This is the discussion thread for two campaigns:

Navior's We Be Goblins / Jade Regent OOC


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Gilfroy my friend... you are a sick, sick gnome.

Grand Lodge

Should Malan be insulted or Corinna?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Um... yes. :)


Male Human Traveler / 8

Since they're spoilers, I have no idea what the Malan/ Corinna business is about. But heck, even as much as Aago mistrusts Malan, he'd be fully in favor of such a development. Carry on, folks!


The PMG has just done very bad things (imo) to the Reply function. If you dislike it too, chime in on the thread and let him know.


According to Gary, the most problematic feature of the reply-function change is in actuality a bug, which removes most of my objections to it. I still think there's a place for quoting more than just the last response to a conversation, though, particularly in the PbP fora, but I could fairly quickly get used to not having that option. He's still open to input from PbPers in the thread linked above, if you have an opinion on it.


If the bug's fixed, I can get used to the changes. It'll be weird for a little while though.


Male Human Traveler / 8

I don't use reply often enough to even know what the changes or the bugs were until I read the thread about them. Hopefully whatever they do will work out for those who use them.


Second installment of epistolary campaign journal is up. I love campaign journals but can rarely come up with a rational excuse why my character would keep one, as I normally play chaotic types.


Corinna's journal/letters are great!


Malan wrote:
"The Lady Corinna Valdemar"

Well, this should be fun if he delivers the message verbatim. :)


LoreKeeper wrote:
Corinna's journal/letters are great!

I thought the structure of the AP as a journey/travelogue would lend itself well to a series of letters "home." Kind of like Dracula.

Plus, Corinna is giving me a kind of Anne Eliot vibe, with the caveat that Frederick Wentworth actually knew she existed before their long separation, and Persuasion has the swooniest letter-writing scene in Austen.


Gilfroy Fezziwig wrote:

"No problem. We'll move along. C'mon folks."

Gilfroy moves two feet up the road, then sighs with a big yawn. "Oh, my, all that walking. I'm bushed. Anybody else tired?" He stretches, then plunks himself down right in the middle of the road.

What is this, #Occupy Sandpoint?


Joana wrote:
LoreKeeper wrote:
Corinna's journal/letters are great!

I thought the structure of the AP as a journey/travelogue would lend itself well to a series of letters "home." Kind of like Dracula.

Plus, Corinna is giving me a kind of Anne Eliot vibe, with the caveat that Frederick Wentworth actually knew she existed before their long separation, and Persuasion has the swooniest letter-writing scene in Austen.

I finally got round to reading the most recent one, and I must echo Lorekeeper's assessment. Great work!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Why are we sitting here trying to get Corinna to come with us again? It's a mystery to me.

What does she do exactly?

Nuff said. :)


Male Human Traveler / 8
Javell DeLeon wrote:

Why are we sitting here trying to get Corinna to come with us again? It's a mystery to me.

I'm a little surprised by this too, considering her previous reluctance to take part in our adventures. Malan might have reason to be more stubborn, given whatever passed between them on their walk home but what reason does the rest of us have to cause trouble for her?

Hell, for all our PCs know, Corinna ordered the guards to keep us out just to keep Melon away from her.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Wander Weir wrote:
Hell, for all our PCs know, Corinna ordered the guards to keep us out just to keep Melon away from her.

THIS is what I'm thinking. Course, can't says I blame her. ;)


Well, speaking for Gilfroy, he recognizes when somebody is being pressured by family to be something they're not, just for the sake of being acceptable and not causing the family embarrassment, and it grates sorely. That's pretty much why he's so hateful of these Valdemars.


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Navior:
Gilfroy is going to secretly paint a magnificent portrait of Corinna with Lady (why he was so intent on getting a really good look at the dog). Not sure if I pick a target value for this painting to determine cost of materials,craft DC, and length of crafting time or what.

Grand Lodge

Malan had no real reason to be there. Much like Gilfroy, he just wanted her to let her light shine.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nazard wrote:
Well, speaking for Gilfroy, he recognizes when somebody is being pressured by family to be something they're not, just for the sake of being acceptable and not causing the family embarrassment, and it grates sorely. That's pretty much why he's so hateful of these Valdemars.

