This is the discussion thread for two campaigns:

Navior's We Be Goblins / Jade Regent OOC


Play-by-Post Discussion

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This is the thread for ooc discussion regarding Jade Regent and its prequel, We Be Goblins. The players are Dax Thura, Javell DeLeon, Joana, Lorekeeper, Nazard, and Wander Weir.

We'll start with character creation for We Be Goblins.

There are 4 premade characters in the adventure. A couple of you have already expressed interest in some of them. Since there are six players total, however, at least 2 of you will need to design your own characters. The pregens are all made with the standard ability array of 15, 14, 13, 12, 10, 8 (before racial adjustments), so new characters should use the same array (it's the equivalent of a 15-pt buy).

Goblin racial traits can be pound in the Bestiary or the prd, but for ease of reference, here they are:

–2 Strength, +4 Dexterity, –2 Charisma: Goblins are fast, but weak and unpleasant to be around.
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Goblins are fast for their size, and have a base speed of 30 feet.
Darkvision: Goblins can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc.

The pregenerated characters are:
Reta Bigbad -- female goblin fighter 1
Chuffy Lickwound -- male goblin rogue 1
Poog of Zarongel -- male goblin cleric 1
Mogmurch -- male goblin alchemist 1

Lorekeeper has expressed interest in playing Poog (although he rolled randomly for that one, so I'm not sure how serious he is), and Javell has expressed interest in playing Reta. I'll let the rest of you fight...er...discuss what characters you'd like to play. :)

We Be Goblins has a very comical tone to it, particularly the opening, so feel free to play up the silliness. All characters start knowing each other already as you are all part of the same tribe: the Licktoads. Those designing their own characters should take this into account when developing backgrounds. Otherwise, go wild! :)


Male Human Traveler / 8

I'm not a particular fan of alchemists, so I'd prefer to play either Chuffy or create my own character, now that Navior so kindly provided all the creation rules.

So if anyone has their heart set on Chuffy (after all, he's got such a cute name!) feel free to chime in. I won't fight ya on it.


I had a thought wheb I first heard about this module to play a goblin who, quite by accident, discovered that if you spray a mouthful of the long legs' drink known as [I]illcol[/b] into a fire, it ignites and makes a big whoosh of flames, and this would be his preferred method of attacking. Perhaps a barbarian of some kind.


Male Human Traveler / 8

Hmm. Now I'm kind of mulling over the idea of making a Druid with a wolverine animal companion named Stink (short for Stinky Breath).


A barbarian who goes into battle with a torch in one hand, and a metal jug of brandy in the other. Oh, and he has Catch Off Guard and uses either of these as weapons when he's not taking a swig of brandy and spewing gouts of fire at targets!

Grand Lodge

That was absolutely an expression of interest on my part.

I think I'd like to outside my norm and go for a Bard. Though if no one calls it, I will take Chuffy instead.


Dax Thura wrote:

That was absolutely an expression of interest on my part.

I think I'd like to outside my norm and go for a Bard. Though if no one calls it, I will take Chuffy instead.

Don't forget, we have all of Jade Regent with a different set of characters to go through. This is just a fun romp before we start the serious meat of the AP.


Navior wrote:
Lorekeeper has expressed interest in playing Poog (although he rolled randomly for that one, so I'm not sure how serious he is)

Oh no, I'm 100% behind Poog. He would've been my preferred choice if I had picked manually - the dice gods apparently saw merit in this as well. I'm keen on playing him. :D


Male Human Traveler / 8

Since Dax wants Chuffy, I'm working on my Druid.

I grabbed the free pdf so that I could look at the pre-gens and one of the things I noticed was that all of the pre-gens have a Goblin Trait. Are we going to be able to choose something like that for our created characters? Is going with a wolverine animal companion feasible?

Anything else we should know for creating PCs? For example, another thing I noticed about the pre-gens is they seem to have a fair amount of equipment, perhaps more than the standard average starting gold value.


Wander Weir wrote:

Since Dax wants Chuffy, I'm working on my Druid.

I grabbed the free pdf so that I could look at the pre-gens and one of the things I noticed was that all of the pre-gens have a Goblin Trait. Are we going to be able to choose something like that for our created characters? Is going with a wolverine animal companion feasible?

