Stewart Perkins Presents "The Misadventures of Adventurers!"


Play-by-Post

1 to 50 of 115 << first < prev | 1 | 2 | 3 | next > last >>

Manly Demi-god of Lethargy Lazy Gamer 33

A few notes on Rules:

  • We are doing group initiative as has been introduced in Dave's game.
  • We are on the fast Track of XP
  • You each start with 2 Hero Points, More awarded as the fancy strikes me and I feel you deserve them or you level. Maximum is equal to your level.
  • A few hero point changes; It only requires 1 hero point to instantly recover from dying instead of 2. However doing so will require a Recovery check with a +4 bonus (See below). Hero points can "edit the scene" In that a use of one can allow a player to dictate some useful but not overpowering change in the current scene. Ex: Villian is steps on bad flooring, or the bell swings by and possibly hits him in a clocktower, or the guard arrives in the nick of time... etc.
  • Once you are in positive Hp, all damage is converted to nonlethal. However if you are knocked into negative hit points you must make a recovery check
  • Recovery Check: Wounds are hard to heal, even for magic in this gritty setting, as the gods have all but abandoned the world which seems to favor science and arcane magic anyhow. As such real wounds are harder to overcome and heal. Anytime you are knocked into negative hp you must make a recovery check, which is a Fortitude check DC=Damage that knocked you unconcious (plus 1 for every round you bleed). If you succeed you recover from your wounds, however failure is a different matter altogether. Failure within 10 means you permanantly lose 1d4 hp (A Hero point negates this result). Failure by 11-20 means you are permanantly crippled by the attack (Lose the use of a random limb 1:R Hand, 2:L Hand, 3:R Leg, 4:L Leg). (A Use of a hero point reduces this to minor scarring (-1d4 HP). Failure by 20 or more Results in 1d4 limbs (A hero point reduces this one step). Note there are auto mail style clockwork grafts that can replace limbs, so this is not the end of the world. Also it should be very rare these ever come into play.
  • Energy Drain: One of the most dangerous abilities around, it seems kind of cheap and easy to kill a character by just hitting him a few times. Instead all energy drain is converted damage, Every level that it would drain instead does an extra d10 of negative energy damage. For instance a Vampire Spawn would do 1d4+3 and an additional 2d10 negative energy. Still Strong, but no instant death.

Now onto the game....


Manly Demi-god of Lethargy Lazy Gamer 33

You have each come to the metropolis of Cobblestone for various reasons. Having acquired your adventuring liscence you formed a group in a small village called Middleton and recently conquered a tomb full of Grave robbing elven bandits called the Knife-eared Boys. Their leader, a well known half-elven thug named Jacapo (Yak-O-POE) having fled during the summary capture and slaying of his fellows. As it stands it seems you are majoraly LN. You have tracked the lawless dog to the big city of Cobblestone where the trail quickly went cold. Feeling content that you have at least finished the original paid job (remove the bandits in the tomb) you are free to do as you wish with the spoils (the gear and such you have). You may do as you please from here. Obvious options are track the bandit leader, shop in the Bazaar, visit an inn or tavern or house of ill-repute, or whatever you want. Free form from here, once you've been established as knowing each other and being in the city

The section of the city you currently in is known as the Trade Ward It is the primary entrance to the city via carriage and buggy methods, and is a large shopping district, the entire northern section taken up by a huge bazaar of merchant shanties and stands. The South gate that you entered through is a small citidal built into the city wall with a few Musketeers on the wall (actual Riflemen, not swashbucklers) The gate itself was flanked by two guards in Full plate armor brandishing Halberds and the tabard of the Cobblestone Monarchy Prince Delain LaBarquee (D-Lain La-Bar-Key) which is the standard of a white gryphon on a light blue background.


male half orc 2 cleric (undead lord)

"This grave robber has riled my nerves.Me and ole chip is gonna go have a drink."
"Maybe if we're lucky we can find something about the knife ear boys."

