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This is the discussion thread for two campaigns:

Navior's We Be Goblins / Jade Regent OOC


Play-by-Post Discussion

401 to 450 of 1,573 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I got a fluff question; Now that Melon is fully healed,(At least I think. Close, if not.)the arrows she's been shot with, would healing expunge them, or would they remain buried? Or do we just ignore such things?

I never actually thought about it before and wouldn't even be asking this until she mentioned in her post about having arrows still buried in her. So I got to wondering what happens if she was fully healed.

I know it's just fluff and all, but, it's now got me curious.


Melon's in fact back to full hp (awesome clerical work there) (no offense to Douena ;p).

Javell DeLeon wrote:

I got a fluff question; Now that Melon is fully healed,(At least I think. Close, if not.)the arrows she's been shot with, would healing expunge them, or would they remain buried? Or do we just ignore such things?

I never actually thought about it before and wouldn't even be asking this until she mentioned in her post about having arrows still buried in her. So I got to wondering what happens if she was fully healed.

I know it's just fluff and all, but, it's now got me curious.

I think this is fluffed up based on the source of the healing itself. For example if a nature-inclined god is the source (Erastil for example), then the protruding part of the arrows might fall off, but the part in the body would transform as part of the healing process to fuel the recuperation.

A source like Sarenrae might have the arrows burn (harmlessly) into nothingness.

I imagine Sheylin would cause the arrows to become part of the body, become elaborately and beautifully shaped scars. (Mental note to self: will have to somehow integrate that into the game I'm running.)


LoreKeeper wrote:

Melon's in fact back to full hp (awesome clerical work there) (no offense to Douena ;p).

That's it. Mahjik can just get over his disease on his own now. ;)


Male Human Traveler / 8
Joana wrote:
My RL group has a longstanding house rule going back to 2E of no 1s on healing or hit points, anyway. We always get to re-roll them.

That'd be a handy rule to have. Have you really been playing with the same group for that long?


Wander Weir wrote:
Joana wrote:
My RL group has a longstanding house rule going back to 2E of no 1s on healing or hit points, anyway. We always get to re-roll them.
That'd be a handy rule to have. Have you really been playing with the same group for that long?

Yeah, they're the group that taught me to play. We've had between 4 to 6 players, with a few coming and going over the years, but three of the four we have now are from the very beginning. Of course, they're family, which helps. I married into gaming. Freaked me out a little at first when my in-laws were like, "Hey, want to play D&D?" But I took to it. :)

I've played with a couple of other groups over the years, but the logistics of getting everyone together have never worked out for more than a few sessions.


Male Human Traveler / 8
Melon Sash wrote:
Malan wrote:
Aago just has to try and upstage me.

Don't worry, Wander Weir (i.e. Lorenz) has interrupted Mahjik's potential to flurry and once a crit by misopportune movements. It's just his thing ;)

Yeah, but every time I did it to Mahjik it was on accident. What I love about getting in Malan's way is that it's actually a pretty bad idea, given the firework. I'm not entirely sure how it's going to work out.


Male Human Traveler / 8
Joana wrote:


Yeah, they're the group that taught me to play. We've had between 4 to 6 players, with a few coming and going over the years, but three of the four we have now are from the very beginning. Of course, they're family, which helps. I married into gaming. Freaked me out a little at first when my in-laws were like, "Hey, want to play D&D?" But I took to it. :)

Actually, that sounds really cool. What a neat way to foster relations with the in-laws! Not to mention that it's a gaming group that's not likely to disintegrate.

I move around a lot so I've rarely had long lasting groups. The longest I've ever been able to play with a group is about five years (though it was a great group). I still get together with them a few times a year but it's not the same.


Melon Sash wrote:
I'm so happy right now: Irregular Webcomic

Ha! I've had situations just like that happen many times. Combat can take awhile, even in person, to play out and people can easily forget that a round is only 6 seconds. I've had situations where I've had to intervene and point out that the characters don't really have time for a 10-minute conversation in the middle of a single 6-second round. :)


*peeks into the thread*

>.>


"Perhaps I an now truly invisible?" The dragon thinks, smiling a smile no one can see.

