Carrion Crown Obituaries


Carrion Crown

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We had a near TPK.

End of Book 2 (I think). My character was invited by the beast (whom we named "Blue") to visit his home (or his creator's home, not sure which).

We traveled to Blue's home, where our paladin met his end. We had assumed that since we were invited we wouldn't be attacked. Well, you know what they say about assumptions - they get you killed.

Name: Billy Lee Black
Race: Human
Classes/levels: Holy Gun Paladin 5
Adventure: Trial of the Beast
Location: Schloss Caromac
Catalyst: Trollhound x2
The Gory Details: Two surprise attacks with 1 successful trip, 2 AoO with 1 crit, 2 normal attacks at the beginning of the round with 1 crit. Ouch.

We gave poor Billy a proper burial and decided to continue the search for our new friend Blue.

Bit of background before we continue our story: two of our characters (two brothers) are from Lepidstadt. After the trial the town hated us. Their parents were kicked out of town for what we did. So their parents decided to send someone - a friend of the family that didn't hate them after the trial - to look out for their sons. To make sure the poor saps didn't cause any other town as much trouble as they caused Lepidstadt.

Enter Ashleta (level 5 gunslinger).

With Ashleta showing up the next day and Billy given a proper burial, we decided to continue the search for our friend Blue.

Once into Schloss Caromac we faced a couple of trolls, a troll dog, one really big troll, and a flesh golem hound. Death ensued.

Name: Red Orville
Race: Half-orc
Classes/levels: Vivisectionist Alchemist 5
Adventure: Trial of the Beast
Location: Schloss Caromac
Catalyst: One giant troll
The Gory Details: While the rest of us were fighting off everything else, Red tried to hold the gate shut so the giant troll wouldn't join the fray. The troll burst down the gate with a mighty swing, sending Red flying through the air. Moments later, the troll was on him.

Name: Baucher Orville
Race: Human
Classes/levels: Cleric 1/Inquisitor 4
Adventure: Trial of the Beast
Location: Schloss Caromac
Catalyst: One giant troll
The Gory Details: Distraught over his brother, Baucher charged the troll, only to be smashed down by two mighty fists.

RIP Red and Baucher Orville.

Between my wizard (Pellius), our the lucerne hammer warrior (Lily), and the newly arrived gunslinger, we managed to fell the troll. After that, Ashleta decided her work was done: the Orville brothers would cause no more trouble. She took their bodies back to their parents. Meanwhile Lily and I decided to just go home back to Cheliax.

And so ends our story of Carrion Crown

Next up: Rise of the Rune Lords


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories Subscriber

Name: Sir Tiberius Kane
Race: Human
Class/Level: Paladin of Iomedae 3
Adventure: Haunting of Harrowstone
Location: Nevermore ward
Catalyst:

Spoiler:
Getting hit by 2 maximized magic missiles from the Splatterman.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories Subscriber

Name: Father Lucian
Race: Human (Varisian)
Class/Level: Cleric of Pharasma 3
Adventure: Haunting of Harrowstone
Location: Nevermore ward
Catalyst:

Spoiler:
Getting bitten by dire rats summoned from the Splatterman (and an empowered magic missile).


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Name: Elan the Reasonably Priced
Race: Human
Classes/levels: Alchemist 6
Adventure: Trial of the Beast
Location: The Lightning Tower
Catalyst: 4x armed Tower Guardian Horror-Construct
The Gory Details: Having ascended to the apex of Schloss Caromac, the party enter the base of the final tower and see some massive, four armed horror-construct has escaped from its cage and stands between us and the trapdoor to the roof. Elan the Reasonably Priced darts up the stairs, chucking bombs down at the Tower Guardian - who reaches up with his ludicrously long, Mr Tickle-esque arms, drags the young alchemist off his lofty perch and rends him into so many ragged limbs, like a petulant child tearing apart a harvest dolly made of straw. After defeating the monster, the rest of the party try to recover the various pieces of his body that have been strew bloodily around the room.

Sovereign Court

Name: Arach Deadeye
Race: dhampir
Class: ninja 9/shadowdancer 4
Adventure: Shadows of Gallowspire
Location: F1-Dorter
Catalyst Lucimar the Lich-Wolf

the Gory details The Ninja entered the formulary from the honeycomb by ghost stepping through the door with two coins with darkness cast on them dropping them strategically. He then stepped out of the room up the stairs to allow ranged attacks and/or areas of effect spells. Though he could result avoid detection by the Renchurch novices and unhallowed mohrgs, Lucimar with his life sight dropped a cloud kill then a finger of death on the isolated infiltrator. Even a Harrow Card allowing for a reroll couldn't save deaths favorite member of the Shadows of Redemption.