*chip is my zombie*


Manly Demi-god of Lethargy Lazy Gamer 33
Bur the Gravedigger wrote:

"This grave robber has riled my nerves.Me and ole chip is gonna go have a drink."

"Maybe if we're lucky we can find something about the knife ear boys."

*chip is my zombie*

Roll Diplomacy to be pointed towards the nearest inn.


Male Dwarf Leve 2 Monk (of the sacred mountain of the four winds)
Bur the Gravedigger wrote:

"This grave robber has riled my nerves.Me and ole chip is gonna go have a drink."

"Maybe if we're lucky we can find something about the knife ear boys."

*chip is my zombie*

I will accompany Bur and Chip to the tavern, reminiscing about our adventures in the tomb. If we find a tavern, I'll ask Bur if Chip would mind guarding the donkey and cart while we drink.

"Felt good to be underground again, even if it was in a cold and damp tomb." Squinting up at the sun, Morwan begins craving ale.
"Hope we find a place that sells better than squirrel piss. Human alehouses never serve the good stuff!"


male half orc 2 cleric (undead lord)

diplomacy:
1d20 + 2 ⇒ (19) + 2 = 21

"'scuse me sir mind pointing me to the nearest pub"

" Don't think ole Chip minds watchin the donkey. Do ya Chip?"
*Bur waits for Chip to reply. Taking Chip's groan as a yes*

"See he doesn't mind a bit"


Manly Demi-god of Lethargy Lazy Gamer 33
Bur the Gravedigger wrote:

** spoiler omitted **

"'scuse me sir mind pointing me to the nearest pub"

" Don't think ole Chip minds watchin the donkey. Do ya Chip?"
*Bur waits for Chip to reply. Taking Chip's groan as a yes*

"See he doesn't mind a bit"

21! You stun the passerby with your question and before he can make a fuss about your dusty companion, he points you towards the Swine and Lute a small homely tavern near the shadow of a large clocktower the locals call the Grimsbane. The Swine and lute is a small Clay and mud brick builing with a thatched roof and wooden shutters, but lively if the noise coming out is any indication. As you enter you quickly notice the bouncer for the skull like visage he has, which you almost mistaken for undead. He is a large half-orc with a gnashing scar across his face that has seemed to seperate off his nose. In place of it is some marrow and mucas, and the gash leaves his left eye a milky white pebble of a thing. He wears spiked studded leather and a large Greataxe on his back. He snorts and regards you as you come in, with what you can only guess is a standard greeting/warning.

"Name's Hergalt an if ya cause trouble you'll be dealin *Snort* with me. Wecome ta th'Schwine an Loot"

The rest of the tavern is made up of a large clay floored one room bar, with two large tables that run down the middle of the room forcing people to sit together. There's one lone table of to the side of the bar that's crowded with men playing dice of some sorts. You see two young decent looking ladies serving tavern goers and attempting to keep their bottoms unpinched. The tavern keeper is a burly human, who's balding and quite heavy. He wears a stained apron and is wiping out some cups behind the tavern.


male half orc 2 cleric (undead lord)

"welp looks to be a decent place. I'll guess it's time to unwind"
*Bur goes to the Barkeep*
"How much for a room there mate? And maybe some good eats and drinks for me and me ole dwarf pal there?"


Male Dwarf Leve 2 Monk (of the sacred mountain of the four winds)

Outside the tavern, I will hitch up the donkey, secure our belongings, throw a tarp over the cart, and give Chip a hearty slap on the back.
"Don't worry Chip, I'll drink one fer ya. Mind the donkey, he likes to kick."
Slapping the dust from my aching legs, I'll splash some water from the horse's trough on my face before entering.
Upon entering, I'd respectfully nod to the tough looking bouncer, keep my bald head down, and try to catch up to my half-orc friend.
"Yer buddy Chip needs some new clothes, I think. And maybe a hat, his scalp is startin' to peel." Glancing around, I'll search for the rest of the party.

perception:
1d20 + 7 ⇒ (1) + 7 = 8 looking for the other party members.