Anything else we should know for creating PCs? For example, another thing I noticed about the pre-gens is they seem to have a fair amount of equipment, perhaps more than the standard average starting gold value.

I'd forgotten about traits. Each of the pregens has one trait, so in order to keep everyone equal, homebrew characters will get just one trait as well. You may select from the new ones in the adventure or the standard generic traits.

At first glance, the pregens appear to have extra equipment since they all have a minor magic item or two. However, I added up the value of Reta Bigbad's items (at least all the ones that have a value that I could find; lucky pet toads don't appear to be in any of the books) and the total was just under that average starting amount for a 1st-level fighter. The two potions count for most of it, and everything else is quite inexpensive.

A wolverine animal companion is fine. As per the Core Rulebook, it uses the same stats as a badger.


LoreKeeper wrote:
Navior wrote:
Lorekeeper has expressed interest in playing Poog (although he rolled randomly for that one, so I'm not sure how serious he is)
Oh no, I'm 100% behind Poog. He would've been my preferred choice if I had picked manually - the dice gods apparently saw merit in this as well. I'm keen on playing him. :D

So be it. You shall be Poog.

Nazard wrote:
A barbarian who goes into battle with a torch in one hand, and a metal jug of brandy in the other. Oh, and he has Catch Off Guard and uses either of these as weapons when he's not taking a swig of brandy and spewing gouts of fire at targets!

I must admit, I'm not entirely sure how to adjudicate such a weapon, primarily what the range and damage ought to be.


Navior wrote:
Nazard wrote:
A barbarian who goes into battle with a torch in one hand, and a metal jug of brandy in the other. Oh, and he has Catch Off Guard and uses either of these as weapons when he's not taking a swig of brandy and spewing gouts of fire at targets!
I must admit, I'm not entirely sure how to adjudicate such a weapon, primarily what the range and damage ought to be.

Check out Keros oil in Adventurer's Armory. Ought to be similar. Auriel has some. :)


I was thinking a touch attack against a single target with a range of five feet, doing 1d6 fire damage. Taking a mouthful of the alcohol would be a move action, and spraying it a standard action, one or both of which may provoke an attack of opportunity.


Joana wrote:
Check out Keros oil in Adventurer's Armory. Ought to be similar. Auriel has some. :)

Aha! That looks to be exactly right.

It's a ranged touch attack with a maximum range of 5 ft. It deals 1d3 points of fire damage. If you roll a natural 1 on the attack roll, you accidentally inhale and swallow some of the burning fuel and take 1d6 points of fire damage and are nauseated for 1 round. A single bottle holds 10 mouthfuls; taking a mouthful from the bottle is a standard action. Rapid Reload reduces this to a move action.


Not as potent, but still piles of flavourfulfun. Can we refluff the oil as moonshine? Does that mean one standard action to take a swig, and another to make the attack? If so, that seemsvery inefficient for a move that's signature to somanybad Kung-Fu movies and Xena episodes.


Nazard wrote:
Not as potent, but still piles of flavourfulfun. Can we refluff the oil as moonshine? Does that mean one standard action to take a swig, and another to make the attack? If so, that seemsvery inefficient for a move that's signature to somanybad Kung-Fu movies and Xena episodes.

No problem refluffing the oil as moonshine!

As for the actions required, it does seem to be one standard action to take a swig and then another standard action to make the attack (with Rapid Reload speeding it up to a move action to take a swig). It does make it a slow process, sort of like using a heavy crossbow (except lower damage, but using touch AC). I see it as the sort of thing you might want to use at the beginning of a battle and then switch to just hitting opponents with the jug or torch!


Nazard wrote:
Not as potent, but still piles of flavourfulfun. Can we refluff the oil as moonshine? Does that mean one standard action to take a swig, and another to make the attack? If so, that seemsvery inefficient for a move that's signature to somanybad Kung-Fu movies and Xena episodes.

Still seems about right, the people in kung-fu and Xeno movies/episodes tend to not be level 1 characters. Though for my money Rapid Reload would be a feat well spent for the character.


Catch Off Guard will be more important, though, and I'll only have 1. Rapid Rrload would make a good choice if we get to level three.


Nazard wrote:
Catch Off Guard will be more important, though, and I'll only have 1. Rapid Rrload would make a good choice if we get to level three.

