Kyrademon's Transnational PBP -- Discussion, Description, and Preparation


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Male Human Cleric 10
Kyrademon wrote:
I've been thinking about changing the next wolf that's supposed to come up into an aardvark or something.

Can the next one be named Dr. Snuggles?


Male Human (Ulfen) Oracle of Battle 10

That greatclub is just begging for some Grease. ;)


Alaric Graff wrote:
Can the next one be named Dr. Snuggles?

That reminds me how I wanted our giant baby owlbear to be named Mr. Fluffy, but the Duchess ended up pulling rank in favor of Gwendor. She's really become a diva these days. Naming babies after countries? So Hollywood. ;P


Iaurinn o-Lossaeglir wrote:
That reminds me how I wanted our giant baby owlbear to be named Mr. Fluffy, but the Duchess ended up pulling rank in favor of Gwendor. She's really become a diva these days. Naming babies after countries? So Hollywood. ;P

She so named it because she was prophetically aware that the fate of the country would be ever linked with the fate of that owlbear cub.

So, yeah, the country of Gwendor is dying ignominiously in a dungeon, blind, alone, and irreversibly enchanted into eternal mindless rage by our greatest enemy. Oh, well.


Jade Tian wrote:
She so named it because she was prophetically aware that the fate of the country would be ever linked with the fate of that owlbear cub.

Did she receive a prophecy... or speak the curse with those very words?! One never knows, with you fey...

Also, reports of Gwendor's downfall are greatly exaggerated. In fact, I do believe we just crushed an invading force beneath our steel-shod heel, and are about to return the favor. >:)


Male Human (Ulfen) Oracle of Battle 10

Gods and devils, 84 HP?! Two characters on the verge of death... please tell me Alaric still has a channeling stowed away somewhere. And that someone else will piss Kimandatsu off enough to draw her attention away from him.

For the record, does pouring a potion into someone's face provoke?


Female Quarter-Orc Sorcerer

I think using a potion provokes, in that case I think it would be the pouree that takes the AoO (but I'm not sure).


Male Human (Ulfen) Oracle of Battle 10

Well, it's not like the pouree does anything different while being poured-into than if they just lie around dying. So I'd assume it's the pourer's action that triggers.

Maybe one can use the potion vial as an improvised weapon and "attack" one's ally with it...? :P

Eh. We'd better get a wand for everyone who can use them, even if it just has a few charges.


Male Human Cleric 10
Hrunndalf Jarlsson wrote:

Gods and devils, 84 HP?! Two characters on the verge of death... please tell me Alaric still has a channeling stowed away somewhere. And that someone else will piss Kimandatsu off enough to draw her attention away from him.

For the record, does pouring a potion into someone's face provoke?

Yep. One left.


Male Half-elf Barbarian
Hrunndalf Jarlsson wrote:
Eh. We'd better get a wand for everyone who can use them, even if it just has a few charges.

I briefly considered giving Rhost one rank in Use Magic Device for this purpose. I have not done yet so, but stranger things....


Using a potion on someone else provokes an attack of opportunity against the pourer, but not the pouree.


Incidentally, I believe we currently have two votes for Increased Damage and two votes for Scavengers as the seventh level Caravan feat.


Female Elven Urban Druid 9, Brightness Seeker 1
Kyrademon wrote:
Incidentally, I believe we currently have two votes for Increased Damage and two votes for Scavengers as the seventh level Caravan feat.

I am going to vote for Increased Damage this time, and Scavengers next time we get a caravan feat.


