"Advanced Race Guide" Wish List


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Even through the name of the book will be subject to change I would like to see peoples wish list for the "Ultimate Races" book, here is my wish list:

New PC races, that are correctly named and based on folklore from their source (evil glare at 4 PC races in Bestiary 2, for incorrect name to folklore creature) and are properly CR'ed (same glare at same races) and don't have anything that gives them a 3.5 favored class system feeling type ability (read below), If the race is not based on folklore, please do not take it's name from another creature of folklore.

Remade Ifrit, Oread, Sylph, Undine, because when compared to assimar and teifling their under powered for the same CR and the Element Affinity FEELs like it takes up most of the CR AND sorcerer is it's favored class (in the 3.5 favored class system sense).

I would like to see racial options (racial ability swap outs, favored class) like in APG and Racial feats for almost all the PC races found in all previous materials.

Something for non-AP Pathfinders is to include the custom tiefling material in Council of Theives: Bastards of Erebus and also compliment it with custom assimar material and or other touched races (Ifrit, Oread, Sylph, Undine, and Changeling)

I would like to see racial subs for classes (these can be minor).

If Heritor Feats are made even better. (Think Complete Mage or Fiendish Codex I: Hordes of the Abyss (most prefered version)). But if you do make the Heritor Feats, I would like a certain hierarchy in it's design to prevent power gaming and define the bloodline of the heritage.

An example of this hierarchy is a character can select ONE specific base Heritor Feat (i.e. Succubus Heritor, Nymph Heritor, or Deva Heritor) that requires being taken at first level only that base Heritor Feat allows access to a specific general pool of Heritor Feats (i.e. Demon feats, Fey feats, Angel feats) and it's own specific Heritor Feats (i.e. Succubus kiss, Nymph's grace, Deva Stun).

Dark Archive

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At bare minimum I would like to see a table that gives us the ages, heights, and weights for each race like we have for the core races.


David Fryer wrote:
At bare minimum I would like to see a table that gives us the ages, heights, and weights for each race like we have for the core races.

Holy Cosmos, That little detail is minor, but critical for RP type players. Great call, I can not believed I missed that.

Dark Archive

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I'd like to see racial archetypes for classes they're most apt to take levels in.

Dark Archive

I never played 3.5 until pathfinder, but in 2nd ed I used to enjoy playing a Minotaur-favored class would probably be Barbarian or Fighter.

Pixie was another fun race,but natural invis would be OP for society play I imagine.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I'm going to second expanded planetouched info. More variants for fiendish, celestial, axiomatic, protean and other interesting bloodlines.

Rules for classic but too tough races like bugbears, ogres, minotaurs, centaurs, etc.


+1000 to David Fryer's request.

More definite rules on what is the level cost on certain races.

Racial Feats.

Sub-races....either direct racial enteries or atleast have them option in racial abilities swap outs...sorta lijke you can make a aquatic elf with the APG.

Racial PrCs

Racial weapons, items and magic items.

Dark Archive

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I would also like to see some guidelines for creating homebrewed races that are balanced with other 0 CR races.


deinol wrote:
I'm going to second expanded planetouched info. More variants for fiendish, celestial, axiomatic, protean and other interesting bloodlines.

Here, here

I don't mind generic planar-touched races, but would prefer for specific genetic planar touched races, Like: succubus-touched, Movanic deva-touched, Protean-touched and etc.. Heck if these more specific planar-touched incorperates the Heritor feat design I proposed it would be even better. An example would be that Succubus-touched would have the base Heritor Feat "Succubus Heritor" as part of it's race.


David Fryer wrote:
I would also like to see some guidelines for creating homebrewed races that are balanced with other 0 CR races.

The Basic Player race CR is 1/3(human) or 1/2(assimar).

Dark Archive

Azure_Zero wrote:
David Fryer wrote:
I would also like to see some guidelines for creating homebrewed races that are balanced with other 0 CR races.
The Basic Player race CR is 1/3(human) or 1/2(assimar).

Then balanced with that. I just want to know that when I create a race that is intended to advance by class levels that it is balance with other races that also do that.


David Fryer wrote:


Then balanced with that. I just want to know that when I create a race that is intended to advance by class levels that it is balance with other races that also do that.