Just checking out your other pbp Navior.


Male Human Traveler / 8

Successful Peception Check.

Hey Dragonborn!


I just got an e-mail from Navior saying that he'll be MIA until tomorrow, and for you folks to disseminate that through to the other games.


Wander Weir wrote:

Successful Peception Check.

Hey Dragonborn!

"Oh no, I've been caught!"


HEY!! What is it with you and knocking my characters unconscious?! You have nothing better to do or something!

Sheesh!!!

:)


Navior wrote:
Corinna Valdemar wrote:
What is this thing? Knowledge (arcana) 1d20+10 Knowledge (planes) 1d20+8 :P Terrible rolls.
Alas, the Knowledge skill needed to identify this thing is Dungeoneering, one of the few Corinna doesn't have. No one in the party has it.

Eh, a 13 wouldn't have done any good if she'd had the right Knowledge skill. It's like some kind of vampire-cactus-doppelganger. Douena would love it!

EDIT: All that stupid trudging through the swamp used up her mage armor. >:(


Joana wrote:
Navior wrote:
Alas, the Knowledge skill needed to identify this thing is Dungeoneering, one of the few Corinna doesn't have. No one in the party has it.
Eh, a 13 wouldn't have done any good if she'd had the right Knowledge skill. It's like some kind of vampire-cactus-doppelganger. Douena would love it!

Well, yes, that's true. A 13 would not have been good enough. :)


Nazard wrote:

HEY!! What is it with you and knocking my characters unconscious?! You have nothing better to do or something!

Sheesh!!!

Look, if he can't see me than I can't see him! It's not my fault he keeps failing Perception checks and running into me!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Nazard wrote:

HEY!! What is it with you and knocking my characters unconscious?! You have nothing better to do or something!

Sheesh!!!

:)

I must confess; I was just about to post healing the dude. But I previewed and you busted in on me again, so obviously, I didn't. Just think, a couple of minutes earlier, and it would've been me getting the life blood drained out of me. My timing is apparently, impeccable.

So close, Chig.., I mean Gilfroy. So close. :)


Navior:
I was thinking about Corinna using grease to make Gilfroy slippery so the doppelganger thing would have to make Reflex saves to continue to hold him, but I thought I'd better ask for a ruling first: Being unconscious, does Gilfroy count as an object for the purpose of casting the spell on him?

Grease wrote:
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

I assume the bad guy isn't having to use Grapple checks to keep hold of him since he's not offering any resistance, so it seems like he'd be an object that the bad guy is "wielding or employing." Alternatively, I suppose she could cast it on his clothing, but if he's not actually being grappled and can't make Escape Artist checks due to unconciousness, it wouldn't do any good.


Joana:
That's an interesting question. I don't normally count unconscious characters as objects; however, in this case, I would rule that you could cast the spell on Gilfroy, forcing the creature to make a Reflex save to keep hold of him.


Aw, c'mon. A -1 Reflex vs. my pumped-up Conjuration specialist DC, and he still saves? :P


Aago Belwas wrote:
SRD wrote:


The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item.
So as it happens, Corinna is right: Gil should be covered with grease right now.

Could be read either way, really. It says the Reflex saving throw "avoid[s] the effect." The question is how that sentence is related to the final sentence quoted about the saving throw every round. If the initial roll succeeds, does the wielder move the object out of the way so the spell flies past and just doesn't take effect? Does the grease hit something else? The rest of the Reflex saving throws are to keep hold of the item; is the first one different?

Since the fake halfling dropped Gilfroy anyway, it shouldn't matter mechanically, and since the grease disappears after 1 minute, it won't matter fluff-wise after that. But it's one of those spells you think you know how it works until you read it carefully.


Male Human Traveler / 8
Joana wrote:


Could be read either way, really. It says the Reflex saving throw "avoid[s] the effect." The question is how that sentence is related to the final sentence quoted about the saving throw every round. If the initial roll succeeds, does the wielder move the object out of the way so the spell flies past and just doesn't take effect? Does the grease hit something else? The rest of the Reflex saving throws are to keep hold of the item; is the first one different?