"Hrmm...where is everybody?"


Manly Demi-god of Lethargy Lazy Gamer 33
Bur the Gravedigger wrote:

"welp looks to be a decent place. I'll guess it's time to unwind"

*Bur goes to the Barkeep*
"How much for a room there mate? And maybe some good eats and drinks for me and me ole dwarf pal there?"

"Name's Herald Brim rooms silver a night. If'n food and drink is yer fancy we have have some hot soup and fresh bread for 7 coppers and a mug of our thunderclap ale for a silver as well."

Morwanger Valdyrgun wrote:

Outside the tavern, I will hitch up the donkey, secure our belongings, throw a tarp over the cart, and give Chip a hearty slap on the back.

"Don't worry Chip, I'll drink one fer ya. Mind the donkey, he likes to kick."
Slapping the dust from my aching legs, I'll splash some water from the horse's trough on my face before entering.
Upon entering, I'd respectfully nod to the tough looking bouncer, keep my bald head down, and try to catch up to my half-orc friend.
"Yer buddy Chip needs some new clothes, I think. And maybe a hat, his scalp is startin' to peel." Glancing around, I'll search for the rest of the party.

perception:
"Hrmm...where is everybody?"

Well once you hit the city everyone else seemed to have split off and done their own thing, having wealth for the first time. You seem to have separated and lost track of them, hopefully they will catch up. honestly I don't know. Everyones been online, and most have posted on your PbP, and yet no one has posted here. I asked Derrick If he posted yet, yesterday and he said not yet.... Dunno


Male (2 balls) Evolved fetus Level 10 mouth breather
Stewart Perkins wrote:
honestly I don't know. Everyones been online, and most have posted on your PbP, and yet no one has posted here. I asked Derrick If he posted yet, yesterday and he said not yet.... Dunno

Derrick is having internet issues, he can only access the internet on his phone. >.<


Manly Demi-god of Lethargy Lazy Gamer 33
Weezilwizard wrote:
Stewart Perkins wrote:
honestly I don't know. Everyones been online, and most have posted on your PbP, and yet no one has posted here. I asked Derrick If he posted yet, yesterday and he said not yet.... Dunno
Derrick is having internet issues, he can only access the internet on his phone. >.<

well that explains some of it.


I will attempt to gather information on the whereabouts of the knife-eared boys, before joining my companions at the tavern.

diplomacy:
1d20 - 1 ⇒ (11) - 1 = 10


Manly Demi-god of Lethargy Lazy Gamer 33
Cramorn Taletreader wrote:

I will attempt to gather information on the whereabouts of the knife-eared boys, before joining my companions at the tavern.

** spoiler omitted **

10! Sadly these city folk seem to misunderstand your query, thinking you one elf asking for another. They kindly point you to the Bellows District the home of most demi-humans in the city and wish you luck finding your lost kin.

I'm amused that the group so far is a half-orc, dwarf, and elf. Strange bedfellows indeed (and yes I know there's two humans and the ifrit technically, but I'm still amused)


I seem to snap out of a trance as I wander the city looking over the sights and absorbing the smells and realize that I have some very important studying to do. I find a quiet place to sit, preferably a room at some inn or under a peaceful tree and try to scribe some new scrolls I've acquired into my spellbook.

Scribe Alarm1d20 + 9 ⇒ (10) + 9 = 19 vs. DC 16

Scribe Grease1d20 + 9 ⇒ (13) + 9 = 22 vs. DC 16

Scribe Mage Armor1d20 + 9 ⇒ (2) + 9 = 11 vs. DC 16

Scribe Obscuring Mist1d20 + 9 ⇒ (2) + 9 = 11 vs. DC 16

Scribe Unseen Servant1d20 + 9 ⇒ (18) + 9 = 27 vs. DC 16

Scribe Comprehend Languages1d20 + 9 ⇒ (5) + 9 = 14 vs. DC 16

Scribe Detect Secret Door1d20 + 9 ⇒ (7) + 9 = 16 vs. DC 16

Scribe Sleep1d20 + 9 ⇒ (14) + 9 = 23 vs. DC 16

Scribe Floating Disk1d20 + 9 ⇒ (17) + 9 = 26 vs. DC 16

Scribe Disguise Self1d20 + 9 ⇒ (14) + 9 = 23 vs. DC 16

Scribe Feather Fall1d20 + 9 ⇒ (14) + 9 = 23 vs. DC 16

I carefully fold up the scrolls as I finish writing them down and rip up the ones that I am unable to understand.

