This is the discussion thread for two campaigns:

Navior's We Be Goblins / Jade Regent OOC


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Wander Weir wrote:
Okay, I read the traits and skimmed through the rest of it. I'm seriously tempted to do the Childhood Crush on Shalelu. So I'll call that now whilst I can.

Shalelu was always one of my favourite NPCs from Rise of the Runelords. Alas, in my game she developed a reputation for being useless in battle, as I had terrible luck with hit rolls for her. :)

I must say though, that I hate the new artwork for her. When I first saw the picture (the same one is in the adventure book), I cringed. I will likely put pictures of major NPCs up on the website. For Shalelu, I will be using the picture from Pathfinder #3.

Sorry for the slow updates on both games today. I've had a really busy day. Back to normal tomorrow.

Grand Lodge

I think I'm going with the younger sibling trait for Shalelu.

I rather agree with you about Shalelu's new artwork. Not very good. I do like Ameiko's very much, however.


I'm thinking being Ameiko's best friend is where its really at. So that's my pitch now :)


@Reta: The official rule is that if there's a square of the enemy's space that is more than 10 feet from all your allies, you don't suffer the penalty. In this case, you would (not that it matters).


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Thanks Nazard.


Nazard wrote:
@Reta: The official rule is that if there's a square of the enemy's space that is more than 10 feet from all your allies, you don't suffer the penalty. In this case, you would (not that it matters).

Actually, the rule is at least 10 feet, not more than 10 feet. Also, if the target is at least two size categories large than all the opponents it's engaged in melee with, then the penalty is reduced to -2. If it's at least 3 size categories larger, there is no penalty at all.

In this case, the horse (size Large) is 2 size categories larger than Stink (size small), but Stink is closer than 10 feet, so there is a -2 penalty to hit. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well that's even better! Thanks for the replies fellas!

I appreciate the way you guys answered my question. I've actually only asked maybe a handful of questions(maybe not even that many) on the boards. And every single time, it never fails, I've gotten a snarky response. I won't ever ask another one on the boards, that's for sure. I decided to just keep them within the game threads. I've been fortunate and am in pbp's with a lot of cool people, so, it's just easier.

So it's nice to get a cordial response. Thanks.


Yeah, the rules forums can be nasty sometimes. I tend to stay away from posting in them too. However, I do find myself reading through some of those vitriolic threads from time to time. It's some sort of morbid curiosity that draws me in. I have no good explanation for why I do it. :)


Ah, right. This.

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

So there wouldn't be a penalty to Reta, because she could aim for a part of the horse that's 10 feet away from Stink.


Nazard wrote:

Ah, right. This.

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

So there wouldn't be a penalty to Reta, because she could aim for a part of the horse that's 10 feet away from Stink.

Yes, good catch. The rules do get confusing sometimes. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That is quite confusing. But good to know. I can't possibly roll another 1, can I? Can I?

Hm. I wonder where everybody went? They act like I'm cursed or something. Crazy. :P


Don't think anyone's mentioned taking it yet in this group, but James Jacobs has just unofficially errataed the Student Survivalist campaign trait.

James Jacobs wrote:
Evil Midnight Lurker wrote:
But they aren't mechanically identical. Student Survivalist is absolutely superior.

That's actually an error then, and one that probably should have been caught in the development of the Player's Guide. But it wasn't.

Try this revised version of Student Survivalist, then:

Student Survivalist: Although she is seen as something of a mystery to most of Sandpoint’s citizens, Shalelu has never really seemed all that mysterious to you. Of course, that’s probably because she helped raise you. You have never quite figured out why Shalelu decided to treat you
as a younger sibling, but you certainly appreciated it— and you eagerly absorbed all of the tricks that she showed you over the years on how to fight more effectively against one type of creature. Pick one creature type from the list of favored enemies available to rangers. You gain a +1 trait bonus on attack rolls and damage rolls against that creature type. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your mentor. NPC Choices: Shalelu.


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

This is Dax/Urza/Chuffy. I'll be playing Malan Highsummer, elven magus. Still haven't settled on a campaign trait yet, but it will be one involving Shalelu.

If there's another prepared arcane caster, perhaps we could get together and work on spell selection.


Male Human Traveler / 8

Man, I'm not used to this evil thing. OOC, I'm feeling sorry for the horse. Poor horsey.


