Ultimate Combat errata


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The Exchange Contributor, RPG Superstar 2010 Top 16

Surubbabel Wyvenmarch wrote:

Terori Monk requires an immediate fix

This archetype has holes in it from beginning to end

For example...


Dennis Baker wrote:
Surubbabel Wyvenmarch wrote:

Terori Monk requires an immediate fix

This archetype has holes in it from beginning to end
For example...

...It gains feats that do not exist?


1 person marked this as FAQ candidate.
Itsgottabeodin wrote:
pg50-51Pistolero: Pistol Training does not say that it replaces firearm training (should be gun training) 1-4...

Seconding (or more) this one. Since Pistol Training does not say it replaces Gun Training, you can stack it with the Mysterious Stranger Archetype under the Multiple Archetypes rules. At fifth level, the Mysterious Pistolero can spend a Grit to add both Dex and Cha bonuses -- both of which are bound to be high by the nature of the Archetype combination -- to an attack.

--JD

The Exchange Contributor, RPG Superstar 2010 Top 16

ProfessorCirno wrote:
Dennis Baker wrote:
Surubbabel Wyvenmarch wrote:

Terori Monk requires an immediate fix

This archetype has holes in it from beginning to end
For example...
...It gains feats that do not exist?

Wasn't that mentioned on P. 1? Of this thread.


1 person marked this as FAQ candidate.
JackDrake wrote:
Itsgottabeodin wrote:
pg50-51Pistolero: Pistol Training does not say that it replaces firearm training (should be gun training) 1-4...

Seconding (or more) this one. Since Pistol Training does not say it replaces Gun Training, you can stack it with the Mysterious Stranger Archetype under the Multiple Archetypes rules. At fifth level, the Mysterious Pistolero can spend a Grit to add both Dex and Cha bonuses -- both of which are bound to be high by the nature of the Archetype combination -- to an attack.

--JD

Works for me! ;)

Well, no, actually, as my gm/hubby and I both read the base class ability and the Musket Master Archetype and quicly realized the error.

It probably occured because putting in that last sentence stating that Pistol Training replaces firearm/gun traning would have overlaped onto the next page, maknig a page with only one sentence. A side effect of their effort to fit each classes archetypes evenly onto whole pages.

Still, if it's NOT an error... ;D


The Rogue Bandit archetype replaces uncanny dodge twice with Ambush and Fearsome Strike. Fearsome strike should probably replace Improved Uncanny Dodge.


The rogue Bandit archetype suggests using the Terrain Master rogue talent. The reference should be to "Terrain Mastery" instead.


2 people marked this as FAQ candidate.

The rogue Charlatan archetype refers to the Cunning Lie rogue talent as a recommended talent to take with the archetype. The "Cunning Lie" talent does not exist. It is possible the reference was intended to be "Convincing Lie".


Dennis Baker wrote:
ProfessorCirno wrote:
Dennis Baker wrote:
Surubbabel Wyvenmarch wrote:

Terori Monk requires an immediate fix

This archetype has holes in it from beginning to end
For example...
...It gains feats that do not exist?
Wasn't that mentioned on P. 1? Of this thread.

Yes, which is why I am confused why you seem to be asking what those holes are.


2 people marked this as FAQ candidate.

The rogue Pirate archetype replaces the Trapfinding ability twice (Sea Legs and Unflinching).

The Exchange Contributor, RPG Superstar 2010 Top 16

ProfessorCirno wrote:
Yes, which is why I am confused why you seem to be asking what those holes are.

Was he even talking about the same issue?

That's sort of the point, at best the post was redundant, but it doesn't even rate that since it lacked any detail at all.


pg. 54, Magus Arcana:

the "Devoted Blade" and "Ghost Blade" arcanas both unlock new choices for weapon special abilities when enhancing a weapon with the arcane pool.
The "Bane Blade" arcana adds the Bane special ability directly to the weapon, at the same cost as the other two arcanas - so basically giving another +2 bonus equivalent on top of everything else.
Was this really intended, or should it just unlock the Bane special ability, like the other two?