You go, Gilfroy! Tell them Valdemar chumps that this gnome ain't no joke! He'll sit on your dirt all day! Ain't no shame in this gnome's game! Bring it! I think you should obscuring mist them to death, bay-bee! Heck yeah! Peace. :p

Stay gold, Gilfroy me boy. Stay gold. :)


Navior wrote:
I think Corinna was the last person to have the map, since she was the one who decoded it.

Well, if Corinna has the fan with the map on it, that's why you had to come get her then. :P

I just assumed she left it with the actual adventurers of the party, although that doesn't explain why Melon didn't just show it to Ameiko. Let's say she gave it to Malan, since she sees him as the leader of the party, being Shalelu's apprentice, and he didn't bother trying to either prove or disprove Melon's hypothesis with it at the Rusty Dragon.


Well, if he were the crass type, he might have done something in their dirt while sitting there...

But he's not.


Three-ish new pages of avatars! Only up to Jade Regent, though, so I still don't see any slam-dunk Ameikos or Sandrus....


Yeah, I had really hoped "up to Jade Regent" included Jade Regent, but alas, it would appear otherwise. Ameiko, Sandru, and Koya will have to keep their placeholder avatars for now.


Perhaps we're talking past each other here, but Aago seems to think the choice is ships or cave, whereas Corinna sees the dilemma as trail or map. I don't know that there's any indication the trail leads to a cave, let alone the cave on the map. She thinks we either see where the skeletons went when they left the village or we follow the map. The two might converge or they might not, but we won't know unless we follow the trail.


The direction the trail is going does not currently lead towards the cave or either of the ships on the map. However, since the trail is not on the map, there's no telling what direction the trail might turn.


Male Human Traveler / 8
Joana wrote:
Perhaps we're talking past each other here, but Aago seems to think the choice is ships or cave, whereas Corinna sees the dilemma as trail or map. I don't know that there's any indication the trail leads to a cave, let alone the cave on the map. She thinks we either see where the skeletons went when they left the village or we follow the map. The two might converge or they might not, but we won't know unless we follow the trail.

Ah, gotcha. That was likely my misunderstanding as a player more than Aago's as a character. My bad. At any rate, Aago is more interested in following what they have (a map) than what they don't know much about (a trail that only some can see).


hehehe - Corinna isn't lucky with them dice. But don't worry, normal curve will assert itself.

I just submitted my RPG Superstar entry! I feel like this one is a winner ;)


Is that where you've been lately? Off designing wondrous items? ;)


That, as well as fuming softly at having to keep working while most of my friends and colleagues are off on holiday. I'm the lucky guy to be on stand-by this Christmas. No beach, babes or beachvolleyball :( ...well, I'll see what I can fit in on the weekends.

Also I had a disconcerting lack of internet for almost 1.5 days.


Male Human Traveler / 8

Good luck, LoreKeeper! I was thinking about entering but I can't for the life of me think of anything I really want to make.


The chance to have the item printed in Ultimate Equipment is a really big draw for me. If I pass the first round, of course I will try my damnest to make it all the way - but I'll consider myself holding First Prize if my item gets into the book :D

...and an Academy Award if my item gets an illustration *_*

But think on it some more! There's weeks still before the deadline. My particular submission hails back to January or February this year; and I've been reviewing it and updating it throughout the year. Now I just have to hope the judges will like it as much.


Apparently, Jade Regent is the mirror image of Second Darkness. In that AP, the player's guide encouraged you to make a character interested in running a casino in Riddleport only to take you away from gambling and Riddleport entirely at the end of book one to go save the world. This one encourages you to make a character interested in traveling with a caravan with key NPCs on a long journey but first makes you slog around a swamp for no good reason and the NPCs in question nowhere in sight. :P

I suppose the balance is better on this one than Second Darkness, as the Second Darkness campaign traits are only good for one book and useless for five, whereas I'm assuming that by book 2 the caravan will be underway and the campaign traits will be useful for the next five installments, but it's going to be murder getting Corinna to that point.


