Ultimate Combat errata


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Jolting Portent p. 232

minor formatting , semicolon missing between School and Level

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2 people marked this as FAQ candidate.

Jury-Rig p. 233

missing Components section


These errors make me second-guess getting a Paizo product lately. That and their untimely fashion of settling these in some FAQ or errata file.

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All spells

It seems like lots of spells with a descriptor of "language-dependent" have it spelled without the hyphen "language dependent"
examples: all the "Litany" spells

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Litany of Warding p. 235

missing descriptor, all other Litany spells have "language dependent" in the descriptor, shouldn't this one too?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
TriOmegaZero wrote:
In the Wounds/Vitality section, no mention is made of how creatures without a Con score function.

Going by previous precedents

If they're corporeal they only have vitality and they go down as soon as you eliminate all hit points. as per the Hp zero equals destroyed for undead.

If they are incorporeal, use Charisma for Con and work from there.

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Pellet Blast p. 238

minor formatting: time in Casting Time isn't capitalized

Silver Crusade

Pathfinder Adventure Path Subscriber

Hey Chopswil,

Would you perhaps mind to post all your findings in one post, instead of making a separate post each time you find a missing semi-colon?

Because if you inflate the thread the way you do, folks (like Razz above) might jump to conclusion that the book is "riddled with errors", "Paizo's quality is going down" and "OMG the sky is falling".

Any chance for that?

Silver Crusade

Pathfinder Adventure Path Subscriber
Razz wrote:
These errors make me second-guess getting a Paizo product lately. That and their untimely fashion of settling these in some FAQ or errata file.

What, missing semicolons? Really?

I'm sure that if Chopswil would take a look at any older books, he would find the same amount of small errors.


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

The Kensai on page 54 gives by level 7 a modified version of the Fighter Training class ability, but nothing later replaces the normal Fighter Training the Magi get by level 10. Is this intended?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Razz wrote:
These errors make me second-guess getting a Paizo product lately. That and their untimely fashion of settling these in some FAQ or errata file.

Haven't they always done that? Every book ever put out is going to have errata and mistakes, and until the second printing they can't put out books with the fixed parts. A lot of Paizo books have gotten a huge heap of awards and whatnot but they still need errata. The CRB, APG, UM (catastrophe), and UC have all had errors in them. That's what these are for so they can fix them quickly. I'd still buy it cause there really isn't any glaring problems that break the book, like UM.


Gorbacz wrote:

Hey Chopswil,

Would you perhaps mind to post all your findings in one post, instead of making a separate post each time you find a missing semi-colon?

Because if you inflate the thread the way you do, folks (like Razz above) might jump to conclusion that the book is "riddled with errors", "Paizo's quality is going down" and "OMG the sky is falling".

Any chance for that?

Take a look at the time stamps. He's posting them as he finds them, and they may not all be within the edit period. Also, SKR has requested that when we post questions/errata we keep the number of issues we include in each post down so it is easier to deal with FAQ/errata tracking.

Silver Crusade

Pathfinder Adventure Path Subscriber
Caedwyr wrote:
Gorbacz wrote:

Hey Chopswil,

Would you perhaps mind to post all your findings in one post, instead of making a separate post each time you find a missing semi-colon?

Because if you inflate the thread the way you do, folks (like Razz above) might jump to conclusion that the book is "riddled with errors", "Paizo's quality is going down" and "OMG the sky is falling".

Any chance for that?

Take a look at the time stamps. He's posting them as he finds them, and they may not all be within the edit period. Also, SKR has requested that when we post questions/errata we keep the number of issues we include in each post down so it is easier to deal with FAQ/errata tracking.

So...why not just write them all down in a local file as you go, and after you're done post them all at once?