MASSIVE LOOT DIVISION POST

Claimable items:

Named magic items:

Oathtaker: This Large +1 tetsubo is banded in corroded iron bearing brass studs that are embossed with wicked Tien characters of punishment and pain. Once per day, the wielder can bestow a blood geas upon a willing subject who swears an oath to the wielder (the wielder and the subject must agree on the exact nature of the oath). The blood geas functions as a mark of justice that activates if the subject of the blood geas breaks his oath, dealing 12d6+9 points of damage to the subject. If the subject survives, the blood geas is removed, though the subject can swear a new oath and receive a new blood geas if he chooses. A character can be under only one blood geas at a time. A blood geas is permanent unless removed by the wielder. (9270 gp)

Deadly Kiss: A Tian-style +1 dagger with a blue metal blade. If the wielder is carrying poison on her person, she can, as a swift action, magically apply the poison to the blade with no chance of exposing herself to the poison. The poison simply disappears from its container and reappears on the blade. This consumes the dose of poison. As with any poisoned weapon, if an attack with the blade results in a natural 1, the wielder exposes herself to the poison unless she has the poison use special ability. (5151 gp)

Shozoku of the Night Wind: This black bodysuit is of the type typically worn by ninjas and assassins, but it grants its wearer a +2 armor bonus and a +5 competence bonus on Stealth checks. In addition, if the wearer is in illumination of less than normal light, she can use invisibility, as the spell, once per day. If the wearer is a ninja with the vanishing trick ninja trick, then the wearer can use that ability twice per day without the expenditure of any ki points and regardless of the surrounding light level. Two notes on this: 1) the Stealth bonus is a magic competence bonus, not a nonmagic circumstance bonus, so it will not stack with other stealth-providing magic items; 2) since this is a wondrous item, not a weapon, suit of armor, or set of mundane clothes, it will resize itself to fit any size of humanoid. (6000 gp)

Other magic items:

An empty Ring of Counterspells (2000 gp)
A vial containing an ounce of stone salve (2000 gp)
3 fugitive’s grenades (1125 gp)
2 potions of vanish (50 gp)
A wand of flame arrow, 9 charges (1012.5 gp)
A wand of command undead with 11 charges (495 gp)
Lesser bracers of archery (2500 gp)
Arcane scroll of animate dead (350 gp)

Weapons and armor:

4 masterwork shortbows (660 gp)
4 masterwork sianghams (606 gp)
A masterwork heavy pick (154 gp)
A masterwork heavy crossbow (175 gp)
Large masterwork composite longbow, +7 Str (600 gp)
Large tatami-do armor (1000 gp)
20 bolts (1 gp)
80 arrows (2 gp)
20 large arrows (1 gp)
4 sets of leather armor (20 gp)

Tools, goods, etc.:

4 shinobi shokozus (100 gp)
4 sets of masterwork thieves’ tools (200 gp)
Alchemical equipment (3,000 gp)

Food, drink, etc.:

3 bottles of Korvosan wine (120 gp)
2 flasks of aged sake (200 gp)
Tian spices (80 gp)

Gems, jewelry, art objects, etc.:

Diamond (600 gp)
23 gilded drinking horns worth 30 gp each (690 gp)
Auroch-horn drinking horn set with citrines (270 gp)
2 silver braziers (300 gp)
7 gold arm rings set with freshwater pearls (1750 gp)
Various gold and silver brooches and arm-rings (4,200 gp)
4 jade raven statuettes (400 gp)
6 gold ingots (3000 gp)

Not Claimable:

5155 gp
2,000 gp to the Caravan fund


Male Human (Ulfen) Oracle of Battle 10

Alright... first of all, phew. Glad that's dealt with.

DM, is it conceivable that we provide minor bonuses to our caravan stats using expensive expendable items like a wand of Flame Arrow? It sure sounds like a plausible force multiplier for a group of 20+ people.

The dagger sounds pretty neat, but not exactly Hrunndalf's style. Also, I just know I'd roll that 1 all the time.


Hrunndalf Jarlsson wrote:
DM, is it conceivable that we provide minor bonuses to our caravan stats using expensive expendable items like a wand of Flame Arrow? It sure sounds like a plausible force multiplier for a group of 20+ people.