Zen79 wrote:

pg. 54, Magus Arcana:

the "Devoted Blade" and "Ghost Blade" arcanas both unlock new choices for weapon special abilities when enhancing a weapon with the arcane pool.
The "Bane Blade" arcana adds the Bane special ability directly to the weapon, at the same cost as the other two arcanas - so basically giving another +2 bonus equivalent on top of everything else.
Was this really intended, or should it just unlock the Bane special ability, like the other two?

Consindering that the arcana that puts bane on your weapon requires you to be 15th level i will have to say that it is intentional and weird.


Fozbek wrote:

The Prone Shooter feat doesn't actually have any effect.

Its effect is to allow crossbows and firearms to be fired without penalty while prone, but there is no penalty on firing ranged weapons while prone.

Not to mention, Prone Slinger is really hard to picture. Maybe it should work more like the Sliding Axe Throw feat on p. 21 of Dwarves of Golarion. Then you could sling while prone, and even get some conditional perks! ...but with -2 to hit -- and a warning that your GM might penalize or even disallow it, depending on the circumstances.

Considering the trope of long-distance snipers lying down, Prone Shooter could be turned into a +2 bonus to hit (the equivalent of one range increment, or two for someone with Far Shot). Given the requirement of having been prone since the end of your last turn, that seems to be the intended flavor anyway. Even so -- even kneeling! -- I just can't picture it working with the kind of sling that you swing around, which is completely different from a mechanical weapon with a trigger to squeeze.


Caedwyr wrote:
Caedwyr wrote:

The Ranger archetype "Trophy Hunter" has the following text as part of the Firearm Style class feature:

Quote:
This ability replaces combat style feat.

It is not clear if this is supposed to replace all combat style feats , a specific combat style feat (level 2 or level 6 or other), or any combat style feat.

The Wild Stalker Ranger archetype has the same issue with the Uncanny Dodge ability.

At a guess, Trophy Hunter would completely replace the Combat Style Feat class feature with Firearm Style, and Wild Stalker would just replace the 2nd-level combat style feat with Uncanny Dodge. But it should really be explicit.


Oh yeah, just "remembered" (by which I mean "noticed") Arc Slinger, which makes it even less likely that Prone Shooter should apply to slings if fixed into a sniping feat.

Lantern Lodge

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

There seems to be a discrepancy of pricing for the Urumi (Eastern Armor and Weapons, One-Handed Exotic Melee weapon), between some various sources:

  • Pathfinder Adventure Path #9: Escape from Old Korvosa, its original source, lists it as 30 gp.
  • Player Companion: Adventurer's Armory lists it as 50 gp, including the latest errata - and does not include the new distracting weapon quality from Ultimate Combat, even in the errata.
  • Ultimate Combat lists the item as 30 gp.

To the best of my knowledge, I believe these sources are also all legal for PFS, so a clarification would be helpful. Thanks,
-will

Grand Lodge

xidoraven wrote:

There seems to be a discrepancy of pricing for the Urumi (Eastern Armor and Weapons, One-Handed Exotic Melee weapon), between some various sources:

  • Pathfinder Adventure Path #9: Escape from Old Korvosa, its original source, lists it as 30 gp.
  • Player Companion: Adventurer's Armory lists it as 50 gp, including the latest errata - and does not include the new distracting weapon quality from Ultimate Combat, even in the errata.
  • Ultimate Combat lists the item as 30 gp.

To the best of my knowledge, I believe these sources are also all legal for PFS, so a clarification would be helpful. Thanks,
-will

Eh, the prices are pretty erratic, I take the hardbacks as the actual price, simply because I spent a lot more money on it. Though when I'm not running I ask the GM first. There is some survival equipment in the Adventurer's armory, which matches the same gear from the APG, and the gear in the APG is generally cheaper.

Grand Lodge

I don't think it has been addressed, but the Archaeologist (Bard Archetype) has an ability called Archaeologist's Luck that is usable for 4+Cha mod rounds per day. Unlike Bardic Music which scales to increase in number of rounds per day with level, this is static, but is kind of like inspire courage and inspire competence only for himself.