1 person marked this as a favorite.
Matt Stich wrote:
Razz wrote:
These errors make me second-guess getting a Paizo product lately. That and their untimely fashion of settling these in some FAQ or errata file.
Haven't they always done that? Every book ever put out is going to have errata and mistakes, and until the second printing they can't put out books with the fixed parts. A lot of Paizo books have gotten a huge heap of awards and whatnot but they still need errata. The CRB, APG, UM (catastrophe), and UC have all had errors in them. That's what these are for so they can fix them quickly. I'd still buy it cause there really isn't any glaring problems that break the book, like UM.

Also remember that anyone who buys the .pdf file from the Paizo store (i am not sure if they are sold anywhere else but still) it automatically gets the new updated .pdf file as soon as the errata are implemented.

Also remember that there are other companies out there that either don't even bother with errata, or posts errata in .pdf files, or has errata files but never implements them in the next printing, or has errata files and never implements them in the .pdf file, or a combination of the above.

I have to say that Paizo offers very good support when it comes to errata and i think that we should be a little more grateful for that.

Grand Lodge

Gorbacz wrote:
Caedwyr wrote:
Gorbacz wrote:

Hey Chopswil,

Would you perhaps mind to post all your findings in one post, instead of making a separate post each time you find a missing semi-colon?

Because if you inflate the thread the way you do, folks (like Razz above) might jump to conclusion that the book is "riddled with errors", "Paizo's quality is going down" and "OMG the sky is falling".

Any chance for that?

Take a look at the time stamps. He's posting them as he finds them, and they may not all be within the edit period. Also, SKR has requested that when we post questions/errata we keep the number of issues we include in each post down so it is easier to deal with FAQ/errata tracking.

So...why not just write them all down in a local file as you go, and after you're done post them all at once?

I would tend to agree with Gorbacz. I believe the powers that be have also mentioned in a previous errata thread that they're only interested in genuine errata rather than minor formatting errors, though I can't rember which thread I read that in.

Dark Archive

Reloading Hands p. 242

minor formatting: time in Casting Time isn't capitalized , throw in Saving throw isn't capitalized, resistance in Spell Resistance isn't capitalized, and Spell Resistance isn't bolded

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Ninjaiguana wrote:


I would tend to agree with Gorbacz. I believe the powers that be have also mentioned in a previous errata thread that they're only interested in genuine errata rather than minor formatting errors, though I can't rember which thread I read that in.

In the past they have fixed all minor formatting errors that I've posted so someone's looking....

Dark Archive

Gorbacz wrote:

Hey Chopswil,

Would you perhaps mind to post all your findings in one post, instead of making a separate post each time you find a missing semi-colon?

Because if you inflate the thread the way you do, folks (like Razz above) might jump to conclusion that the book is "riddled with errors", "Paizo's quality is going down" and "OMG the sky is falling".

Any chance for that?

Then I'm sure you can set him straight.

You seem to like to do that to people...

Plus I only had 7 posts before he wrote that, so I highly doubt that those 7 pushed him over the edge for the sky falling on him instead of the other 3 pages of comments.

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Caedwyr wrote:


Take a look at the time stamps. He's posting them as he finds them, and they may not all be within the edit period. Also, SKR has requested that when we post questions/errata we keep the number of issues we include in each post down so it is easier to deal with FAQ/errata tracking.

SKR has said that changing something is more than making one change, like a semicolon in a pdf, it has to be changed in many places so he asked that big posts of a "huge flat file" not be done.

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1 person marked this as FAQ candidate.

Returning Weapon, Communal p. 243

Target text correct? description speaks of weapons touched not "creatures touched"

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1 person marked this as FAQ candidate.

Siege of Trees and Siege of Trees, Greater p. 244

both spells missing Components section

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Tactical Acumen p. 246

minor formatting: time in Casting Time isn't capitalized , throw in Saving throw isn't capitalized, resistance in Spell Resistance isn't capitalized

Shadow Lodge

1 person marked this as FAQ candidate.

Arcane Cannon: Listed as transmutation.

Arcane Cannon wrote:
The cannon comes into existence loaded.

This sounds more like a Conjuration(creation) spell.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

45ur4 wrote:
The Kensai on page 54 gives by level 7 a modified version of the Fighter Training class ability, but nothing later replaces the normal Fighter Training the Magi get by level 10. Is this intended?

