Warlock replacement. Please playtest.


Homebrew and House Rules


Well, I have been looking for a good update to the Warlock for PF but have so far been underwhelmed. I even looked at the version provided by Tome of Secrets and was frankly not impressed. While their version at least provided a playable class, it lacked the flavor I was looking for (it essentially just used powered up wizard school powers that would be hard to modify well from existing resources).

Still, that version combined with the release of the Eldritch Heritage feats in Ultimate Magic lead me to create this homebrew for an Eldritch Inheritor, a replacement for warlock that taps into the power of mixed bloodlines (similar to a Sorcerer, but without spells and with a little of my own flavor added).

I'd like you to review it for me. & bear with me as it's a bit lengthy and I don't know how to post the file with a link to it so it will be included in (current) completeness in my next posting on this thread.

Thanks, and fire away. :)


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Eldritch Inheritor (Warlock)

-Eldritch Inheritors are intrepid souls who tap into the power of their blood. As much born as made, these characters realize that there is no such thing as a “pure” race and use that knowledge to their advantage while others would often deny such widespread interbreeding.
-By focusing and developing this link to their ancestry they become able to perform outstanding supernatural deeds akin to a Sorcerer’s bloodline. Unlike their philosophical cousins, however, an Inheritor eschews true magic to pursue these abilities which, while limiting their scope and absolute power even further, grants them access to an even more reliable source of power.
-HD: d8
-Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcane) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
-Skill Points: 2+Int

Eldritch Inheritor
Lvl-Special Ability
1---Cantrips, Eldritch Inheritance, Eldritch Pool
2---Eldritch Spell (1st), Arcane Armor Training
3---Eldritch Inheritance
4---Eldritch Feat, Deceive Item
5---Eldritch Inheritance
6---Eldritch Spell (2nd) , Arcane Armor Mastery
7---Eldritch Inheritance
8---Eldritch Feat, Resilience 1
9---Eldritch Inheritance
10--Eldritch Spell (3rd)
11--Eldritch Inheritance
12--Eldritch Feat, Imbue Item
13--Eldritch Inheritance, Resilience 2
14--Eldritch Spell (4th)
15--Eldritch Inheritance
16--Eldritch Feat
17--Eldritch Inheritance
18--Eldritch Spell (5th), Resilience 5
19--Eldritch Inheritance
20--Eldritch Feat, Eldritch Mastery
*BAB is average and Will is the only good save. The format kept coming out funny if I added these blocks in. Sorry.

