"Advanced Race Guide" Wish List


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RPG Superstar 2012 Top 32

I played a tabaxi kensai/monk in 2nd edition, based on the Age of Apocalypse Sabretooth.

I remember we were fighting these flying wingedwolfmen that held their longbows in both feet and pulled back the string of their bows with both hands, and I had to run around, looking for a long straight piece of wood so I could polevault and try to kick the low-flying ones.

That didn't work very well.


I can't wait to see what they put in the book from this wish list thread.


So are there are no more wishes for this book?


In my own home games, I have 4 'clans' of catfolk.

Lion (African, Asiatic, White, etc)
Tiger (Bengal, Siberian, Asiatic)
Panther/Cougar/Jaguar
Cheetah

I've toyed with adding a Lynx/Bobcat/Ocelot small feline clan, but haven't gone into the details of adding them in yet.


Pathfinder PF Special Edition Subscriber

Hmmm...

I would love to see gnolls in the book so I could bring back to life my Gnoll Pirate Captain! And lizardfolk, love the lizardfolk.

That and more than just the standard Goblin, Hobgoblin, Orc type entries. I want to see Bugbear, Ogre, and Ogre Magi as well.

RPG Superstar 2012 Top 32

Kalanth wrote:

Hmmm...

I would love to see gnolls in the book so I could bring back to life my Gnoll Pirate Captain! And lizardfolk, love the lizardfolk.

That and more than just the standard Goblin, Hobgoblin, Orc type entries. I want to see Bugbear, Ogre, and Ogre Magi as well.

I ran a swashbuckling campaign where gnolls were matriarchal and polyandrous like hyenas, so the pirate gnoll captain's first mate and second mate REALLY WERE her first mate and second mate!!!!

And they all thought they were cursed werehyenas stuck in their hybrid form.


SunsetPsychosis wrote:
Warforged could also get tricky for IP reasons, but if I remember correctly, there's already a race of sentient constructs in Numeria under the command of the Technic League. Making those playable could be interesting.

Look for Ironborn. There might be your solution.


SmiloDan wrote:
I ran a swashbuckling campaign where gnolls were matriarchal and polyandrous like hyenas, so the pirate gnoll captain's first mate and second mate REALLY WERE her first mate and second mate!!!!

I've always wondered why this isn't a more common take on gnolls. Sure, everyone's probably sick of Evil Matriarchies by now...but for gnolls, it makes sense.

Quote:
And they all thought they were cursed werehyenas stuck in their hybrid form.

Something like that, if applied to the entire race, would also be interesting. An origin myth, as it were.

Bwang wrote:
Look for Ironborn. There might be your solution.

Anyone had a chance to look at these guys?


Azure_Zero wrote:
So are there are no more wishes for this book?

Sorry if this one has already been mentioned, but I would love to see alternate rules to play races as a class. Give me a raw set of choices and bonuses flavored for race specific class progression all the way through 20th level.

Basically something that makes race an important choice beyond level 1.

RPG Superstar 2012 Top 32

BigDTBone wrote:
Azure_Zero wrote:
So are there are no more wishes for this book?

Sorry if this one has already been mentioned, but I would love to see alternate rules to play races as a class. Give me a raw set of choices and bonuses flavored for race specific class progression all the way through 20th level.

Basically something that makes race an important choice beyond level 1.

I suggested something like this. But instead of 20 levels, it was just racial features at the "non-class-based dead" levels at levels 2, 6, 10, 14, 18.


Make plane touched resistances a feat, then they'd be on par with the standard races. they do require some tweaking.

I want to see all playable races made all the same CR.

RPG Superstar 2012 Top 32

Felinus wrote:

Make plane touched resistances a feat, then they'd be on par with the standard races. they do require some tweaking.

I want to see all playable races made all the same CR.

I think another way to balance more powerful racial abilities would be to alter the balance of the ability score bonuses and penalties.

