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Navior's We Be Goblins / Jade Regent OOC


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nazard: Nahhhh! It's all good, bro!

@Lorekeeper: No, no, no, don't revert anything, dude. It's really no big deal, buddy. I just couldn't resist. :)
(I must admit though, the super secret build has me intrigued.) *Scratches chin, wondering what that could possibly entail.* ;)

Back @Nazard: And I agree with you. NEVER dump Con again. NEVER! Of course, I have to ask, with that bruticus 5 Str you got going on, can you even carry, yourself?! ;)


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Well, you guys are going to carry his palanquin, aren't you?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Gilfroy Fezziwig wrote:
Well, you guys are going to carry his palanquin, aren't you?

Lol! That'll teach me for asking.


Nazard wrote:
All of which completely distracted me from why I checked this thread in the first place, which was to ask, "When are we getting this show, I mean caravan, on the road already!?" :)

Soon.

We'll be wrapping up We Be Goblins pretty soon, and starting Brinewall Legacy probably in a few days time. I still need to go through everyone's characters. I should be able to do that tomorrow (the characters that are ready, at any rate).

I'm looking forward to the game!


Navior, I'm still looking for a ruling as to whether the pre-req of Wis 13 for the Theurgy feat in Ultimate Magic is deliberate, or just a hold-over from the time when there were no divine casting classes with a Charisma casting stat. I know that oracles have been out for longer than Ultimate Magic, so it looks deliberate, in which case, why do oracles get singled out in this manner? He can't take it at first level anyway, so no big deal, just thinking of the future.


Nazard wrote:
Navior, I'm still looking for a ruling as to whether the pre-req of Wis 13 for the Theurgy feat in Ultimate Magic is deliberate, or just a hold-over from the time when there were no divine casting classes with a Charisma casting stat. I know that oracles have been out for longer than Ultimate Magic, so it looks deliberate, in which case, why do oracles get singled out in this manner? He can't take it at first level anyway, so no big deal, just thinking of the future.

I suspect it's there to ensure that everyone needs two stats to meet the prerequisites. If the prerequisites were Wis or Cha 13 and Int or Cha 13, then oracle/sorcerers (such as Gilfroy) could qualify for the feat with only a single 13 Stat, whereas other classes need two. I do agree, though, that it seems to single oracles out since other divine/arcane combination get to choose the prerequisites to fit their principal spellcasting stats.

Hmmm... I doubt it would be all that game-breaking to allow an oracle with less than 13 Wis to take the feat, so I'll allow it.


Navior wrote:
Nazard wrote:
Navior, I'm still looking for a ruling as to whether the pre-req of Wis 13 for the Theurgy feat in Ultimate Magic is deliberate, or just a hold-over from the time when there were no divine casting classes with a Charisma casting stat. I know that oracles have been out for longer than Ultimate Magic, so it looks deliberate, in which case, why do oracles get singled out in this manner? He can't take it at first level anyway, so no big deal, just thinking of the future.

I suspect it's there to ensure that everyone needs two stats to meet the prerequisites. If the prerequisites were Wis or Cha 13 and Int or Cha 13, then oracle/sorcerers (such as Gilfroy) could qualify for the feat with only a single 13 Stat, whereas other classes need two. I do agree, though, that it seems to single oracles out since other divine/arcane combination get to choose the prerequisites to fit their principal spellcasting stats.

Hmmm... I doubt it would be all that game-breaking to allow an oracle with less than 13 Wis to take the feat, so I'll allow it.

He wouldn't be getting it earlier than level 7, as I want Effortless Trickery and Threatening Illusion first. I agree it makes things easy for characters like Gilfroy with only needing one stat, but makes it very unfair to wizard/oracle multiclasses, who then have to have three good mental stats.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I've actually decided to go with the "Rescued by Koya" trait as well.

This won't interfere with Gilfroy's taking it, will it? Not sure if we can actually have the same trait or not. This AP seems to make it to where you all have to have your own trait that differs from everyone else. I'm just not sure.

Was leaning toward the other Koya trait,(Friends of the family, I think?) but the 'Rescued' one(obviously) just fits him better. (But not much better. Especially since perception is like my favorite skill.) I got no problem switching to the 'Friends' one if necessary. Just let me know.


Javell DeLeon wrote:

I've actually decided to go with the "Rescued by Koya" trait as well.