Good point. I actually think that in the case of Gil, the saving throw to avoid the affect should have been made by him, since technically he's neither an object nor "in use." Then if he had been successfully greased, the critter should have made a reflex to see if he was able to hold on to the gnome.

But as it is it's purely fluff unless someone intends to attempt to drag Gil out of the way.

By the way, since my entire post is OOC (and I hate doing that in the IC thread) and Joana quoted it anyway, I just deleted it.


Wander Weir wrote:
I actually think that in the case of Gil, the saving throw to avoid the affect should have been made by him, since technically he's neither an object nor "in use." Then if he had been successfully greased, the critter should have made a reflex to see if he was able to hold on to the gnome.

Eh, Navior and I discussed in the spoilers above whether an unconscious person being blood-drained is an object being employed or not. There's no saving throw for a person being greased, but it wouldn't have helped if it was cast on a person, because technically it only gives you a bonus on Escape Artist and CMD, neither of which could be used by an unconscious PC.

Gray area, DM interpretation, yada yada.


In the end, all that matters is that the thing had better things to do than spend a round coup de gracing my poor gnome on his first day as an adventurer.

I promise, having my characters unconscious is not the norm for me - I'm usually way too good a cheater to let that happen.


Male Human Traveler / 8

I'm fine with the way Navior worked it out. I was thinking more of how I would probably handle the same situation in my own game more than anything else.


This is something of an unusual situation. Gilfroy isn't really an object, but the creature was holding him like an object (since he was unconscious), so I ruled it would need a save to keep hold of him. However, I think in all other ways, it's as if Corinna cast the spell on Gilfroy, so he remains greased until the duration of the spell is up.


Melon Sash wrote:

Round 2, Initiative 4

AC ; HP 10/10
Crane style, Snake style, aided, flanking, guidance

Melon grins impishly as she sees the strange thing before her is thoroughly distracted. Her fingers close to stiff pointy arrows and she thrusts a debilitating attack into what she thinks is the back of the creature's neck.

Attack, stunning fist DC 12 1d20 + 4 + 2 + 1 + 2 damage 1d6 + 4

You might have missed that Melon's blow was a Stunning Fist, unless the creature's immune to stun?


Joana wrote:
Melon Sash wrote:

Round 2, Initiative 4

AC ; HP 10/10
Crane style, Snake style, aided, flanking, guidance

Melon grins impishly as she sees the strange thing before her is thoroughly distracted. Her fingers close to stiff pointy arrows and she thrusts a debilitating attack into what she thinks is the back of the creature's neck.

Attack, stunning fist DC 12 1d20 + 4 + 2 + 1 + 2 damage 1d6 + 4

You might have missed that Melon's blow was a Stunning Fist, unless the creature's immune to stun?

Whoops, I did miss it. I'll go make a save for it and if it fails, adjust events accordingly. :)


Joana wrote:
Aw, c'mon. A -1 Reflex vs. my pumped-up Conjuration specialist DC, and he still saves? :P

Made all the worse by it then failing two saves in a row with significantly lower DCs and where it has a significantly higher bonus. :)


Navior wrote:
Joana wrote:
Aw, c'mon. A -1 Reflex vs. my pumped-up Conjuration specialist DC, and he still saves? :P
Made all the worse by it then failing two saves in a row with significantly lower DCs and where it has a significantly higher bonus. :)

Just proves to Corinna that she has no business going adventuring. She'll go back to her academic career while the rest of you go over the top of the world. :P


Male Human Traveler / 8
Joana wrote:
Just proves to Corinna that she has no business going adventuring. She'll go back to her academic career while the rest of you go over the top of the world. :P

Somewhere, there's a prince waiting for his bookish princess, weeping in front of a rain-lashed window for the one who will never arrive...


Dax, you have a real knack for playing complete jerks really well. Markum is sour, snide, and sarcastic. Awgin was fine with letting hundreds if people die. Malan is as cold and arrogant as his avatar pic suggests. Makes me wonder if we should ever meet in real life...

Shadow Lodge

Nice guys are no fun to role play. It's hard for me to get into their motivations.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I would take that as a "no" then Nazard. :)

I would also totally disagree with that as well. I don't really see any motivation in being a complete jerk. Except to be a complete jerk. To each his own.