I am wondering if this was intentional, as it is a very good ability, or if this was an oversight...

I could always buy the lingering performance and increased performance feats, so it isn't a big deal.

The Exchange Contributor, RPG Superstar 2008 Top 6

8 people marked this as FAQ candidate. 17 people marked this as a favorite.
Aeshuura wrote:

I don't think it has been addressed, but the Archaeologist (Bard Archetype) has an ability called Archaeologist's Luck that is usable for 4+Cha mod rounds per day. Unlike Bardic Music which scales to increase in number of rounds per day with level, this is static, but is kind of like inspire courage and inspire competence only for himself.

I am wondering if this was intentional, as it is a very good ability, or if this was an oversight...

I could always buy the lingering performance and increased performance feats, so it isn't a big deal.

Intentional, but I think it should have been called out better. Lingering performance is a great way to stretch it. In 20/20 hindsight, I'm thinking maybe Cha bonus + 1 round level might have been a better mechanic.

Grand Lodge

Thank you Mr. Russ! I used Extend Performance, which gave me 6 rounds extra... but I like the 1 round/level better than the 4+ as well...

My initial thought was 2+Cha mod, increases 1/add'l level gained, but I would have been just as good with 1 per...


1 person marked this as FAQ candidate.

myrmidarch magus

Ranged Spellstrike (Su): At 4th level, a myrmidarch can
use spellstrike to cast a single-target touch attack ranged
spell and deliver it through a ranged weapon attack. Even if
the spell can normally affect multiple targets, only a single
missile, ray, or effect accompanies the attack.
At 11th level, a myrmidarch using a multiple-target
spell with this ability may deliver one ray or line of effect
with each attack when using a full-attack action, up to
the maximum allowed by the spell (in the case of ray
effects). Any effects not used in the round the spell is cast
are lost
. This ability replaces spell recall and improved
spell recall.

He is supposed to cast and full attack in the same round as per spell combat. Only that he is also supposed to use a bow, at least in the description of the archetype.

The Exchange Contributor, RPG Superstar 2008 Top 6

Aeshuura wrote:

Thank you Mr. Russ! I used Extend Performance, which gave me 6 rounds extra... but I like the 1 round/level better than the 4+ as well...

My initial thought was 2+Cha mod, increases 1/add'l level gained, but I would have been just as good with 1 per...

I think that'd make a fine house rule. The extra +2 makes a lot less difference than the +1 per level does, over the long haul.


1 person marked this as FAQ candidate.

From this thread:

References to "grapeshot" in page 137 of UC (Firearm Descriptions)
There are two references to grapeshot there, one of them is just wrong and the other may be wrong too. Furthermore the name grapeshot isn't used anywhere else in the book.

From the Culverin description wrote:


A culverin uses 4 doses of black powder and grapeshot.

This version of the culverin is a two-handed firearm, not a cannon, can't use grapeshot. It uses pellets for scattering shots, as said in the description of Pellets (pag. 141), it can also use some kind of special ammo.

From the Culverin description wrote:


Cannons with the scatter weapon
quality only fire grapeshot, unless their descriptions state
otherwise

Grapeshot is the actual name for that kind of cannon ammo, but Ultimate Combat calls it "Blast Shot" (pag. 164, Siege Engines).

Furthermore there is no cannon with a "scatter quality", but cannons can use both solid ammo and Blast Shots as said in the Siege Engines section.
Finally, that rule for cannons in written in the firearms section, and cannons can be found in the Siege Engines section.


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

From this thread:

Culverin rules in page 137 of UC (Firearm Descriptions)
The Culverin wording is different that the wording used for other scatter weapons, there are doubts about how it works and contains a few errors.

From the Culverin description wrote:


A culverin uses 4 doses of black powder and grapeshot.

1st. No grapeshot stats in UC, for firearms the rules say pellets.

2nd. The usual wording is something like "uses a bullet or pellets and a single dose of black powder or a single alchemical cartridge as ammunition." (from Blunderbluss).
The question: Can the Culverin use bullets to target one creature as stated in the Scatter Weapon Quality description? is it designed to make scattering shots only?

