PC plan go down smoothly?)


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

It'd probably be best if we all just put up a quick post of our PC's best strengths and where we see them best fit. Ganit is a sniper. U40 he can swing out and cover the door and potentially 5' step back into cover.

Where is everyone planning to hide and what are your best/most helpful abilities?


Master of Gaming and Grognardia Current map
Sir Bronwyn Raslov wrote:
Question: Are we using the Hero Points rule from APG? I just checked them and they look cool!

Looks interesting, but it might take things out of the game and make it seem a little bit too fake.

Oh, and just for fun before running this I was looking in the kingmaker fourm and there's a thread named "Kingmaker Obituary" and...wow. This place doesn't mess about as there are encounters for a APL group between 1-4 so with badluck you guys may accidently walk into a CR 4 encounter. These lands are certainly dangerous and this campaign doesn't treat you with kiddy gloves :)


My best abilities involve my blade for now.

I'll probably try and get off Bless at some point if we can't hit, but will wait until it can hit everyone (50ft burst).


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Cambyl wrote:


I'll probably try and get off Bless at some point if we can't hit, but will wait until it can hit everyone (50ft burst).

That should be easy enough considering the layout


Male Human Fighter (Armor Master) 4
The Hermit Ganit D'Artain wrote:

It'd probably be best if we all just put up a quick post of our PC's best strengths and where we see them best fit. Ganit is a sniper. U40 he can swing out and cover the door and potentially 5' step back into cover.

Where is everyone planning to hide and what are your best/most helpful abilities?

I've tried to create a character that is both defensive and offensive. Hopefully he will be able to cause enough damage to be considered a threat, be attacked, and hopefully distract the enemy from pestering the rest of the group so they can do their thing. Later in his adventures he will be able to bull rush enemies around the battlefield giving attacks of opportunities to those adjacent to the enemy and pushing the enemy away from the ranged members.

At level one my best ability will have to be rolling high on the dice =). Other than that I really don't have many tricks up my sleeves.


In the future, I will be summoning some pretty cool earth elementals to fight along with us, as well as being able to disarm very well. But yeah, I need some good dice rolling for now as well :)


Male Elf Wood Elementalist Wizard

Best powers are mind affects shooting out heavy hitting splinters spears and later on summoning monsters as well as manipulating the woods to help us


Master of Gaming and Grognardia Current map
Cambyl wrote:
In the future, I will be summoning some pretty cool earth elementals to fight along with us, as well as being able to disarm very well. But yeah, I need some good dice rolling for now as well :)

Yeah higher levels you get to do some really potent and unbeatable spells. Unfortunatly my RL DM can't handle high level adventures and we often blow away his creatures or we end up suffereing due to a lack of magic items and unbalanced encounters.

Makes it funny when the big bad get's crushed with a simple spell or like what I did I used mass command on a large group of goblins, disabling the majority of them as they all end up lying down on the floor and unable to attack.


Male Elf Wood Elementalist Wizard

Lol yeah im trying a diff type of spellcaster this time around instead of straight dmg


fyi, I'm running my RotRL game tonight at home, so I'll check out when I can, but feel free to have me attack if we run the combat and I'm not there right away.

I'll pretty much cast bless as soon as it can hit everyone, save shield of faith until I need it, and only go after cures if really necessary. And don't forget I can only speak and understand celestial in battle :).


Male Half-elf Summoner 1

biggest strength here is being able to power up my eidolon, who is my big thing. Drakor can hit very well if the dice are kind with 2d6 plus 7 power attack slam. vut yeah over all all Zayne does is castspells on Drakor, planning on taking a lot of spells to buff either him or the party members as levels and eidolon evolutions increase


Male Human Bard 4

Hey Cambyl, I'm not sure, but I think my Inspire Courage and your Bless don't stack. If so, you can prepare other spell if you'd like (I don't really have a choice on what to use bardic music this level).


As an Oracle, I don't actually prepare spells, but only know a few.

Bless and Inspire Courage do stack with the +1 attack, as Bless is morale, and Inspire Courage is competence. The +1 to fear and charm is morale from both, so that part doesn't stack.

At least that is my understanding.


Male Human Fighter (Armor Master) 4
Cambyl wrote:

As an Oracle, I don't actually prepare spells, but only know a few.

Bless and Inspire Courage do stack with the +1 attack, as Bless is morale, and Inspire Courage is competence. The +1 to fear and charm is morale from both, so that part doesn't stack.

At least that is my understanding.

That's right.


Male Human Bard 4

That's two kinds of awesome! I think they were the same type of bonus on 3e or something.