--Vrocky Horror


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories Subscriber

Name: Alezandaru
Race: Human (Varisian)
Class/Level: Fighter 4
Adventure: Trial of the Beast
Location: Karb's Isle Sanatorium (basement)
Catalyst:

Spoiler:

Alezandaru was the first to descend and was ambushed by 4 ghasts. He failed his second paralyzation saving throw, and two of the ghasts kept biting him until he died.


Names: Vanya, Darath, Rochessa, and Nicolai...
Race: Female human, male human, female human, male human
Classes/levels: Paladin 13, Ranger 13, Rogue 10/shadow dancer 3, magus 13.
Adventure: SoG
Location: Hallway in Renchurch with human heads mounted along the walls.
Catalyst: Sometimes the dice hate you.
The Gory Details:

Spoiler:
Several things happened all based upon terrible party rolls to take out 4 of the 6 party members. Left standing - The witch and the cleric. The paladin and the ranger have ungodly fortitude saves and should have made it... The Rogue and the ranger have ungodly perception and should have made it. Doesn't help when a streak of ones and twos hit.

First, we all failed our perception rolls to notice the heads gasping for breath. So we stride down the hall and all get hit with a suffocation spell.
Round 1. The pally, ranger, rogue, magus, and cleric all fail initial save (Drop to 0 hp) and are rendered unconscious. The witch saved and now staggered animated her hair (now strength 22 thanks to a headband of intellect +4).
Round 2. The pally, ranger, magus and rogue all faill their second fort saves and drop to -1. The cleric and witch save - the witch runs from the hall back to the choir area carrying the cleric.
Round 3. The pally, ranger, rogue and magus all fail their final saves and die. The Witch uses her greater healing hex on the cleric. The shadows make it to the now dead bodies in the corridor.
Round 4. The witch grabs and pulls the pally free of the corridor as the cleric casts breath of life on her.

The three stopped the shadows by channeling like mad and re-buffing the pally with death ward. The cleric got some luck when the Shadows failed against the disruption of Raven's Head. And the undead scourge destroyed another with her undead annihilation. It was a very tricky moment that came close to a wipe.

The group had to retreat for a couple days to get everyone up again before heading back in.


Khelavraa, when you refer to getting everyone up again, I guess you mean that the downed members got resurrected? I guess your cleric was just barely high enough level to do it himself/herself.

Sovereign Court

Name: Rish Vander
Race: Human
Classes/levels: Monk 6
Adventure: Broken Moon
Location: Ascanor Lodge
Catalyst: The Vilkacis
The Gory Details:

Spoiler:
Having been presented with concrete evidence implicating his involvement with the Whispering Way, Estovion Lozarov summons the Vilkacis, hoping to kill the party before the evidence can be returned to the Palatine Council in Lepidstadt. Once summoned, the Vilkacis possesses the nearest available host, who turns out to be the noble cynic Corvin Tergsvor. The possessed Corvin goes on a rampage, killing Cilas Graydon in his chambers before charging down the stairs, seeking more prey.
The group, meeting with Delgros in his cottage, overhears a commotion coming from the lodge. Investigating, they find Corvin, soaked in blood, a feral gleam in his eyes. Corvin immediately attacks. An intuitive guess by the group allows them to believe that some entity is possessing Corvin, so they attempt to subdue him using non-lethal damage. Once successful, the Vilkacis emerges from Corvin's unconscious form, and lunges at Rish, taking control of the monk's body effortlessly.
After dealing some major damage to the group, they realize that they have to take the monk down quickly. Czynforde the paladin deals a devastating series of blows to the unfortunate monk, the final blow turns out to be a fatal one. The monk collapsed to the floor, while the spirit of the Vilkacis sank into the floor of the lodge, to fight another day.


Name: Leda
Race: Human
Classes/levels: Sorcerer (Sage) 14.
Adventure: Shadows of Gallowspire.
Location: The Renchuch Presbytery.
Catalyst: Unca Namat, the Worm that Walks.
The Gory Details:

Spoiler:
The alchemist spotted the Worm that Walks inside of the maggot pit. Leda the Sorcerer stepped forward and blasted the entire pit with an empowered Dragon's Breath. Unca retaliated with a disintegrate. Leda failed her save and poofed into dust. The party then consecrated the spot where Leda died, retreated to a rope trick that Leda had set up earlier, and brought her back with a resurrection scroll. They then went on to defeat the Gray Friar and save Kendra.