I wish that with the Ifrit, Oread, Sylph, and Undine in Bestiary 2, but their at CR 1/2, but compared to assimar or teifling (also CR 1/2) they were under powered.


I'm actully quiet happy with Ifrit, Oread, Sylph, Undine, and the number of PC races. but agree with the rest for the most part.

Dark Archive

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well i'd really like playable 0HD skeletons of some sort (though i'm sure this is very unlikely) and possibly something to replace the Goliaths from 3.5 with...

Dark Archive

ulgulanoth wrote:
well i'd really like playable 0HD skeletons of some sort (though i'm sure this is very unlikely) and possibly something to replace the Goliaths from 3.5 with...

Like those?

Remarkable Races - The Obitu


Alakqualyn wrote:
i'm actully quiet happy with Ifrit, Oread, Sylph, Undine, and the number of PC races

I happy with most of them, but Ifrit, Oread, Sylph, and Undine, in my books are underpowered compared to equvalent player (CR 1/2) of the Assimar and teifling.

I really dislike the "blank" Affinity racial ability, it feels like a part of the 3.5 favored class system injected to a bonus ability that I feel is crap and takes up to much of the CR or LA (level adjustment) of the race.

I also dislike the incorrect use the the race names: Ifrit another name of Effet, Oread is a Mountain nymph, Sylph is an air spirit, and Undine is a water nymph using the orginal folklore from where they came.

Jon Brazer Enterprises

Azure_Zero wrote:
The Basic Player race CR is 1/3(human) or 1/2(assimar).

Actually its CR 1/3 if it is an NPC class or 1/2 if it is a PC class.


Dale McCoy Jr wrote:
Azure_Zero wrote:
The Basic Player race CR is 1/3(human) or 1/2(assimar).
Actually its CR 1/3 if it is an NPC class or 1/2 if it is a PC class.

D'oh

Dark Archive

Jadeite wrote:
ulgulanoth wrote:
well i'd really like playable 0HD skeletons of some sort (though i'm sure this is very unlikely) and possibly something to replace the Goliaths from 3.5 with...

Like those?

Remarkable Races - The Obitu

thanks for the link, i hadn't actually seen those before

Dark Archive

As for heritage feats, there's already the Eldritch Heritage feat chain.


Jadeite wrote:
As for heritage feats, there's already the Eldritch Heritage feat chain.

The heritage feats I refer to are more like the Fiendish Codex I: Hordes of the Abyss.

I mean the Abyssal Heritor feats, not the Eldritch Heritage feat chain.

Read more one the structure of the feat system I wrote above in the first post. This system focuses on the specific racial source, not just demon, dragon, angel, or fey, but Balor, Red dragon, Solar, Nymph

Dark Archive

Azure_Zero wrote:
Jadeite wrote:
As for heritage feats, there's already the Eldritch Heritage feat chain.

The heritage feats I refer to are more like the Fiendish Codex I: Hordes of the Abyss.

I mean the Abyssal Heritor feats, not the Eldritch Heritage feat chain.

Read more one the structure of the feat system I wrote above in the first post. This system focuses on the specific racial source, not just demon, dragon, angel, or fey, but Balor, Red dragon, Solar, Nymph

I know the Heritor feats. I just think that Eldritch Heritage does a better job of the same concept.

I'd be fine with special versions of the 'half-' templates. The planetouched races, on the other hand, are to far away from their ancestors to make it matter.

Also, could you please stop to bold every other sentence? It's rather annoying.


Jadeite wrote:


I know the Heritor feats. I just think that Eldritch Heritage does a better job of the same concept.
I'd be fine with special versions of the 'half-' templates. The planetouched races, on the other hand, are to far away from their ancestors to make it matter.

I believe the planetouched races still have enough unique traits from the orginal source to still matter even from the same racial type, i.e. those of succubus blood would be definitly chasmatic and dextrous and have very human looking bodies, while a balor blood would have strength and wisdom, and look like a scaly muscle bond human. why, because it take a whole crap load of generations to dilute the crap of a single unique bloodline.

Dark Archive

I also want a pteradactyle man race so I can play Sauron from X-Men.


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Here's some of the things I'm hoping for:

---A Half-Drow race, or Alternate Racial Traits for the Half-Elf to build a half-drow. Given the popularity of the drow race and the fact that it will be receiving attention in this book, it seems fitting and I know many of my players will be upset if the half-drow is left out.