Joana wrote:
Don't think anyone's mentioned taking it yet in this group, but James Jacobs has just unofficially errataed the Student Survivalist campaign trait.

Wow, that's quite the change. My initial instinct is that it's almost too good now. It's a half-powered favoured enemy (for combat, at any rate; you admittedly don't get all the other skill bonuses), and makes a particularly potent boost for rangers if they choose the same creature type as their favoured enemy. I could just be overreacting though. I'll need to think about it a bit.

Something definitely does need to be changed between Student Survivalist and Caravan Guard, though. On the thread you linked, another poster has now suggested a change to Caravan Guard instead of Survivalist. I'm not fully read up on the caravan rules yet, so I'm not sure how to judge that change yet. I shall consider carefully. If anyone's interested in either trait, feel free to chime in with suggestions.


Wander Weir wrote:
Man, I'm not used to this evil thing. OOC, I'm feeling sorry for the horse. Poor horsey.

And yet you don't feel sorry for Big Flappy. ;)

I had a character I had to quit playing back in 2e because she was just too evil and I felt too bad playing her. I can't even play the "evil path" in games like Baldur's Gate and Knights of the Old Republic: I feel bad being mean to the collections of pixels that are the NPCs.

On the flip side, I quit DMing a game for drow characters because I didn't enjoy rewarding evil characters for being selfish jerks. (Of course, the party was falling apart anyway due to the aforementioned problems of an evil party.)


Navior wrote:
The horse neighs as Chiggo stumbles. It almost sounds like laughter. Of course, it's an evil horse. It probably is laughing at him. :)

It's Bad Horse!


Male Human Traveler / 8

Because Big Flappy is evil! :)

Yeah, I've tried playing through Baldur's Gate and Fallout 3 using the evil path and I just couldn't do it. It felt so wrong.

I've never actually played in an evil campaign. Either the group I'm in are too goody-two-shoes to rp evil or the group is made up of people who really enjoy any opportunity to be selfish jerks. Too much for my taste, anyway.


I've both run and played in an evil campaign. The one I ran fizzled, though more to do with my inexperience at writing compelling storylines and inability to write and improvise complex machinations. The one I played in was cut short as it was just getting disturbing. We ended it with my vampire wizard cleric sacrificing himself for his true love (a non-evil drow, of all things) so that the campaign could end in a high note of redemption.

After that, I vowed no more evilcampaigns.

Grand Lodge

Games featuring evil groups require a level of maturity and sophistication that not every gamer has. They can be very fun and rewarding with the right group, though.


Navior wrote:
Joana wrote:
Don't think anyone's mentioned taking it yet in this group, but James Jacobs has just unofficially errataed the Student Survivalist campaign trait.

Wow, that's quite the change. My initial instinct is that it's almost too good now. It's a half-powered favoured enemy (for combat, at any rate; you admittedly don't get all the other skill bonuses), and makes a particularly potent boost for rangers if they choose the same creature type as their favoured enemy. I could just be overreacting though. I'll need to think about it a bit.

Something definitely does need to be changed between Student Survivalist and Caravan Guard, though. On the thread you linked, another poster has now suggested a change to Caravan Guard instead of Survivalist. I'm not fully read up on the caravan rules yet, so I'm not sure how to judge that change yet. I shall consider carefully. If anyone's interested in either trait, feel free to chime in with suggestions.

Okay, on further reflection, I think I was overreacting. It's a useful trait, but not overly potent. So, we will use Caravan Guard as is in the Player's Guide and James Jacobs's fixed version of Student Survivalist.

And to more clearly answer the earlier question of whether we'll be using the caravan rules, the answer is yes. They look awesome! :)


Female Goblin
Pussl Ticknest wrote:
Pussl draws his club and follows after his companion, moving around the attractive toad creature to position himself behind Vorka.