This won't interfere with Gilfroy's taking it, will it? Not sure if we can actually have the same trait or not. This AP seems to make it to where you all have to have your own trait that differs from everyone else. I'm just not sure.

Was leaning toward the other Koya trait,(Friends of the family, I think?) but the 'Rescued' one(obviously) just fits him better. (But not much better. Especially since perception is like my favorite skill.) I got no problem switching to the 'Friends' one if necessary. Just let me know.

There isn't a problem per se having two people with the same trait, especially if you linked your histories together through this fact.

I should point out though that if you take Rescued, there will actually be three characters with the trait, although one of them (Malan, Dax's character) is Rescued by Shalelu.

A summary of traits taken:
Rescued (Koya) -- Gilfroy
Rescued (Shalelu) -- Malan
Childhood Crush (Shalelu) -- Aago
Best Friend (Ameiko) -- Melon
And Joana mentioned taking Childhood Crush (Sandru) for her character.

Grand Lodge

Navior, I should let you know that I plan on going Black Blade.


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Do we seriously have a Malan and a Melon in the group? That might get confusing, or at least be a good source of great jokes at their expense for Gilfroy.

"Hi. Ah'm Gilfroy. This is my brother Malan, and this is my other brother Melon..."

On another note, I have no problem tying the rescued by Koya together with Javell. As you can see from the background I first came up with, he was merely trampled by his own pony and Koya found him, but it would be easy enough to switch that to begin accosted by bandits or goblins on the road if you prefer. I originally made it somewhat unheroic as I didn't want him to have experienced any combat before the first in-game battle.


Well, it's less confusing in a Play-by-Post where we can see how they're spelled than it would be at a table, asking "Did you say Malan or Melon?"

I think we ought to go for an all-Strawberry-Shortcake party: Lemon Meringue, Lime Parfait, Orange Blossom, and Huckleberry Pie. And everyone gets a cute and cuddly, sweet-smelling animal companion!

(As an aside, when they relaunched the line, I noted that Raspberry Torte had changed her name since the '80's. I was going to mock her for going all European on us, like Madonna's British accent, but then I realized that her original name, Raspberry Tart, has some unfortunate connotations that apparently never occurred to anyone back then.)


I had already noticed the similar names and fully planned to have occasional moments of confusion with them. "Oh, you're Melon. I thought he was Melon!" :)

Grand Lodge

I'll just change Malan to Haldir.


Dax Thura wrote:
I'll just change Malan to Haldir.

Booo!! You're no fun!!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

First off, @Joana: What the...!?!? I can say, you don't get too many Strawberry Shortcake breakdowns as well as that one. It sounds like you really know what you're talking about. (I don't know jack about them, except from hearing about them as a kid.) Kudos.

@Nazard and Navior: Okay, my background happened 5 years ago. I've read the entire RotRL AP, so, I took liberties. It's been a while, so there's no way I'm gonna know the EXACT timeline of such events, but, there you go.

If our backgrounds have to coincide, I have REALLY no idea how to go about that. I HATE backgrounds. Just flat out HATE 'em. Backgrounds are something I just don't do well. Yes, yes. I know a background is key to integrate yourself into the story, but man do I hate 'em.

(Now with my own aside: I can tell you this; If I were to ever DM a game on these boards, I already know of several people I would more than pickup. I don't care if their background consisted of, "Hello. I'm a fighter. And I fight. Um, that's all. Hope you pick me, idiot." Mainly because it just irks me when there are those that come up with these elaborate backgrounds and do NOTHING with them. Along with posting only a couple of times A WEEK. I've never seen a DM on these boards say, "I think I'll pick that guy, he makes good backgrounds. I've noticed he only posts once a week, but MAN can he can do a mean background." Why go through all the effort and then your character is the equivalent of Ben Stein? "Bueller. Bueller. Bueller. Bueller." Are you serious? Mr. Heroic, greater that thou superdude and that's all you can spit out twice a week?) :)

Okay, I'm good. Not here to offend anyone, just strictly my opinion. Done ranting now.

Now back to our original programming...

Like I said, if we need to tie them together, not sure how to exactly go about that. But, for what it's worth, mine is equally non-heroic. :)

This is cat I'm running, The Blue Rajah


I never said you had to tie the backgrounds together, just that it could be interesting if you did.

I actually agree with what you're saying to a great deal. I think all characters should have a "background", but what constitutes a background doesn't necessarily have to be long and complicated. There really isn't anything intrinsically wrong with a background that is nothing more than:

Grew up in the village. Didn't really do anything. Has always longed for something else.