Nope. Except for the specific spells and items mentioned in the Caravan rules, items and spells will NEVER affect the stats directly or provide numeric bonuses. The Caravan stats should be considered a complete set of rules. Having a wand of flame arrow will not affect your stats any more than one of you having flame arrow as a castable spell would. The Caravan already reflects your growing power and equipment as a whole; that is why it levels up with you.

However, in a Caravan encounter, if money or spell slots or other resources are being used to make sure that specific spells, effects, or items are used on the Caravan on a permanent or semi-permanent (e.g., every night while camped) basis, then if I judge they might have a logical effect, I will consider their influence in Caravan encounters in a way that will not affect the stats themselves or give numeric bonuses, but which may or may not nonetheless have unknown and unspecified beneficial results.

The example of this so far has been Myriana's nightly caltrop drop giving you one extra round of attack against fleeing bandits by slowing them down. A similar example would be Liothonae's plan of Warding the Caravan, which would probably have some kind of effect should an encounter involve something breaking into the wagons themselves.

And, of course, such effects, and anything else you can do, will always explicitly come into play if an encounter at the Caravan plays out as regular character combat rounds rather than Caravan encounters, which can and has happened. Myriana's caltrops have always been "on the ground" in such encounters when you are camped, and proved useful during the fog raid by the Skalsbridge.

However, with extremely limited and specified exceptions in the Caravan rules, spells, effects, and items cannot affect the stats directly. You cannot designate a wand of flame arrow "for Caravan use". It is not an allowed item for that purpose, as such a thing is considered to be part of the Caravan stats already.


Male Human (Ulfen) Oracle of Battle 10

Makes sense. Thanks for clarifying.

How do the arcane and natural casters of the group feel about allocating 2–3 castings of Alarm to seeing up an early-warning perimeter around the camped caravan?

Oh, and Oathtaker certainly explains why the raider died upon trying to sing for us.

Ring of Counterspells: Nice. Best put a Fireball in it or something.

By the way, is the +3 relationship score in addition to the implied Insult/Gift and targeted +1 increase? Also, do we get to apply our 7th-level blanket increase too now?


Hrunndalf Jarlsson wrote:
By the way, is the +3 relationship score in addition to the implied Insult/Gift and targeted +1 increase? Also, do we get to apply our 7th-level blanket increase too now?

The +3 increase counts as your Insult/Gift for level 6.

You are not yet level 7; you will reach level 7 when the group returns to Kalsgard. You will be able to apply your blanket increase at that time. (There may or may not be some things the group wants to do before returning, so I've decided not to handwave you back there.)


Human Ranger

Myri claims:
1. Lesser Bracers of Archery
2. Shozoku of the Night Wind
3. Wand of Flame Arrow


Male Halfling Cavalier 10

Kalimac's claims:


  • 3 bottles of Korvosan wine
  • 2 flasks of aged sake
  • Diamond


Female Quarter-Orc Sorcerer
Kyrademon wrote:

MASSIVE LOOT DIVISION POST

Tian spices (80 gp)

Claim, please.


Female Elven Urban Druid 9, Brightness Seeker 1

Lio would like one of the bottles of Korvosan wine, but is willing to be overruled.

Normally she'd claim the diamond, but since it's one large diamond worth 600gp, she'd be just as happy purchasing smaller diamonds on her own for magic purposes... since it will get ground up into diamond dust, and it seems a shame to do it to such a pretty rock.

So I suppose, no claims but a bottle of wine, unless Kalimac really wants it. In which case I relent. Because there are few things Lio really wants that badly...


Male Human Cleric 10

No claims


Male Halfling Cavalier 10

Kalimac wants at least one bottle of the Korvosan wine, but seeing as there are three bottles he is willing to split with his pack-mate Lio. So he modifies his claim to 2 bottles of the Korvosan wine.

As for the diamond, he's got some jewelry plans for that.