You're not likely to reach level 3 in this adventure. It's too short. I'm not even sure you'll reach level 2.

You could always be a fighter instead of a barbarian. That would give you an extra feat, allowing you both Catch of Guard and Rapid Reload.


Or a monk, who can have Catch Off Guard as a bonus feat!!!!

Drunken Master gobbo!!


In fact (even though Mahjik doesn't make use of it much yet) - the monk of the empty hand archetype gets Catch Off Guard for free.


Male Human Traveler / 8

I have to confess that the notion of a Drunken Master goblin cracks me up.

Shadow Lodge

Dot for interest.

Ran my friends through the adventure this weekend. It is hilarious and I can't wait to see how it plays out on the boards.


It's difficult making a character you know is never going to make 3rd level. You pretty much just have to look at the first line in every class's chart; none of this planning ahead for feats or second-level spells. :P


Male Human Traveler / 8
Joana wrote:
It's difficult making a character you know is never going to make 3rd level. You pretty much just have to look at the first line in every class's chart; none of this planning ahead for feats or second-level spells. :P

Yeah, I noticed that too. It actually had me considering the alchemist goblin since it'd be so short term. :)


Male Human Traveler / 8

My druid is almost done. I've got a rough draft (made with HeroLab) here.

For his trait, I'm thinking of going with the Goblin Bravery choice (As Poog has).


Joana wrote:
It's difficult making a character you know is never going to make 3rd level. You pretty much just have to look at the first line in every class's chart; none of this planning ahead for feats or second-level spells. :P

Yes, it's a very different outlook for character creation. In some ways, it makes things easier since you don't have to worry about how well choices will fit with future choices. :)

Am I going crazy? I could have sworn you posted an idea about a deaf oracle, but I can't find the post anymore. Did you change your mind and delete it, or am I just out of my mind? :)


How would you adjudicate Chiggo Firelung using Stunning "Fist" to kick a guy between the legs to stun him, using that round to douse him in a couple doses of his ilcool, then trying to set him on fire?

Just a heads up, as I can see him trying this fairly often.


Navior wrote:
Am I going crazy? I could have sworn you posted an idea about a deaf oracle, but I can't find the post anymore. Did you change your mind and delete it, or am I just out of my mind? :)

Deleted it. There's not much funny in being Deaf, per the oracle curse. I'd really rather her be hard of hearing; that's much more ripe for shenanigans. I thought I'd just make a sorceror and have her be the oldest female goblin in the tribe. Maybe she gets sent along on the mission in the hopes it'll get rid of her because she knew the chief and all the important goblins when they were infants and doesn't have the proper respect.


Nazard wrote:

How would you adjudicate Chiggo Firelung using Stunning "Fist" to kick a guy between the legs to stun him, using that round to douse him in a couple doses of his ilcool, then trying to set him on fire?

Just a heads up, as I can see him trying this fairly often.

The main difficulty would be fitting those actions in. Stunning Fist only lasts one round, and the description is quite specific about it ending "just before your next turn". Basically, Stunning Fist doesn't give you an extra round of free attacks against the target, but it does remove the target's next action and gives your friends a free round of attacks. Of course, once you've stunned him, your friends could then douse him and set him on fire.


Joana wrote:
Navior wrote:
Am I going crazy? I could have sworn you posted an idea about a deaf oracle, but I can't find the post anymore. Did you change your mind and delete it, or am I just out of my mind? :)
Deleted it. There's not much funny in being Deaf, per the oracle curse. I'd really rather her be hard of hearing; that's much more ripe for shenanigans. I thought I'd just make a sorceror and have her be the oldest female goblin in the tribe. Maybe she gets sent along on the mission in the hopes it'll get rid of her because she knew the chief and all the important goblins when they were infants and doesn't have the proper respect.

Ooh, I do like that idea. I can see a lot of potential comedy there. :)


Right. I never play monks, as you know. Oh well. He still likes kicking them in the "squishy bits", as he calls it (fluffed out Stunning Fist).

I'll have a avatar up for him in a moment.


Chiggo here. Chiggo not like old female much. She spank Chiggo too much. She not have squishy bits to kick. Chiggo not know why she have to come get fireworks.

Chiggo go have drink now.


Wander Weir wrote:

My druid is almost done. I've got a rough draft (made with HeroLab) here.