It's fully possible to take that background and develop a highly engaging and thoroughly enjoyable character.

You're absolutely right that some people get carried away with background requirements. You can read some backgrounds that are so full of traumatic and epic events that you have to wonder why this character is still level 1 and not level 20. :)

So the short of it is, don't worry if your background isn't long and elaborate. The only requirement is to tie it in to at least one of the four NPCs somehow through one of the campaign traits. But that in itself can be quite simple.


Male Human Traveler / 8

Ha! I forgot about Raspberry Tart! My little sister had one of those. I remember the Strawberry Shortcake thing pretty well because I always thought that a toy that smelled like Strawberry and Raspberry (two of my favorite things in the world as a kid) wasn't all that bad. It certainly beat the barbie dolls.

Anyway, I call Huckleberry Pie!

Javell DeLeon wrote:


I HATE backgrounds. Just flat out HATE 'em. Backgrounds are something I just don't do well. Yes, yes. I know a background is key to integrate yourself into the story, but man do I hate 'em.

That's a shame. I love creating backgrounds. Of course, I try to use the background to shape my character and his/her interactions as much as humanly possible but otherwise I'm pretty guilty of Navior's comment about people getting carried away.

I made the mistake recently of helping a friend create a background that I loved so much I keep wanting to use it myself. I should stop doing that.


Separate rescues, then. Koya's old enough, it's reasonable that she's saved at least two people in her life!

As for complicated backgrounds, for me, a detailed background story is like a practice run with role-playing the character, giving me a bit of an idea about his/her personality, likes, dislikes, mannerisms, etc.

Of course, I usually end up going with a completely different tack depending on what feels right over the first few "sessions" or posts.

@Javell: That backstory looks great. Speaking as a person who was there and had characters during that little event you referred to, I can tell you it was a tough day for the 7th or 8th level characters I had, too!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Now Rowena here, the maneuver master monk I created purely for fun and have no intention of playing in this game, hardly has any backstory to her at all!


Male Human Traveler / 8
Rowena Lordail wrote:
Now Rowena here, the maneuver master monk I created purely for fun and have no intention of playing in this game, hardly has any backstory to her at all!

I actually re-created Aago last night as a Manuever Master monk, just for the fun of it, and now I'm seriously considering changing my mind. And the character's name too, but that's a different story.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:
Wander Weir wrote:
Rowena Lordail wrote:
Now Rowena here, the maneuver master monk I created purely for fun and have no intention of playing in this game, hardly has any backstory to her at all!
I actually re-created Aago last night as a Manuever Master monk, just for the fun of it, and now I'm seriously considering changing my mind. And the character's name too, but that's a different story.

At second level, Rowena could take Improved Grapple. Then, with a few sets of manacles or lengths of rope, round one she grapples and pins, round two, trips and ties up. Humanoid baddies and rodeo bulls beware!


Rowena Lordail wrote:
At second level, Rowena could take Improved Grapple. Then, with a few sets of manacles or lengths of rope, round one she grapples and pins, round two, trips and ties up. Humanoid baddies and rodeo bulls beware!

hehe - that wouldn't work, you get an additional maneuver when you do a full-attack action; so you could trip and grapple, or just plain kick and grapple. But you cannot grapple and grapple (required to pin in round 1).


Navior wrote:
You're absolutely right that some people get carried away with background requirements. You can read some backgrounds that are so full of traumatic and epic events that you have to wonder why this character is still level 1 and not level 20. :)

hehehehe - a pet peeve of mine is over-dramatization of backgrounds/actions. I like the occasional bit of badassery and/or tragedy as much as the next guy; but there is such a thing as pacing and timing.


Male Human Traveler / 8

Re: Chiggo's bullrush --

Man, I knew I should have fried his ass when I had the chance!

Edit to add --

This is all Poog's fault.


LoreKeeper wrote:
Rowena Lordail wrote:
At second level, Rowena could take Improved Grapple. Then, with a few sets of manacles or lengths of rope, round one she grapples and pins, round two, trips and ties up. Humanoid baddies and rodeo bulls beware!

hehe - that wouldn't work, you get an additional maneuver when you do a full-attack action; so you could trip and grapple, or just plain kick and grapple. But you cannot grapple and grapple (required to pin in round 1).