I will say this about playing complete jerks; in our RL games I have a family member that played such characters. He's a real good guy, but none of us liked his pc's. Eventually an issue came up and now he no longer plays. I would guess this issue probably has a lot to do with my above opinion.

It is what it is.


Dax Thura wrote:
Nice guys are no fun to role play. It's hard for me to get into their motivations.

Be a hero, save the world? :)

We had a guy in our group who almost always played evil characters. I think it was cathartic for him: all the things he wanted to say and do in real life but couldn't.

The annoying thing was we'd try to get around it by telling him "no evil alignments," so he'd come in with a character sheet that said CG or NG on it but he'd act the same way. "I know he's a necromancer who wants to control an army of undead, but in his mind, that's good because it will eliminate war and death if everyone's an undead zombie under his control."

He also got kicks out of playing Baldur's Gate and stealing from everyone. I mean everyone. Every last peasant walking down the street. Every house in every town. Every shopkeeper, even though you couldn't actually get anything they sell from them. It's not like you even could get anything good by stealing: just a few gold pieces or a random jewel or maybe a minor potion. But, no, he's got several thousand gold in his inventory and still enjoyed every single 5-gp bauble he was "cheating" the game out of. He just enjoyed feeling like he was being bad.

Shadow Lodge

I do understand what's being said here. One might notice that even though my characters are not the nicest, I make effort to be able to work with the group. For instance, when one of the other characters failed a fear save and ran away, my character, Markum, called him a coward two times. I planned to not worry it any more than that as, unless some good roleplaying came of it, it was counter-productive. I think it is worthy of note that Markum provides the female character wash water every morning. I just find Batman a more interesting character than Superman. In the end, though, I want everyone to have fun and I am willing to change my character (just the personality or a different character) if they are being disruptive.


I don't find Malan disruptive. I enjoy his "outsider" attitude, although it seems like laconic might be a difficult character trait to play over the long term in a PbP when the rest of us are chattering away and Malan has already said his piece. Then again, maybe he'll open up a bit if he decides the other party members aren't total incompetents.

I don't know anything about Markum.

I admit to being a little shocked about Awgin's refusal to try to stop the disaster in MSI, but that's more a disconnect between my expectations of what a Chaotic Good character would do and his actual reaction. It would have been perfectly in character for a Lawful Neutral PC, imo. ("My orders were to bring in the perp, not let him get away while I save the lives of innocents. By letting him get away, I'm putting future lives at risk.")

Urza's a bit of an enigma wrapped in a mystery, but he's certainly not a jerk.

And Chuffy's a deranged little psychopath, but then all the rest of us goblins were, too. :)

My anecdote was just meant to say that some people enjoy playing characters who don't have the moral or cultural hang-ups they do in real life. The "antisocial" PC-player in my group is a fireman, so obviously he's more altruistic outside of fantasy roleplay. Personally, I have a hard time playing Evil alignments, but on the flip side, Lawful Good bores me to tears.


Oh gosh, I didn't mean to imply you weren'tbeing a team player or being disruptive. I just meant to compliment you on how well you pull off anti-social. I've seen other people try anti-social over a purely text medium before with disastrous results.

Shadow Lodge

I didn't take it as such. In an earlier draft I had something to the effect of:

Nazard wrote:
Dax, you have a real knack for playing complete jerks really well. Markum is sour, snide, and sarcastic. Awgin was fine with letting hundreds if people die. Malan is as cold and arrogant as his avatar pic suggests. Makes me wonder if we should ever meet in real life...

Thank you for noticing. That is basically what I was shooting for.

It can be a delicate balance though, so I am open to criticisms as well because my goal is to be a part of the fun, not part of the problem.


Male Human Traveler / 8

Boy, we are one fragmented group.


