Plans for Pathfinder computer game?


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Studpuffin wrote:
KaeYoss wrote:
Studpuffin wrote:


Then he went crazy and married his step sister... but I digress. X_x

Nothing wrong with that really. It's basically legal incest, because it isn't incest.

Plus, you can tell people about your marriage, leave out the step part, and freak them the hell out!

No no, that's not why he's crazy. He was crazy THEN married his step sister. That order.

He'd probably have married her either way.

But what's so bad about being crazy?

Dark Archive

Ivan Rûski wrote:
Gark the Goblin wrote:
Ivan Rûski wrote:
KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.
passion, worn, congratulations, speak, supplement
It has to be in German.
Leidenschaft, getragen, Glückwünsche, sprechen, zu ergänzen

[tears up a little]

B... beautiful... should have sent... a poet!


Ivan Rûski wrote:
Gark the Goblin wrote:
Ivan Rûski wrote:
KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.
passion, worn, congratulations, speak, supplement
It has to be in German.
Leidenschaft, getragen, Glückwünsche, sprechen, zu ergänzen

Just "ergänzen". No "zu" with verbs. "To be or not to be" translates into "Sein oder nicht sein". :P

But Gark is wrong. As I said, they can be in any language. When there is a lingual preference, it's not German, but my native language.

Thus: "Leideschaft, gedrahn, herzliche, schwädse, dezu mache."

But it won't work. Those words are just not good, no matter the language.

Liberty's Edge

KaeYoss wrote:
Ivan Rûski wrote:
Gark the Goblin wrote:
Ivan Rûski wrote:
KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.
passion, worn, congratulations, speak, supplement
It has to be in German.
Leidenschaft, getragen, Glückwünsche, sprechen, zu ergänzen

Just "ergänzen". No "zu" with verbs. "To be or not to be" translates into "Sein oder nicht sein". :P

But Gark is wrong. As I said, they can be in any language. When there is a lingual preference, it's not German, but my native language.

Thus: "Leideschaft, gedrahn, herzliche, schwädse, dezu mache."

But it won't work. Those words are just not good, no matter the language.

Is it not truly random, then? Or is your random different from others'?

Liberty's Edge

KaeYoss wrote:
Studpuffin wrote:
KaeYoss wrote:
Studpuffin wrote:


Then he went crazy and married his step sister... but I digress. X_x

Nothing wrong with that really. It's basically legal incest, because it isn't incest.

Plus, you can tell people about your marriage, leave out the step part, and freak them the hell out!

No no, that's not why he's crazy. He was crazy THEN married his step sister. That order.

He'd probably have married her either way.

But what's so bad about being crazy?

It's not the fun kind of crazy, it's the douche kind of crazy.


KaeYoss wrote:
Ivan Rûski wrote:
Gark the Goblin wrote:
Ivan Rûski wrote:
KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.
passion, worn, congratulations, speak, supplement
It has to be in German.
Leidenschaft, getragen, Glückwünsche, sprechen, zu ergänzen

Just "ergänzen". No "zu" with verbs. "To be or not to be" translates into "Sein oder nicht sein". :P

But Gark is wrong. As I said, they can be in any language. When there is a lingual preference, it's not German, but my native language.

Thus: "Leideschaft, gedrahn, herzliche, schwädse, dezu mache."

But it won't work. Those words are just not good, no matter the language.

Well, I just put the words into google translator for the translation, as I only know English, and enough Spanish to order a beer.

But the original words came from a random word generator. So I guess random words is a no-go?


Gark the Goblin wrote:
Is it not truly random, then? Or is your random different from others'?

That is a question for which you must find the answer by yourself if you want to truly understand Chaos.


Studpuffin wrote:


It's not the fun kind of crazy, it's the douche kind of crazy.

That's not really crazy, then. You should have said "Then he became a big jerk and married his stepsister". :P


Ivan Rûski wrote:


But the original words came from a random word generator. So I guess random words is a no-go?

You can't let a machine do your work for you. It's all about the personal touch.


What were we talking about, anyway?

Goes and has a look at the thread title

Really? Wow. Can we go off track!

Back to our discussion of Pathfinder computer games.

As I said: If this is a professional deal (i.e. an actual studio does it), I think they should either make or get a decent engine that looks really nice. We don't want Seoni with triangular... some euphemism for boobs, do we?