"Now Reta know why you not want Reta's girly parts. Pussl like animal parts. Pussl is freak. Reta not want to know nothing about you and Stinker." :)


Male Human Traveler / 8

Pussl knows animals who take care of themselves better than Reta. Pussl not want to know where Reta has been. :)

And now I'm traumatized. *sigh*


Hm, Wander Weir: Lorenz and Douena argue a lot, Old Foofelah and Pussl hate each other, and Freya and Sarien sniped at each other, too. Do you suppose our Jade Regent characters will be capable of getting along with each other? :)


Male Human Traveler / 8
Joana wrote:
Hm, Wander Weir: Lorenz and Douena argue a lot, Old Foofelah and Pussl hate each other, and Freya and Sarien sniped at each other, too. Do you suppose our Jade Regent characters will be capable of getting along with each other? :)

You know, I feel kind of bad about how we always end up on opposite ends like that. Then I think, 'Nah, it's just because we're both such excellent roleplayers.' :)

Nevertheless, I'm going to make a concerted effort to create a character that gets along with yours in Jade Regent. Though I have to admit, an evil part of me did consider creating a gay character who had a crush on Sandru just so we could fight over him.

My personal theory on Lorenz and Douena is that our characters are just too much alike to get along. They're both so flighty and emotional. Of course, then there was that thing with the rope...


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

It seems like the We Be Goblins is coming to a close (unless this is just a false climax, or course). Should we all be starting to put together character/party ideas for Jade Regent?

Gilfroy will have a ton of magic, but not in the way can cover either the arcane or divine caster roles all by himself. I'm currently debating between arcane and umbral bloodlines for his sorcerer bit (I'm not a huge fan of the cross-blooded archetype, or I'd just do both). The Arcane is nice for the bonded item (I love me an extra spell of my highest level per day and being able to enchant it as a heal stick or illusion maker without having to burn the feat for it; his bonded item would be a paintbrush; he 'paints' his illusions as he casts them) and the Umbral is nice with its thematic connection to shadow (his haunted curse is fluffed as semi-animate shadows that tangle themselves in his belongings, Sivanah has shadows in her portfolio, lots of illusion spells in the list, etc. At the moment, I'm leaning towards Umbral.

Navior, I'm planning on taking the feat Theurgy from Ultimate Magic. The pre-reqs are Wis 13 and Int or Cha 13. I'm wondering if that's intended to mean that you need a 13 or more in the casting stat for your two casting classes and they just forgot about oracles using Charisma, or if they were specific that you needed a 13 Wisdom. Thoughts? I can turn drop his Con to 12 and steal from his Intelligence to make it up, though I'd rather not. I could also dump his Strength down to 5, but I know that you're pure evil incarnate and would be throwing swarms of shadows at him alone just for fun if I do.


Wander Weir wrote:
Though I have to admit, an evil part of me did consider creating a gay character who had a crush on Sandru just so we could fight over him.

Poor Corinne, she wouldn't have a chance. It's going to be tough enough on her, being all socially awkward and 10-Charismaed (unless I play around with her stats, but unlikely; that would feel like cheating). She's your typical brainy girl the men don't look twice at, desperately in need of a third-act makeover where she ditches the glasses and goes on a shopping montage and then has the slow-motion reveal with a power ballad playing in the background....


Male Human Traveler / 8
Joana wrote:
Poor Corinne, she wouldn't have a chance. It's going to be tough enough on her, being all socially awkward and 10-Charismaed (unless I play around with her stats, but unlikely; that would feel like cheating). She's your typical brainy girl the men don't look twice at, desperately in need of a third-act makeover where she ditches the glasses and goes on a shopping montage and then has the slow-motion reveal with a power ballad playing in the background....

I'm sure that'll be all set to come about when we reach Tian Xia and she finds a prince who sees the flower inside just waiting to blossom.

Corinne's the character you made for Carrion Crown, right? I lurked briefly and found her reaction to 'field work' quite interesting. It'll be fun to see her on such a long journey.

I'm still waiting until I get Ultimate Combat later this week to actually decide what I'm playing.


Wander Weir wrote:


I'm sure that'll be all set to come about when we reach Tian Xia and she finds a prince who sees the flower inside just waiting to blossom.

Of course, what you don't mention is that he's some kind of horrible oni prince who plans to keep her imprisoned in an impregnable tower for the rest of her life.

Wander Weir wrote:
Corinne's the character you made for Carrion Crown, right? I lurked briefly and found her reaction to 'field work' quite interesting. It'll be fun to see her on such a long journey.

Yeah, I enjoyed the character, but when the DM disappeared, I wrote the game off; by the time AK picked it up, I had already jumped into 2 or 3 other games. Plus, she didn't gel with that party very well, except for AK's PC who naturally is being written out. She's in the process of succumbing to an awful fate in Ravengro atm. :)


The two of you could deliberately set out to create best friends, which creates an interesting and fun role-playing dynamic all its own. They could be two Sandpoint youths inspired by the stories of adventure of whatever Rise of the Runelords adventurers had come through a few years back, and want to get out on their own.

