Oracle of Life equipment advice


Advice


I am looking for suggestions on what type of gear to buy for an Oracle of Life beyond the big six as he goes up in levels (or any character that avoids actually fighting for that matter). I have looked through the books but have been generall uninspired...

Thanks!


Pathfinder Rulebook Subscriber

Phylactery of Positive Channeling

is a must.

Spoiler:
Phylactery of Positive Channeling

Aura moderate necromancy [good]; CL 10th

Slot headband; Price 11,000 gp; Weight —

Description

This item allows channelers of positive energy to increase the amount of damage dealt to undead creatures by +2d6. This also increases the amount of damage healed by living creatures.

Construction

Requirements Craft Wondrous Item, creator must be a 10th-level cleric; Cost 5,500 gp

Silver Crusade

Ooooh ! Cool ! She just created an Oracle of Life and She wanted ideas ...

Keep them coming !


Circlet of persuasion.
Aura faint transmutation; CL 5th

Slot head; Price 4,500 gp; Weight —

Description

This silver headband grants a +3 competence bonus on the wearer's Charisma-based checks.

This means it gives you +3 to you turn DC's and skill that stacks with most things.

Silver Crusade

OOoh. Nice. Especially once She levels up and gets extra Turning !


terok wrote:

Circlet of persuasion.

Aura faint transmutation; CL 5th

Slot head; Price 4,500 gp; Weight —

Description

This silver headband grants a +3 competence bonus on the wearer's Charisma-based checks.

This means it gives you +3 to you turn DC's and skill that stacks with most things.

I don't believe that the circlet will add to the channel DC's, the channel DC is based on your charisma, but the circlet add to charisma checks ie: Bluff, Diplomacy, Intimidate, Use Magic Device. Still a beefy item IMO


donaldsangry wrote:
terok wrote:

Circlet of persuasion.

Aura faint transmutation; CL 5th

Slot head; Price 4,500 gp; Weight —

Description

This silver headband grants a +3 competence bonus on the wearer's Charisma-based checks.

This means it gives you +3 to you turn DC's and skill that stacks with most things.

I don't believe that the circlet will add to the channel DC's, the channel DC is based on your charisma, but the circlet add to charisma checks ie: Bluff, Diplomacy, Intimidate, Use Magic Device. Still a beefy item IMO

That's a hold-over from 3.5, where Turn Undead was a charisma-based check, but you're right, no effect with Channel. Still, a good option. Keep them coming :)


Varthanna wrote:
donaldsangry wrote:
terok wrote:

Circlet of persuasion.

Aura faint transmutation; CL 5th

Slot head; Price 4,500 gp; Weight —

Description

This silver headband grants a +3 competence bonus on the wearer's Charisma-based checks.

This means it gives you +3 to you turn DC's and skill that stacks with most things.

I don't believe that the circlet will add to the channel DC's, the channel DC is based on your charisma, but the circlet add to charisma checks ie: Bluff, Diplomacy, Intimidate, Use Magic Device. Still a beefy item IMO
That's a hold-over from 3.5, where Turn Undead was a charisma-based check, but you're right, no effect with Channel. Still, a good option. Keep them coming :)

Maybe I am missing something but if you read the link in the PRD from the item to Charisma here is the language, seems pretty straight forward to me:

Charisma (Cha)
Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It is the most important ability for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to channel energy. For undead creatures, Charisma is a measure of their unnatural “lifeforce.” Every creature has a Charisma score. A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.

You apply your character's Charisma modifier to:

•Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, and Use Magic Device checks.
•Checks that represent attempts to influence others.
•Channel energy DCs for clerics and paladins attempting to harm undead foes.
Bards, paladins, and sorcerers gain a number of bonus spells based on their Charisma scores. The minimum Charisma score needed to cast a bard, paladin, or sorcerer spell is 10 + the spell's level.

Maybe I missed som Errata, otherwise it should apply.


Pathfinder Rulebook Subscriber

It gives a +3 to a check, not the score itself.
A DC is not a check.


I do seem to be in the minority of this opinion on the boards :)


Strand of prayer beads with a karma bead, because that +4 to caster level for 10 minutes can become 10 minutes of awesomeness. Though some of the other beads wouldn't hurt your theme either.

Cape of the mountebank. Why? Because getting out of trouble on your own is a good thing.

Ring of freedom of movement. This one's obvious.


I saw an Oracle of Life use a lesser Rod of Dazing combined with Spiritual Weapon that was nice.

Force a monster to make a will save every round or be dazed. Kind of expensive, though.

Silver Crusade

terok wrote:
I do seem to be in the minority of this opinion on the boards :)

that is OKay. It is still a good idea.

She still wants to thank you (or Him). And the others too.

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