Failed:
Comprehend Languages, Obscuring Mist, Mage Armor


When you use a scroll to write into your spellbook, if you succeed on the check the scroll is used. If you fail you still have the scroll, and can try again to write it in your spellbook when you get another rank in spellcraft.


Manly Demi-god of Lethargy Lazy Gamer 33
Spawn of Dagon wrote:
When you use a scroll to write into your spellbook, if you succeed on the check the scroll is used. If you fail you still have the scroll, and can try again to write it in your spellbook when you get another rank in spellcraft.

Also did you apply the cost of scribing those scrolls? Per the PFSRD it's 5gp for 0 level, and 10gp per 1st level (which they really cheapened)

You will either need to roll a diplomacy to find an inn or you can tag along with the others to the Swine and Lute.

If you tag along:
You can easily find a room at the Swine and Lute. Herald the bartender and owner offers you a singlet for a fancy 7 silvers a night, or a gold piece if you wanta lock. There in the modest one bed, one small dresser and a wash basin room you can find some solace from the noise to scribe the night away.


I pay the bartender gladly for the room with a sturdy lock and scribe away my evening.


Male Dwarf Leve 2 Monk (of the sacred mountain of the four winds)

I order a few rounds of ale for myself and Bur. After a few refreshing drinks, I'll ask Bur if he knows anything about the Knife-ear boys.

Perception to notice Cramorn:
1d20 + 7 ⇒ (17) + 7 = 24If I notice Cramorn, I will declare "the Elf!" before motioning him over to the bar and offering him a mug of ale. "drink up!"


male half orc 2 cleric (undead lord)

*Bur reaches in and pulls out a small pouch of coins (10 gold) and gives it to Herald*

"This is for the room. Tell me when it runs out. Should be at least a week there.If i leave before that count it as a tip."

"Also do you know anythin about some knife eared boys gang?"

diplomacy:
1d20 + 2 ⇒ (9) + 2 = 11


Manly Demi-god of Lethargy Lazy Gamer 33
Morwangar Valdygun wrote:

I order a few rounds of ale for myself and Bur. After a few refreshing drinks, I'll ask Bur if he knows anything about the Knife-ear boys.

Perception to notice Cramorn:

Bur knows as much as you about these elven terrorists.

Perception 24! you easily notice a lone elf in the crowded tavern full of humans. You wave him over heartily.

Bur the Gravedigger wrote:

*Bur reaches in and pulls out a small pouch of coins (10 gold) and gives it to Herald*

"This is for the room. Tell me when it runs out. Should be at least a week there.If i leave before that count it as a tip."

"Also do you know anythin about some knife eared boys gang?"
** spoiler omitted **

The bartender takes your coin eagerly, and quickly asks if you wanted a locked room or not?

Diplomacy 11! after listening to your question, he seems to not know of them and asks if they are some sort of mercenary group?


male half orc 2 cleric (undead lord)

"Sure,I'll take the lock."

"The knife ear boys are a lil more than mercs good sir."
*Bur leans closer to whisper to Herald*
"They're grave robbers."


Manly Demi-god of Lethargy Lazy Gamer 33

"We don't keep company with their ilk. Haven't rightly heard of em either so they must be new or real good. You wanna know about those kinds you should maybe speak to Constable Drakefang over on Spooner Street. He runs the Trade ward barracks and does a mighty fine job. Keeps his "ears" low that one," and he chuckles "and done alot of good for himself despite his "differences"."
He looks at you for a second...
"I guess you wouldn't know the Constable. He's easy to spot. He's one of those, umm, lizardfolks? Probably the only one in town." He beams his gapped tooth grin at you as if he has just imparted some sort of in-joke or wisdome with you.