3rd. What's the size of the Cone when making a scattering shot? Other weapons state the size of the cone in their descriptions, looks like we have to use the Culverin range as the cone size.


Class: Fighter
Archetype: Armor Master
Page Number: 44

Deflective Shield (Ex): At 2nd level, an armor master specializes in using his shield to deflect attacks. He gains a +1 bonus to his touch AC, and this bonus increases for every four levels beyond 2nd (to a maximum of +6 at 20th level); however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying.

Shouldn't this be, (to a maximum of +5 at 18th level)?

Grand Lodge

Nukruh wrote:

Class: Fighter

Archetype: Armor Master
Page Number: 44

Deflective Shield (Ex): At 2nd level, an armor master specializes in using his shield to deflect attacks. He gains a +1 bonus to his touch AC, and this bonus increases for every four levels beyond 2nd (to a maximum of +6 at 20th level); however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying.

Shouldn't this be, (to a maximum of +5 at 18th level)?

No, because the maximum bonus on a heavy shield is +7 (+2 base +5 enhancement), light shields are +6, and segments of a wall (often called "tower shields", for some reason) are +9.

Emphasis is in bold.


Kais86 wrote:
Nukruh wrote:

Class: Fighter

Archetype: Armor Master
Page Number: 44

Deflective Shield (Ex): At 2nd level, an armor master specializes in using his shield to deflect attacks. He gains a +1 bonus to his touch AC, and this bonus increases for every four levels beyond 2nd (to a maximum of +6 at 20th level); however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying.

Shouldn't this be, (to a maximum of +5 at 18th level)?

No, because the maximum bonus on a heavy shield is +7 (+2 base +5 enhancement), light shields are +6, and segments of a wall (often called "tower shields", for some reason) are +9.

Emphasis is in bold.

I thought the progression followed every other Bravery replacing feature trend, unless somehow this one breaks down in some other way that I am missing.

2nd: +1
6th: +2 (4 levels after 2nd)
10th: +3 (4 levels after 6th)
14th: +4 (4 levels after 10th)
18th: +5 (4 levels after 14th)
20th: +5 (2 levels after 18th)
22nd: +6 (4 levels after 18th) <- Does not exist.

Just because Shield bonuses go above +5 does not mean that this limits that. It merely sets the Extra +1 received from this class feature.


Shisumo wrote:
Is Improved Two-Weapon Feint truly intended to not have Two-Weapon Feint as a prerequisite? On the off-chance that it is in fact not intended to need Two-Weapon Feint as a prereq (which I regard as highly unlikely, but technically possible), if there any compelling reason for a fighter not to retrain the latter for the former at the first available opportunity?

I'm wondering that same thing myself. Looking for some speculations on whether its a misprint or not???

I tried comparing this up to Improved Feint, but it doesn't add up that way either. Improved Feint makes Feint a standard action, while Two-Weapon Feint moves it into part of the full-attack action. Improved Two-Weapon Feint allows for all following attacks to be vs a feinted target.

Almost seems like Two-Weapon Feint should have Improved Feint as a prereq, or to move Two-Weapon Feint into an ammendment to the Bluff Skill for Feint??


4 people marked this as FAQ candidate.

Samurai's Weapon Expertise Clarification:

(UC page 19)
Can you get fighter feats if you have zero fighter levels? It's a new ability and seems to work different than Eldritch Knight Diverse Training. I don't know if you want to use the Samurai's level as the feats fighter level prerequisite or you made this ability for multiclass characters.


2 people marked this as FAQ candidate.

Cavalier Order of the Blue Rose:
Inner Peace (Ex): At 8th level, the cavalier has learned that while not all things in the world will go as he wishes, he must remain calm and centered. Once per day as an immediate action, the cavalier may ignore an amount of damage from a single source (one attack, spell, or effect) equal to his cavalier level plus his Charisma modifier. He can only ignore hit point damage in this fashion. The cavalier can use this ability one additional time per day at 12th level and every four levels thereafter (to a maximum of four times per day at 20th level).