Scarab Sages

Name: Count Iulian Dorn
Race: Dhampir
Classes/levels: Paladin (oathbound against undeath) 6
Adventure: Trial of the Beast
Location: Schloss Caromarc
Catalyst: Eryines
The Gory Details: (optional)

The ranger PC made it across, tripping the trap, but was able to finish crossing before getting pelted. The rogue/fighter PC got on the bridge and promptly fell into the water below at negative hit points. The eryines readied for someone to step onto the bridge. The druid PC turned into an eagle and dived after the rogue. The paladin decided to shoot a heavy crossbow at the eryines. She defended herself and started pelting him with arrows. The sorcerer couldn't do much against her and tried to help out the paladin.

Since no one got on the bridge and the ranger was hardly getting past DR while the paladin did some good damage, she focused entirely on him. When he moved out of line of sight, she tossed two unholy blights into the area. With the paladin dead, she focused her attention on the wet raging eagle barb/druid who was doing decent damage against her.

She would have lasted 11 rds and then gave out the name of A.V., but they killed her at 9 rounds.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Name: Ssindal
Race: (Nagaji) Tengu
Classes/levels: Ninja 12
Adventure: Ashes at Dawn
Location: Party Camp
Catalyst: ...Himself
The Gory Details: Having been reincarnated, the ninja was horrified by his now weakened body. (Rolled a nat 00 on the table and I chose a different race from Dragon Empires for him)He handed the druid 1000 gold for the components and committed seppuku with instructions to try again.

I wish I was kidding, but technically he was within his rights and the party didn't mind, making him pay for his own casting of Greater Restoration when the Cleric leveled later on. Rolled a 01 (again, wish I was kidding) and he is happy with his new bugbear form, though he uses a hat of disguise at all times now.


Voomer wrote:
Khelavraa, when you refer to getting everyone up again, I guess you mean that the downed members got resurrected? I guess your cleric was just barely high enough level to do it himself/herself.

Yes, The Cleric raised the others and we needed to heal up.

Then -

spoiler:
Another haunt -the one where the water with bits of dead bodies fills the room - Has a Weird/Phantasmal Killer spell effect, causing one to believe they are drowning. This haunt killed the cleric and the rogue.

The witch once again saved the day by using the group's last scroll of Raise Dead to get the Cleric back... but the players are debating the value of completing the adventure, no one likes the amount of Save or Die rolls going on.

Apparently these haunts do more than just provide atmosphere as the author suggests.

Silver Crusade

Name: Hat
Race: Hat
Classes/Levels: Hat 1
Adventure: The Haunting of Harrowstone
Location: Harrowstone's Furnace Room
Catalyst: Old Ember Maw
The Gory Details: The Party continued to stick around even though Old Ember Maw clearly heated up and was about to burn all of them. His first attack missed, but the description of the heatwave did not seem to leave any impact on them. So when he missed the Archaelogist I decided he set his ordinary, non-magic hat on fire. When I looked again at the damage the oven dealt I announced that the hat was just burnt to ashes. They finally saw Ember Maw as a threat, retreated and the Archaeologist *really* wants to take the place apart now...


Blackbot wrote:

Name: Hat

Race: Hat
Classes/Levels: Hat 1
Adventure: The Haunting of Harrowstone
Location: Harrowstone's Furnace Room
Catalyst: Old Ember Maw
The Gory Details: The Party continued to stick around even though Old Ember Maw clearly heated up and was about to burn all of them. His first attack missed, but the description of the heatwave did not seem to leave any impact on them. So when he missed the Archaelogist I decided he set his ordinary, non-magic hat on fire. When I looked again at the damage the oven dealt I announced that the hat was just burnt to ashes. They finally saw Ember Maw as a threat, retreated and the Archaeologist *really* wants to take the place apart now...

You monster!

You NEVER mess with a man's hat!

Silver Crusade

Name: Roland Flagg
Race: Half-Elf
Classes/Levels: Rogue 2/Bard 2
Adventure: The Haunting of Harrowstone
Location: Hallway outside of the guards office were Gortis Vortch waits.
Catalyst: Gortis Vortch and bad luck
The Gory Details: Just to preface this story the characters player had just informed the party that he was moving out of state (inside of a weeks time) at the previous session and thus would not longer be able to remain an active member of this campaign.

The PC's had just finished sleeping and healing in the Captain's office after encountering and defeating the Ectoplasmic humans, the burning skeletons, the Mosswater Marauder, the shrieking severed heads, The Splatterman, the Gray Ooze, the Moaning Maiden, and the Blood Writ Names all inside of the same game time calender day. Roland had not been at the sessions when the latter encounters occurred and thus was relegated to watching over the collected loot at the Captain's office. The PC's woke individually in the morning and one of the PC's told Roland to go back to town to check on Kendra. I played Roland as being very tired in the morning and not being quite fully with it (which is how the player portrayed the character as well). Roland left the Captain's office and proceeded out into the darkness of the basement level of Harrowstone. Well as he is walking he makes a wrong turn and proceeds North right into Gortis Vortch. He lets out a scream which alerts the rest of the party to the trouble he is in. The PC's arrive to find Roland toe to toe with Gortis and at this point the fight is on. I roll high for Gortis's initiative and he gets to act first. I roll a natural 20 and confirm the critical hit on Roland. The other party members are helpless to act as they watch Roland be cleaved apart and collapse in a heap at -12 hit points. Roland has a Con score of 13 and bled out on the next round. The party in currently int he process of carrying his body out of the prison for interment in the Restlands.