After 11 hours have passed and I've scribed all the scrolls I can I will catch a few hours rest and then go out to find my companions again.


Manly Demi-god of Lethargy Lazy Gamer 33
Rivain Elerest wrote:
After 11 hours have passed and I've scribed all the scrolls I can I will catch a few hours rest and then go out to find my companions again.

For the sake of sanity, and posting we will say you have scribed your scrolls and spent the 11 hours before arriving. Otherwise you will be out of play for 11 game hours which could mean days in real life at the rate of posts. As such, we will say that you place your things and settle into your room before wandering back down the hall and finding your companions at the bar.


Male Dwarf Leve 2 Monk (of the sacred mountain of the four winds)

If I happen to spot Rivain, I'll try to get his attention. "Rivain, have a drink. Bur is digging up some information on the knife-ears."
I'll try to get us a table, and I'll keep an eye open for any of the other companions.


Manly Demi-god of Lethargy Lazy Gamer 33
Morwangar Valdyrgun wrote:

If I happen to spot Rivain, I'll try to get his attention. "Rivain, have a drink. Bur is digging up some information on the knife-ears."

I'll try to get us a table, and I'll keep an eye open for any of the other companions.

Getting a table isn't hard, the problem is there are two large and long shared tables that take up most of the tavern's main room. You easily find an open spot for you and your friends, even the johnny-come-latelys...


I walk over and sit with my erstwhile friends and try to remember what the best drink at this particular tavern is...

Knowledge Local1d20 + 9 ⇒ (18) + 9 = 27


Manly Demi-god of Lethargy Lazy Gamer 33
Rivain Elerest wrote:

I walk over and sit with my erstwhile friends and try to remember what the best drink at this particular tavern is...

Knowledge Local1d20+9

Easily the burgundy bliss if you want wine, or the balor's bile if you want piss drunk.


I'll join my companions at their table, accept the offer of ale from Morwanger. After hearing we will be staying in this Inn, I will pay the barkeep 3g to rent a locked room for however much time it will allow.

"Seems no one has heard of the Knife-Earred Boiz. Everyone pointed me to the Bellows District to look for elves though seems the most plausible place for Jacapo to hide."


I order burgandy bliss in a clean glass and slide the barkeep the appropriate sum, after I tilt back a sip of the delicious red I ponder where Jacapo might have fled to locally.

Knowledge Local 1d20 + 9 ⇒ (9) + 9 = 18


Manly Demi-god of Lethargy Lazy Gamer 33
Rivain Elerest wrote:

I order burgandy bliss in a clean glass and slide the barkeep the appropriate sum, after I tilt back a sip of the delicious red I ponder where Jacapo might have fled to locally.

Knowledge Local 1d20+9

Comparing what you know with what your companions have learned, the Bellows is a good starting point considering his race and occupation. The bellows are widely known as a sort of slums and rough neighborhoods just under the factories, and covered in their soot. Not many more likely places for a fleeing criminal.


Male Dwarf Leve 2 Monk (of the sacred mountain of the four winds)
Cramorn Taletreader wrote:

I'll join my companions at their table, accept the offer of ale from Morwanger. After hearing we will be staying in this Inn, I will pay the barkeep 3g to rent a locked room for however much time it will allow.

"Seems no one has heard of the Knife-Earred Boiz. Everyone pointed me to the Bellows District to look for elves though seems the most plausible place for Jacapo to hide."

"Bellows District...I say we go there and ask around. After food, drink, and a good nights rest of course."

If this inn has a common room or stables, I'll sleep there, paying the appropriate stabling fee for the cart and donkey.

I'll lean close to Rivain, wrinkling my nose at his choice of drink. "Burgundy Bliss, eh? Should have gone with the Balor's Bite, now there's a real man's drink!" Guffawing, I'll slap Rivain on the back good-naturedly and enjoy some more ale.