Most PC races are +2/+2/-2 or +2, but a more powerful race might be +2/-2, or even +2/-2/-2 or -2.

RPG Superstar 2009 Top 32

3 people marked this as a favorite.

Not to be a dick but here is my wish. To see the folks at Paizo take their time with the Advanced Race Guide.

It is very disappointing to see so many two and three reviews for Ultimate Magic and Ultimate Combat. I am one of the disappointed three star Ultimate Magic hardcover owners. Which in turn has made me gun-shy about purchasing Ultimate Combat.

I understand there is the need to keep money coming in every month to pay the bills. But I am also a consumer who is speaking with their wallet. If you don't produce products at a certain quality level, you don't get my money.

Underdeveloped, underperforming and luke warm products are not what Paizo needs, what Paizo is known for, or what Pathfinder players and followers want. It was a problem at Wizards of the Coast with 3.5, and I would hate to see it happen so early on in Paizo's Pathfinder line.

To the folks at Paizo perhaps take a couple big steps back and take a good third and forth look at the Advanced Race Guide as it continues to develop. Maybe even bring in an outside consultant to review and give feedback on the project. Sometimes those on the inside are too close to the project to see the big picture, to see what is missing, underdeveloped, or needs more polishing on a product. Another suggestion would be to read through the Advanced Race Guide Messageboard posts from players (your consumers).

Don't get me wrong I love the Pathfinder game system and play it two to four times per month. But three underperforming products in a row starts to leave players (consumers) hesitating and wondering whether to invest more money in Paizo products.


1 person marked this as a favorite.

Not sure if anyone mentioned this, but a write-up for a PC Flesh Golem might me nice. +4 STR, -4 CHA, maybe? Or maybe have some sort of system where you get to cherry pick one or two racial bonuses from the different corpses you're made up of (like Nat armor, water breathing, STR bonuses, claws or other natural attacks) and take CHA hits appropriate to their number or effectiveness. It might also be cool to build a small flesh golem, made up of halfling, kobold, goblin, gnome.

Maybe something that legally replicates a beholder? Or maybe make a deal with Wizards and GET the beholder?

I notice all the current PC races are humanoid. Maybe something that's not?

Something insectoid, like a thri-kreen?

RPG Superstar 2012 Top 32

joeyfixit wrote:

Not sure if anyone mentioned this, but a write-up for a PC Flesh Golem might me nice. +4 STR, -4 CHA, maybe? Or maybe have some sort of system where you get to cherry pick one or two racial bonuses from the different corpses you're made up of (like Nat armor, water breathing, STR bonuses, claws or other natural attacks) and take CHA hits appropriate to their number or effectiveness. It might also be cool to build a small flesh golem, made up of halfling, kobold, goblin, gnome.

Maybe something that legally replicates a beholder? Or maybe make a deal with Wizards and GET the beholder?

I notice all the current PC races are humanoid. Maybe something that's not?

Something insectoid, like a thri-kreen?

I think it would be neat to have some animal-headed races, like catfolk, gnolls, minotaurs, khepri, etc.; some animal-bodied races, like nagas, sphinxes, manticores, etc.; and some tauric races, like centaurs, lamia, drider, etc.


Another thing that might be neat is a few playable Tiny or Diminutive Races. Might be easier to get girls to join if they can play a Tinkerbell. If we care about that sort of thing.
A pixie race with +2 racial AC and +more stealth

The Brownies from Willow could make interesting PC's, as well. Give them something like a racial +10 to stealth and let them cast spells. Maybe restrict them regarding things like bombs, give them a hit to dice size for being tiny alchemists. And give them archetypes where they ride crows.

Also, maybe certain diminutive or fine races could have a PC setup where you get to play more than one if you play non-casters, and have some built in racial teamwork feats.


since itis likely going to have the tieflings in it
I'd like it to have the AP25 alttiefling abilities in it as alt racial abilities instead of a feat.