Yes.

They still get the ability, and in fact get it EARLIER than a normal magus. Making the ability happen earlier AND replacing it would be a little silly I'd think. The relevant point, though, is that the ability is not missing and therefore does not need to be replaced.


7 people marked this as FAQ candidate.

As it stands, the rogue talent to hide in plain sight is useless.

In order to hide you need both

1) Cover or concealment and
2) To not be observed

The ranger ability (where the wording was taken from) assumes that the ranger has the level 12 camouflage ability. The rogue does not. Sans this ability the rogue needs to be behind cover or concealment to use hide in plain sight.

The wording should change to match the shadow sorcerer

you can use the Stealth skill even while being observed [i]and without cover or concealment

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Telekinetic Assembly p. 246

minor formatting, missing semicolon between Saving throw and SR

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2 people marked this as FAQ candidate.

Walk through Space p. 248

missing Casting Time section

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Wilderness Soldiers p. 249
minor formatting, semicolon between School and Level not colon


Jason Nelson wrote:
45ur4 wrote:
The Kensai on page 54 gives by level 7 a modified version of the Fighter Training class ability, but nothing later replaces the normal Fighter Training the Magi get by level 10. Is this intended?

Yes.

They still get the ability, and in fact get it EARLIER than a normal magus. Making the ability happen earlier AND replacing it would be a little silly I'd think. The relevant point, though, is that the ability is not missing and therefore does not need to be replaced.

Yes, but you can easily notice that the ability a Kensai gets by level 7 gives him a Fighter level -3, while the other unchanged and still present at level 10 gives the kensai a fighter level/2. So, by level 9 he will be fighter 6, then leveling up he still gets fighter training (the normal one) and his fighter level drops to 5. The real thing it bugs me, it's that in an imaginary Kensai class table, you are going to see by level 7 'Fighter Training' and then again by level 10 (not counting, that as I said before they work differently).

Shadow Lodge

Master of Many styles, pg 59

Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player's Guide 158). He does not have to meet the prerequisites of that feat, except the Elemental Fist feat.

I am not clear on this wording. My interpretation of this is that I can take Elemental Fist as a bonus feat without meeting the prerequisites, but when I want to take a style feat as a bonus feat I cannot do so until I have Elemental Fist.


Balodek wrote:

Master of Many styles, pg 59

Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player's Guide 158). He does not have to meet the prerequisites of that feat, except the Elemental Fist feat.

I am not clear on this wording. My interpretation of this is that I can take Elemental Fist as a bonus feat without meeting the prerequisites, but when I want to take a style feat as a bonus feat I cannot do so until I have Elemental Fist.

Yeah, the wording's wonky but you have it right. There are some Style chains that absolutely require the ability to use Elemental Fist, so they couldn't let you skip that feat.


3 people marked this as FAQ candidate.

Core Rulebook:
Slow Reactions* (Ex): Opponents damaged by the rogue’s
sneak attack can’t make attacks of opportunity for 1 round.

UC:
Confounding Blades* (Ex): When a rogue with this talent
hits a creature with a melee weapon that deals sneak
attack damage, her target cannot make attacks of
opportunity until the beginning of her next turn.

Am I mising something?

Slow Reactions is a rogue talent and Confounding Blades as an advanced Talents, but Slow Reactions is better than Confounding Blades since it applys to any sneak attack were as Confounding Blades only apply to melee attacks.

Silver Crusade

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

The dan bong is a new weapon that grants a +2 to grapple checks, but wielding them would mean that the wielder's hands weren't free, incurring a -4 penalty to grapple checks.


45ur4 wrote:


Yes, but you can easily notice that the ability a Kensai gets by level 7 gives him a Fighter level -3, while the other unchanged and still present at level 10 gives the kensai a fighter level/2. So, by level 9 he will be fighter 6, then leveling up he still gets fighter training (the normal one) and his fighter level drops to 5. The real thing it bugs me, it's that in an imaginary Kensai class table, you are going to see by level 7 'Fighter Training' and then again by level 10 (not counting, that as I said before they work differently).

