This is the discussion thread for two campaigns:

Navior's We Be Goblins / Jade Regent OOC


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So is, or is not, "Melon Sash" a euphemism for "bra"?


I guess it is now. :P


Male Human Traveler / 8

Ah, gods, I feel increasingly as though I'm trapped in a high school locker room.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Wander Weir wrote:
Ah, gods, I feel increasingly as though I'm trapped in a high school locker room.

You too, huh?

I probably shouldn't agree with you, Wander; it's possible I may get beat up, called a bunch of names, and my lunch money stolen. :)


This isn't good. I'd imagine gnomes would get lots of swirlies in high school if they existed in RL.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

They would be perfect for it, wouldn't they.

Grand Lodge

The problem with bullying gnomes is that revenge is something they do with a malicious glee.


[waggles eyebrows]

So a call out to Lorekeeper, Wander Weir, and Javell: I have one empty spot in my invitation-only MSI game here on these boards, and the good folks here who are in that game all recommended you as replacements. The game is an urban criminal investigation campaign, modeled after a serial police procedural TV series (well, actually, several different such series) and set in Magnimar. The group has just started their second case and are second level. The role we originally had filled by a synthesist, then a Shoanti witch, has once again become vacant, and I'd love to get a permanent character in that spot, covering the role of arcane support.

If any of you feel you have enough time to add a role-play intensive campaign to your list, send me a private message with a suggestion, and I'll hold a blind, anonymous vote with the other players to see which character they would choose.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, thanks for the invite, Nazard! I'm afraid I'm gonna have to pass, though.

Outside of clerics, I'm just not a fan of spellcasters.

I'll let Wander and Lore battle it out. You can't go wrong with either of those guys.


Male Human Traveler / 8

Thanks for the invitation, Nazard! Nice to be recommended for the spot. My schedule has been getting increasingly tight, however, and I don't really have room to commit to another pbp right now. Hopefully Lorekeeper will be interested.


Thank you from me as well - unfortunately I too must decline. I'm just too packed with my current pbps and work commitments to add another game. I like the premise you have a lot, and think I could thoroughly enjoy that. Perhaps in a few months that would be an option. :)


Everyone's gotten very busy since Christmas, I've noticed. There's not near the chatter there used to be, here or in Serpent's Skull. :(


Wow, it's not a real encounter in this game unless Malan's bleeding out, huh?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That is one NASTY critter! It's a good thing he didn't crit you, Malan, or it would have been curtains! :O


Male Human Traveler / 8

No kidding!


Joana wrote:
Wow, it's not a real encounter in this game unless Malan's bleeding out, huh?

It really isn't. When I first previewed the roll, I thought, now the battle has truly begun. :)

Truth be told, though, I was nervous about adding the critical confirm roll. It's never fun to have your character taken out in a single blow. Doesn't mean I won't do it, of course, but I know what it can be like. :)

Grand Lodge

I took the gamble that I'd still be standing on Melon's turn to give her the flank. It did not pay off.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Alright Nazard and/or Navior; What are the odds of THIS happening?

1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5
1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5

This was rolled in another thread of mine. You believe that crud? That just has to defy all kindsa odds. It wasn't me, though. (For once) :P


1 in 1024


Aw, no fair! You answered too quickly. You answered before I even read Javell's post. :)

But to be totally pedantic, I will point out that Javell asked for the odds and Nazard, you told him the probability, and they're not technically the same thing. The odds are actually 1 to 1023. :)

ODDS vs PROBABILITY:
For those interested, in mathematics, probability and odds are similar, but different things. Probability compares the number of desired results to the total number of possible results. In this case, there are 1024 different results that can be obtained by rolling a d8, d4, d8, and d4, but only one of those results is the desired one. Thus the probability is 1 in 1024.

However, odds compare the number of desired results with the number of undesired results. In this case, there are 1023 results that do not give Javell's outcome. Thus the odds are 1 to 1023.