It's different if it's a fan-made thing. A mod will probably work best. I'd say take a game that is popular, wide-spread, and easy to modify.

As for content: If it's supposed to be Pathfinder, I think it can only go for a Pegi 18/Mature rating. The Pathfinder stories aren't really fairy tales for children. The Witcher and Dragonage games are probably good benchmarks for the level of Sex and Violence the game would make most sense with.

And while a CRPG probably makes most sense, it's not the only possibility: It could be an action-RPG (Similar to Deus Ex 1 or Vampire Bloodlines, though of course more fantasy), RPG-influenced turn-based strategy like the Heroes of Might and Magic games, or even an RPG-influenced action game (like lots and lots of titles - stuff like God of War or Dark Messiah of Might and Magic)

But no matter what, the story absolutely has to be awesome. Paizo and Pathfinder are known for top notch storytelling, and the computer adaptations must keep up the tradition!

Liberty's Edge

KaeYoss wrote:
Ivan Rûski wrote:


But the original words came from a random word generator. So I guess random words is a no-go?
You can't let a machine do your work for you. It's all about the personal touch.

The human mind is not, as a whole, random.

Spoiler:
Says something about you, huh?
Liberty's Edge

KaeYoss wrote:
Studpuffin wrote:


It's not the fun kind of crazy, it's the douche kind of crazy.
That's not really crazy, then. You should have said "Then he became a big jerk and married his stepsister". :P

No, I do mean crazy... like the "I wouldn't let him near children" kind of crazy.


Gark the Goblin wrote:
KaeYoss wrote:
Ivan Rûski wrote:


But the original words came from a random word generator. So I guess random words is a no-go?
You can't let a machine do your work for you. It's all about the personal touch.
The human mind is not, as a whole, random.** spoiler omitted **

That's just fear of listening to the Void.


Studpuffin wrote:
KaeYoss wrote:
Studpuffin wrote:


It's not the fun kind of crazy, it's the douche kind of crazy.
That's not really crazy, then. You should have said "Then he became a big jerk and married his stepsister". :P
No, I do mean crazy... like the "I wouldn't let him near children" kind of crazy.

I'd call it more insane. Mad. Crazy has this positive connotation for me.

Anyway, do keep him away from children.

Liberty's Edge

KaeYoss wrote:
Studpuffin wrote:
KaeYoss wrote:
Studpuffin wrote:


It's not the fun kind of crazy, it's the douche kind of crazy.
That's not really crazy, then. You should have said "Then he became a big jerk and married his stepsister". :P
No, I do mean crazy... like the "I wouldn't let him near children" kind of crazy.

I'd call it more insane. Mad. Crazy has this positive connotation for me.

Anyway, do keep him away from children.

Indeed! Whatever you call it, he's screwed up! >_<


Craaaaazeee!


At the risk of incurring the wrath of Seoni's player and earning a Service GNinja Earthbreaker to the face, we'd need three different game engines, one for the world and one each for Seoni's Magic Mountains.

Screams like a little girl as he's savaged by the female gamers and GNinjas!

On a more serious note, while the NWN series can make for a good platform to build off and get the general idea up and running (and possibly wave the finished product under Paizo's nose to show it can be done!), we'd need a new game based upon Paizo rules, not 3.5, meaning coding would have to be changed, and we'd also need to source a game engine that is both free to use, compatible with the OGL and a top-down or diagonal camera view and complex moving characters such as the NWN II Series did.

No small undertaking, but if we got enough consumers to stick their hand up and go 'Aye!', and people were willing to help Paizo bankroll the thing, we might just get this particular ball rolling!


Gern Blacktusk wrote:

At the risk of incurring the wrath of Seoni's player and earning a Service GNinja Earthbreaker to the face, we'd need three different game engines, one for the world and one each for Seoni's Magic Mountains.

Screams like a little girl as he's savaged by the female gamers and GNinjas!

On a more serious note, while the NWN series can make for a good platform to build off and get the general idea up and running (and possibly wave the finished product under Paizo's nose to show it can be done!), we'd need a new game based upon Paizo rules, not 3.5, meaning coding would have to be changed, and we'd also need to source a game engine that is both free to use, compatible with the OGL and a top-down or diagonal camera view and complex moving characters such as the NWN II Series did.