I think I know what the intended deal is, here. The level 7 Fighter Training for a Kensai, counting as Magus Level - 3 only applies to his favored weapon. The Fighter Training at level 10 lets him count as Magus/2, for all OTHER weapons.


Jukkaimaru wrote:
45ur4 wrote:


Yes, but you can easily notice that the ability a Kensai gets by level 7 gives him a Fighter level -3, while the other unchanged and still present at level 10 gives the kensai a fighter level/2. So, by level 9 he will be fighter 6, then leveling up he still gets fighter training (the normal one) and his fighter level drops to 5. The real thing it bugs me, it's that in an imaginary Kensai class table, you are going to see by level 7 'Fighter Training' and then again by level 10 (not counting, that as I said before they work differently).
I think I know what the intended deal is, here. The level 7 Fighter Training for a Kensai, counting as Magus Level - 3 only applies to his favored weapon. The Fighter Training at level 10 lets him count as Magus/2, for all OTHER weapons.

AH, I though the same thing till I found that the Myrmidarch gets the Fighter Training at 7th level to and has the same -3 class level rule, but doesn't have the stipulation of only applying to on one item. Then keeps the Fighter Training at 10th level with half class level.

Kind of redundant.


Darkon Slayer wrote:

AH, I though the same thing till I found that the Myrmidarch gets the Fighter Training at 7th level to and has the same -3 class level rule, but doesn't have the stipulation of only applying to on one item. Then keeps the Fighter Training at 10th level with half class level.
Kind of redundant.

That's still how I'd rule it for the Kensai 'til official errata is forthcoming. Until then, let's see that myrmidarch...hm, yeah, that looks a little more FUBARed there. Will await the official ruling on that, but I think the Kensai has a much easier fix at least.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Jukkaimaru wrote:
Darkon Slayer wrote:

AH, I though the same thing till I found that the Myrmidarch gets the Fighter Training at 7th level to and has the same -3 class level rule, but doesn't have the stipulation of only applying to on one item. Then keeps the Fighter Training at 10th level with half class level.
Kind of redundant.

That's still how I'd rule it for the Kensai 'til official errata is forthcoming. Until then, let's see that myrmidarch...hm, yeah, that looks a little more FUBARed there. Will await the official ruling on that, but I think the Kensai has a much easier fix at least.

If an archetype gets a class ability at a different level than normal, the ability stipulates the level that they DO get it. It does not then go on to state "oh, and they also don't get this same ability at the regular level" because that would be a redundant waste of word count.

For example, it seems the language the posters are asking for would read like this:

"Fighter Training (Ex): At 7th level a kensai blah blah blah... This improved version of the normal fighter training ability replaces fighter training and knowledge pool"

Stating that an ability replaces itself seems kind of silly and superfluous, especially in the case of an ability that would be wholly mooted if it still existed, since it would be an unimproved version of an ability that you already get sooner and better.

But, that's just me. If you still think the matter is unclear, flag it for the FAQ and wait for an official response.


Jason Nelson wrote:

If an archetype gets a class ability at a different level than normal, the ability stipulates the level that they DO get it. It does not then go on to state "oh, and they also don't get this same ability at the regular level" because that would be a redundant waste of word count.

For example, it seems the language the posters are asking for would read like this:

"Fighter Training (Ex): At 7th level a kensai blah blah blah... This improved version of the normal fighter training ability replaces fighter training and knowledge pool"

Stating that an ability replaces itself seems kind of silly and superfluous, especially in the case of an ability that would be wholly mooted if it still existed, since it would be an unimproved version of an ability that you already get sooner and better.

But, that's just me. If you still think the matter is unclear, flag it for the FAQ and wait for an official response.

