divby0 |
Hello everyone,
my group finished harrowstone and is about 1500xp each short of lvl 4. I read that you should be lvl 4 by the end of the adventure.
The group was fairly quick and left out some enemies like the iron maiden or the townhall meeting.
How should i start now with trial of the beast? I would need an 6000XP encounter to get them to lvl 4!
does anyone have a good suggestion for a sidequest?
Markus
Eric The Pipe |
Hello everyone,
my group finished harrowstone and is about 1500xp each short of lvl 4. I read that you should be lvl 4 by the end of the adventure.
The group was fairly quick and left out some enemies like the iron maiden or the townhall meeting.
How should i start now with trial of the beast? I would need an 6000XP encounter to get them to lvl 4!
does anyone have a good suggestion for a sidequest?
Markus
Get the Rule of Fear, it's the Ustalav setting book, page 18 clover's crossing. this is my plan should they not be high enough level.
King of Vrock |
Well Trial of the Beast has some excellent random encounter tables that you should use on the journey from Revengro to Lepidstadt. You have a lot of territory to cover and if you handwave overland travel during low levels you miss out on a lot of potential fun!
Rule of Fear also provides a lot of extra ideas. The journey from Ravengro could pass near the ghoul infested ruins of the village of Clover's Crossing or run along the Bleakwall, a series of ruined fortifications along the Belzken border. They also have to pass through the county seat of Tamrivena, where the local militia known as the Wallguard are known to be overly enthusiastic investigating foreign travelers. Woe to anyone bearing a trace of orc blood in your group in that town!
--Vrocky Road
lastgrasp |
When I finished Harrowstone the group was halfway through 3rd level. Then again I axed some of the mundane encounters in harrowstone to speed things up. I also had six players. I ran a sidetrek between Harrowstone and Trial of the Beast that bumped them to 4th.
I'm one session away from finishing Trial of the Beast. The group currently is at sixth level with one scene left in Trial. So I'm going to do a side trek in shudderwood to get them close to 7th. I figure with running with six pcs I'm always going to be roughly one level behind.
King of Vrock |
When I finished Harrowstone the group was halfway through 3rd level. Then again I axed some of the mundane encounters in harrowstone to speed things up. I also had six players. I ran a sidetrek between Harrowstone and Trial of the Beast that bumped them to 4th.
I'm one session away from finishing Trial of the Beast. The group currently is at sixth level with one scene left in Trial. So I'm going to do a side trek in shudderwood to get them close to 7th. I figure with running with six pcs I'm always going to be roughly one level behind.
I've got 7 PC's and I always bump up the encounters by adding more foes. Throwing in extra Beheadeds, the Alchemical Ooze swarms, or more ectoplasmic humans with a haunt livens those encounters up a bit.
Use the encounter tables in the Bestiaries at the end for Overland travel encounters. Best way to get them up to speed.
lastgrasp |
I adjust the encounter based on the group. Having six players does put them in slight advantage for certain fights. Although there were some encounters that even with six players I had to trim down for fear of a TPK.
I'm not too concerned with the group being one level behind the whole adventure path. They make up for it with two more PCs.
Eric The Pipe |
thank you!
can you give me some more infos, on how you planed to set this up?
markus.teich - at- gmail.com
thanks!
To be honest, I haven't put anything down on paper. I just knew that is was there and was going to play it by ear. I just figured they would come across the town while making there way to the next encounter. Then throw ghouls at them until they run away. It wasn't a detailed plot. Mood would be the important part.
ikki3520 |
A good bandit attack. 10 or so warrior 1 on horses. carrying coins, wands, potions and the usual needed stuff. Perhaps one has a semi-invisible arcane mark on them saying "please help us, these bandits captured us we ar at..". Becomes visible with detect magic, something no bandit has :p
And then onward to break up the whole camp.
Too bad the us is a necromancer and zombies that have since then become rulers of the bandits.. but busy elsewhere..