Male Elf Wood Elementalist Wizard

ive decided what this wizard shall aim to do! design magical arms and armor!


Male Human Bard 4
Tholamin Medvyed wrote:
ive decided what this wizard shall aim to do! design magical arms and armor!

My name is Bronwyn Raslov and I approve of this message.


Male Elf Wood Elementalist Wizard
Sir Bronwyn Raslov wrote:
Tholamin Medvyed wrote:
ive decided what this wizard shall aim to do! design magical arms and armor!
My name is Bronwyn Raslov and I approve of this message.

like that do you?


Male Elf Wood Elementalist Wizard

yeah if gm allows its actually quite easy found out as an elf im allowed alot more creation than just a regular human and any spell I cant supply party members can ask other party members to supplement the spell and Ill just focus on the creation process to beat the dc at the end. i can also do this during my watch breakfast and any other relatively quite time over a period of many days. So there we go was trying to find a goal for the character and found it


Male Human Bard 4

I so like that I'll say I would be willing to pay 75% of item prices, so you can get some gold to make up for the "lost" feat (by lost I mean it's not gonna be so useful to you).


Your Humble Narrator
Sir Bronwyn Raslov wrote:
That's two kinds of awesome! I think they were the same type of bonus on 3e or something.

They were the same in 3E and 3.5.


Male Elf Wood Elementalist Wizard

nah its cool at level 3 I take craft wondrous items at level 5 I take Arcane builder makes it 25% faster to create one craft item feat and as wizard bonus feat I take craft magic weapons and armor so works out fine.

But how am I making gold from 75% if it takes 1000 gold to make item and you give me 750 i have to supply 250 and that all goes away in the process of making and im negative 25% (250) lol


Your Humble Narrator

First off- check with DM Aron about crafting feats anyway. In a 6 person group they are incredibly powerful as you have so much time for crafting in Kingmaker. It can essentially double WBL (wealth-by-level) and i'm not sure of his feelings on that.

Second- Assuming its permitted, I wouldn't bother with Arcane Builder. You will have an abundance of crafting time in Kingmaker (literally months of downtime).

Third- He means 75% of the items value I think :). So if your making a sword that would cost 2,000GP, you craft it for 1,000GP and he buys it from you at 1,500 (75%).


Male Elf Wood Elementalist Wizard

1. Im totally fine with that if he doesnt allow im cool with that don't want to step on anyones toes im just trying to find something for character to do

2. yeah but arcane builder also gives bonus on spellcraft to make that specific craft item so also good

3. wow thats lil too much for me what im thinking if you want an item and it sells for 2000 and I need 1000 to make just pay me 1250. lol I aint greedy and by that time all the pcs would most likely be friends he wouldn't overcharge friends


Your Humble Narrator
Tholamin Medvyed wrote:


2. yeah but arcane builder also gives bonus on spellcraft to make that specific craft item so also good

With your characters intelligence and max ranks in it at each level you'll be able to take 10 to auto-pass anyway.


Master of Gaming and Grognardia Current map

About the crafting I have no problem with is, as long as it isn't like craft construct. Crafting magical arms and armour I have no problem with though.

Sir Bronwyn Raslov wrote:
Tholamin Medvyed wrote:
ive decided what this wizard shall aim to do! design magical arms and armor!
My name is Bronwyn Raslov and I approve of this message.

no it isn't ;)


Male Elf Wood Elementalist Wizard

thanks aron and no problem i don't like constructs just liked the image of a fey elf weaponsmith like in lord of the rings haha. last wizard i had was going to attempt wondrous items but had his head and spine pulped by golems so yeah ROUND 2!


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Pretty cool way to help out Tholamin. We can probably save a lot of gold with you supplying unique items to us. Also seeing as 2/3 of the party are casters you could probably recycle wands for a quite a while


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I was thinking of having Ganit taking a couple levels in rogue just to maximize the whole "Hunter" thing but that wouldn't be until higher levels. Trapper Ranger has a lot of similarities so I wouldn't have to change much of the character concept either. Besides, what kind of adventuring party would we have if there wasn't a rogue involved?


Male Elf Wood Elementalist Wizard

oh and cambyl don't worry my elf knows celestial that way he could talk to the beings of the First world so plus for us lol


That is cool. We will be able to communicate when we have to.

Technically, Cambyl doesn't know he's speaking Celestial yet. He thinks he's speaking normally, and anyone who's witnessed it thinks he's speaking gibberish. so it's a bit of a mystery to him.


Male Elf Wood Elementalist Wizard

lol and thats when i go por que?

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