No small undertaking, but if we got enough consumers to stick their hand up and go 'Aye!', and people were willing to help Paizo bankroll the thing, we might just get this particular ball rolling!

I agree that using a the NWN or NWN2 engine could be a quick way to get the game going, but if the Core Rules are HARD CODED into the engine, then good luck disassembling it and finding out what does what and rewriting it. A game engine is hard to make, but doable (I have made a few computer RPG games). I do know that Valve software does allow people to make mods for their game engines for FREE. The source engine is a more FPS engine, but I have seen a Mod that is an RPG that does use the source engine so it is doable.

I am thinking about writing a quick demo game to show that it is possible, but this haste means NO fancy graphics (think text based or Ultima 1 at best) and I will try to make it mod able, If you enjoy it I WILL upgrade it a piece at a time (I might get the time to install 2D sprite or 3D model screen manager).

@Scott Betts
I know that you are being very realistic, but let people try. If the people are lazy they can go on without it.
As they say "You reap what you Sow."


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Azure_Zero wrote:

@Scott Betts

I know that you are being very realistic, but let people try. If the people are lazy they can go on without it.

Scott is doing nothing to stop people from trying. He even said above: "Prove me wrong, go out and do it."

Nobody is questioning whether it is possible for a fan mod to be created. The question was whether a fan mod could be a viable commercial success that led to an officially licensed product. That seems unlikely.

If you do make an impressive looking fan mod it makes a good resume example if you do want to go work for a real computer game studio.


deinol wrote:

Nobody is questioning whether it is possible for a fan mod to be created. The question was whether a fan mod could be a viable commercial success that led to an officially licensed product. That seems unlikely.

If you do make an impressive looking fan mod it makes a good resume example if you do want to go work for a real computer game studio.

If you use NWN or NWN2 as the base engine, I am almost certain it can't be a commercial success. You aren't allowed to charge for content you create for either game without the consent of the publisher, Atari. At least, that's what I remember the licence saying, and I think all paid-for content that was created by people other than Bioware/Obsidian worked that way. It doesn't mean it can't be a critical success, but there's no likelihood of commercial success.


If we do see a Pathfinder video/computer game it will likely be in the form of a Neverwinter Nights Mod,or something similiar. I don't see the electronic game industry investing much time or money (at least not now) in the Pathfinder name. If a full game is made it should be (as another poster pointed out) a PC exclusive title. Today's console market isn't well suited for this type of game.


Lorimir wrote:


If we do see a Pathfinder video/computer game it will likely be in the form of a Neverwinter Nights Mod,or something similiar. I don't see the electronic game industry investing much time or money (at least not now) in the Pathfinder name. If a full game is made it should be (as another poster pointed out) a PC exclusive title. Today's console market isn't well suited for this type of game.

I could go for a nifty iOS/Android game for the tablet format.


Scott Betts wrote:
I could go for a nifty iOS/Android game for the tablet format.

Now that would be very interesting indeed. But how many tablet gamers are there? I think PC gamers outnumber 'em, what, 10-1?

Sovereign Court

Try a 1000 to 1


loaba wrote:
Scott Betts wrote:
I could go for a nifty iOS/Android game for the tablet format.
Now that would be very interesting indeed. But how many tablet gamers are there? I think PC gamers outnumber 'em, what, 10-1?

At this point, this is more a function of how many people own tablets rather than what percentage of tablet users play games on their tablets. That number will rise to more competitive levels as tablet consumer adoption rises.

Paizo Employee Chief Technical Officer

loaba wrote:
Scott Betts wrote:
I could go for a nifty iOS/Android game for the tablet format.
Now that would be very interesting indeed. But how many tablet gamers are there? I think PC gamers outnumber 'em, what, 10-1?

Angry Birds has had over 200 million downloads. (Some of those are on Windows, but most are on mobile devices.)

Paizo Employee Creative Director

loaba wrote:
Scott Betts wrote:
I could go for a nifty iOS/Android game for the tablet format.
Now that would be very interesting indeed. But how many tablet gamers are there? I think PC gamers outnumber 'em, what, 10-1?

At this point in time, counting three categories of:

phone/tablet gamers
console (Xbox/PS3/Nintendo) gamers
PC gamers

I would actually suspect that the category of PC gamers is far and above the SMALLEST category.