What does ´ignore´ mean? Does it actually mean ´negate´ the damage?
Or do you just ignore the effects of it (going unconscious, dying)?
There´s no duration listed, so I´m not sure what difference there would be (with infinite duration),
but if it effectively means ´negate the damage´, it´s less confusing to just say so.}

Cavalier Emissary Archetype:
In or Out of the Saddle (Ex): At 1st level, an emissary gains Mounted Combat as a bonus feat. In addition, he can move at normal speed when wearing medium armor. This ability replaces tactician.

Does this also remove the restriction on using Acrobatics?


2 people marked this as FAQ candidate.

Druid Worldwalker Archetype
Favored Terrain (Ex): At 3rd level, the world walker gains the ranger's favored terrain ability. She treats her druid level as her ranger level for this ability. If she has levels in both classes, both class's levels stack for determining the effect of this ability. This ability replaces trackless step and reduce nature's lore.

Is the last part supposed to be RESIST Nature´s LURE? (from PRD, could be PRD error)

--------------------------------

Gunslinger Gun Tank Archetype

Armor Training (Ex): At 4th level, a gun tank learns to be more maneuverable while wearing armor. Whenever she is wearing armor, the armor check penalty is reduced by 1 (to a minimum of 0) and the maximum Dexterity bonus allowed by her armor increases by 1. Every four levels thereafter (8th, 12th, and 16th), the bonus increases by 1, to a maximum of a –4 reduction of the armor check penalty and a +4 increase to the maximum Dexterity bonus allowed. This ability stacks with the fighter class ability of the same name. If the gun tank has both class features, she takes the most advantageous benefit of the two class features. This ability replaces the bonus feats the gunslinger gains at 4th level and every four levels thereafter. But if that´s the ONLy difference between the abilities, it seems better just to explicitly describe the differences re: Acrobatics and how multi-classing/stacking affects that.

Is this ability supposed to also remove the Medium/Heavy Armor restriction on Acrobatics, etc?
Given that it stacks with the same-name Fighter ability, it seems strange if it would allow a m-class Gun Tank/Fighter to Tumble in Heavy Armor, but not have any such effect for a single class Gun Tank.
Then again, maybe that´s exact what: ¨This ability stacks with the fighter class ability of the same name. If the gun tank has both class features, she takes the most advantageous benefit of the two class features.¨ mean, which otherwise seems wierd... i.e. saying you choose the most beneficial of two effects while it is saying those effects stack.


2 people marked this as FAQ candidate.

Shadow Clone (Ninja Trick, Page 15 UC):

The text says 1d4 duplicates.
Then "using the ninja’s level as her caster level", which may increase the number of duplicates.
Which one is correct?

If the intent is using level to modify the spell duration only (which seems the case given than many Ninja Tricks are 2nd levels spells with some penalties) then "lasts 1 minute per ninja’s level" should be enough.

It's a Su ability, so the caster level isn't needed for anything else afaik.


Mirror image gets additional clones based on caster level. That is probably why that line is in there.

Grand Lodge

1 person marked this as FAQ candidate.

Does shadow clones get it though? I'd like to have a few more clones running around frankly.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

When will we start seeing official FAQ responses for UC?


Matt Stich wrote:
When will we start seeing official FAQ responses for UC?

Once they actually sit down and start to do errata for UC, which means right before the current print run is over.

Basically, people need to buy more copies of UC so that the errata can come out.

Shadow Lodge

Ashram wrote:
Matt Stich wrote:
When will we start seeing official FAQ responses for UC?

Once they actually sit down and start to do errata for UC, which means right before the current print run is over.

Basically, people need to buy more copies of UC so that the errata can come out.

or they should just do the responsible thing and release a pdf with written text correcting every mistake they make. they literally could just force an intern to do it.

Silver Crusade

Pathfinder Adventure Path Subscriber
TheSideKick wrote:
Ashram wrote:
Matt Stich wrote:
When will we start seeing official FAQ responses for UC?