Male Human (Ulfen) Oracle of Battle 10

Hrunndalf claims one of the golden armrings with freshwater pearls. Might as well look the part. >:)


Human Ranger

Claim Addendum:

4. 1 gold arm ring with fresh water pearls. (I believe, if I remember correctly, that was a gift)


Male Human (Ulfen) Oracle of Battle 10

Alright, 7th level is going to be a big step for Hrunndalf in terms of Revelations. Most of his current Revelations step up a notch, and he's going to get 1–2 new ones (depending on whether I take Extra Revelation). Yay! It also fits perfectly from a roleplaying point of view: That boss battle was epic. :D

Questions:

PFSRD wrote:
Surprising Charge (Ex): Once per day, you can move up to your speed as an immediate action. You can use this ability one additional time per day at 7th level and 15th level.

Since it's an immediate action (which is like a swift action), does this movement not provoke?

PFSRD wrote:

Step Up feat:

Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability.

Are you willing to rule that "adjacent" can be replaced by "threatened" for a polearm user? Probably not, as it may get messy when I change size?

Man, reach weapons are fickle. :\

Incidentally, is there a feat that allows me to reduce the reach of my polearm temporarily (by changing the grip)? There used to be such a feat in 3.5 ("Short Haft"), but I don't think I've seen in in Pathfinder so far.


Female Quarter-Orc Sorcerer
Hrunndalf Jarlsson wrote:
Incidentally, is there a feat that allows me to reduce the reach of my polearm temporarily (by changing the grip)? There used to be such a feat in 3.5 ("Short Haft"), but I don't think I've seen in in Pathfinder so far.

The only thing I can think of off the top of my head is the Fighter (Polearm Master) 2nd level ability... if you feel like multiclassing. And since there is a -4 penalty, I doubt Paizo will put out a feat that is better than that.

PRD wrote:
Pole Fighting (Ex): At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd. This ability replaces bravery.


Male Half-elf Barbarian

No claims. If Rhost needs to use his super-keen magic arrow, I guess he'll just stab something with it....


Rhost Mab-i-gof wrote:
No claims. If Rhost needs to use his super-keen magic arrow, I guess he'll just stab something with it....

Or, you know, buy a bow. But I guess that's crazy talk.


Hrunndalf:

1) The rules actually specifically say that movement out of a threatened square provokes Attacks of Opportunity regardless of type of action (except where specifically noted otherwise by a feat, etc.) Both swift and immediate movement of that kind provokes.

There is a rule that says swift- and immediate-action spells do not provoke Attacks of Opportunity and do not require defensive casting, but it applies only and specifically to spells, not to other types of swift and immediate actions.

2) I'm afraid the Step Up feat is pretty clear in its wording. (Reach weapons provide an awful lot of benefits; they are specifically designed to have compensating disadvantages as well.)

3) Melinda named the only ability of that type that leaps to my mind, as well.


Male Half-elf Barbarian
Kyrademon wrote:
Or, you know, buy a bow. But I guess that's crazy talk.

Looks at Dex.

Looks at Str.
Yep, crazy talk.


Rhost:
Well, as one other option, there's always getting pretty much an automatic +2 Relationship bonus with Shalelu if you ever want to use it as a gift at some point. :)


LOOT DIVISION

Shozoku of the Night Wind (6000 gp) <-- goes to Myriana
Lesser bracers of archery (2500 gp) <-- goes to Myriana
Wand of flame arrow, 9 charges (1012.5 gp) <-- goes to Myriana
Gold arm ring set with freshwater pearls (250 gp) <-- goes to Myriana

2 bottles of Korvosan wine (80 gp) <-- goes to Kalimac
2 flasks of aged sake (200 gp) <-- goes to Kalimac
Diamond (600 gp) <-- goes to Kalimac