Pathfinder PF Special Edition Subscriber
SmiloDan wrote:
I think it would be neat to have some animal-headed races, like catfolk, gnolls, minotaurs, khepri, etc.; some animal-bodied races, like nagas, sphinxes, manticores, etc.; and some tauric races, like centaurs, lamia, drider, etc.

Since we are on the subject of animal-headed races, then I want to see the Kenku made into a playable race. My favorite character that a player once played was a Kenku assasin. Tons of fun while he slinked around and used his crow-like appearance to his advantage.

Shadow Lodge

SmiloDan wrote:
BigDTBone wrote:
Azure_Zero wrote:
So are there are no more wishes for this book?

Sorry if this one has already been mentioned, but I would love to see alternate rules to play races as a class. Give me a raw set of choices and bonuses flavored for race specific class progression all the way through 20th level.

Basically something that makes race an important choice beyond level 1.

I suggested something like this. But instead of 20 levels, it was just racial features at the "non-class-based dead" levels at levels 2, 6, 10, 14, 18.

I like but I don't like it being linked to certain levels. Basically, a cross between the 'Racial paragon' class levels and 'Bloodlines' in 3.5 Unearthed Arcana found here and here.

Letting 'bloodline' levels be taken like racial paragon levels at any time creates more RP possiblities. A half elf might just spend their early levels coming to terms with their heritage before investing much in a 'proper' class while a high level drow, in order to maintian leadership might take levels late in their career to appear to be a Drow noble (or effectively become one). Gnomes might spend their mid levels exploring their link to the first world, effectively becoming more in tune with their gnomish nature.


Kerney wrote:


I like but I don't like it being linked to certain levels. Basically, a cross between the 'Racial paragon' class levels and 'Bloodlines' in 3.5 Unearthed Arcana found here and here.

Letting 'bloodline' levels be taken like racial paragon levels at any time creates more RP possiblities. A half elf might just spend their early levels coming to terms with their heritage before investing much in a 'proper' class while a high level drow, in order to maintian leadership might take levels late in their career to appear to be a Drow noble (or effectively become one). Gnomes might spend their mid levels exploring their link to the first world, effectively becoming more in tune with their gnomish nature.

+1 to this idea

Scarab Sages

My wish?

I wish that paizo does an opt-in *beta* with an NDA for the Advanced Race Guide on the forums, giving the more obsessive a chance to read through and catch bad phrasings, or horrible ways to break the race generation rules.

Note that this is different from a playtest, since playtests rarely include more than one section of the book.

Just saying :(


Magicdealer wrote:

My wish?

I wish that paizo does an opt-in *beta* with an NDA for the Advanced Race Guide on the forums, giving the more obsessive a chance to read through and catch bad phrasings, or horrible ways to break the race generation rules.

Note that this is different from a playtest, since playtests rarely include more than one section of the book.

Just saying :(

Well, in terms of breaking race generation, there's definitely going to be an open Beta on that.

I can't speak for other GMs, but as a GM myself, my players are never going to get to see the race generation rules from a character building perspective. It's going to be me, comparing my homebrewed races up against the racial generation guide to see how they stack and once I am convinced of their balance, they can see the finished races they can choose from in the makeshift "Player's Guide to Gold-Esque's Campaign Setting."


Golden-Esque wrote:


Well, in terms of breaking race generation, there's definitely going to be an open Beta on that.

I can't speak for other GMs, but as a GM myself, my players are never going to get to see the race generation rules from a character building perspective. It's going to be me, comparing my homebrewed races up against the racial generation guide to see how they stack and once I am convinced of their balance, they can see the finished races they can choose from in the makeshift "Player's Guide to Gold-Esque's Campaign Setting."

Agreed


kid america wrote:

Not to be a dick but here is my wish. To see the folks at Paizo take their time with the Advanced Race Guide.

It is very disappointing to see so many two and three reviews for Ultimate Magic and Ultimate Combat. I am one of the disappointed three star Ultimate Magic hardcover owners. Which in turn has made me gun-shy about purchasing Ultimate Combat.