The era of PC game dominance is behind us.

RPG Superstar 2013 Top 32

James Jacobs wrote:


At this point in time, counting three categories of:

phone/tablet gamers
console (Xbox/PS3/Nintendo) gamers
PC gamers

I would actually suspect that the category of PC gamers is far and above the SMALLEST category.

The era of PC game dominance is behind us.

The 83+ million people playing CityVille suggests that there's still a large pool of people playing games on PC, but that the type of game being played on PC has changed (radically).


James Jacobs wrote:

At this point in time, counting three categories of:

phone/tablet gamers
console (Xbox/PS3/Nintendo) gamers
PC gamers

I would actually suspect that the category of PC gamers is far and above the SMALLEST category.

The era of PC game dominance is behind us.

Aaaaaand that is what happens when your "final release" is just another beta test, with the mindset of "we'll just patch it a month after release". PC games had been literally 5 years ahead of console games until this mindset wrecked it. Now, other than MMORPGs, PC games have nothing on consoles. And it's their own fault.

Sovereign Court

Except for graphics of course...nothing that a console can do compares with a mid to high end PC


2 people marked this as a favorite.

I would love if Paizo made a computer game similar to the baluder's gate games/planescape torrent. But what I truelly would support and love is a pathfinder version of Neverwinter Nights, with the module capablities, and toolset to design servers, it thus allows mutiplayer capablities without being mmo. I play on a NWN server set in ravenloft, and I think this type of game would be awesome and fun.


herkles1 wrote:
I would love if Paizo made a computer game similar to the baluder's gate games/planescape torrent. But what I truelly would support and love is a pathfinder version of Neverwinter Nights, with the module capablities, and toolset to design servers, it thus allows mutiplayer capablities without being mmo. I play on a NWN server set in ravenloft, and I think this type of game would be awesome and fun.

Absalom Nights?

Liberty's Edge

2 people marked this as a favorite.

Absalom Afternoons.

Liberty's Edge

James Jacobs wrote:
loaba wrote:
Scott Betts wrote:
I could go for a nifty iOS/Android game for the tablet format.
Now that would be very interesting indeed. But how many tablet gamers are there? I think PC gamers outnumber 'em, what, 10-1?

At this point in time, counting three categories of:

phone/tablet gamers
console (Xbox/PS3/Nintendo) gamers
PC gamers

I would actually suspect that the category of PC gamers is far and above the SMALLEST category.

The era of PC game dominance is behind us.

HA! Tell that to Blizzard.

Also RPGs universally do better on PC vs Console (Dragon Age, Fallout, Elder Scrolls) because of modding.

Vic Wertz wrote:
loaba wrote:
Scott Betts wrote:
I could go for a nifty iOS/Android game for the tablet format.
Now that would be very interesting indeed. But how many tablet gamers are there? I think PC gamers outnumber 'em, what, 10-1?
Angry Birds has had over 200 million downloads. (Some of those are on Windows, but most are on mobile devices.)

Being free does amazing things for your numbers.


Coridan wrote:
HA! Tell that to Blizzard.

Blizzard is reportedly considering console releases for Diablo 3, going as far as to hire console developers to work on the project.

Also, I think there's a good chance that Titan will end up seeing some kind of console release.

Quote:
Also RPGs universally do better on PC vs Console (Dragon Age, Fallout, Elder Scrolls) because of modding.

I'm not sure that's true at all. Final Fantasy XIII sold better than Dragon Age: Origins, and it's a single-console exclusive. The Mass Effect franchise is arguably the most popular video game RPG franchise out there, and it has almost no modding community whatsoever.

Quote:
Being free does amazing things for your numbers.

Being ad-supported does amazing things for your revenue, reach, and brand value. Rovio announced yesterday that it believes itself to be more valuable than PopCap, which EA is reportedly considering at a price of $1.3 billion.

Liberty's Edge

Scott Betts wrote:

Quote:
Also RPGs universally do better on PC vs Console (Dragon Age, Fallout, Elder Scrolls) because of modding.
I'm not sure that's true at all. Final Fantasy XIII sold better than Dragon Age: Origins, and it's a single-console exclusive. The Mass Effect franchise is arguably the most popular video game RPG franchise out there, and it has almost no modding community whatsoever.

