The Faerie Mystery, A New Oracle Mystery.


Homebrew and House Rules


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Hi I made a faerie oracle mystery this morning. Feedback always welcome.

Faerie
Deities: Count Ranalc, Green Mother, Imbrex, Lantern King, Lost Prince, Magdh, Ng, Ragadahn, Shyka.
Class Skills: An oracle with the faerie mystery adds Acrobatics, Climb, Knowledge (nature), Perception, Survival, and Swim to her list of class skills.
Bonus Spells: charm person (2nd), suggestion (4th), reckless infatuation (6th), charm monster (8th), awaken (10th), mass suggestion (12th), control weather (as druid)(14th), mass charm monster (16th), time stop (18th).

Revelations: An oracle with the faerie mystery can choose from any of the following revelations.

_Armor of Leaves (Su):_ You can conjure armor made of magical leaves that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/bludgeoning. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
_Eldest Minds (Su):_ Your fey-like mind grants you an odd understanding of your surrounding. You may also add your Charisma modifier instead of your Wisdom modifier on all normally Wisdom-based skill and ability checks.
_Fey Skin (Ex):_ Your smooth fey-like skin grants you protection against non cold iron attacks. You gain DR 1/Cold Iron. This Damage Reduction increases to 2 at 5th level and this Damage Reduction continues to increase by 1 every six levels thereafter.
_Feyic Form (Su):_ As a standard action, you can assume the form of a Small or Medium Fey, this works as the alter self spell except you can assume any small or medium fey instead of humanoid. You can use this ability at will. You must be at least 11th level to select this revelation.
_Friend to the Animals (Ex):_ Add all summon nature’s ally spells to your spell list. You must still select these spells using your allotment of spells known. Animals within 30 feet of you receive a bonus on all saving throws equal to your Charisma modifier.
_Invisibility (Su):_ As a standard action, you can become invisible (as per the invisibility spell). You can remain invisible for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Starting at 9th level, each time you activate this ability you can treat it as greater invisibility, though each round spent this way counts as 1 minute of your normal invisibility duration. You must be at least 3rd level to select this revelation.
_Trickster’s Wit (Ex):_ Your explorations into the secret mysteries of the First World have granted your feyic mind a load of new tricks. You gain a +1 inherent bonus to Intelligence upon taking this revelation and another at every third oracle level gained thereafter. You must be at least 7th level to select this revelation.
_Speak with Animals (Ex):_ Choose a specific kind of animal (eagle, fox, dog, and so on). You gain the ability to converse with that type of animal as if you were under the effects of speak with animal. You gain the ability to communicate with an additional kind of animal for every 3 oracle levels you have attained.
_Stunning Glance (Su):_ You can stun enemies with a single side-glance. As a standard action, one target within 30 feet is stunned for 1d4 rounds. A successful Will save negates this effect. At 10th level, the look you give is so staggering that enemies who fail their saving throw are stunned for 2d4. At 15th level, creatures who fail their save blinded for the number of rounds they are stunned. You can use this ability once per day plus one additional time per day at 10th level.
_Wings of The Fey (Ex):_ You grow a set of translucent, insectile wings, you can use this to fly at a 60 feet fly speed with good maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 11th level, you can use these wings to fly as if with overland flight once per day. Used in this way, the ability lasts for up to 1 hour per level, and counts as your total use of this ability for the day. You must be at least 7th level to select this revelation.

___Final Revelation:___ Upon achieving 20th level, in your soul, you become true creature of the first world. Your type changes to Fey. You receive a bonus on all saving throws equal to your Charisma modifier and that as a deflection bonus to AC. You are immune to charm and compulsion effects. And last, can plane shift between the first world and the material plane twice per day.


Dang!

Fey sorcerers weep, wishing they could be a fraction of this good.


That's GREAT, if a little more "semidivinish" than "divinish". I'll definitely could use it. Some powers are very similar to the sorcerer's, though.


Umbral Reaver wrote:

Dang!

Fey sorcerers weep, wishing they could be a fraction of this good.

i'm glad you like it. :)


Alakqualyn wrote:
i'm glad you like it. :)

I think you'll find I feel the opposite.


Umbral Reaver wrote:
Alakqualyn wrote:
i'm glad you like it. :)
I think you'll find I feel the opposite.

Oh, you think this steals the thunder from the fey sorcerer.

Maybe
but fey sorcerers do get the star of the bloodline(at least by my opinion) at 15th level. Fey magic which is pretty much auto spell resistance bypass. i tryed to put as much flavor in my Faerie Mystery as i could.


I'm not sure about it's fairness or mechanics but I would absolutely LOVE an official Faerie Oracle Mystery! I would also love a Mute Oracle Curse too!


Impressive necro, Berselius.


Detect Magic wrote:
Impressive necro, Berselius.

I know. I should really be a NECROmancer. (buddumPISH)

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