Male Human Traveler / 8
Corinna Valdemar wrote:
Corinna Valdemar wrote:
Navior wrote:
Corinna Valdemar wrote:
Aago Belwas wrote:


What time of day is it now?
Three miles to the road, some unspecified distance to the bridge with the goblin ambush, 30 minutes to the second bridge, another 20 minutes to the third bridge, another half an hour to the Warden's house, plus the time we've spent here. We started sometime in the morning, so can't be too late in the day.
It's a little after three in the afternoon now.
Approximately how long is the actual travel time to Sandpoint, barring random encounters?
Navior when we were leaving Sandpoint wrote:
With everyone ready (although Corinna perhaps still a little uncertain about what she's doing), you set out to the bridge across to the Lost Coast Road. The journey south is quite easy. In a straight line, it's just under two miles; however, the road goes in anything but a straight line, so you actually end up travelling closer to three miles before you can see the twisted Brinestump Marsh ahead of you. The road turns to the east to go around the swamp, but a smaller trail continues straight ahead and into the swamp. You see Malan standing at the edge of this trail, waiting for you all to arrive.
Unless I'm misunderstanding, the way back to the main road is all the way back to where we met Malan waiting for us just outside Sandpoint. We would literally be getting to this new road that leads to the goblin village just before sunset. At that point, we have the choice of camping on the road in the swamp or traveling the additional three miles (less than an hour) to Sandpoint to spend the night. Either way, we're not getting to the goblin village before dark. If all this is correct, then Corinna votes to go back to Sandpoint.

Depends on what time the sun goes down, I guess. I don't really have any idea how early sunset is in the Sandpoint region but I still think you're right that we won't get to the goblin village before dark. I don't particularly want to reach the goblins at or after dark in or out of character. :)

Aago has no desire to go anywhere without the Warden, especially since the Sheriff told the group to go to him in the first place. Even spending the night tending to the Warden would, in Aago's mind, be more effective than walking all the way back to Sandpoint only to walk all the way out again without a guide should one be needed.


Wander Weir wrote:
Aago has no desire to go anywhere without the Warden, especially since the Sheriff told the group to go to him in the first place. Even spending the night tending to the Warden would, in Aago's mind, be more effective than walking all the way back to Sandpoint only to walk all the way out again without a guide should one be needed.

But most of us can't actually tend to the Warden. We'd just be sitting there for 15 hours -- fifteen hours in which the non-healers could be going back to Sandpoint to get a healer who actually can make the Warden better. Unless he actually has herbs in his garden that can heal ability damage....


Male Human Traveler / 8
Joana wrote:
But most of us can't actually tend to the Warden. We'd just be sitting there for 15 hours -- fifteen hours in which the non-healers could be going back to Sandpoint to get a healer who actually can make the Warden better. Unless he actually has herbs in his garden that can heal ability damage....

I was under the impression that there was a cleric in the party. And we know that Gilfroy can do a bit of healing. I figured that if they did long-term care on the halfling, he'd recover reasonably well. Besides, at first level none of us are likely to know that he needs a particular kind of healing that we don't have available to us currently, especially with the healing checks that were rolled.

I was also under the impression, possibly a mistaken one, that the whole reason we traveled out there was to get his help as a guide rather than just to ask for directions.

Anyway, I suspect it's moot at this point.


Wander Weir wrote:
Joana wrote:
But most of us can't actually tend to the Warden. We'd just be sitting there for 15 hours -- fifteen hours in which the non-healers could be going back to Sandpoint to get a healer who actually can make the Warden better. Unless he actually has herbs in his garden that can heal ability damage....
I was under the impression that there was a cleric in the party. And we know that Gilfroy can do a bit of healing. I figured that if they did long-term care on the halfling, he'd recover reasonably well. Besides, at first level none of us are likely to know that he needs a particular kind of healing that we don't have available to us currently, especially with the healing checks that were rolled.

Well, we know he took the same kind of damage Gilfroy did, which was Constitution damage, only much worse. I don't know if it's metagamey to know there's a difference between hit point damage and ability damage and that one can be cured fairly easily by a cleric and one can't or not.

Wander Weir wrote:
I was also under the impression, possibly a mistaken one, that the whole reason we traveled out there was to get his help as a guide rather than just to ask for directions.

You're right, now that I go back and look: Sheriff Hemlock said he could guide us. My recollection was just that he told us we ought to go see him and ask for directions.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay. Metagame time. Sorry Navior, I don't like metagaming like this but this is getting a little irritating.