Yes, it assumes the person doesn't break the pin, but with flurry of maneuvers, he starts the second round pinned, so gets tied up on round 2 and then tripped with the second maneuver.


Nazard wrote:
LoreKeeper wrote:

hehe - that wouldn't work, you get an additional maneuver when you do a full-attack action; so you could trip and grapple, or just plain kick and grapple. But you cannot grapple and grapple (required to pin in round 1).

Yes, it assumes the person doesn't break the pin, but with flurry of maneuvers, he starts the second round pinned, so gets tied up on round 2 and then tripped with the second maneuver.

Actually, I think he means that you can't do two grapples in the same round. Grapple normally requires a standard action. Flurry of manoeuvres lets you do one extra manoeuvre even if its normally a standard action, so you could fit a single grapple into the flurry. However, all the additional parts of the flurry have to follow the normal rules, in which you can't perform a grapple as part of a full attack. So you can do grapple and trip (since trip is just an attack, not a standard action), but not two grapples. :)


Wander Weir wrote:

Re: Chiggo's bullrush --

Man, I knew I should have fried his ass when I had the chance!

Edit to add --

This is all Poog's fault.

What about Chuffy? Sometimes I think Dax Thura isn't happy unless he's inducing a TPK. If it's not fireworks, it's flappybites. :)


Male Human Traveler / 8
Joana wrote:


What about Chuffy? Sometimes I think Dax Thura isn't happy unless he's inducing a TPK. If it's not fireworks, it's flappybites. :)

Oh, I'm fine with Chuffy setting the place on fire. It's the bull rush that pissed Pussl off. :)


Wander Weir wrote:
Joana wrote:


What about Chuffy? Sometimes I think Dax Thura isn't happy unless he's inducing a TPK. If it's not fireworks, it's flappybites. :)
Oh, I'm fine with Chuffy setting the place on fire. It's the bull rush that pissed Pussl off. :)

Maybe I'm just biased because he just let my character get coup de graced in another PbP so he could try to kill an eidolon. ;)

EDIT: Now I feel like I have to come in and bold my winky-smile: ;). Not picking on you, Dax Thura. Sometimes it seems like Urza is Douena's little shoulder-protean, urging her on to acts of chaos: "Pull the mysterious lever, Douena. What could possibly go wrong?"


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nazard wrote:

Separate rescues, then. Koya's old enough, it's reasonable that she's saved at least two people in her life!

As for complicated backgrounds, for me, a detailed background story is like a practice run with role-playing the character, giving me a bit of an idea about his/her personality, likes, dislikes, mannerisms, etc.

Of course, I usually end up going with a completely different tack depending on what feels right over the first few "sessions" or posts.

@Javell: That backstory looks great. Speaking as a person who was there and had characters during that little event you referred to, I can tell you it was a tough day for the 7th or 8th level characters I had, too!

I bet it was! But I bet it was absolute fun!

I was thinking(Have lots of time to do that at work), Did Gil come to Sandpoint with Koya? If so, maybe Rajah would have met him while welcoming Koya back?

If that's possible, what is the timeframe from the time he arrives in Sandpoint, until the time we leave? That would answer how well I would actually know him.

I feel like there is something else I wanted to ask, but I can't think of it right now.

I think it would be cool if we could come up with a way to know each other in the beginning as well. I'm just throwing some stuff out there.

You know, all these questions, I finally figured it out. NOW I know why I hate backstories. I ask myself a million of these questions because I HAVE to have EVERYTHING make sense. It drives me nuts, cause that's near impossible. So, in essence, I drive MYSELF insane with all these questions. Great. That's just great. Ah well. I guess I would have to label myself, Lawful Insane. :)

@Wander: Yeah, I know you love backstories. I remember seeing a post somewhere, where you posted that. I got no problem with backstories, or how long they are, just the fact these people jump in all gung ho, get picked up for how well they can spit one out, (and they truly can, I can't take that from them) and then either; post rarely, post ho-hum like(like their bored or something); or just vanish. It's mind boggling.