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Make Roland an advanced apocalypse zombie if they don't do proper rites. ;)


Name: Aelthephine
Race: Elf
Classes/levels: Fighter 15 (two-weapon fighter archetype)
Adventure: Shadows of Gallowspire
Location: Gallowspire - the Choir of Impaled Angels
Catalyst: General Sey'lok and his greater shadows
The Gory Details:

Spoiler:
Aelthy took 21 points of strength damage from a pair of hasted greater shadows. That killed her on the spot. An immediate consecrate on her body prevented her from rising as a shadow the next round; the sorcerer and the cleric then combo'd a limited wish for raise dead followed by a heal spell to get Aelthy back on her feet, after the party killed the shadows.

As a side note, General Sey'lok almost killed the party's ranger, but was blown away by the alchemist and sorcerer before he could strike a final blow.

My party continues up Gallowspire next week, though the next few encounters should be easier than Sey'lok.


I love reading about deaths in book 6; sounds like a fun place! My party is just starting 4 and no one has died yet. We'll see how the assassin goes.


Turin the Mad wrote:
Make Roland an advanced apocalypse zombie if they don't do proper rites. ;)

THIS


Zhangar wrote:
"Aelthy took 21 points of strength damage ... That killed her on the spot

I don't think having your STR go to zero kills you. From the PRD: "If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die."

Another question is whether ability scores can go into negatives like hit points, or if they just stop at zero. The relevance, of course, is whether you need to heal them up from a negative. My gut is that an ability score can never go below zero.


Yeah, it stops at 0 and she falls unconscious.

So maybe she should come back next session.


Shadows are the exception to this rule. It specifically states in the description of the monster that a character reduced to 0 strength from their attacks dies. What's worse, they come back as an undead, so no raise dead. No, played exactly right. Shadows and Greater Shadows are nasty.


Ah. I keep forgetting shadows are special.


Yep. Shadows are nasty.

The cleric immediately cast a consecrate over the area where Aelthy died, since that specifically stops the creation of undead.

They then used a limited wish to duplicate a raise dead spell.

So Aelthy was back up and alive within two rounds of being killed.

The consecrate stopped her from transforming into a shadow within 1 round of being killed.

Consecrate is a very, very handy spell to have on this AP.


Name: Tonkin Boofdoon
Race: Half-Orc
Classes/levels: Bard 2
Adventure: Haunting of Harrowstone
Location: Harrowstone
Catalyst: Old Ember Maw
The Gory Details: After Ember Maw dropped Akash the Wizard to a single hit point, Tonkin decided to put himself between the furnace and the wizaed as the rest of the party attempted to defeat it. On the next turn, Ember Maw let loose a jet of flame towards Tonkin, which brought him to -7 hit points and... instantly killed him.

"But player," I said, flipping through the Core Rulebook, "a character doesn't die from negative damage until it's equal to their Con score!"

"It is," said Tonkin's player.

Lesson learned: Do not put a 7 in Con.


Ah, Ember Maw. It seems that of all the encounters in Harrowstone, that one is the most chaotic as far as how it treats parties. Some groups don't get hit once by its embers, some lose a PC in one hit, some get TPK'd by it. A high variable encounter to be certain... and the 7 con doesn't help.


I remember my party never went back to mess with Ember Maw.

Their Cleric ate an almost max damage hit and nearly died (would have if I didn't give everyone 1.5x max hp at 1st level), and they skedaddled right quick and spent the rest of the time avoiding that room.


Name: Raj Sklaarson
Race: Human
Classes/levels: 9th level fighter, 1st level barbarian
Adventure: Wake the Watcher
Location: Livery Stable, Thrushmoor
Catalyst: Clantarus Viliras
The Gory Details: Raj, the ever helpful fighter, took the the group's horses to the stable, alone. He raged and tried to lift the wagon only to find himself flanked by ghouls and backstabbed repeatedly. It was a short fight...