It's actually just the first part of the first adventure that's like this. The journey actually does get started relatively soon. This opening bit is supposed to provide the reason why the party takes off on a journey around the world with Ameiko.

Unfortunately, the adventure provides virtually no motivation for the characters to actually do this opening bit in the swamp, which is rather unusual for the APs. Most of the APs have a very strong opening that hooks the PCs in right away, but for some reason, this one doesn't. I modified the opening a little bit, but I've quickly realized I should have modified it even more (too late now, though).

Rest assured, once you've located the treasure, the real adventure will begin, and the rest of the first adventure is really good!


Navior wrote:
I've updated the Sandpint Hinterlands Map to show the approximate locations of the two ships and the cave. Keep in mind of course, that neither that map nor the goblin map are to scale.

2 1/2 hours from the goblin village to the first ship? And now we have to cross more than twice the distance and find a way to cross two rivers? No. It will take infinitely less time to go down by the road and come in to the cave from the south, where we're not having to swim and cross difficult terrain; then the second ship is just a short trek across the swamp from the cave. This definitely puts Corinna in the 'back to town, travel by the road by daylight' camp; crossing a swamp when we can take a road is nuts. Heck, she could go back to town and set out again by road in the morning while the rest of you are slogging through the swamp all night and still get to the cave before you.


Which brings us back to map or trail? If we choose map, there's no point going through the swamp. If we choose trail, well, d'uh!


Well, Aago for one doesn't want to follow the trail. Malan wants to go to the cave, but that might change if Dax sees the map.


Corinna would know that south of the swamp is Bleaklow Moor, a barren expanse of stony, peaty land. While still damp and wet, it will be much easier to cross than the swamp. However, it is said to be infested with ghouls that live beneath the surface. Of course, ghouls aren't known for wandering about in the daytime.


Which doesn't do much to make her think of the cave on the border between the skeleton-filled swamps and the ghoul-infested moor as a safe place to spend the night. :)


Male Human Traveler / 8

Actually, Aago doesn't care that much. He just likes the idea of traveling out to the cave in the swamp and seeing what might be seen along the way, and taking the quick way back by trail when everything's done. What he really doesn't want is to take the same route twice but that's not such a big deal since no one else seems to be enjoying the adventure as much as he is.


Corinna Valdemar wrote:
Honestly, I'm getting confused as to what the PCs actually know and what we're assuming because we know the gist of the AP or because we played through We Be Goblins. And do we seriously have a party where no one has ranks in Survival? We're so screwed. :P

Yep, no one has any ranks in Survival. Rajah has the best Survival bonus (+3) because of his Wisdom.

As for what you know, it's basically this:

The goblins acquired this map (I don't think it was actually told how they acquired the map). They used the map to find the treasure. Then the skeletons came to take the treasure back. After the skeletons left with the treasure, the goblins kidnapped and sacrificed the dogs as a ward against the skeletons' return. Then your party got involved and burned down the goblin village.


Male Human Traveler / 8

I've been kind of tempted to drop Aago and create a Ranger. He's proving to be more a pain in the ass for the party than I'd intended him to be, and since we already have a monk it's not like he's fulfilling any sort of role. A Ranger might be a lot more helpful here and in the future.


Aago is cool, though a ranger could be pretty useful for us. Of course: there is nothing stopping Aago multi-classing into ranger. Monk-ranger can be pretty kick-ass!


We could always send Corinna back to town and let all you wild and crazy types have your adventure in the swamp. (Douena would totally be all over that, btw.) Since she didn't expect to be going into danger when she learned her spells in the morning, it's not like she has anything that's going to be of any use in any putative combat anyway, and I'm sure Gilfroy can pick up the missing-terribly-with-a-crossbow slack.

So she's a half a level behind or so when we get to the adventure proper. No big deal. It's not worth the intraparty conflict; it's a long trip over the top of the world, and there's no point to the PCs getting off on the wrong foot due to arguing over what's ultimately a meaningless encounter in a swamp. She has two hours of summoned mount that ought hopefully to get her close to back to the main road. (I'm assuming a horse can travel more quickly through the swamp than we've been going on foot.) And if you guys run into trouble, at least there's someone back in town who knows where you were seen last and where you were headed to send out the cavalry. (Or at least the halfling swamp-ranger.)