---Official rules for building your own race; something like VoodooMike's post over in the Homebrew Section would be nice. I don't want to see Paizo do what Wizards of the Cost tried to do; try to make a race to cater to everyone's specific needs and whims and then have to try and figure out how to incorporate them into their campaign settings. We GMs are smart people and we know what we want in our worlds, so give us the rules to build our own races and we don't have to worry about diluting Golarion with furries and half-humans or whatever.

---A reprinting of some of the more setting-neutral Character Traits from the "<Race> of Golarion" series, plus Character Traits for the Monsterous Races as well, as well as some of the special abilities from those books (Halfling Jinxes come to mind).

---REAL rules for playing as younger characters. You're cutting out about a quarter of a character's life by not including those rules, after all :-P.

To be honest, I don't care much for the "monster as class" idea, but I know a lot of people do care about it and want to see it, so hopefully they pull that out too.

Grand Lodge

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I would like to see a few interesting new hybrids. Dwarf/elf, orc/dwarf, halfling/gnome, gnome/dwarf, etc.

Also I would like to see an insect like race, as well as a unique concept like I don't know like mutation feats or templates, example multi-armed, scaled, dual headed, clawed, etc. Just something unigue that the preious edition didn't have much, would love them to bring back the insectiod, reptilian, winged and multiheaded templates. the little minor ones that odded minor bonuses and flavor to races that became stagnant after years of play to some of us.


Golden-Esque wrote:

Here's some of the things I'm hoping for:

---A Half-Drow race, or Alternate Racial Traits for the Half-Elf to build a half-drow. Given the popularity of the drow race and the fact that it will be receiving attention in this book, it seems fitting and I know many of my players will be upset if the half-drow is left out.

---Official rules for building your own race; something like VoodooMike's post over in the Homebrew Section would be nice. I don't want to see Paizo do what Wizards of the Cost tried to do; try to make a race to cater to everyone's specific needs and whims and then have to try and figure out how to incorporate them into their campaign settings. We GMs are smart people and we know what we want in our worlds, so give us the rules to build our own races and we don't have to worry about diluting Golarion with furries and half-humans or whatever.

---A reprinting of some of the more setting-neutral Character Traits from the "<Race> of Golarion" series, plus Character Traits for the Monsterous Races as well, as well as some of the special abilities from those books (Halfling Jinxes come to mind).

---REAL rules for playing as younger characters. You're cutting out about a quarter of a character's life by not including those rules, after all :-P.

To be honest, I don't care much for the "monster as class" idea, but I know a lot of people do care about it and want to see it, so hopefully they pull that out too.

I would not mind half-drow, in my games and races creation rules would be freaking sweet.

I would not mind traits but for my group we never use them.

And I second REAL rules for playing as younger characters as I made my own curse (for 2nd and 3.x ed D&D, b4 Pathfinder) called Chrono Hex that has characters randomly going from their orginal age to one 1/2 their orginal age.


I miss the mules (Half man half Dwarf from Dark sun) good times

Sovereign Court

The return of the level adjustment. I do not understand why Paizo did away with it in the first place. It was awesome.

Compared to a human, and aasimar is at least +1 to CR...

Dark Archive

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I would also like to see some sort of rules for aging higher level characters. We have rules for the wealth that a character starting at a higher level begins with, it would be nice if we also had some rules for what age a character starting at higher levels should begin at. It is a little thing, but it's the little things that count.


David Fryer wrote:
I would also like to see some sort of rules for aging higher level characters. We have rules for the wealth that a character starting at a higher level begins with, it would be nice if we also had some rules for what age a character starting at higher levels should begin at. It is a little thing, but it's the little things that count.

Agreed


A return of the racial paragon classes from 3.5 Unearthed Arcana

The Exchange

Wait a few more years before even thinking about this book :)

~damn I didn't think anyone would agree, oh well.~


I'd be happy to see a construct race coming up, much like Eberron's Warforged. But I suppose it's going to be pretty difficult because, well, Warforged.

Dark Archive

David Fryer wrote:
I also want a pteradactyle man race so I can play Sauron from X-Men.

Yes, please!


It might be a good idea to compile the wish list on the first page of the thread, Azure. It would take a bit of work, but it would definitely help make the ideas better known if one didn't have to root around for them.