For his trait, I'm thinking of going with the Goblin Bravery choice (As Poog has).

Looks fun, although a couple of the skill bonuses look off. I presume your favoured class bonus went to skill, giving you 6 skill points total. It looks like a class bonus has been added to Stealth, although Stealth is not a class skill for a druid. 1 rank + 1 Dex + 4 size + 4 racial = +10.

And I'm not sure where the Fly bonus has come from. If there is 1 rank in it (which would result in too many skill points spent), the bonus should be +5 (1 rank + 1 Dex + 3 class); if there are no ranks, it should just be +1 (from Dex only). Am I missing a +2 bonus to Fly from something?

Edit: I just noticed your wolverine has a bizarre Fly bonus as well. I wouldn't really expect a wolverine to have any skill in Fly at all. :)


Chiggo Firelungs wrote:

Chiggo here. Chiggo not like old female much. She spank Chiggo too much. She not have squishy bits to kick. Chiggo not know why she have to come get fireworks.

Chiggo go have drink now.

Chiggo looks good.


Male Human Traveler / 8

Weird. Anyway, that's why I was calling it a rough draft; it's straight from HeroLab and I've learned that HL can be a little odd from time to time. Anyway, I'll fix those odd bits you pointed out when I check the math on everything and add an equipment list, along with a little background info as soon as I can.


To sum up what we have so far:

Lorekeeper -- Poog of Zarongel, cleric 1
Dax -- Chuffy Lickwound, rogue 1
Nazard -- Chiggo Firelungs, monk (drunken master) 1
Wander -- Pussl Ticknest, druid 1
Javell -- Reta Bigbad, fighter 1
Joana -- ? (possibly an elderly sorcerer)

We haven't actually heard from Javell yet in this thread. Javell, you out there?
I'll post a note in the Serpent's Skull OOC just in case he's missed us.


I'd suggest that Chiggo Firelungs takes monk of the empty hand - simply because the drunken master archetype has no effect in the levels that we play, but the empty hand can flurry tankard of ale and torches.


LoreKeeper wrote:

I'd suggest that Chiggo Firelungs takes monk of the empty hand - simply because the drunken master archetype has no effect in the levels that we play, but the empty hand can flurry tankard of ale and torches.

Except that Chiggo doesn't have any monk training, and all his moves are dumb lick and drunken flailings. The archetype is purely for fluff. He'll flurry and stun with his feet (read kicks guys in the "squishes").


Well, a monk class doesn't necessarily need special training.

So you'll be the only lawful goblin then? :)


Celestial Thylacine| HP 65/65| AC 19 T 13 FF 13| Fo +9 Re +6 Wi +4, Evasion, DR 5/evil, SR 11| Init +2| Percep +7

I thought goblins were lawful.


Navior wrote:
Joana -- ? (possibly an elderly sorcerer)

Elderly nameless-as-of-yet sorceress, yes. What is max lifespan for a goblin anyway?

When are you wanting to start this up, Navior? This week has been busy for me, so I haven't gotten my character done yet.


Joana wrote:
Navior wrote:
Joana -- ? (possibly an elderly sorcerer)

Elderly nameless-as-of-yet sorceress, yes. What is max lifespan for a goblin anyway?

When are you wanting to start this up, Navior? This week has been busy for me, so I haven't gotten my character done yet.

According to Classic Monsters Revisited, goblins only live to about 50 years of age, although their lifestyle usually results in most not surviving to 20. It doesn't give any specific details about maximum age or age categories though. Maybe Goblins of Golarion will have that when it comes out. For this adventure, we can easily fudge your character's age. It's not like most goblins can count anyway. :)

I'm in no rush to start. I was thinking probably Monday, so you can take your time with the character.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sorry Navior. It's been a rough work week. The heat takes it's toll more than I gave it credit for. 102/104 degrees day after day after day after....

Just been out of it of sorts. I'm still good to go. I'll be on vacation next week so that works even better. Will work on Reta tonight and the next few days.


Javell DeLeon wrote:

Sorry Navior. It's been a rough work week. The heat takes it's toll more than I gave it credit for. 102/104 degrees day after day after day after....

Just been out of it of sorts. I'm still good to go. I'll be on vacation next week so that works even better. Will work on Reta tonight and the next few days.