Gilfroy Fezziwig wrote:
"The point that Melon is making, and I support, is that we haven't considered that wherever this treasure, and the skeletons are now isn't either the second ship or the cave. A smart evil necromancer is probably not going to leave his treasure sitting in the cave where the goblins found it the first time, but instead brought it back to his skeletons had been hanging out in the first place."

The point Melon's making? That we haven't considered? Is that not exactly what Corinna said back at the goblin village? Or does she just talk so much that everyone tunes out what she's saying before she gets to the pertinent part? ;)

Corinna Valdemar wrote:
"one of these places," she taps the fan against her hand, "is where the goblins found the treasure but not necessarily where the skeletons are abiding. The trail certainly leads somewhere, possibly to the skeletons, but not necessarily to one of the places on the map."


Question: I may have the opportunity to do some actual face-to-face playing. My wife's friend from work and her husband are coming over for a Christmas visit sometime next week, and he's an avid WoW gamer, never done tabletop RPGing before. Anyway, the wives are planning on snuggling in to watch White Christmas, and I thought, solo one-off. Opinions on running We Be Goblins as an introductory, solo adventure for a newbie? I like it for the pre-generated characters.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Wander Weir wrote:
I've been kind of tempted to drop Aago and create a Ranger. He's proving to be more a pain in the ass for the party than I'd intended him to be, and since we already have a monk it's not like he's fulfilling any sort of role. A Ranger might be a lot more helpful here and in the future.

In your defense Wander, the earlier issue with Rajah was totally my fault. Looking back on it, I could have been far more clearer on what I was talking about. I want to apologize for that. That's my bad.

Also, a part of me wants to back out of this game. I don't back out of games. I don't like to because it just seems wrong. Especially after what those cats did to Navior in that Age of Worms game. As far as I'm concerned - that was straight up sorry. I know people drop out all the time, but I don't. Unless, of course, the character dies; then I feel it's okay.(Not a big fan of creating a new character, again and again. Unless it's by choice.) I really don't see Rajah contributing anything to it and sometimes it just feels like a struggle. Plus, I think it's possible I've damaged the character beyond repair. That's at least what it feels like anyway. I've been trying to "fix" him, but, I don't know, for some reason, it's been an uphill battle. Again, it all comes down to my own mistakes that I have to clear up. Sometimes that's just flat out tough to do.

I will also say, that, it does seem like this party has a tough time meshing. It seems strange seeing how the rest of you are in SS together and y'all are great in that. Of course, that's just my take on it. Though it's highly possible I could just be referring my own troubles with my own character, most likely.

Outside of that (again my opinion only) I think a Ranger would have been great to have. I thought about going with Ranger, seeing how we seemed shorthanded(class-wise), but I wanted to run Rajah. Hindsight, and all that, I guess.

And I cannot, for the life of me, see Aago multi-classing to Ranger. He really doesn't strike me as such. But hey, there again, that's just me and my two cents on that. :)


Javell DeLeon wrote:
I will also say, that, it does seem like this party has a tough time meshing. It seems strange seeing how the rest of you are in SS together and y'all are great in that.

Ha! You are obviously not caught up in that game thread. :D

I wonder, though, if very premise of Souls for Smuggler's Shiv doesn't make for a more cohesive party. We're all shipwrecked together and have to get along to survive, even with people we wouldn't be interested in socializing with back in civilization. Whereas there's all kinds of people in Sandpoint, and one has to wonder why some of us are hanging around with the other PCs rather than people with more similar interests.

Grand Lodge

I think that Souls for Smuggler's Shiv forces a group together. The group is off the island and the cracks are starting to show.

I think that part of the problem with us is more in line with what Joana said about Corinna. She's built to travel not adventure.

I agree that backing out of games or suiciding is not something that should be done. However, if a character isn't working, something should be done. If you don't like Rajah is playing out, change him. It's still early enough in the game that it won't be much of a disconnect. I did the same with Malan. He was just too difficult, that's why he's more whimsical of late. And a ranger would be nice to have in the group.

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