Golden-Esque wrote:
It might be a good idea to compile the wish list on the first page of the thread, Azure. It would take a bit of work, but it would definitely help make the ideas better known if one didn't have to root around for them.

I would If I knew how

Sovereign Court

Golden-Esque wrote:
It might be a good idea to compile the wish list on the first page of the thread, Azure. It would take a bit of work, but it would definitely help make the ideas better known if one didn't have to root around for them.

Not possible. You can edit your post up to an hour after posting it. Then the post closes and you cannot edit it anymore.


I'd like to see Mongrel Men as a playable race. In such a way of "Choose whatever the hell you want for your characters appearance, but it doesn't give mechanical bonuses.. usually"

Lupin from Dragon Compendium.


i want to see some small 0hd races that dont gain a Cha bonus, i know the goblin gains a penalty but i want some more small races. and honestly i would love to see some humaniod animal races.


drow
the gensai pathfinder replacement races
damphir
tengu


Steelfiredragon wrote:

drow

the gensai pathfinder replacement races
damphir
tengu

+1

especially for the genasi wannabes


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I'd like to see alternative tiefling heritages instead of the evil subtyped outsiders listed in Bastards of Erebus. My reasoning behind this is that half-fiends do not require demonic (infernal/daemonic/etc) wombs or seed -- only taint. With this logic, half-fiend pregnancies could result from the mother's connection to genocide, large-scale sacrifice, fiend "promotion" (witnessing, etc.), deicide, and so on.


Steelfiredragon wrote:

drow

the gensai pathfinder replacement races
damphir
tengu

the gensai pathfinder replacement races exist in Bestiary 2 the Ifert, Oread, Sylph and Undine

damphir in Bestiary 2,
the drow and tengu exist in the first Bestiary.


I think you miss the point.

Sure they exist right now as small little blurbs. As extras. As redshirts.

We want full racial write ups of as many races as we possibly can get. A blurb does nearly nothing other than give you a starting point, but its like borrowing someone else's swim suit.


Assumptions were made and I was wrong, that's why I tend spell things out a bit more, to avoid incorrect assumptions.


I want small critters that dont automatically get a penalty to strength and large ones that aren't automatically strong because of their size. I feel like dwarfs would be considered small if they werent holding to this idea.

RPG Superstar 2012 Top 32

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1. A generic animal-headed race, with lots of options for different types of animal heads (cat head, hyena head, giant scarab head, bull head, etc.)

2. A generic human-headed animal-bodied race, with lots of options for different types animal bodies (lion bodies, snake bodies, spider bodies, monkey bodies, pig bodies).

3. A generic centauroid race, with lots of options for the waist-down animal (horse, ram, snake, lion, spider, etc.).


Ah I remembered an odd racial feat in 3.5 DnD forgoten realms, "Jotenbrud" it would open up opportunities for manuver heavy characters and to avoid trouble call it "Jovian" instead.

"Jovian" requires human and first level only,, and basical makes them 1.25 taller, 2 times heavier and have some advantages as if they were large creatures, like the bonus on manuver checks, and being swallowed, thou if I were to write it for pathfinder it would look like this:

"You possess a truly impressive stature"

Jovian (feat)

Prerequiste: Human subtype,
special: medium size racial start (to avoid certain templates being applied)

Benefit:
You gain a +2 on ALL CMB, and CMD checks, you carring capacity is 2.00x greater than for a medium creature, your first level land speed is also 1.25x greater than normal (ie 30ft becomes 35ft, 40ft becomes 50ft).
You gain a +1 to intimidate checks, but take a -1 to stealth checks and a -3 on disguise checks.

If you wish to determine you character's height and weight randomly, your base height is 6'4"(male) or 6'0"(female) and your base weight is 210lb (male), or 170lb (female). Refer to Table 6-6 in the "players handbook" or Table 7-3 in "Pathfinder Core Rulebook". Another method is that you determine the character randomly as if they were not jutunbrod and then take the height result and times it by 1.25 and take the weight result and times it by 2.

Special: You may only take this feat as a 1st level character.


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A cat race(s) but as long as they have no cha penalty

A Fey type race

A plant based race...maybe a little much on this one

Racial feats, Racial favored class bonus, Racial traits

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