[sticks out tongue and makes sure lots of spit flies]PFFFFFFFFT!!!!!![/sticks out tongue and makes sure lots of spit flies]


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You fellas make for some great comedy! :)

You know Nazard, you can learn a lot from Navior. ;) :D


Male Human Traveler / 8

Such math geeks!

I say that affectionately, of course. :)


Javell DeLeon wrote:

You fellas make for some great comedy! :)

You know Nazard, you can learn a lot from Navior. ;) :D

Hey, careful. If you make his head any bigger, the planet might just spin right off its axis!


Anyone else thinking that, in his current situation (prone, pick up weapon = AoO, stand up = AoO, crawl 5 feet into another threatened square = AoO), Malan might have been better off staying unconscious? I think the gnome's trying to kill you, Malan. ;)

Does that chest provide him with partial cover from the skeleton leader until he moves or stands up at least?


Yes, the chest will offer partial cover.


Well, it's better than a coup de gras. The skeletal champion samurai here seemed pretty bent on killing MALAN specifically. If the chest offers cover, Malan will be able to pick up his club without provoking.

Grand Lodge

That is why I have Acrobatics. It can prevent one of those AoO's.


Strictly speaking, Acrobatics doesn't allow you to avoid AoOs from standing up or picking things up. It only allows you to avoid them for moving through a threatened square. However, I'm actually okay with using it to stand up without provoking (but not for picking up items).

In this particular case, though, the cover from the chest will protect from both AoOs. Since AoOs occur just before the action that provokes, Malan is still prone for each one and thus has cover.

Grand Lodge

Malan's luck seems run hot and cold like that.


And the intrepid adventurers, having turned the matter over to the rightful authorities, wash their hands of the affair, return to their nine-to-five jobs, raise families, and live respectable quotidien lives before eventually being buried in the Sandpoint cemetery with their forebears. The End. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Booooooorrrrrrrrrrrrrrrinnngggggggggggggg!

That's it, Rajah's turning rogue and takin' it all, bay-bee!!! ;)


I should add:
- possession is 90% of the law (and currently we possess the chest)
- right of being there first
- right of preparedness (given that unknown forces could be at work here, a group of 6 of us with disparate motives are a "better" option for handling it than a smaller group of more aligned motives)


Corinna wrote:
Only, of course, no one is taking time to count the money since it's not theirs and they only want to return it to its rightful owner, right? ;) And how did the goblins open the chest in the first place without destroying the lead skeleton to take the key? Or how did a small band of them get it away from the skeletons in the first place when the skeletons going onto the goblins' own turf were able to defeat the entire village full of them?

I'm surprised at you, there's many explanations for this - but the most likely one: the skeletons didn't even rise as undead until the chest was stolen by the goblins. Obviously they didn't show the bones the proper respect. Lucky we have Melon here to lay them to rest.

Also goblins are high dex little buggers - a couple of them are bound to have ranks in disable device.


So some curse that didn't trigger until the chest was removed from wherever the goblins took it from? I guess that makes sense. There's no game mechanic for it, though, is there? Delayed-reaction animate dead? Contingency animate dead?

Doesn't explain the skeletons that apparently wander the swamp from time to time, though, if Warden Proudstump is to be believed. They must be entirely unrelated. So, yeah, we accomplished nothing for the safety of Sandpoint.

Did the late lamented Chuffy have Disable Device? I suppose he might have opened it.


Spontaneous undeath animation is de rigeur. All the cool bones do it. The whole restless spirit shtick. Like how ghosts are made.

The safety of Sandpoint is karmically improved by reducing the net-negative energy in the region. (If you familiar with the plot of Rise of the Runelords then you know that this is a relevant thing.) Also, laying undead to rest is a good and perhaps even lawful deed. Given that they are able to exist there for years, centuries even, odds are sooner or later somebody would've run in to the cave. We have saved future elopees a horrible fate.

The swamp itself is big enough and has had plenty of strange creatures and deaths. A couple handful of independent undead are likely.


Melon Sash wrote:
A bit dejected at failing to find a fix for the weapon she decides that it will simply have to do.