The cleric in the party can't restore 9 points of Con damage. There is no way we can take somebody with us that has that much Con damage. If he trips and falls, this guy is done. Maybe Aago doesn't give a crap but Rajah does.

Here's the math on that: IF, and that's a big if, I make my heal check for long term care(which is a 15) then he can restore 4 points of damage back. Otherwise it's only 2. That's 24 hours. That's just so he can THEN be down ONLY 5 points of Con. Or 7 if I fail.

It would seem like to me, maybe I'm stretching here, that Corinna's plan is far better than sitting around for 24 hours to have a guide that's down 5 pts of Con. And that's still considering I make my roll.


Joana wrote:
Wander Weir wrote:
I was also under the impression, possibly a mistaken one, that the whole reason we traveled out there was to get his help as a guide rather than just to ask for directions.
You're right, now that I go back and look: Sheriff Hemlock said he could guide us. My recollection was just that he told us we ought to go see him and ask for directions.

Sheriff Hemlock did suggest that Walthus could act as a guide, but of course, he was not aware that Walthus had been hurt. Your group has to decide between taking along a severely weakened guide or just trust to his directions. As Javell points out above, it's going to take quite a while for Walthus to recover, even with help (short of a lesser restoration or more powerful spell).


Navior wrote:
Joana wrote:
Wander Weir wrote:
I was also under the impression, possibly a mistaken one, that the whole reason we traveled out there was to get his help as a guide rather than just to ask for directions.
You're right, now that I go back and look: Sheriff Hemlock said he could guide us. My recollection was just that he told us we ought to go see him and ask for directions.
Sheriff Hemlock did suggest that Walthus could act as a guide, but of course, he was not aware that Walthus had been hurt. Your group has to decide between taking along a severely weakened guide or just trust to his directions. As Javell points out above, it's going to take quite a while for Walthus to recover, even with help (short of a lesser restoration or more powerful spell).

My emphasis.

Which they could probably find in Sandpoint from Father Zantos. It's not meta-gamey to realize that their efforts aren't producing very good results and that a more experienced priest might be needed. And even at first level, I don't think it's beyond the realm of people who cast divine spells to know that there's one called lesser restoration and that it heals a different kind of physical damage than cure light wounds, nor that it's a stretch for them to realize that that's what is needed in this situation.

Besides, it would probably be a shorter length of time to leave from Sandpoint in the morning than Walthus' hut. It's only three miles from the town to the trail head...I got the impression they walked for a longer time along the trail itself than they did getting to it.

Gilfroy's big concern is the idea of arriving at the goblin village after sunset. That's just suicide.


Male Human Traveler / 8

My problem is that I can't, in character, act as though the Warden is missing 9 Con points. No one in our party actually knows that, nor do we (at this point) know that there's no possibility of him recovering by morning. No one made their heal check (unless I missed something) and he simply looks tired and acts exhausted. Walthus himself said he thought he'd feel better in the morning.

Given the way Rajah jumped all over Aago (with personal insults, no less!) for simply asking the question we'd been sent there to ask, Aago's not inclined to listen to much of what Rajah has to say, particularly when he seems to be siding with whatever the girl he's been flirting with happens to say.

Aago's not at all difficult to get along with, but the way everyone's been treating him he's about ready to forget the lot of you and get himself killed.


Wander Weir wrote:

My problem is that I can't, in character, act as though the Warden is missing 9 Con points. No one in our party actually knows that, nor do we (at this point) know that there's no possibility of him recovering by morning. No one made their heal check (unless I missed something) and he simply looks tired and acts exhausted. Walthus himself said he thought he'd feel better in the morning.

Given the way Rajah jumped all over Aago (with personal insults, no less!) for simply asking the question we'd been sent there to ask, Aago's not inclined to listen to much of what Rajah has to say, particularly when he seems to be siding with whatever the girl he's been flirting with happens to say.

Aago's not at all difficult to get along with, but the way everyone's been treating him he's about ready to forget the lot of you and get himself killed.

Well, Rajah made a 22 on his Heal check.

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