I don't see wanting them to work the bugs out as particularly jerkish. That's always significant, as far as I'm concerned.

Liberty's Edge

I wanna play as a Chitine. Walking on walls, ceilings, and making armor/traps/weapons with your web sounds fun!


I want a race of catgirls. No men. Just catgirls. Why? Well, I'd never include them in my campaign, personally, but it'd be hilarious to see people rage at them on the forums.

EDIT: Oh! And all of the 'dead catgirl' jokes we'd get! How lovely!


kid america wrote:

Not to be a dick but here is my wish. To see the folks at Paizo take their time with the Advanced Race Guide.

It is very disappointing to see so many two and three reviews for Ultimate Magic and Ultimate Combat. I am one of the disappointed three star Ultimate Magic hardcover owners. Which in turn has made me gun-shy about purchasing Ultimate Combat.

Reviews are just that. Reviews. A conduit of personal opinion. And granted, with books like Ultimate Combat and Ultimate Magic, of course you're going to have people that don't like the options. First, those two books were originally designed to be together, then separated because of size. Second, you have two books that each cater to a very specific crowd; spellcasting players in one court and mostly melee combat players in the other. Each group is going to be relatively unhappy with the other's book.

Sure, there are errors in the Ultimate books, but there were errors in everyone's beloved Advanced Player's Guide as well. My class table for the Holy Vindicator tells my players that they gain +1 Will at 1st level when they don't. Errors happen. It's part of the publishing business, especially when you have 250+ pages of content to read through.

I would argue that the Pathfinder books are nothing but heavy in quality. The books themselves are still gorgeous, they have very interesting and unique rules (seriously, have you ever sat down with your copies of Bestiary 1 and the Ultimate Magic rules to build new constructs? It's very well done), and they constantly add new things to increase the playing experience.

Personally, I think that min / maxers tend to be a vocal minority on the forums. They're the ones who are posting huge threads of number comparisons and screaming about lack of options. They're the ones focused on Rule of Mathematics instead of Rule of Cool, which to be frank, many of the archetypes and class options cater to. Newsflash to those people; some players are willing to sacrifice DRP for Rule of Cool.

Anyway, to wrap this up, I don't think ANY of the Pathfinder Rulebooks are underdeveloped or lukewarm, and none of the options underperform at what they were designed to do. There is no doubt in my mind that the Bestiary 3 will be the best yet (I personally use Bestiary 2 more than Bestiary 1, as my friends are all experienced gamers and I like to throw monsters at them that they've never seen before) and I am equally sure that the Advanced Race Guide is going to be an amazingly good resource for players and GMs alike.

Quote:
Don't get me wrong I love the Pathfinder game system and play it two to four times per month. But three underperforming products in a row starts to leave players (consumers) hesitating and wondering whether to invest more money in Paizo products.

Pfft, you don't play enough. I play one to two times per week; soon to (hopefully) be three :-P. And one of those games I GM. Huzzah!


Paragon Leshay!

Liberty's Edge

1 person marked this as a favorite.

Another thing not to see what happened with the gun rules happen to the races book. Either offer something without nerfing or don't. If you do nerf a race do it as minimal as possible. The last thing I want to hear from the devs is "well we did not want to make the races too powerful or no one will take the standard races" anymore line of reasoning. Make them both playable and worth taking. Or don't write the book at all. It's bad enough I will never ever use guns in this system unless I'm a gunslinger. I sure as hell don't want to feel the same about the races book.

Owner - House of Books and Games LLC

Tiny Coffee Golem wrote:
Paragon Leshay!

+1

But they'll also need to fix the leShay at the same time; they got hosed during the ELH editing process.


gbonehead wrote:
Tiny Coffee Golem wrote:
Paragon Leshay!

+1

But they'll also need to fix the leShay at the same time; they got hosed during the ELH editing process.