Sorry; don't have mending learned, and the odds of Melon convincing her to use her bonded object to cast it are pretty low when we're still in dangerous territory several hours from home. Don't suppose anyone has Craft (weaponsmithing)?

LoreKeeper wrote:
(If you familiar with the plot of Rise of the Runelords then you know that this is a relevant thing.)

No spoilers please! Still playing book one. *hands over ears*


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey Wander, I got a pretty good kick out of this. Figured I'd let you know while you still got a chance to fix it.

Look at what I bolded...

Tevyn wrote:
Once Melon leaves to resume her efforts in putting the shattered bones at rest, Tevyn turns back to Tevyn. "I don't think I've ever met anyone so intrusive." He shakes his head with amazement...

Pretty funny stuff. It's like he's saying: "You know, I'll just talk to myself. The rest of these morons are just wasting my air." :)


Male Human Traveler / 8

Ha! Thanks for pointing that out. How rude for Melon to keep interrupting Tevyn's private conversations with himself!

Looking at it another way, it seems like I might have slipped and revealed that Tevyn has shapechanging abilities, only I neglected to say what he turned into in the first place. Sad, man.


Male Human Traveler / 8
Joana wrote:

Don't suppose anyone has Craft (weaponsmithing)?

Even if I did, I wouldn't bother fixing something that Melon's just going to bury. Talk about a waste of time (or a good spell!).


Eh, mending's a cantrip. If Corinna had it learned, it would be no big deal. Not going to use her arcane bond for it, though.


I'm a little surprised personally, we got 4 people that could potentially cast it. But nobody has it prepared. Odd, I consider it one of the best level 0 spells around.

Grand Lodge

I guess we all assumed one of the others would have it prepared. Of course Corinna probably has it memorized, but won't cast it to help us on principle.

Grand Lodge

Navior, would it be ok if I changed Malan over to the Blackblade archetype. At this point all that would change is the number of arcane pool points.


Dax Thura wrote:
Navior, would it be ok if I changed Malan over to the Blackblade archetype. At this point all that would change is the number of arcane pool points.

I actually thought you had already done that, as you mentioned in this post from waaaaay back in August:

Dax Thura wrote:
Navior, I should let you know that I plan on going Black Blade.

So, seeing as I thought you already were that archetype, I have no problem with you changing to it. :)


Male Human Traveler / 8

Yeah, I remember that too. I was wondering if I'd just imagined it or it was another sign of my advancing dementia.


Wander Weir wrote:
Yeah, I remember that too. I was wondering if I'd just imagined it or it was another sign of my advancing dementia.

Why choose?


LoreKeeper wrote:

I'm a little surprised personally, we got 4 people that could potentially cast it. But nobody has it prepared. Odd, I consider it one of the best level 0 spells around.

I think Corinna should have it prepared. I just noticed on her profile that it says read magic, but I can't imagine why she'd learn read instead of detect to go into the swamp. I think I must have typed the wrong thing. Plus, she already used detect magic in the first skeleton room. So I'm pretty sure that should be detect.

But no one has asked her to cast the spell, nor would knowing what in the chest is magical help us identify to whom it belongs. ;)


Joana wrote:
LoreKeeper wrote:

I'm a little surprised personally, we got 4 people that could potentially cast it. But nobody has it prepared. Odd, I consider it one of the best level 0 spells around.

I think Corinna should have it prepared. I just noticed on her profile that it says read magic, but I can't imagine why she'd learn read instead of detect to go into the swamp. I think I must have typed the wrong thing. Plus, she already used detect magic in the first skeleton room. So I'm pretty sure that should be detect.

But no one has asked her to cast the spell, nor would knowing what in the chest is magical help us identify to whom it belongs. ;)

...I'm talking about mending... :P


Mending? Seriously? When she can only have 3 cantrips learned? That's way down the list of priorities. That's what you learn when something's already broken and you say, 'Wait until I prepare spells, and I'll learn mending.' No way you take it over detect magic or some kind of magical light, and the fact that we're slogging through a muddy swamp makes prestidigitation the obvious third choice.

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