Torath wrote:

Name: Raj Sklaarson

Race: Human
Classes/levels: 9th level fighter, 1st level barbarian
Adventure: Wake the Watcher
Location: Livery Stable, Thrushmoor
Catalyst: Clantarus Viliras
The Gory Details: Raj, the ever helpful fighter, took the the group's horses to the stable, alone. He raged and tried to lift the wagon only to find himself flanked by ghouls and backstabbed repeatedly. It was a short fight...

And to everyone who participated in the "Save Raj" thread some months ago, you did your duty. He had 115 hit points and was in fine shape... Until he took 146 before he got to take an action!

We just did the classic "splitting the party when we thought everything was safe" and got ambushed in a town we considered a pointless waypoint on our journey. All in all, a fair cop.

Shadow Lodge

Name: Damen J. Statlav
Race: Dhampir
Class/Level: Gravewalker Witch 1
Adventure: Haunting of Harrowstone
Location: Ravengro Cemetary
Catalyst:

Though he managed to survive this encounter it almost went deadly. Damen and his party were exploring the cemetery when they were assailed by zombies rising from the grave. Unfortunately one managed to rise from the grave just beneath his feet and manged to knock him to the doors of death with one blow. Now while he was on the ground the parties inquisitor; a tengu sin eater of pharasma, tried to rush to his aid and heal his "human" companion with a blast of positive energy. Luckily he was swamped by one of the remaining undead and the witch guard ranger managed to stabilize him before he got a chance and he woke up before the healing commenced.

Silver Crusade

Well - if he used "Channel Positive Energy" to heal the living it shouldn't really affect the Dhampir. When he tries to use it to blast away the zombies he could be hurt, though.
Question: Was only the character unaware of his companion's true nature or was the player as well?

Shadow Lodge

Blackbot wrote:

Well - if he used "Channel Positive Energy" to heal the living it shouldn't really affect the Dhampir. When he tries to use it to blast away the zombies he could be hurt, though.

Question: Was only the character unaware of his companion's true nature or was the player as well?

I as the player and the character are aware of his condition (it's a big part of his backstory) but he doesn't like to tell people about his condition and the party is not aware that he isn't human yet. As for channel it's still positive energy and will still hurt dhampir.

Grand Lodge

If someone channels positive energy to heal the living, it simply won't affect the Dhampir. It won't hurt him. They have to choose to channel positive energy to harm undead to have any effect on the Dhampir.

Now, if it was a Cure Light Wounds, that's a different story.

Shadow Lodge

ThreeEyedSloth wrote:

If someone channels positive energy to heal the living, it simply won't affect the Dhampir. It won't hurt him. They have to choose to channel positive energy to harm undead to have any effect on the Dhampir.

Now, if it was a Cure Light Wounds, that's a different story.

Yes you are correct forgot about that it seems. Unfortunately though we still lack a cleric for that to be an issue with. On the upside I have my fingers crossed for the first cleric of the whispering way to try and heal his undead while I'm within reach lol.


Name: Aaron Demaven
Race: Human
Classes/levels: Cleric/Monk 4th(Gestalt)
Adventure: HoH [Murmuring Fountain add on]
Location: The hut in the forest
Catalyst: Embryonic Neh-Thalggu
The Gory Details: (optional)

After defeat Antrellus the Mad, the "thing" inside him emerges... the monkish priest fight to the death (like if the fear for believe in something outher space facing him was imposible). The creature try to scape in town´s direction, the priest of Iomedae face him, chace him and while all the party members lay uncapacited (Alchemist/ Fighter 3rd [Gestalt], Druid/Ranger 3rd [Gestalt], Magus/Spell-Less Ranger 3rd [gestalt]), the monk fight to the death, and fall. since no one came for aid him, he dies from bloodlost!!

Liberty's Edge RPG Superstar 2013 Top 16

I haven't tallied any kills yet but I've had some close calls. Turns out it's really hard to kill PCs who have a life oracle's life link active because it automatically stabilizes them if they are in the negatives.

Fighter fails his save against the erinyes' fear SLA on the rope bridge in Schloss Caromarc. He runs away, blows the Acrobatics check, and falls for some 13d6. I roll high for damage and he winds up at 0 at the bottom of the waterfall. Since he's still conscious, but staggered, he can hold his breath. He's heavily armored with no ranks in Swim, so he has no hope of swimming to safety. The current carries him downstream about a half mile, where a strix PC swoops down and throws him a rope a minute or so later.