Once they actually sit down and start to do errata for UC, which means right before the current print run is over.

Basically, people need to buy more copies of UC so that the errata can come out.

or they should just do the responsible thing and release a pdf with written text correcting every mistake they make. they literally could just force an intern to do it.

Paizo's policy is to have the most current printing of the book reflect the most current text of the book.

This topic was done to death many times over, and no "have an intern do it" isn't the answer.

Shadow Lodge

Gorbacz wrote:

Paizo's policy is to have the most current printing of the book reflect the most current text of the book.

This topic was done to death many times over, and no "have an intern do it" isn't the answer.

actually it is. as a consumer it pisses me off to have purchased something incomplete or rushed to the point of dysfunction. but i dont want to digress the topic so lets drop that right there. making people wait months for something that can be quickly fixed by errata, is no different then Microsoft releasing shotty software and fixing it months later. ask bill gates how many class-action lawsuits microsoft has had over that business practice.

in conclusion i paid my 40 bucks, i would like the errata to be released ASAP.

Silver Crusade

Pathfinder Adventure Path Subscriber
TheSideKick wrote:
Gorbacz wrote:

Paizo's policy is to have the most current printing of the book reflect the most current text of the book.

This topic was done to death many times over, and no "have an intern do it" isn't the answer.

actually it is. as a consumer it pisses me off to have purchased something incomplete or rushed to the point of dysfunction. but i dont want to digress the topic so lets drop that right there. making people wait months for something that can be quickly fixed by errata, is no different then Microsoft releasing shotty software and fixing it months later. ask bill gates how many class-action lawsuits microsoft has had over that business practice.

in conclusion i paid my 40 bucks, i would like the errata to be released ASAP.

There are about a zillion differences between Paizo and Microsoft that render your comparison completely irrelevant.


1 person marked this as FAQ candidate.
jmelesky wrote:

Reposted here, as it seems a better spot than its own thread.

The text of the Spellkiller Inquisition states:

Quote:
When you hit a creature with levels of alchemist or any arcane spellcasting class, or that uses spell-like abilities, you can end this effect to stagger that creature. The creature gets a saving throw against this effect on each of its turns (including the turn in which it gained the effect). A successful save ends the staggered condition.

It does not state whether the save is Fort, Reflex, or Will. As far as i can tell, there's no ancillary text which would apply (no standard save type for Inquisition powers, nothing about the effect itself -- it's not labelled a mind-affecting effect, for example, etc.).

I can see a case being made for either Fort or Will -- Reflex would be much harder to justify. I lean towards Fort, myself.

Any official opinion on this?

I recently rolled an Inquisitor and I was wondering the same thing. My opinion is that it should be a Fort save. About the DC (since the text doesn't even specify the DC), I'd go for 10 + half your inquisitor or cleric level (minimum 1) + your Wis modifier. Until this gets clarified by Paizo staff, I'll suggest this to my DM.

Shadow Lodge

Gorbacz wrote:
TheSideKick wrote:
Gorbacz wrote:

Paizo's policy is to have the most current printing of the book reflect the most current text of the book.

This topic was done to death many times over, and no "have an intern do it" isn't the answer.

actually it is. as a consumer it pisses me off to have purchased something incomplete or rushed to the point of dysfunction. but i dont want to digress the topic so lets drop that right there. making people wait months for something that can be quickly fixed by errata, is no different then Microsoft releasing shotty software and fixing it months later. ask bill gates how many class-action lawsuits microsoft has had over that business practice.

in conclusion i paid my 40 bucks, i would like the errata to be released ASAP.

There are about a zillion differences between Paizo and Microsoft that render your comparison completely irrelevant.

similar is similar and in this case its simliar, so your post about my pointing out the similarity in this case is mute.

good night

Owner - House of Books and Games LLC

TheSideKick wrote:
in conclusion i paid my 40 bucks, i would like the errata to be released ASAP.

Be prepared for disappointment. Errata is what Paizo releases when they reprint a book. That is what errata is in their process, and that's when you get it. When/if Ultimate Combat is reprinted, errata will be created.