Manly Demi-god of Lethargy Lazy Gamer 33
Morwangar Valdyrgun wrote:
Cramorn Taletreader wrote:

I'll join my companions at their table, accept the offer of ale from Morwanger. After hearing we will be staying in this Inn, I will pay the barkeep 3g to rent a locked room for however much time it will allow.

"Seems no one has heard of the Knife-Earred Boiz. Everyone pointed me to the Bellows District to look for elves though seems the most plausible place for Jacapo to hide."

"Bellows District...I say we go there and ask around. After food, drink, and a good nights rest of course."

If this inn has a common room or stables, I'll sleep there, paying the appropriate stabling fee for the cart and donkey.

I'll lean close to Rivain, wrinkling my nose at his choice of drink. "Burgundy Bliss, eh? Should have gone with the Balor's Bite, now there's a real man's drink!" Guffawing, I'll slap Rivain on the back good-naturedly and enjoy some more ale.

Indeed it will only be a silver to stable the mule, and yourself if you like (otherwise an additional 5 copper to sleep in the large open room with all the local drunks).


Male Dwarf Leve 2 Monk (of the sacred mountain of the four winds)
Stewart Perkins wrote:


Indeed it will only be a silver to stable the mule, and yourself if you like (otherwise an additional 5 copper to sleep in the large open room with all the local drunks).

Morwan will head to the stables, bringing whatever ale is leftover. After performing a routine inventory of the cart, Morwan will make himself comfortable and drift off to sleep.

Upon waking, I'll do some calisthenics before rejoining the group in the tavern.


I sit up in the tavern most of the evening continuing to drink wine, after I start feeling a little tipsy I start using Mage Hand to tilt the glass to my mouth and drink. I also perform some tricks with prestidigitation for anyone willing to watch, hopefully gaining enough money to pay for my drinks.

Eventually I retire to a room for a few hours rest.


Male Human Bounty Hunter 2

After spending my time in the city gathering some intelligence on our target I find the whereabouts of my companions late into the night.

Diplomacy 1d20 + 7 ⇒ (13) + 7 = 20

I tie my horse in the stable paying the standard fee, and make my way to the bar to secure a room for the night.


Manly Demi-god of Lethargy Lazy Gamer 33
Orestes wrote:

After spending my time in the city gathering some intelligence on our target I find the whereabouts of my companions late into the night.

Diplomacy 1d20 + 7

I tie my horse in the stable paying the standard fee, and make my way to the bar to secure a room for the night.

You easily are pointed in the direction of your companions, finding a similiar scene in the tavern, only rowdier as the night progresses and the bar fills with factory workers grimy and greasy from a hard days shift, wanting to unwind. You find that acquiring a room is simple as most of the drunks live nearbye and the actual inn of the tavern is seldomly used, and then only by travellers and husbands seeking a hiding place for illicit affairs...


Male Human Bounty Hunter 2

I will take whatever food the tavern has to offer as well as a goblet of wine. Ill take it to my room. Here I will be sure to shave, and neatly trim my hair.

spoiler:
The diplomacy roll was to gather any info on the person we are looking for, sorry I should specified....if its ok ill reroll.

1d20 + 7 ⇒ (7) + 7 = 14


I stay in the bar fairly late into the night, and will attempt to schmooze a fairly attractive maiden.

Schmooze:
1d20 - 1 ⇒ (17) - 1 = 16 Fairly attractive meaning at least 12 Cha and I will buy her drinks if that achieves a bonus to the diplomacy check.

After the schmooze ends, good or bad. Taking a look around to make sure none of my companions are still in the bar.

perception:
1d20 + 5 ⇒ (1) + 5 = 6

Knowing its time for my nightly pranks against the dwarf. I will leave most of my gear in my room besides my dagger, and make my way to the stables quietly.

rolls:
Stealth :1d20 + 3 ⇒ (8) + 3 = 11
Perception to see if there is anyone besides the dwarf and the stabled animals.: 1d20 + 5 ⇒ (17) + 5 = 22 If I notice anyone else, I will go back to my room to end the night.