-Proficiencies: Eldritch Inheritors are proficient with all simple weapons. They are proficient with light armor, but not with shields.
-Armor does not interfere with an Inheritor’s ability to use abilities granted by Eldritch Inheritance. However, arcane spell failure does affect an Inheritor’s ability to use spell-like abilities granted by the Eldritch Spells class ability.
-Cantrips: Eldritch Inheritors gain a number of cantrips selected from the Sorcerer/Wizard spell list equal to their Charisma modifier. These cantrips are spell-like abilities subject to arcane failure and may be used at will so long as the Inheritor has at least one point left in their Eldritch Pool. Using these abilities provokes attacks of opportunity just like using a spell, though the Inheritor may choose to cast defensively.
-These spell-like abilities may be counted as their respective spells for the purpose of accessing feats and prestige classes.
Eldritch Pool: an Eldritch Inheritor has a pool of eldritch power which he uses to fuel his spell-like abilities granted by their Eldritch Spell class ability. This pool is equal to the Inheritor’s class level + his Charisma modifier.
-Eldritch Inheritance: An Eldritch Inheritor gains the ability to tap into the power of their bloodlines granting them a variety of supernatural abilities. In order to do so, however, is reliant on the Inheritor’s ability to draw out the power of their blood requiring a high Charisma. A 1st level power requires a Charisma of 11 or higher to access, and each subsequent power granted by a bloodline (as determined by the level at which a Sorcerer would gain access to it) requires a cumulative +2 Charisma score. The only exception to this rule is the power granted by Eldritch Mastery, which allows the Inheritor to stretch beyond the normal limits of their abilities.
-At 1st level this ability functions as the feat Eldritch Heritage from Ultimate Magic, giving the Eldritch Inheritor access to the 1st level power of a Sorcerer bloodline they do not possess but uses the Inheritor’s class level as their effective Sorcerer level instead of their character level -2. Unlike the feat, this ability also gives the Inheritor access to that bloodline’s bloodline arcana and bonus class skill. The inheritor must still meet the conditions for using the bloodline arcana (through means such as spells, spell-like abilities, items, or racial or class traits or abilities) or that benefit is effectively lost. The Inheritor does not have to meet the prerequisites for this feat.
-At 3rd level this ability may instead function as the feat Improved Eldritch Heritage from Ultimate Magic, but only grants the 3rd level bloodline power of a bloodline the Inheritor has already chosen. At 9th level this ability may instead grant access to a 9th level bloodline powers instead. The Inheritor does not have to possess the 3rd level bloodline power before selecting the 9th level bloodline power, but does have to possess the 1st level bloodline power before selecting either of these powers for a given bloodline. The Inheritor does not have to meet any other prerequisites for this feat.
-At 15th level this ability may instead function as the feat Greater Eldritch Heritage from Ultimate Magic, granting the Inheritor access to the 15th level bloodline power of any bloodline to which he has access to at least 2 other bloodline powers. The Inheritor does not have to meet any other prerequisites for this feat.
-Unlike a Sorcerer, an Inheritor has improved access to those powers granted by their bloodline. Those powers with limited uses per day at least partially dependent upon a Sorcerer’s Charisma modifier may be accessed without daily limit by an Inheritor. Furthermore, those powers with limited uses per day not dependent upon a Sorcerer’s Charisma may be accessed an additional number of times per day equal to the Inheritor’s Charisma modifier.
In addition to this improved access, Eldritch Inheritors may gain additional benefits for choosing bloodlines whose bloodline powers function similarly as follows:
-Claws: If the Inheritor chooses more than one bloodline which grants claws, the Inheritor only gains one set of claws, but the base damage increases by one die step to a maximum of 1d10. Thus a set of claws that would normally deal 1d4 damage instead deals 1d6, one that normally deals 1d6 damage instead deals 1d8, and one that normally deals 1d8 deals 1d10. This also applies to any secondary damage, but only one type of secondary damage can be used in any given attack. For example, a 11th level Inheritor with the Draconic Bloodline (black dragon) and the Abyssal Bloodline would have to choose between dealing acid damage or fire damage with each attack, but could switch between damage types for each attack made with their claws in a round.
-Rays: If the Inheritor chooses more than one bloodline which grants a ray attack as a standard action, they may choose to make a single ray attack as part of their full attack, substituting one of their attacks and using that attacks bonuses. For each additional bloodline the Inheritor selects which grants a ray attack they may make an additional ray attack as part of their full attack, up to their normal limit of attacks.