On the other hand, FAQ information is like the pre-release version of errata, and that's probably what you are really looking for. That's available for each book under the FAQ link/tab/whatever. For example, for Ultimate Magic, it's here: Ultimate Magic FAQ.

Though your terminology might not match what Paizo uses and you certainly are manifesting the Veruca Salt template, you're right that official corrections are missing for Ultimate Combat, which has no FAQ tab and therefore no official corrections, and it's not unreasonable to ask when someone will get around to posting the FAQ info for Ultimate Combat.

EDIT: improved links

The Exchange Contributor, RPG Superstar 2010 Top 16

Matt Stich wrote:
When will we start seeing official FAQ responses for UC?

FAQ responses tend to be clumpy based on time available by the developers team. They did a bunch of responses after gencon and through August but have been quiet in September. The only "guarantee" is the errata will be released for a reprint, but over the past 6-9 months they've gotten a lot better with posting out of cycle FAQ entries.


TheSideKick wrote:
Gorbacz wrote:

Paizo's policy is to have the most current printing of the book reflect the most current text of the book.

This topic was done to death many times over, and no "have an intern do it" isn't the answer.

actually it is. as a consumer it pisses me off to have purchased something incomplete or rushed to the point of dysfunction. but i dont want to digress the topic so lets drop that right there. making people wait months for something that can be quickly fixed by errata, is no different then Microsoft releasing shotty software and fixing it months later. ask bill gates how many class-action lawsuits microsoft has had over that business practice.

in conclusion i paid my 40 bucks, i would like the errata to be released ASAP.

In the future, you might find it better to just hold off purchasing the book for a year or two to let the initial printing get errataed. In the meantime, you can probably get by decently using the PRD or d20pfsrd.com for the content. That way, when you do pay $40-50 for a physical copy it will be of higher quality and cause less problems when used as a reference.

Owner - House of Books and Games LLC

Caedwyr wrote:
TheSideKick wrote:
Gorbacz wrote:

Paizo's policy is to have the most current printing of the book reflect the most current text of the book.

This topic was done to death many times over, and no "have an intern do it" isn't the answer.

actually it is. as a consumer it pisses me off to have purchased something incomplete or rushed to the point of dysfunction. but i dont want to digress the topic so lets drop that right there. making people wait months for something that can be quickly fixed by errata, is no different then Microsoft releasing shotty software and fixing it months later. ask bill gates how many class-action lawsuits microsoft has had over that business practice.

in conclusion i paid my 40 bucks, i would like the errata to be released ASAP.

In the future, you might find it better to just hold off purchasing the book for a year or two to let the initial printing get errataed. In the meantime, you can probably get by decently using the PRD or d20pfsrd.com for the content. That way, when you do pay $40-50 for a physical copy it will be of higher quality and cause less problems when used as a reference.

Note that the book will be of the exact same high quality as the first printing; there will just be some fixed typos in it.

Personally, I think typos are a fact of life, just like insect parts in food and rush hour traffic. Not sure I see the need for all the angst about it.


So much pointless arguing: please leave the thread to errors and typos report.


gbonehead wrote:

Note that the book will be of the exact same high quality as the first printing; there will just be some fixed typos in it.

Personally, I think typos are a fact of life, just like insect parts in food and rush hour traffic. Not sure I see the need for all the angst about it.

If it were just typos, this thread wouldn't be as long as it is. There are serious issues with quite a few things in UC. Some feats do absolutely nothing, some archetypes have class features that do absolutely nothing, etc.


Pixel Cube wrote:
About the DC (since the text doesn't even specify the DC), I'd go for 10 + half your inquisitor or cleric level (minimum 1) + your Wis modifier. Until this gets clarified by Paizo staff, I'll suggest this to my DM.

The text for Inquisitions actually covers this, which is why i didn't mention it in my post:

Quote:
If an inquisition’s granted power calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s inquisitor level + her Wisdom modifier. Unless otherwise stated, the caster level for granted power spell-like abilities is equal to the inquisitor’s class level.

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