I was primarily referring to western RPGs which a Pathfinder game would obviously be (though I could get behind a Pathfinder gauntlet-style game)

I'd like to point out that all the sales numbers stories on the most recent games (like Dragon Age 2) that point at console sales as higher than PC do NOT include digital download sales, so they are utterly useless. Only EA/Bioware still has the true numbers and it is certainly still profitable to them to release on the PC.

Besides the fact that most games are developed on PCs that it isn't too tough to cross platform between 360/PS3 (which are really just standardized hardware PCs) and a PC release. Just a matter of making sure there's comfortable control system for both.


deinol wrote:


Nobody is questioning whether it is possible for a fan mod to be created. The question was whether a fan mod could be a viable commercial success that led to an officially licensed product. That seems unlikely.

If you do make an impressive looking fan mod it makes a good resume example if you do want to go work for a real computer game studio.

I may try the Minecraft approach of a small game play piece and add as I go.

I will base it on My old dungeon crawl game made in Java, but make it in C# so I can modify and upgrade the game easier and rework it for so it can be Modded.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I would like to say that I think Steam is the main reason PC gaming is still going fairly strong.


TwoWolves wrote:
PC games have nothing on consoles.

Except superior graphics and, of course, controls. There's a few types of games that just can't be played properly on a gamepad.

PC gaming isn't dominating any more, sadly, but it isn't gone. I doubt it will ever be.

And if a few more companies will stop creating crappy console ports for games that should get a proper PC version and really support the PC, it could come back really big time.

In the end, it matters little - there's still plenty of good games for the PC, and there's still companies who really support it, so I'm content.


herkles1 wrote:
I would love if Paizo made a computer game similar to the baluder's gate games/planescape torrent. But what I truelly would support and love is a pathfinder version of Neverwinter Nights, with the module capablities, and toolset to design servers, it thus allows mutiplayer capablities without being mmo. I play on a NWN server set in ravenloft, and I think this type of game would be awesome and fun.

Guessing you play on Ravenloft: Prisoners of the Mists?

Never played it just because it requires a lot of additional content beyond the CEP, but I've mostly heard good things.

I'm on Forgotten Realms Cormyr (FRC) myself.

I would LOVE LOVE LOVE for a Neverwinter Nights-like Pathfinder CRPG, with support to create and host wholely custom modules like Neverwinter Nights does.

FRC always planned to launch FRC2 for Neverwinter Nights 2, but the Neverwinter Nights 2 Toolset interface isn't 1/16 as user-friendly for world-building and the NWN2 server/engine doesn't support the same kind of expansive worlds that NWN allows. This, to me, seems THE major failure of Neverwinter Nights 2.

If a Pathfinder CRPG were ever to be released, I hope it is like Neverwinter Nights, much moreso than like Neverwinter Nights 2, in the sense that the game is even more of a medium for telling your own stories (server/client/world-building toolset/scripting language) than it is for playing the official campaign. I've played Neverwinter Nights since it came out in June 2002 AND it was a gateway drug to D&D 3.x for me. I was not a tabletop D&D player prior to playing Neverwinter Nights and my first D&D book was Forgotten Realms Campaign Setting 3.0, to enhance my online gaming. My ultimate fantasy is that Paizo can do something with a Pathfinder computer game to eclipse the online experience Neverwinter Nights has provided, and yet stay very far away from the dedicated-MMO option.


indeed I play on ravenloft: prisoners of the Mists, quite a fun server. The custom content is though one of the draws to the server and NWN. Having the custom content available allows for a wealth of opprotunities for new things to create.

that is why I want to see a nwn styled pathfinder game, and like wolf munroe, this game introduced me to table top roleplaying and is a medium unto itself in telling stories even more so then the campiagns it gives you.


Scott Betts wrote:
Lisa Stevens wrote:
At this time in history, that is what I have been told by people in the hobby distribution trade, the book trade, and other avenues that both games sell their products into.
Thanks for the clarification! And, if your information is representative of the industry as a whole, you and the entire Paizo team deserve some serious congratulations!

Of course they deserve them! O_o

It's just... unbelievable!!!! D&D surpassed??? Welcome to the Matrix!

Cheers Paizo!