Tian spices (80 gp) <-- goes to Melinda

1 bottle of Korvosan wine (40 gp) <-- goes to Liothonae

Gold arm ring set with freshwater pearls (250 gp) <-- goes to Hrunndalf

In addition, all characters (and the Caravan fund) receive:
5278.1 gp

And the Caravan fund only receives an additional:
2000 gp


Female Quarter-Orc Sorcerer

Caravan Fund post Ravenscrag: 11,027 gp and 8 sp

*Kyrademon mentioned he may be willing to let us upgrade the current wagons (let us pay the difference) rather than sell current for half and buy the new ones... The following is based on that

upgrade 1 covered wagon to royal carriage: 2,000 gp
*-2 traveler capacity, -2 cargo capacity, +4 Resolve

THEN EITHER:
upgrade 2 covered wagons to armored carriages: 4,500 gp ea (9,000 gp)
*no change to capacity, +3 ea to AC (+6 AC total)

OR:
upgrade 1 covered wagon to armored: 4,500 gp
*+3 AC
upgrade 1 covered wagon to prisoner: 3,500 gp
*-2 cargo capacity, +3 Security

These are just suggestions.


Female Quarter-Orc Sorcerer

Or upgrade two covered wagons and buy a royal carriage, since we can have one more wagon in the caravan.


Melinda Sorn wrote:
Or upgrade two covered wagons and buy a royal carriage, since we can have one more wagon in the caravan.

You will need to buy an extra wagon anyway simply for the number of people coming along at this point, I think.

Speaking of which --

Skygni can serve as a scout or a guard. She takes up 2 "spaces", but only has a consumption of 1.


Female Quarter-Orc Sorcerer

Looking through the list if we want/need everyone to have endure elements effect we need boots for the following:

NPCs - Ameiko, Koya, Sandru, Shalelu, Bevelek, Vankor, Reta, Kelda, Buttersnips, Ulf, Ushkka (11 pairs)

PCs - Alaric, Hrunndalf, Kalimac, Lio, Myri, Tollin (6)

for 17 pairs currently (this assumes no boots for wolves/flyers)

which would be (@ 1875 gp/pair): 31,875 gp

(or if we assume that it will be split among the 7 active PCs... 4553.6 gp each)

If we want to do that... just talking because I'm avoiding work.


A note about loot division --

So, as you all know, I try to keep an eye on this to make sure it's fair. Up until now, your total wealth has all been within a few thousand of each other, and things got evened out a lot by the "special" Brinewall items, all of which had almost exactly the same (high) value.

This level, for the first time, a few PCs have shot relatively far ahead of the rest of you (primarily because of claims of Named Items.)

I just want you to know that because of that, I'm going to be paying attention to this fairly closely in the next module and over the next couple of levels. If it looks like, relatively soon, things will tend to naturally even out, I may leave the system the same. But if there start to be big disparities that aren't closing, I will alter how we do things somehow, most likely with a weighted system that gives more cash money to people who have claimed fewer items until the gaps close.


Melinda Sorn wrote:
NPCs - Ameiko, Koya, Sandru, Shalelu, Bevelek, Vankor, Reta, Kelda, Buttersnips, Ulf, Uksahhkka (11 pairs)

There was also talk of hiring Jorun as an additional driver.


Female Quarter-Orc Sorcerer

On the note of drivers, when we get another wagon will will need 7.

So far we have: Sandru, Bevelak, Vankor, Kelda and Tollin

And the people who can, but don't like to: Lio, Myri, and Kalimac.

And adding Jorun will up that to 18 boots (33,750 gp) or 4821.4 gp per person.


Male Halfling Cavalier 10
Melinda Sorn wrote:
And adding Jorun will up that to 18 boots (33,750 gp) or 4821.4 gp per person.

I'm down with this. I've set aside the funds for the Boots for everyone on my sheet. When we make the purchase it will be easy to spend.


Male Halfling Cavalier 10
Kyrademon wrote:
Incidentally, I believe we currently have two votes for Increased Damage and two votes for Scavengers as the seventh level Caravan feat.

Having read Hrunndalf's and Myri's arguments for Increased Damage, I may change my vote. I'm still thinking about that.