Sorry about all the whining and crying. Didn't mean for it to sound so complainy. Next time just respond with some; 'Shutup, Javell, and just play the game!' It'll make me laugh cause it's true. :)

Work story: I was at a delivery and I was complaining about the 12 hour day I knew I was gonna have. The lady there goes, "Stop bee-itching and just do your job! You're starting to sound like the guy I work with." I just died. It was just too funny cause it was true. I told her, "That's what I like about you, straight up honesty. No beating around the bush, just tell it like it is." I've known her for 12 years, but, if I'd known her for 12 days she's one that would tell me anyway. Of course, it doesn't matter who it is, if it's true, I can actually handle the truth.(No pop warner reference intended) Needless to say, I don't complain about my job anymore. I normally don't anyway, it's just daunting when you know you're gonna work from 8:45 in the morning, and make it home at 9:45 at night. (Especially when it's been averaging 105 degrees over the past 40 days. Blah!)

Grand Lodge

Joana wrote:
Wander Weir wrote:
Joana wrote:


What about Chuffy? Sometimes I think Dax Thura isn't happy unless he's inducing a TPK. If it's not fireworks, it's flappybites. :)
Oh, I'm fine with Chuffy setting the place on fire. It's the bull rush that pissed Pussl off. :)

Maybe I'm just biased because he just let my character get coup de graced in another PbP so he could try to kill an eidolon. ;)

EDIT: Now I feel like I have to come in and bold my winky-smile: ;). Not picking on you, Dax Thura. Sometimes it seems like Urza is Douena's little shoulder-protean, urging her on to acts of chaos: "Pull the mysterious lever, Douena. What could possibly go wrong?"

Hey I deserve every bit of it.

Chuffy didn't have a plan. That was just on impulse. Let's see how fast this goes downhill though.

Awgin's not used to having a team to work with. He jsut doesn't think of others that much. Like everyone except Awgin cares that the store is going to plummet down the cliff onto a bunch of houses.

Urza just likes to get in on the banter.


Chiggo Firelungs wrote:
Reta Bigbad wrote:
"Chiggo never gonna get Reta's girly parts if Chiggo dead." She states as a matter of fact to no one.
What? Reta's that fussy?

It's just physically more difficult that way. Now, if Reta were dead and Chiggo were conscious, I'm sure he wouldn't have any issues.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay. That's just gross.


Javell DeLeon wrote:
Okay. That's just gross.

Yes, but I can't stop laughing just the same. Oh, what a twisted bunch we are.

Javell, Gilfroy arrived in Sandpoint when Koya returned to learn of the death of her mother, which (in my own little version of things and Navior can overrule, of course) happened while she was on a caravan run. Gilfroy stayed on in Sandpoint to offer comfort and support to the grieving woman who had saved his life.

I don't know off hand how long ago that was. Navior can tell you.


Male Human Traveler / 8
Joana wrote:
Chiggo Firelungs wrote:
Reta Bigbad wrote:
"Chiggo never gonna get Reta's girly parts if Chiggo dead." She states as a matter of fact to no one.
What? Reta's that fussy?
It's just physically more difficult that way. Now, if Reta were dead and Chiggo were conscious, I'm sure he wouldn't have any issues.

Since you're going there, allow me to point out rigor mortis. ;)


Promoting and exposure: an adaptation from an Inner Sea Magic archetype


LoreKeeper wrote:

Promoting and exposure: an adaptation from an Inner Sea Magic archetype

Ummm...question.

If this sorcerer can't use guide primal magic until 5th level, the primal events are at caster level, and the best she can do is reduce it by CR2, how can she ever reduce it to less than CR 1?


Nazard wrote:
LoreKeeper wrote:

Promoting and exposure: an adaptation from an Inner Sea Magic archetype

Ummm...question.

If this sorcerer can't use guide primal magic until 5th level, the primal events are at caster level, and the best she can do is reduce it by CR2, how can she ever reduce it to less than CR 1?

Maaaaagic ;)

I've primarily paraphrased the original wizard archetype, so you'd have to address the original developers. However, circumstance (and GM fiat) could cause any number of scenarios in which the CR of a primal magic event triggered by a primal sorcerer is uncommonly high/low.

On that note, I *did* edit something away from the original: both primal magic and the guided primal magic (called "enhance primal magic event" in the original) are activated as swift actions in the wizard archetype. Which just doesn't make sense to me. So I dropped the swift action in the base activation of primal magic.


Nazard wrote:
LoreKeeper wrote:
Promoting and exposure: an adaptation from an Inner Sea Magic archetype

Ummm...question.

If this sorcerer can't use guide primal magic until 5th level, the primal events are at caster level, and the best she can do is reduce it by CR2, how can she ever reduce it to less than CR 1?