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Name: Unther "Oz" Stargazer, III
Race: Half-giant (actually human, but mutated by exposure to Numerian technology (which was used in backstory to replace his left arm))
Classes/levels: Ranger (guide/trapper) 13/Fighter (close-quarters) 2
Adventure: Shadows of Gallowspire
Location: The Pinnacle
Catalyst: Adivion Adrissant (as revised)
The Gory Details: (optional)

Spoiler:
Adivion only got one kill, but it was on the toughest PC in the party, so hey. It was very simple. Adivion Soul-lashed Oz, thrashed the hell out of Oz with his brilliant energy staff of the magi, and then shot the injured, paralyzed ranger with a maximized Contagious Flame for 120 fire damage, cutting Oz to -92 HP. Breath of Life could not fix that. Sadly, the party's sorcerer Leda (who has her own entry in this thread) managed to dispel the Contagious Flame before it could jump to another PC and roast them.

Oz did have the last laugh, though - a couple rounds later he was brought back to life with a limited wish, immediately received a heal spell, and used a guide ability to stand up and close with Adivion as a free action. Oz then struck the final blow on the traitorous lich, scoring a critical hit with his sunblade for over 100 damage.


Been playing a pretty interesting character for the past few levels. We are now level 8 and just defeated the first of the prophesied visions. However satisfied as I am with my present character, he is preceded by two that I chose first and miss very much.

Name: Vergil "Verge" Mourningtide
Race: Half-Orc Male
Classes/levels: 5th level Paladin of Sarenrae
Adventure: Trial of the Beast
Location: Vorkstag & Grine's Chymic Works - Tower of Curios
Catalyst: Complacency...and Snapjaw Homunculi
The Gory Details:
Through much study, investigation and creative tactics, we defeated both Volkstag and Grine on their own turf. We were feeling pretty high with victory. Two party members went to check on a prisoner we had. Myself and two of the remaining party members snooped about till we found a trapdoor in a ceiling. Thinking all real dangers already dispatched, we proceeded on. We were promptly set upon by a small group of Snapjaw Homunclui. That sleep poison is a real danger! I was the last one standing as my companions slept at the base of the ladder, having succumbed to the creatures' toxic bite. I fought on valiantly as any loyal acoloyte of Sarenrae would, but it was only a matter of numbers, despite my enormous Fort save. I finally fell to their poison. When our friends finally found us, it was a grotesque sight. We had been wrent apart, our flesh befouled and consumed by the little beasts. That was a rough end to what should have been a victory march home. I still miss this character. I think what really hurt is that I had plenty of Hp/lay on hands remaining, but I didn't respect the dire circumstance for what it was, so didn't play all my cards and should have played more defensively. Such an abrupt end to three PC's, we certainly brought upon ourselves by splitting up.
Rest easy, Verge. Your troubled past haunts you no longer.

===================================================================

Name: Runnadam Bazamok
Race: Dwarven Female
Classes/levels: 5th level Axe&Board Ranger
Adventure: Trial of the Beast
Location: Schloss Caromarc - Outer Gate
Catalyst: Trolls
The Gory Details:
I tried to befriend the cute little Trollhounds by the gate. They didn't like that so much, combat ensued. Amidst glorious combat, I was getting a good flank on a troll when it hit me back with both claw attacks. Know what that means? REND! It got a good grip on both arms and I was ripped in two stout halves before the horrified gaze of my party, animal companion and my very own dwarven shield-sister. We had written ourselves into the story together after both of our characters had perished in the prior above-mentioned tragedy. My companion fought on to victory in the gatehouse and stayed by the grave when they finally buried the parts.
I hardly knew ye, noble shield-maiden.

Hopefully this is my last post in this forum. Best of luck to you, fellows! It's just about all we have.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Name: Robin Goodfellow
Race: Tiefling
Classes/Levels: Witch 10
Adventure: Wake of the Watcher
Location: Undiomede House
Catalyst: Quack Medicine (Leaching and Blood Letting)
The Gory Details:

Spoiler:
Robin was just not having a good day that fine Ustlavian spring morning in the Sodden Timbers (to be understood to mean it was chilly, while the air hung thick with moisture and the smell of decay, and biting insects buzzed all around.) It began by over turning a mouldering settee only to find it to be filled with a swarming horde of ticks, which only the judicious application of fire and oil, to them, his party, and his own person seemed to relieve them of the noxious habit of draining him dry of his tiefling blood. (For a total of 9 con damage.) Not daunted by this, and with some measure of victory over a small cluster of cultists, he proceeded to have his wits addled by the strange green giant (there were no good things to report from the valley of madness she plunged his mind into.) The final insult came when a wall of swirling blades erupted from the doorway Sir WIlliam had just breached, the last words Robin heard before being cut to shreds was "Cultist!"

In the end it was probably for the best the Vizier came very close to causing a TPK, only the paladin's spell that lets him lay on hands once when dropped below 0 left him standing, it what would have likely been an on coming cone of cold. The also con damaged oracle tried to enter the room from the other door (knowing that the room was severely damaged and could be access from a hole in the wall, but she lost 6 negative levels to the spectres in the process.