On a related note, Navior, any thoughts on having your Rise of the Runelords campaign be canon in the history of Sandpoint for this campaign? Erasmus or Athan could be available upon request! ;)


Gilfroy: Mystic Theurge Illusionist
Corinne: Conjuror
??
??
??
??

Arcane is covered nicely, divine half-covered.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Was planning on running a cleric/paladin. Concentrated on keeping the party alive more than anything.

Depending on what everyone else goes with, I may change that. For pbp's, I mostly run fighter types. So, I'll wait and see what's out there.

But, for right now, it's divine type.


If Navior let's it happen, I think I'll go for a ninja (mechanically at least). Stat-wise a strong and charming fellow with the common sense of an 8-year-old. The character will have an inflated sense of heroism, not in the noble and truly heroic sense - but in the heroism of the legends. The sun must be just right. Striking a pose like so.

If no-no to ninja, I've got some fun other ideas to consider.


Male Human Traveler / 8

Given that I'm waiting for Ultimate Combat I'm planning on playing a martial character. Monk, Fighter or Barbarian are my top three choices, depending on archetypes and such.


Nazard wrote:

Gilfroy: Mystic Theurge Illusionist

Corinne: Conjuror
??
??
??
??

Arcane is covered nicely, divine half-covered.

Dax Thura is playing a magus, I believe.

EDIT: Yeah, go up 22 posts. Malan.


Wander Weir wrote:
Given that I'm waiting for Ultimate Combat I'm planning on playing a martial character. Monk, Fighter or Barbarian are my top three choices, depending on archetypes and such.

There are some *very* sexy options for martial characters - but particularly the monk received a lot of love. It is really very open-ended, the possibilities just know no limit.

If ninjas are no-no, I'll likely end up with a monk too :)


Nazard: Oracle/Sorcerer/Mystic Theurge (heavy use of illusions)
Dax Thura: Magus
Joana: Conjurer
Wander Weir: Martial guy, probably a monk
LoreKeeper: Monk or Ninja
Javell DeLeon: Cleric/Paladin

Well, it's not your basic four by any means, but it looks like it would have things covered.

Two diplomatic folks (Nazard, Javell), three arcane folks (Nazard, Dax, Joana), two divine folks (Nazard, Javell), four martial folks (Dax, Wander, LoreKeeper, Javell), and a skill guy (LoreKeeper if he goes ninja or rogue; two semi-skill guys if both Wander and LoreKeeper go monk).


Gilfroy Fezziwig wrote:
It seems like the We Be Goblins is coming to a close (unless this is just a false climax, or course). Should we all be starting to put together character/party ideas for Jade Regent?

We Be Goblins is indeed coming to a close, and it looks like this encounter with Vorka will go much more easily than I expected, seeing as your opponents keep missing every attack and failing every saving throw (except this most recent attack on Chiggo). :)

It is definitely a good time to start talking characters. I'm leaning towards requiring only "western" classes, which would mean no ninjas. I know it would be possible to do a character that was a ninja in mechanics but not in fluff, but in that case, I feel you might as well just go with a monk or a monk/rogue multiclass. I'm not 100% set on this yet, so if you want to change my mind, you may try to do so, but I'm about 95% of the way at the moment.

A party with multiple monks in it could be quite interesting. :)


Navior wrote:
Gilfroy Fezziwig wrote:
It seems like the We Be Goblins is coming to a close (unless this is just a false climax, or course). Should we all be starting to put together character/party ideas for Jade Regent?

We Be Goblins is indeed coming to a close, and it looks like this encounter with Vorka will go much more easily than I expected, seeing as your opponents keep missing every attack and failing every saving throw (except this most recent attack on Chiggo). :)

It is definitely a good time to start talking characters. I'm leaning towards requiring only "western" classes, which would mean no ninjas. I know it would be possible to do a character that was a ninja in mechanics but not in fluff, but in that case, I feel you might as well just go with a monk or a monk/rogue multiclass. I'm not 100% set on this yet, so if you want to change my mind, you may try to do so, but I'm about 95% of the way at the moment.