Negative levels reduce effects based on level, but not your access to abilities, so a sorcerer with multiple negative levels could potentially reduce the CR below 1. Oddly, this is one situation where negative levels could actually be beneficial. :)


I'd just like to pop in and thank you guys for one of the funniest threads I have ever read on these boards..Kudos all round.


DM Wellard wrote:
I'd just like to pop in and thank you guys for one of the funniest threads I have ever read on these boards..Kudos all round.

You're welcome! I'm glad you've enjoyed it!


Our discussion thread is that good? Cool!

1d20 - 1 - 2 ⇒ (12) - 1 - 2 = 9
1d20 - 1 - 3 ⇒ (20) - 1 - 3 = 16 Hooray!

This the most fun of the whole adventure, and Chiggo is missing it! I insist that somebody wake him up so he can unconscious in fun and humorous ways!!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Reta is trying to get you back alive. She just needs some YUCKY MEDICINE!

Oh and one other thing, we're still waiting on those Sense Motive checks from Tucko and Bibbo, DM! :)


Chiggo reminds me in so many ways of the classic Goon Show character Bluebottle.

"You Filthy Rotten Swine You..You deaded me again"

Yeh an obscure British comedy reference that most Americans wouldn't understand.


You know, I just went back through her posts: Old Foofelah has rolled damage dice 3 times, and every time she rolled a 1, on either a d4 or a d6. That's just truly pathetic. On Longlegs Eat Goblin Babies Many, Navior rolled the damage for her and got a 2.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Wellard wrote:

Chiggo reminds me in so many ways of the classic Goon Show character Bluebottle.

"You Filthy Rotten Swine You..You deaded me again"

Yeh an obscure British comedy reference that most Americans wouldn't understand.

Just by looking at it, I immediately thought of The Three Stooges.

Was it a show like that?


Male Human Traveler / 8

It's been an amusing little adventure. I've laughed a fair amount.

Don't worry, Joana; you're probably getting all your bad luck out of the way now so you can save the better rolls for Jade Regent.


Javell DeLeon wrote:
DM Wellard wrote:

Chiggo reminds me in so many ways of the classic Goon Show character Bluebottle.

"You Filthy Rotten Swine You..You deaded me again"

Yeh an obscure British comedy reference that most Americans wouldn't understand.

Just by looking at it, I immediately thought of The Three Stooges.

Was it a show like that?

A Radio show but pretty much as anarchic.


Okay, I've finally had a chance to start looking at everyone's characters Sorry, it's taken me longer to get to them than I intended. At any rate, I am setting an official start day for Jade Regent on Monday. Yay!

Now then, characters. First off: Malan
I actually had to sit down and finally read up on the magus for this! :)
Your CMB should only be +1 (+0 BAB, +1 Str). CMD is fine though.
You have one too many 1st-level spells prepared. A 16 Int only gives 1 bonus first-level spell, not 2.
Otherwise, all looks good!

Gilfroy
Diplomacy should be +9 (1 rank, +5 Cha, +3 class)
The total weight of his gear comes to more than his light weight capacity. I presume some (or even most) of his gear is kept on his pony to avoid the penalties of a medium load. You should specify which is normally carried and which is normally kept on the pony.
Everything else looks good!

The Blue Rajah
Healer’s Touch – As an achievement feat, you don’t actually get the feat until you achieve the requirements (and have an available feat slot). You just have to start tracking the requirements when you decide you want to aim for it (which would be now). Once you reach the requirements, you then take the feat whenever you next gain a feat. For example, if you reach the requirements while you are 4th level, you can then take the feat as your 5th level feat. So the short of it is, you get another feat! :)
Everything else looks good!

Melon Sash
Masters of may styles still get Stunning Fist, as that’s a separate ability from the bonus feats that the archetypes bonus feats replace.
A minor point about the background: Ameiko has lived in Sandpoint her entire life (well, except when she was off adventuring and a brief period when she ran away to Magnimar at age 13). Her father was one of the founders of the town before she was born. However, your background is easily changed to reflect this. Melon can still be one of the few people to befriend Ameiko since Ameiko’s father heavily limited the number of friends she was allowed to have.
The rest is good!

Aago
You still have Master of Many Styles listed with his class.
You’ve listed his Con bonus as +2 when it should be +1. However, you’ve used the correct +1 for all calculations.
Nitpick: CMD is a static number, not a bonus, so there shouldn’t be a “+” in front of it. :)
Everything else looks good!

Just waiting for Joana’s character now!

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