I'm very happy to be one of your eldest customers and supporters. And because of your success will improve the effort od the D&D brand in improving its efforts to give us a great 5th edition with plenty of revolutionary and more playable ideas.


deinol wrote:
I would like to say that I think Steam is the main reason PC gaming is still going fairly strong.

I believe it is a major contributing factor, but not the end all, be all factor.


Hayden wrote:
Scott Betts wrote:
Lisa Stevens wrote:
At this time in history, that is what I have been told by people in the hobby distribution trade, the book trade, and other avenues that both games sell their products into.
Thanks for the clarification! And, if your information is representative of the industry as a whole, you and the entire Paizo team deserve some serious congratulations!

Of course they deserve them! O_o

It's just... unbelievable!!!! D&D surpassed??? Welcome to the Matrix!

Cheers Paizo!

I'm very happy to be one of your eldest customers and supporters. And because of your success will improve the effort od the D&D brand in improving its efforts to give us a great 5th edition with plenty of revolutionary and more playable ideas.

I also congratulate Paizo on surpassing WotC's D&D


xorial wrote:
herkles1 wrote:
I would love if Paizo made a computer game similar to the baluder's gate games/planescape torrent. But what I truelly would support and love is a pathfinder version of Neverwinter Nights, with the module capablities, and toolset to design servers, it thus allows mutiplayer capablities without being mmo. I play on a NWN server set in ravenloft, and I think this type of game would be awesome and fun.
Absalom Nights?

This sounds like a great idea!


Have my old java game engine,
Got VS 2010 installed now,
Now I need a repository so if people want it they can get it or help me work on it.

RPG Superstar 2015 Top 8

Sebastian wrote:

I always thought rogue would be the perfect engine for Pathfinder.

-----
|...|
|...|
|.@.+
|...|
-----

Woot!

I was designing a tabletop campaign inspired by Nethack... which I realize, is entirely backwards.

But come to think of it, I think a number of Roguelike games are licensed in such a way that you could alter the code to make your own game out of it... with the caveat that the game must be free. But I imagine that would not be of interest to Paizo's bottom line. Would be fun, though. :)

RPG Superstar 2015 Top 8

herkles1 wrote:
I would love if Paizo made a computer game similar to the baluder's gate games/planescape torrent. But what I truelly would support and love is a pathfinder version of Neverwinter Nights, with the module capablities, and toolset to design servers, it thus allows mutiplayer capablities without being mmo. I play on a NWN server set in ravenloft, and I think this type of game would be awesome and fun.

While you couldn't legally use Golarion, someone with the programming savvy could fairly easily make a hak for NWN or NWN2 to update its ruleset to use PFRPG rules. In fact, I think some folks were working on it for NWN2, but I stopped following what folks were doing with NWN2 (or NWN) after my old computer died.


in my version of a perfect world, I think I would much rather a good action game set in the Golarion universe (perhaps a pathfinder society dungeon-archeology series) than a NWN clone. I loved NWN for its attention to detail in replicating the tabletop experience, BUT as a GAME-game it felt held back by the turn system. I think WoW handled the user experience of a class based fantasy action game better. Actually at the time I started playing WoW I was playing NWN on a dedicated server. Even though the dedicated server had GMs that could create new adventures from whole cloth, WoW hooked me more because the way my character moved and acted felt more natural.

I would love a game that had realtime play, where every character had a set of base moves and attacks, and had feats that expanded their move options. Things like power attack might then be a special move that feels more brutal and inflicts more damage. The numbers don't need to be exact. I am not going to grab a calculator and fact check the game engine math. Power attack just needs to look like power attack. Same with combat expertise, dodge, mobility, spring attack. Just think! how cool could spring attack be in a game like that, where instead of worrying about whether its a full round action or how much less damage it does, you are zipping from foe to foe, too fast for them to strike back as long as you don't stop moving?

I guess what I am trying to say is I would hope that any game based on pathfinder would not be a slave to the rules, but instead was faithful to images the game-terms conjure in the imagination.

Shadow Lodge

Anburaid wrote:
in my version of a perfect world, I think I would much rather a good action game set in the Golarion universe (perhaps a pathfinder society dungeon-archeology series) than a NWN clone.

Agreed. I'd rather the focus be on a faithful Golarion rather than on replicating the rules.

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