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Spell slots and inadequate stats...


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Pathfinder Adventure Path Subscriber

One more...

If, for some reason (the most probable of which would be ability damage or drain), I am unable to use a spell of a said level, I can fill up the spell slot with a spell of a lower level, one that I can cast in my current condition.

So, as a Level 13 wizard who has just be Int damaged down to Int14, I can only fill up my precious Level 5 - 7 slots with spells of level 1 through 4... but wait!

A metamagic feat states that a meta'ed spell uses up a slot X levels higher than usual, and nothing about the prerequisites for that spell (in fact, it is stated that the effective level of the spell remains untouched). So, could I still memorize my beloved Maximized Dragon Breath in my single level 7 slot?

To make things worse, the Heighten Spell meta feat causes the level of the modified spell to actually increase (after all, that's all it does). Does this imply that a Heightened Dragon Breath in a 5th-level slot would be impossible in the same situation, even if the Maximized Dragon Breath mentioned before was ok?

Andoran

Pathfinder Companion Subscriber

Yes. You can prepare spells of a lower level in higher level slots. You don't lose the slots for having low stats, you lose the ability to cast spells higher than your maximum allowed by your attribute.

I am uncertain about how this would work with heighten magic. My initial thought is you cannot heighten it past what your stat ability lets you. If you had 16 intelligence as a wizard, you could not heighten a level 6 spell +1. This is because Heighten Spell is a unique metamagic in that it actually increases the spell's level, thus increasing the DC


Yes, you can put metamagiced spells into higher level slots even if you can't cast spells of that higher level, so long as you have the slots available due to levels.

Paizo Employee Designer, RPG Superstar Judge

1 person marked this as a favorite.

Yes and yes.


So you could have a wizard with an int of 11 and a crap ton of metamagicked 1st level spells? Interesting.


Can we get a double confirmation on this? Because I always thought that you simply didn't have spell slots at all unless your casting stat was equal to 10 plus the spell level you were wanting to cast at...


STraveler wrote:
Can we get a double confirmation on this?

A "double confirmation"? Seriously? Wow. Just...wow.


Mynameisjake wrote:
STraveler wrote:
Can we get a double confirmation on this?

A "double confirmation"? Seriously? Wow. Just...wow.

Can someone cast a Rez on EGG and get him to weigh in?


Uninvited Ghost wrote:

Can someone cast a Rez on EGG and get him to weigh in?

Rez in expensive. Speak with Dead should suffice.


Mynameisjake wrote:
STraveler wrote:
Can we get a double confirmation on this?

A "double confirmation"? Seriously? Wow. Just...wow.

I apologize. It wasn't my intention to be disrespectful or to imply that Mr. Reynolds was wrong. After reviewing it, I saw what I misread (my mind ended up skipping over a sentence in one of the prior posts), but at the time it seemed like the statement he made was contradictory.


Don't know how much my cred will stand for the double confirmation but...

If your int drops to say 11, you can't cast anything higher than a 1st level spell. While it might not be immediately obvious, a 1st level spell isn't the same thing as a 1st level spell slot. By the same token, a 9th level spell yada yada yada...

So yeh, a 17th level wizard with an 11 int (for whatever reason), could cast a silent, maximized, quickened magic missile that occupies a 9th level spell slot. Since his caster level is high enough, he would still get the max damage (5 missiles at 5 damage per). He couldn't heighten it at all however, because he can't cast anything other than 1st level spells.


STraveler wrote:


I apologize. It wasn't my intention to be disrespectful or to imply that Mr. Reynolds was wrong. After reviewing it, I saw what I misread (my mind ended up skipping over a sentence in one of the prior posts), but at the time it seemed like the statement, he made was contradictory.

Also, please don't assume someone is being a jerk until you at least know if they are genuinely confused or not.

I didn't think you were being a jerk. I think you were being unreasonable. And I still do.


Mynameisjake wrote:

I didn't think you were being a jerk. I think you were being unreasonable. And I still do.

I can see how what I said would be viewed as that. I realize the wording on my part was horrible. All I was intending to ask for was for what Lipto did. He re-explained it and it was made more clear.

However, it's easy to assume that you did think I was being a jerk, especially with your own reaction which was quite jerk-like.

Granted, calling my statement unreasonable wasn't jerk-like and would have led to me to reconsider what I said. As it did.
But I realize that many people aren't used to other people being able to take direct criticism.


STraveler wrote:
Mynameisjake wrote:

I didn't think you were being a jerk. I think you were being unreasonable. And I still do.

I can see how what I said would be viewed as that. I realize the wording on my part was horrible. All I was intending to ask for was for what Lipto did. He re-explained it and it was made more clear.

However, it's easy to assume that you did think I was being a jerk, especially with your own reaction which was quite jerk-like.

Granted, calling my statement unreasonable wasn't jerk-like and would have led to me to reconsider what I said. As it did.
But I realize that many people aren't used to other people being able to take direct criticism.

No sweat. We'll just chalk it up to a misunderstanding, which, on the internet, isn't all that rare. Happy Gaming.


Happy gaming to you, too. Thank you.

Andoran

Pathfinder Companion Subscriber
PRD wrote:


pells: A wizard casts arcane spells drawn from the sorcerer/wizard spell list presented in Spell Lists. A wizard must choose and prepare his spells ahead of time.

To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.

A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).

A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare.

Just to show where the rules are, this is the text from the Wizard. Note that it only lists learning, preparing and casting. The slots are independent of this requirement.


Thank you. I had already went back and read it, but I had always interpreted it as the level the spell was prepared on, not the base level of the spell itself, which in retrospect was probably silly.


I had the same problem with Metamagic originally. I thought the INT was a HUGE barrier. So, here's the thought (using the Int 11 wizard as the example).

So, Slippy the wizard is level 3. Slippy has a few slots for first level spells, and one slot for a precious second level spell that he can't cast...

So, due to the sensitive nature of the adventure, he decides to silence a spell, probably Magic Missile, which doesn't modify the spell level, only the slot used. So, it's a first level spell with a +1 level slot modifier.

Same situation, Slippy CAN'T use heighten spell to cast a 2nd level magic missile, since Heighten Spell actually DOES modify the spell level.

Hopefully my rambling makes sense.
/d

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