The Removal:
If the dwarf is alone and sleeping. I will begin to carefully cut away his beard. Sleight of Hand: 1d20 + 3 ⇒ (15) + 3 = 18
Then sneaking off back to the Inn. 1d20 + 3 ⇒ (8) + 3 = 11


Manly Demi-god of Lethargy Lazy Gamer 33
Cramorn Taletreader wrote:

I stay in the bar fairly late into the night, and will attempt to schmooze a fairly attractive maiden.

** spoiler omitted **

After the schmooze ends, good or bad. Taking a look around to make sure none of my companions are still in the bar.

** spoiler omitted **

Knowing its time for my nightly pranks against the dwarf. I will leave most of my gear in my room besides my dagger, and make my way to the stables quietly.

** spoiler omitted **

** spoiler omitted **

The schmooz goes well, 3 drinks and a decently comely girl falls for your elven ways.

Nat 1! In the midst of all the schmoozing and drinking you have lost track of time and them! Sadly they wandered off hours ago.

You are decently quiet sneaking into the stables. You see the dwarf cuddled with a pile of hay, and a young boy nodding off near the entrance.


Since it is just a young boy, I will hide until he falls asleep before continueing with the plan.

perception:
To notice when teh boy falls asleep. 1d20 + 5 ⇒ (17) + 5 = 22


How much did I spend on schmoozing drinks btw?


Manly Demi-god of Lethargy Lazy Gamer 33
Cramorn Taletreader wrote:
How much did I spend on schmoozing drinks btw?

1g 5 s


Manly Demi-god of Lethargy Lazy Gamer 33
Cramorn Taletreader wrote:

Since it is just a young boy, I will hide until he falls asleep before continueing with the plan.

** spoiler omitted **

The boy will stay up all night, it's his job. However he tends to nod off for a few seconds every so often which will give him a -4 to perception.


*After much distraction and diversion, I find myself at the inn at a late hour. Not seeing many people about, I make my way into the stable. Hopefully there are no qualms about my staying here.

Upon entering, I will look around for any other occupants, keeping well off to myself for now*

Perception: 1d20 ⇒ 9


Realizing the boy isn't going to fall asleep, I begin to grumble to myself.

"What kind of world do we live in that the night watch doesn't sleep on the job."

Admitting defeat for the night, I will return back to the tavern. Wishing any remaining patrons a good night. Retiring to my room for my elven meditations, and careful planning for the next round.


Manly Demi-god of Lethargy Lazy Gamer 33

I think that's everyone

The night comes and goes, with the morning finding you rathter quickly. At first your nostrils are tinged by a smoky smell, like that of a massive fire or anvil. No doubt the factories have already started working. The sound of the bustling city is somewhat jarring, with so much commotion you are alarmed at first. Expecting trouble you each awake with a startle before brushing off your weariness and adjusting to the daily routines of the city. The morning has arrived, the day is yours to plan.

When/if you head into the tavern portion you will see various patrons nursing hangovers at the long table closest to the bar. The portly and friendly barkeep is passing out various juice mixed drinks to "cure" hangovers and taking orders. A somehwat heavy but otherwise comely barmaid is bringing plates of eggs and meat to the various people strewn about the room.


Male Human Bounty Hunter 2

I gather my belongings and make why down to the tavern. I search for a table large enough to accommodate all of my companions and have seat. I motion for the barmaid to bring me some food.


I stumble downstairs rubbing the sleep from my eyes and pushing errant books into my backpack. I slump down at the table with the fellow I know and order a large breakfast. Several flanks of bacon with eggs and sausage and a fresh flagon of milk. As I eat I leaf through an old book and let my mind wander.

1 to 50 of 115 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Stewart Perkins Presents "The Misadventures of Adventurers!" All Messageboards

Want to post a reply? Sign in.