Kryzbyn |
Phylactery of Positive Channeling
is a must.
Aura moderate necromancy [good]; CL 10th
Slot headband; Price 11,000 gp; Weight —
Description
This item allows channelers of positive energy to increase the amount of damage dealt to undead creatures by +2d6. This also increases the amount of damage healed by living creatures.
Construction
Requirements Craft Wondrous Item, creator must be a 10th-level cleric; Cost 5,500 gp
donaldsangry |
Circlet of persuasion.
Aura faint transmutation; CL 5thSlot head; Price 4,500 gp; Weight —
Description
This silver headband grants a +3 competence bonus on the wearer's Charisma-based checks.
This means it gives you +3 to you turn DC's and skill that stacks with most things.
I don't believe that the circlet will add to the channel DC's, the channel DC is based on your charisma, but the circlet add to charisma checks ie: Bluff, Diplomacy, Intimidate, Use Magic Device. Still a beefy item IMO
Varthanna |
terok wrote:I don't believe that the circlet will add to the channel DC's, the channel DC is based on your charisma, but the circlet add to charisma checks ie: Bluff, Diplomacy, Intimidate, Use Magic Device. Still a beefy item IMOCirclet of persuasion.
Aura faint transmutation; CL 5thSlot head; Price 4,500 gp; Weight —
Description
This silver headband grants a +3 competence bonus on the wearer's Charisma-based checks.
This means it gives you +3 to you turn DC's and skill that stacks with most things.
That's a hold-over from 3.5, where Turn Undead was a charisma-based check, but you're right, no effect with Channel. Still, a good option. Keep them coming :)
terok |
donaldsangry wrote:That's a hold-over from 3.5, where Turn Undead was a charisma-based check, but you're right, no effect with Channel. Still, a good option. Keep them coming :)terok wrote:I don't believe that the circlet will add to the channel DC's, the channel DC is based on your charisma, but the circlet add to charisma checks ie: Bluff, Diplomacy, Intimidate, Use Magic Device. Still a beefy item IMOCirclet of persuasion.
Aura faint transmutation; CL 5thSlot head; Price 4,500 gp; Weight —
Description
This silver headband grants a +3 competence bonus on the wearer's Charisma-based checks.
This means it gives you +3 to you turn DC's and skill that stacks with most things.
Maybe I am missing something but if you read the link in the PRD from the item to Charisma here is the language, seems pretty straight forward to me:
Charisma (Cha)
Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It is the most important ability for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to channel energy. For undead creatures, Charisma is a measure of their unnatural “lifeforce.” Every creature has a Charisma score. A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.
You apply your character's Charisma modifier to:
•Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, and Use Magic Device checks.
•Checks that represent attempts to influence others.
•Channel energy DCs for clerics and paladins attempting to harm undead foes.
Bards, paladins, and sorcerers gain a number of bonus spells based on their Charisma scores. The minimum Charisma score needed to cast a bard, paladin, or sorcerer spell is 10 + the spell's level.
Maybe I missed som Errata, otherwise it should apply.
Lathiira |
Strand of prayer beads with a karma bead, because that +4 to caster level for 10 minutes can become 10 minutes of awesomeness. Though some of the other beads wouldn't hurt your theme either.
Cape of the mountebank. Why? Because getting out of trouble on your own is a good thing.
Ring of freedom of movement. This one's obvious.