The look of terror on the players when the Vizier's head exploded into a forest of tentacles really rounded out Robin's Spirit's opinion that being dead wasn't necessarily the worst place to be in this scenario.


Name: Ilnika
Race: Changeling
Classes/levels: 8 Inquisitor
Adventure: Wake of the Watcher
Location: Thrushmoor livery Stables
Catalyst: Bad rolls, and unlucky scatters
The Gory Details:

Spoiler:

After the groups Paladin, Tannis Brightblade, tries to help the poor old man with his wheel, the group is ambushed by the unseen ghouls in the cart. They succeed in flanking and full-attacking the poor Ilnika, leaving her at -2 hit points. As a result the groups alchemist, Professor Jonathan Harker, tries to counterassault with his bombs, but manages to miss 3 times, catching Ilnika with splash damage 2 times, first taking her to -10, then -18 killing her. Luckily they dispatched the ghouls rather quickly after that, and then subduing Clanartus with a stinking cloud, ending the encounter.

Fortunately they could afford a ressurection spell, and were able to take Clanartus to court for murder an collaborating with the undead. The groups cleric/lawyer Argento quickly, with the influence of their ties to the esoteric order of the palatine eye, convinced the judges of Clanartus guilt and got him sentenced to the guillotine.

I might add that this is the first player kill in the campaign, and not one by the GM.


Names: The Man With No Name, Tuco "the Rat", Oloron, Dien'go, Skilus; Fido (pet of Dien'go)
Races: Human, Dwarf, Human [I think], Hobbit, Lizard Man; dog
Classes/levels: Gunslinger (Musket Master) 1, Fighter 1, Wizard 1, Ninja 1, Oracle (Life) 1; combat-trained riding dog
Adventure: The Haunting of Harrowstone
Location: Harrowstone Memorial, at 2 a.m.
Catalyst: Sleeping in shifts; GM's dice hatred of the PCs
The Gory Details: TPK courtesy of a retooled Gibbs Hephenous as a CR 3 Summoner encounter.

Names: The Man With No Name, Krabby Pete, Oloron, Dien'go, Skilus; Fido (pet of Dien'go)
Races: Human, Dwarf, Human [I think], Hobbit, Lizard Man; combat-trained riding dog
Classes/levels: Gunslinger (Musket Master) 1, Cleric of Desna 1, Wizard 1, Ninja 1, Oracle 1 (Life); combat-trained riding dog
Adventure: The Haunting of Harrowstone
Location: The Warden's House on the grounds of Harrowstone
Catalyst: Standing up and fighting instead of bravely running away; GM dice hatred of the PCs
The Gory Details: TPK courtesy of a CR 4 advanced orc skeletal champion Fighter encounter.

Yes, they didn't even make their way into the ruins proper. Poor bastiches.


Name: Caleb
Race: Human
Class/Level: Cleric 8
Adventure: Broken Moon
Location: Ascanor Lodge
Catalyst: The rest of the party :)
The Gory Details: Caleb had been bit by a werewolf and I allowed the group to discover he was at risk of turning. Caleb cast Cure Disease on himself assuming all would be well but failed to realize lycanthropy requires a 12th level Cleric. The first full moon occurred while they were resting at the lodge. Caleb had decided to take a walk that night, alone. When the full moon peaked through the clouds he shifted into a Primal (large dire werewolf) and tore all of his apparel to shreds. His screams drew the attention of the party and the lodge guests and staff. Failing several times to realize the werewolf was actually their cleric the party attacked him to prevent him from harming innocents. Our Musketeer finished him off with a massive Pistol critical with a silver bullet. As his body reverted to human form Caleb's identical twin brother (another player) showed up on the scene. It was the most brilliant death I've ever had the pleasure if DMing and I had very little to do with it.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories Subscriber

Name: Alezandaru
Race: Human
Class/Level: Fighter 6
Adventure: Trial of the Beast
Location: Schloss Caromarc
Catalyst:

Spoiler:
The party decided to open all three doors leading to a certain black pudding at the same time (aka splitting). The poor fighter failed to close his door when everyone else did, and got devoured by the ooze. They didn't even find his bones...


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories Subscriber

Name: Lucian
Race: Human
Class/Level: Cleric of Pharasma 6
Adventure: Trial of the Beast
Location: Schloss Caromarc
Catalyst:

Spoiler:
Crashed to death by the Aberrant Promethean. Never stood a chance..


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories Subscriber

Name: Lorenzo Feodor
Race: Human (Varisian)
Class/Level: Inquisitor of Pharasma 6
Adventure: Trial of the Beast
Location: Schloss Caromarc
Catalyst:

Spoiler:
Crashed to death by the Aberrant Promethean. Had a chance to run away, but didn't take it...