A party with multiple monks in it could be quite interesting. :)

Especially with one of them as some sort of combat maneuver battlefield control specialist.

Or two monks with Teamwork feats!!!!


Nazard wrote:


Or two monks with Teamwork feats!!!!

You've just blown my mind!


Oh, I should lay out my rules for character creation (they're mostly the same as for my Serpent's Skull game):

20-pt buy.
Max HP at first level. Roll at higher levels. If you don't like your roll, you can request that I reroll it for you, but if you do, you must take the second roll even if it's worse.
Roll for starting money.
Core races only.
"Western" classes only (yep, I've come to a decision). No ninjas or samurais or eastern-themed archetypes (such as geisha). I'm doing this entirely from a flavour standpoint and not because I have a problem with those classes and archetypes. If replacement characters are needed later in the campaign, I may drop this restriction.
Sources allowed: Pretty much any Paizo-published Pathfinder book, including Ultimate Magic and Ultimate Combat.
No Antagonize feat. Sorry, just don't like that feat.

I think that covers everything. :)


2d6 ⇒ (5, 6) = 11 x 10

Nice starting gold roll. :)

In light of that roll, in fact, would it be unreasonable for Corinne to be a daughter of one of the wealthier families in town: a Valdemar or a Scarnetti? (I'm playing in a RotRL game, so I don't know if anything untoward comes of either family during that AP.) It would explain how she got to go off to the Academae, and her family would certainly have done their best to keep her away from that good-for-nothing Sandru. (As a matter of fact, the one might have flowed from the other.)


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Starting gold: 3d6 ⇒ (5, 2, 3) = 10 x 10 = 100 gp! He's rich!! Not!

Navior, any thoughts on that Theurgy feat from Ultimate Magic?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

4d6 ⇒ (1, 3, 1, 6) = 11

Ah yes. Where would I be without those loveable 1's?

I must confess though, there is another thread where we rolled are OWN damage for our OWN characters. It was falling damage. It was also 4d6. What did I roll you ask? I rolled a 4,6,6,6. Yep. Not a one in sight. I nearly rolled enough damage to kill my OWN character. Tell me the dice roller isn't out to destroy me. C'mon anybody. I dare you. Be afraid. Be very afraid. :P


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Wealth 4d6 ⇒ (3, 4, 6, 2) = 15
Just above average.


Wealth 1d6 ⇒ 3 x 10 = 30gp

Well... its a monk... who needs more than that? Maybe I'll vow of poverty him :P


Javell DeLeon wrote:

4d6

Ah yes. Where would I be without those loveable 1's?

I must confess though, there is another thread where we rolled are OWN damage for our OWN characters. It was falling damage. It was also 4d6. What did I roll you ask? I rolled a 4,6,6,6. Yep. Not a one in sight. I nearly rolled enough damage to kill my OWN character. Tell me the dice roller isn't out to destroy me. C'mon anybody. I dare you. Be afraid. Be very afraid. :P

You should always preview posts like those, and when you see the nasty damage you're rolling, you find other reasons to roll d6s first...like...I need to known which of the squares beneath me I fall into, roll 1d6 to determine...I need to know how many potion bottles break in the fall, roll 1d6 to determine. Keep doing that until you start getting 1s in your damage roll...

I mean...not that I would ever do such a thing...

Navior, please disregard this post...


Male Human Traveler / 8

I just need to wait until Thursday evening to finally get the pdf I need. Man, I hate waiting for pdfs.

In the meantime, I'm playing around with character concepts for any of the possible classes I might end up going with. I actually kind of like the idea of being a childhood friend of Corinne, though I'm not sure that'd actually work for Joana's concept.

I have to say, I wish I've already played through Rise of the Runelords. All those years without a regular gaming group deprived me of good background.


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey
Nazard wrote:
On a related note, Navior, any thoughts on having your Rise of the Runelords campaign be canon in the history of Sandpoint for this campaign? Erasmus or Athan could be available upon request! ;)

Yeah, Navior, give us some background. I wasn't in your RoTRL game, but it would be nice to try and include some specific rather than generic background into my character's history.


Well, there's the town hero, Erasmus, powerful wizard and pretty good with the ladies. Ameiko and Sava, the owner of the weapon store, had a big public cat fight over him in the beginning. Of course, now he's devoted to Banker Persephone from Magnimar, but he can't show himself in Sandpoint without breaking a few hearts...

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