No problem! Just wanted to make sure you hadn't missed us.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Reta

Think that's it.


Javell DeLeon wrote:

Reta

Think that's it.

Looks good!


Okay, stat block:

Old Foofelah:
OLD FOOFELAH CR 1/2
Female Goblin Sorcerer 1
CE Small Humanoid (Goblinoid)
Init +4; Senses Darkvision (60 feet); Perception +1
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 11. . (+4 Dex, +1 size)
hp 6 (1d6-1)
Fort -1, Ref +4, Will +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Club +0 (1d4-1/20/x2) and
. . Unarmed Strike +0 (1d2-1/20/x2)
Special Attacks Elemental Ray (4/day)
Sorcerer Spells Known (CL 1, +0 melee touch, +5 ranged touch):
1 (4/day) Ear-Piercing Scream (DC 12), Snapdragon Fireworks (DC 13)
0 (at will) Daze (DC 11), Bleed (DC 11), Sotto Voce (DC 11), Spark (DC 11)
--------------------
STATISTICS
--------------------
Str 8, Dex 18, Con 8, Int 12, Wis 13, Cha 13
Base Atk +0; CMB -2; CMD 12
Feats Elemental Focus: Fire, Eschew Materials
Traits Power of Suggestion
Skills Bluff +5, Fly +6, Intimidate +5, Ride +8, Stealth +12, Use Magic Device +5
Languages Common, Goblin
SQ Elemental: Fire, Leeching Kit
Combat Gear Club; Other Gear Fortune-Teller's Deck, Common, Leeching Kit, Oil (1-pint flask) (6), Perfume/Cologne, Pickle extractor, Potion of Hide From Animals, Sack (empty), Sack (empty), Wide-brimmed hat, Wig
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Focus: Fire +1 DC to spells that deal damage of the chosen energy.
Elemental Ray (4/day) (Sp) Ranged touch attack deals 1d6 Fire damage
Elemental: Fire You may change any energy spell to use [Fire] energy.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Leeching Kit +2 Heal to treat poison.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Backstory to come.


Joana wrote:
Okay, stat block: ** spoiler omitted **...

There's a bizarre Fly bonus in there, just like with Wander's character. I'm going to guess it's some weird error in Hero Lab. Otherwise, everything looks good to me!


Old Foofelah is the oldest goblin in the Licktoad tribe EVER. She was there to pass judgment when the present chief was born. (Her vote was to leave the infant in the swamp and try again, but no one listened to her. She wasn't yet the oldest goblin in the Licktoad tribe.) She tells many lurid and heroic stories about the Licktoad goblins when she was a girl, and why shouldn't she, since anyone who could have contradicted her is now dead? Her studied opinion is that the tribe has suffered a tragic decline, probably brought about by not listening to her opinion, and can't hold a candle to the exploits the tribe achieved when she was a girl (in which she played a starring role).

The Licktoads give Old Foofelah a wide berth when they see her on the move, either because they don't want to hear her opinion on the subject (whatever that subject may be) or because of her habit of hitting the younger goblins upside the head with her walking stick when they don't show proper respect, possibly both. Mostly they don't show proper respect by mumbling when they speak to her. Of course, Old Foofelah is so hard of hearing (though she won't admit it) that the only way not to "mumble" is to shout. She also has the unpleasant habit of telling embarrassing stories about the infancies and childhoods of prominent members of the tribe, very loudly due to her hearing impairment.

Quite honestly, it would have been arranged for Old Foofelah to meet with a tragic and gory accident long before now, if it weren't for her one redeeming feature: her ability to create fireworks from her fingers. Of course, she can be talked into doing so only on special occasions and only after long and complimentary pleas and only in exchange for certain desirable remunerations. Still, they are fireworks, and thus Old Foofelah's continued existence as the oldest goblin in the Licktoad tribe has been to this point ensured.

Old Foofelah travels in a cloud of strong perfume from a murky bottle she has treasured for years and wears a wide-brimmed floppy hat atop a powdered wig pilfered from the Sandpoint theater on special occasions. She carries a handmade fortuneteller's deck consisting largely of amateurish but graphic images of goblins suffering violent fates that she uses to depict what will befall Licktoads that don't do as she says. She also prizes a leeching kit that serves double duty as pets and, in a pinch, snacks.

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