-Eldritch Spell: An Eldritch Inheritor may select a spell from a bloodline he has selected and may use this spell as a spell-like ability. 1st and 2nd level abilities cost 1 point from the Inheritor’s Eldritch Pool to use, while 3rd and 4th level abilities cost 2 points, and 5th level abilities cost 3points.
-At 2nd level, the spell selected may only be of 1st level. At 6th level and every 4 levels thereafter the Inheritor may select an additional spell of up to one level higher from any bloodline they have access to, up to 5th level. Whenever an Inheritor gains a new Eldritch Inheritance or Eldritch Spell they may choose to change a previously selected bloodline spell for any other bloodline spell of equal or lesser level from any bloodline they possess.
-These abilities use the Inheritor’s class level for the purposes of level-dependent effects and the Inheritor’s Charisma modifier to determine save DCs. These abilities are subject to arcane spell failure and provoke attacks of opportunity just like casting a spell, though the character may choose to cast defensively. The Inheritor must have a Charisma score of 10 + the level of spell ability in order to use that ability.
-These spell-like abilities may be counted as their respective spells for the purpose of accessing feats and prestige classes.
Eldritch Feat: An Eldritch Inheritor may select a bloodline feat from any bloodline he has access to at 4th level and an additional bloodline feat every 4 levels thereafter. These feats cannot be changed if a character gains access to a new bloodline, though access to a new bloodline does grant access to that bloodline’s feats for purposes of future selection.
-Arcane Armor Training: At 2nd level an Eldritch Inheritor learns to draw on the power of his blood and reduces the need for wasteful movement when casting a spell. This functions as the feat of the same name in the Pathfinder Roleplaying Game Core Rule Book and allows the Inheritor to reduce arcane spell failure by 10% for his spell-like abilities granted by the Cantrips and Eldritch Spells class abilities.
-Unlike the feat, this is a constant effect that does not require the use of a swift action to activate, but only works for the spell-like abilities granted by the Eldritch Inheritor class.
-Deceive Item: At 4th level an Eldritch Inheritor is able to use his inheritance to tap into magic more easily. An Inheritor gains an insight bonus to use magic devices equal to ½ his Inheritor level.
-Arcane Armor Mastery: At 6th level an Eldritch Inheritor learns to tap into his magical inheritance even more fully. An Inheritor may now reduce his arcane spell failure for spell-like abilities granted by the Cantrips and Eldritch Spells class features by 20%, and may reduce arcane spell failure for all other classes by 10%.
-This is a constant effect that replaces Arcane Armor Training and otherwise functions as the feat of the same name in the Pathfinder Roleplaying Game Core Rule Book.
-Resilience: At 8th level an Eldritch Inheritor gains a small amount of control over his body in addition to his blood. For a number of minutes per day equal to 1 + his Charisma modifier the Inheritor gains fast healing 1. This duration does not need to be consecutive, but it must be used in 1 minute increments.
This ability improves at 13th level to fast healing 2, and again at 18th level to fast healing 5.
-Imbue Item: At 12th level an Eldritch Inheritor can use the power of his blood to create magical items, even if he does not know the spells required to make an item (although he must still know the appropriate item creation feat). He can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he doesn’t know or can’t cast.
-If the check succeeds, the Inheritor can create the item as though he had cast the required spell. If it fails, he cannot complete the item. He does not expend the GP costs for making the item; his progress is simply arrested. He cannot retry the Use Magic Device check for that spell until he gains a new level.
-Eldritch Mastery: At 20th level an Eldritch Inheritor draws out the full potential of one of his bloodlines granting him access to the 20th level ability of any one bloodline for which he has access to at least 3 powers.
-If he does not have access to at least 3 powers for any one bloodline he possesses, he may choose any power he does not know up to the 15th level power granted by any one bloodline for which he has access to at least 2 powers.
-If he does not have access to at least 2 powers for any one bloodline he possesses, he may choose any power he does not know up to the 9th level power granted by any one bloodline for which he has access to at least 1 power.
-The Inheritor does not have to meet the Charisma score requirement for this power.


Just noticed I forgot to bold or indent "Eldritch Pool:." It's located in between Cantrips and Eldritch Inheritance tho, for those who might have trouble finding it.

The Exchange

I like it...
I like it...
meh
(kidding)


This thread is 5 years old, and since then Paizo has come out with the Kineticists and the Vigilante Warlock archetype.

The Exchange

Don't really care.


Seeing this has reminded me that I should get back to working on my Warlock Remastering. Exams are no fun for game projects. :P

The Exchange

Garbage-Tier Waifu wrote:
Seeing this has reminded me that I should get back to working on my Warlock Remastering. Exams are no fun for game projects. :P

Sounds cool. I'd like to give feedback when it's up.

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