Melinda Sorn wrote:
On the note of drivers, when we get another wagon will will need 7. So far we have: Sandru, Bevelak, Vankor, Kelda and Tollin. And the people who can, but don't like to: Lio, Myri, and Kalimac.

Hiring Uksahkka and Jorun would, in fact, neatly take care of that, if you all would like.

Melinda Sorn wrote:
And adding Jorun will up that to 18 boots (33,750 gp) or 4821.4 gp per person.

Well, NPC casters are willing to give you eight "free" castings of Endure Elements. Skygni does not need one, nor does Helgarval. The remaining animals and flyers would take up five of those. And you have other PC spellcasters who have volunteered to add some more.

So, first, I would cross off some people who need Endure Elements but probably won't get as much use out of the other effects of the boots. The drivers, some of whom are noncombatants who don't range from the wagons, are a good place to start. Bevelek, Vankar, Uksahkka, and Jorun if you hire him won't need them as much as the others, for example. So with just 1 pc casting of endure elements, you're down to 14 boots or 3,750 gp per PC.


Female Elven Urban Druid 9, Brightness Seeker 1
Melinda Sorn wrote:

On the note of drivers, when we get another wagon will will need 7.

So far we have: Sandru, Bevelak, Vankor, Kelda and Tollin

And the people who can, but don't like to: Lio, Myri, and Kalimac.

And adding Jorun will up that to 18 boots (33,750 gp) or 4821.4 gp per person.

Can Uksahkka drive? Haven't asked Jorun yet, so that might be a non issue. I was going to ask Sandru first, then ask Jorun if he even knows how to drive, and then ask him to join, if Sandru is ok with it, and if Jorun can be helpful.


Female Elven Urban Druid 9, Brightness Seeker 1
Kyrademon wrote:


Well, NPC casters are willing to give you eight "free" castings of Endure Elements. Skygni does not need one, nor does Helgarval. The remaining animals and flyers would take up five of those. And you have other PC spellcasters who have volunteered to add some more.

So, first, I would cross off some people who need Endure Elements but probably won't get as much use out of the other effects of the boots. The drivers, some of whom are noncombatants who don't range from the wagons, are a good place to start. Bevelek, Vankar, Uksahkka, and Jorun if you hire him won't need them as much as the others, for example. So with just 1 pc casting of endure elements, you're down to 14 boots or 3,750 gp per PC.

Or that would work. :)

I too don't desperately need the boots. I can cast endure elements on myself. I just want them for the movement in the snow and so i can have my spell slot for something else.


liothonae cromvathar wrote:
Can Uksahkka drive? Haven't asked Jorun yet, so that might be a non issue. I was going to ask Sandru first, then ask Jorun if he even knows how to drive, and then ask him to join, if Sandru is ok with it, and if Jorun can be helpful.

To help you guys plan, I am happy to reveal that both Uksahkka and Jorun are qualified to be drivers, both would be willing to come along if you ask (assuming you keep the deal you have made with Jorun), and Sandru would be willing to hire them both.


Female Quarter-Orc Sorcerer

Assuming Ulf comes along as well, would he have a guide job?


Melinda Sorn wrote:
Assuming Ulf comes along as well, would he have a guide job?

Yes.


Female Elven Urban Druid 9, Brightness Seeker 1
Kyrademon wrote:
liothonae cromvathar wrote:
Can Uksahkka drive? Haven't asked Jorun yet, so that might be a non issue. I was going to ask Sandru first, then ask Jorun if he even knows how to drive, and then ask him to join, if Sandru is ok with it, and if Jorun can be helpful.
To help you guys plan, I am happy to reveal that both Uksahkka and Jorun are qualified to be drivers, both would be willing to come along if you ask (assuming you keep the deal you have made with Jorun), and Sandru would be willing to hire them both.

Of course we'll keep our end of the bargain. We have writing samples, and Mel has agreed to write the will. :)

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