Name: Thalia, Blinding Blade
Race: Human
Classes/levels: 4th level Paladin of Iomedae
Adventure: Trial of the Beast
Location: Outside of Lepidstat Courthouse
Catalyst: Angry Mob
The Gory Details:
While the rest of the party waits for the mob inside of the courthouse, Thalia was with the Judge Daramid to request her a warrant to investigate Vorgstag and Grime Factory (a Requirement due to its Lawful Alignment). When finally the Judge sign the paper she runs in direction of the courthouse just to face it in flames and the mob around it. In that moment her feelings drive she aways trying to intimidate the mob unsuccessfully. The mob drive she aways

Grand Lodge

Name: Tim the Archer
Race: Elf
Classes/Level: 1 Ranger/4 Wizard
Adventure: Trial of the Beast
Location: Vorkstag and Grine's Chymickal
Catalyst: Poor Planning (Flesh Golem Hound)

Name: Dryden the Druid
Race: Human
Classes/Level: Druid 5
Adventure: Trial of the Beast
Location: Vorkstag and Grine's Chymickal
Catalyst: Poor Planning (Flesh Golem Hound)

The Gory Details:
The group just finished a long exhausting night in Hergstag and returned to Lepidstadt by six in the morning to prepare for the trial. After a stellar performance for the judges everyone decides to talk to Karl and learn from the Crooked Kin that the town is going to attack the town hall after midnight.

At the sanctuary they finish their business and manage to discover that Vorkstag and Grine's is a possible place to investigate.

Returning to town the group splits up at night fall, planning to return to the town hall at midnight to protect the Beast, who they call Frank, from imminent attack.

Having not investigated them yet the rogue sets off alone to follow the trail of the tools they found in Morast.

The fighter goes off to warn the town hall of the imminent attack while the cavalier goes to visit the crooked kin.

Tim and Dryden opt to go directly to Vorkstag and Grine's together and talk to the owners about their dealings with the Sanctuary. After ringing the bell, Grine comes out and asks them what they want. They directly say, "We want to talk to Vorkstag about what he knows about the fire at Karb Isle Sanctuary."

Grine, seeing an opportunity, lets them into the vats where he and Vorkstag proceed to bombard the two adventurers. The druid rapidly summons a vast array of ants, which can fly, and nullify V and G's attempts to throw them into the vats with their attacks.

The archer goes down almost immediately but the druid alone is able to bring down Grine and set Vorkstag on the run.

Awakening the archer they decide that trying to go back out through the courtyard might be unwise but after a quick search they decide that the front door is the best option.

There they encounter the flesh golem hound, and three mongrel men. The druid's cat gets surrounded and torn to pieces and despite trying to run in an attempt to make it over the wall, and using fire to slow down the hound Tim and Dryden get cornered by the last mongrelman and the hound and get bashed into lifelessness.

The Hound spent the better part of the next ten minutes thoroughly tearing their bodies apart.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Name: Sir William Paladin the Twice Slain
Race: Human
Classes/Levels: Paladin 10
Adventure: Wake of the Watcher
Location: Scum Caves
Catalyst: Connective tissue and joints of insufficient tensile strength.
The Gory Details: [spoiler]As the players first entered the skum tunnels at the base of the Tern Rock, the Paladin used the first of his millions of lay on hands. I said to him something along the lines of "ha ha consuming your resources." To which he replied that he had so many he would never run out. Fast forward a few hours later, and the unrested, and thoroughly tested party entered the Mi Go Dome. The party fought valiantly, although the Alchemist failed his fear save and ran. The paladin cleaned up the Mi Go as the Moit erupted from the Dark Rider. With the battle truly joined, the paladin used his last precious smite evil, and held the Moit off for a round or so, until he ran out of lay on hands. Then the Moit latched his tentacles and maws onto the paladin, and crushed the life from him, throwing his drained body against the glass dome cracking it further. In the end the party was spared a TPK by the furious fists of the monk, who was one of three remaining PCs all held in the tentacles of the Moit.

After mopping up and teleporting away, Sir William the Twice Slain was resurrected Sir William the Thrice Slain. Whose spirit shall preserver so long as a vile plot to unseal the Whispering Tyrant holds court in Ustalav.

Grand Lodge

Name: Ulfir Elfbow
Race: Dwarf
Classes/Levels: Spirit Ranger/8
Adventure: Broken Moon
Location: Feldgrau
Catalyst: Auren Vrood's Circle of Death
The Gory Details: Poor Ulfir needed to roll a 5 to survive and got a 4. Two of the five PCs died due to the Circle of Death. Vrood was finished off without much of a challenge. Lame.

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