That'd be a fine ruling too, really. Apologies, too--it's just that hard-to-shake habit of reading into the text a little too hard that some folks have. XD


I have a doubt about the gunslinger's Musket Master archetype's Musket Training ability. As with the regular Gun Training and the Pislotero's Pistol Training, from the 5th level on you're supposed to add your dexterity modifier on damage rolls. I'm not referring to other classes, I'm refering exclusively to other gunslinger's archetypes and abilities when I say that, by my calculations, this seems a bit unbalanced, specially referring to a dual wielding pistol slinger. My doubt is:

Is it possible that there may be a mistake and, like two handed meelee weapons, you're actually supposed to add 1.5 times the attribute modifier on damage rolls when using a two handed firearm?


Jukkaimaru wrote:
45ur4 wrote:


Yes, but you can easily notice that the ability a Kensai gets by level 7 gives him a Fighter level -3, while the other unchanged and still present at level 10 gives the kensai a fighter level/2. So, by level 9 he will be fighter 6, then leveling up he still gets fighter training (the normal one) and his fighter level drops to 5. The real thing it bugs me, it's that in an imaginary Kensai class table, you are going to see by level 7 'Fighter Training' and then again by level 10 (not counting, that as I said before they work differently).
I think I know what the intended deal is, here. The level 7 Fighter Training for a Kensai, counting as Magus Level - 3 only applies to his favored weapon. The Fighter Training at level 10 lets him count as Magus/2, for all OTHER weapons.

Ah, I see it now! I didn't notice that you forfeit those feats for other weapons aside your chosen, thank you very much :)

@Jason Nelson: problem solved, I did not read the part that states you can benefit of Fighter Training 7th level only for your chosen weapon.
Thank you all.


2 people marked this as FAQ candidate.

Falconer archetype, pg 67:

The Shaken effect bestowed by the Distract trick lacks a duration.


1 person marked this as FAQ candidate.

In the world walker druid archetype (p.43):
The favored terrain ability says that it replaces "replaces trackless step and reduce nature’s lore.", i guess that the second part should say resist nature's lure.


leo1925 wrote:

In the world walker druid archetype (p.43):

The favored terrain ability says that it replaces "replaces trackless step and reduce nature’s lore.", i guess that the second part should say resist nature's lure.

I refuse to learn anything!


BigNorseWolf wrote:
leo1925 wrote:

In the world walker druid archetype (p.43):

The favored terrain ability says that it replaces "replaces trackless step and reduce nature’s lore.", i guess that the second part should say resist nature's lure.
I refuse to learn anything!

Technically, it says "reduce", so RAW you should UNlearns stuff, not just refuse to learn.

But a good GM can houserule it.


1 person marked this as FAQ candidate.

Samurai starting wealth: why is it 105 gp average rather than 175 gp average like most other martial classes including cavalier?

Dark Archive

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Page 167, the tables "Buildings" and "Gates":

The tables incorrectly indicate that "Colossal" buildings or gates are smaller than "Gargantuan". The footnote for the table also indicates that "Colossal" doors are smaller than "Gargantuan" doors. This can be fixed by swapping the labels.


BigNorseWolf wrote:

As it stands, the rogue talent to hide in plain sight is useless.

In order to hide you need both

1) Cover or concealment and
2) To not be observed

The ranger ability (where the wording was taken from) assumes that the ranger has the level 12 camouflage ability. The rogue does not. Sans this ability the rogue needs to be behind cover or concealment to use hide in plain sight.

The wording should change to match the shadow sorcerer

you can use the Stealth skill even while being observed [i]and without cover or concealment

Then take the Camouflage rogue talent.


Any ETA on when a official errata will be out?


3 people marked this as FAQ candidate.

Righteous Hunter, pg 62.

The ability is gained at 14th level (the same level a normal paladin gains aura of faith), but it says it replaces aura of righteousness (a 17th level ability).

Dark Archive

Lobolusk wrote:
Any ETA on when a official errata will be out?

They put out the errata when the 2nd printing goes out.

2nd printing goes out when the 1st printing supply gets"low" and they need to reorder.

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