Sean K Reynolds Contributor |
thepuregamer |
Your bonuses don't get added to item you make unless you pay extra for them. Otherwise, nobody would buy a regular wand of CLW for 750, they'd go to the guy with the Healing domain who's selling them for 750 (because it doesn't cost him anything to make them more powerful than the regular version).
well he might sell them for more because his are better. The NPC would just be making more profit.
james maissen |
what if the healing domain cleric was the one who made the wand?
According to his domain, his cure spells are always empowered.
The creator of the wand certainly doesn't matter.
By the FAQ the user of the wand wouldn't either, though I seem to recall some developer posts about scrolls when the summoner was coming out that were spawned by allowing augment summoning to work with the summoner's SLAs.
-James
Sean K Reynolds Contributor |
thepuregamer |
thepuregamer wrote:Was that really necessary?
lol, if you say so. I am sure you know tons about economics. tons.
not sure. I just responded to the claim that economics made him right(a claim which assumed he knew anything of economics). My response was equal in breadth to the previous. Seemed fair to me.
If you want a more complete response then here is one.
A dm can populate a world and its economy with whatever he wants. He can decide to have generic crafters and crafting prices or he can think of specific npcs. a healing domain crafter is but one small example.
Summoners can make staves of maze or summon monster 8 that are recharged by lvl 6 spells, Maybe he will make a staff of summon monster 8 and acid fog. paladins can brew potions of lesser restoration for 50gp. A summoner can make a wand of baleful polymorph( a spell that otherwise cannot be put in a wand).
the main factor that controls crafting is time. A cleric who makes wands of cure light wounds does not need to sell them at 750 gp. Since the rate with which he crafts the wands is fixed, one cannot break an economy with niche cheap items because the crafters can only make them so fast. Thus the crafters are going to make more money if they sell their magical items at a higher cost because they only control the price, not the rate at which they make the items.
In an industrial setting where the rate at which things are made can be increased as much as one desires, it makes sense to destroy the competition by lowering your price. pathfinder item creation doesn't allow for mass production as far as I have seen.
You have more to worry about from the cleric who goes into the desert and sells water during a drought.