I've never seen one in play. I'm just in love with the concept. If a genie said, "You have three seconds to pick what I turn you into" I would say Paragon Leshay. ;-)

Owner - House of Books and Games LLC

Tiny Coffee Golem wrote:
gbonehead wrote:
Tiny Coffee Golem wrote:
Paragon Leshay!

+1

But they'll also need to fix the leShay at the same time; they got hosed during the ELH editing process.

I've never seen one in play. I'm just in love with the concept. If a genie said, "You have three seconds to pick what I turn you into" I would say Paragon Leshay. ;-)

Well, it's hard to say that a CR40 creature's a bad choice :)


gbonehead wrote:
Tiny Coffee Golem wrote:
gbonehead wrote:
Tiny Coffee Golem wrote:
Paragon Leshay!

+1

But they'll also need to fix the leShay at the same time; they got hosed during the ELH editing process.

I've never seen one in play. I'm just in love with the concept. If a genie said, "You have three seconds to pick what I turn you into" I would say Paragon Leshay. ;-)
Well, it's hard to say that a CR40 creature's a bad choice :)

Of course if I have a few more seconds I'll throw in 20 levels of wizard, 20 of druid, and 20 of monk, 20 of ranger. But no Pally levels as I would lose my class abilities the first time someone mouthed off to me or I drove a car.


I would love to see a playable small/medium size dragon(not dragon man) but I know that isn't going to happen.

I still hope for playable Fey, Plant, Giant subtype, Monstrous humaniod races

Aberrations, Constructs, Dragons, and Magical beast as player races would be a little much.

Silver Crusade

A replacement for Dwarves' Hatred ability that didn't revolve around race hate would be nice for folks that run worlds where races are more integrated.

Right now it's either "all dwarves hate or train to fight goblinoids" or "al dwarves hate or train to fight elves".

Liberty's Edge

I have but a single request Banana Folk.


Mikaze wrote:

A replacement for Dwarves' Hatred ability that didn't revolve around race hate would be nice for folks that run worlds where races are more integrated.

Right now it's either "all dwarves hate or train to fight goblinoids" or "al dwarves hate or train to fight elves".

isn't that easy to houserule though? I imagine for your campaign you would want to include some monster or story element in place of the goblin hatred.


1 person marked this as a favorite.
Nodnarb wrote:
I have but a single request Banana Folk.

You're dead to me. ;-)

Liberty's Edge

Nodnarb wrote:
I have but a single request Banana Folk.

I suppose if they had the space they could slip in there. And if they die and come back from the dead you cna have an attack of the rotten bannas.


Courage did them first. :)


Mikaze wrote:

A replacement for Dwarves' Hatred ability that didn't revolve around race hate would be nice for folks that run worlds where races are more integrated.

Right now it's either "all dwarves hate or train to fight goblinoids" or "al dwarves hate or train to fight elves".

Easy enough to make all dwarves hate or train to fight dragons. :p

Silver Crusade

Mournblade94 wrote:


isn't that easy to houserule though?

If you're the GM.


Take the Dwarf Fortress option. All dwarves hate and train to fight dwarves.

(you may ask why not elves or goblins? We leave them to the unnecessarily elaborate traps)


1 person marked this as a favorite.

I think my biggest issue has always been with the planetouched races, such as teh tiefling and the Oread. It's always a human with these bloodlines. Why? I don't think it's impossible for a Celestial to get it on with an elf or a gnome instead of a human, yet the descriptions clearly indicate all these chreatures as human with "a little bit extra". I'd like to see rules for creating planetouched for different races. I have my own house rules I use, but it esentially removes all the planetouched races and adds in templates to be added on to existing characters (for the cost of a trait from the advanced player's guide).

Also, I'd like to see some new races, some things we've never seen before in DnD. Not just monsters as playable races, but something new, something that's only a playable race.


excited for this book and people have most likely already covered it but I'd go for Aasimar and Tiefling, though some of the alt traits from CoT I find weaken the Tiefling too much as they are equal to other races in pathfinder and some things like oversized limbs are overpowered.

Can't think of many other races besides Merfolk, Gillman, Orcs, Tengu, Changling and Grippli.

Also the planetouched creatures by a different name: Fetchling, Ifrit, Oread and Undine.

Pretty sure all these are mentioned, but eitherway, I can't wait for this book, especially if it has more fluff like in/famous NPCs of the above races like the Tiefling priestess of Calistria in Riddle Port.


memorax wrote:
Another thing not to see what happened with the gun rules happen to the races book. Either offer something without nerfing or don't. If you do nerf a race do it as minimal as possible. The last thing I want to hear from the devs is "well we did not want to make the races too powerful or no one will take the standard races" anymore line of reasoning. Make them both playable and worth taking. Or don't write the book at all. It's bad enough I will never ever use guns in this system unless I'm a gunslinger. I sure as hell don't want to feel the same about the races book.

+1 Damn gunslingers.


memorax wrote:
Another thing not to see what happened with the gun rules happen to the races book. Either offer something without nerfing or don't. If you do nerf a race do it as minimal as possible. The last thing I want to hear from the devs is "well we did not want to make the races too powerful or no one will take the standard races" anymore line of reasoning. Make them both playable and worth taking. Or don't write the book at all. It's bad enough I will never ever use guns in this system unless I'm a gunslinger. I sure as hell don't want to feel the same about the races book.

Never use guns unless you're a Gunslinger? Um, Holy Gun archetype? Black Powder Inquisition? Spellslinger? Those are ALL classes that get a free gun at 1st level. A Fighter gets 20 feats over the course of his career; while he'll have to buy / scavenge his own weapon, he scoffs at the weapon proficiency "feat tax." And that's even assuming that you don't simply alter the level of technology in your campaign; there's rules for that too. For example:

Quote:

Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.

Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The Gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.

tl;dr: Don't whine about firearm availability. It's perfectly reasonable.

Liberty's Edge

Golden-Esque wrote:


Never use guns unless you're a Gunslinger? Um, Holy Gun archetype? Black Powder Inquisition? Spellslinger? Those are ALL classes that get a free gun at 1st level. A Fighter gets 20 feats over the course of his career; while he'll have to buy / scavenge his own weapon, he scoffs at the weapon proficiency "feat tax." And that's even assuming that you don't simply alter the level of technology in your campaign; there's rules for that too. For example:

I know about the other classes. Still does not make me like the gun rules. If the devs had given a better reasons for the gun rules being as bad as they are imo I would not be so critical. Being told that if they made the guns decent then ever would take them and nothing esle is not imo a good reason. I'm sorry but i do not want to see that type of design added into a races book.

Golden-Esque wrote:


tl;dr: Don't whine about firearm availability. It's perfectly reasonable.

my gripe with firearms has never been about availability. It's that unless you have a class such as the Gunslinger, holy gun they are imo not worth taking. Gun are expensive, ammuniton is expensive, require a feat to use and can malfunction. While doing as much damage as a crossbow. Sure they target touch AC yet imo not worth the trouble to invest in when all I have to do is pick up a crossbow. The last thing I want to see is the same thing happen with races.


Quote:
my gripe with firearms has never been about availability. It's that unless you have a class such as the Gunslinger, holy gun they are imo not worth taking. Gun are expensive, ammuniton is expensive, require a feat to use and can malfunction. While doing as much damage as a crossbow. Sure they target touch AC yet imo not worth the trouble to invest in when all I have to do is pick up a crossbow. The last thing I want to see is the same thing happen with races.

I'm predicting a mash up between Ultimate Magic's spell creation guidelines and the rules for creating a Summoner's Eidolen. Ultimately, a GM has final say on what's in his or her campaign, after all.


Back on topic please,
this is a Race Guide wish list
not a weapon or class thread

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