Plans for Pathfinder computer game?


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Dark Archive

KaeYoss wrote:

I don't know. Harems are okay, but I really like this modern toilet thing. And all the medical treatment stuff you can just go and get today. I think those sheiks you talk about couldn't just go to a hospital and get themselves treated for stuff that would otherwise have killed them within days, or even hours. And then it did.

So I'll take today over that distant past. Not just because my time machine is broken just now (isn't that ironic?), but also because I prefer not dying from stuff over having a harem.

Plus, I can still get a harem if I want (well, it will just be for rent), but that sheik can't get the medical stuff. Sucker. :)

[looks back and forth from left to right hand]

harem... dysentary... harem... dysentary...

It's a close call for me, but you may have a point...


Matthew Winn wrote:

[looks back and forth from left to right hand]

harem...

No, that doesn't count. :P

Dark Archive

KaeYoss wrote:
Matthew Winn wrote:

[looks back and forth from left to right hand]

harem...

No, that doesn't count. :P

Did not even catch that... bonus points to you, sir!


Cave Johnson wrote:

I reminds me of a certain rant: "When life gave you lemons, you make lemonade."

No, when life gives you lemons, don't make lemonade. Make life take the lemons back. GET MAD! I DON'T WANT YOUR DAMN LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?! DEMAND TO SEE LIFE'S MANAGER! Make life RUE the day it though it could give Paizo lemons! I'm going to get my engineers to invent a combustible lemon that's going to BURN YOUR HOUSE DOWN!

I believe the proper quote is "When God gives you lemons, YOU FIND A NEW GOD!"

Dark Archive Bella Sara Charter Superscriber

2 people marked this as a favorite.
Staffan Johansson wrote:
Cave Johnson wrote:

I reminds me of a certain rant: "When life gave you lemons, you make lemonade."

No, when life gives you lemons, don't make lemonade. Make life take the lemons back. GET MAD! I DON'T WANT YOUR DAMN LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?! DEMAND TO SEE LIFE'S MANAGER! Make life RUE the day it though it could give Paizo lemons! I'm going to get my engineers to invent a combustible lemon that's going to BURN YOUR HOUSE DOWN!

I believe the proper quote is "When God gives you lemons, YOU FIND A NEW GOD!"

I am now accepting worshippers, though I can't guarantee you will receive anything better than lemons. But (no pun intended), if you really like skittles, you'll be very happy in my flock.

RPG Superstar 2012

Sebastian wrote:
Staffan Johansson wrote:
Cave Johnson wrote:

I reminds me of a certain rant: "When life gave you lemons, you make lemonade."

No, when life gives you lemons, don't make lemonade. Make life take the lemons back. GET MAD! I DON'T WANT YOUR DAMN LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?! DEMAND TO SEE LIFE'S MANAGER! Make life RUE the day it though it could give Paizo lemons! I'm going to get my engineers to invent a combustible lemon that's going to BURN YOUR HOUSE DOWN!

I believe the proper quote is "When God gives you lemons, YOU FIND A NEW GOD!"
I am now accepting worshippers, though I can't guarantee you will receive anything better than lemons. But (no pun intended), if you really like skittles, you'll be very happy in my flock.

I broke the glass in a vending machine for Skittles. Does that count?


Darkholme wrote:

For those who mentioned the idea of doing it via a free mod, NWN has several things floating around to make it more visually contemporary.

NWNCQ and NWShader update the graphics engine and tilesets a great deal, nwvault has a texture section which is largely filled with higher res textures, and then there are also projects around right now that are upgrading some of the 3d models like Project Q.

The fan project nwn 1.7 updates the game engine itself a bit.

The PRC is still updated, but it's pretty messily assembled in some places, and it includes virtually every 3.5 splat in existence. I wouldn't recommend working with it. Do a separate PFRPG Mod - but pretty much any mods that would be difficult have now been figured out. (The only really big one I've seen is how it is difficult to make more caster classes beyond the number already hardcoded into the game- a custom spell engine would likely need to be written, or the spell engine would need to be altered).

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7848This shows some of the graphical upgrades that have become available since the game became discontinued. The downside is that these upgrades do need to be collected and installed individually - though you could always make an installer and install all the packages at once.

So it's possible to do it as a mod, though it would take active effort.

+1

Apparently, a new mod was just released for Call of Duty 4, Star Wars: Galactic War, which seems to be a thorough conversion and pretty damn cool looking.

So don't knock the mod approach.

Liberty's Edge

Ambrosia Slaad wrote:
Darkholme wrote:

For those who mentioned the idea of doing it via a free mod, NWN has several things floating around to make it more visually contemporary.

NWNCQ and NWShader update the graphics engine and tilesets a great deal, nwvault has a texture section which is largely filled with higher res textures, and then there are also projects around right now that are upgrading some of the 3d models like Project Q.

The fan project nwn 1.7 updates the game engine itself a bit.

The PRC is still updated, but it's pretty messily assembled in some places, and it includes virtually every 3.5 splat in existence. I wouldn't recommend working with it. Do a separate PFRPG Mod - but pretty much any mods that would be difficult have now been figured out. (The only really big one I've seen is how it is difficult to make more caster classes beyond the number already hardcoded into the game- a custom spell engine would likely need to be written, or the spell engine would need to be altered).

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7848This shows some of the graphical upgrades that have become available since the game became discontinued. The downside is that these upgrades do need to be collected and installed individually - though you could always make an installer and install all the packages at once.

So it's possible to do it as a mod, though it would take active effort.

+1

Apparently, a new mod was just released for Call of Duty 4, Star Wars: Galactic War, which seems to be a thorough conversion and pretty damn cool looking.

So don't knock the mod approach.

HOLY CRAP! I WANT IT! O_O


Ambrosia Slaad wrote:
So don't knock the mod approach.

Why not? Because it occasionally produces something that some people want to play?

Liberty's Edge

Scott Betts wrote:
Ambrosia Slaad wrote:
So don't knock the mod approach.
Why not? Because it occasionally produces something that some people want to play?

Two Words: Counter Strike.


Scott Betts wrote:
Ambrosia Slaad wrote:
So don't knock the mod approach.
Why not? Because it occasionally produces something that some people want to play?

You've been given several examples (Team Fortress, the NWN & NWN 2 adventures, & Galactic Warfare) of how fan-created mods can bring excellent new and exciting options to an original game release, and yet you continually dismiss it. Why?

I mean look, Scott, you are a fan modifying/re-writing Paizo's Adventure Paths to work optimally under 4e... how would you feel if people routinely dissed your time and hard work on those? By all accounts (I don't play 4e), your adaptations have been quite well received and recognized as good. Good for you and those who play your adaptations, and good for you for not listening to naysayers.

I don't think anyone in favor of a Pathfinder mod-ed game is dismissing the hard work, talent, and serious time commitment involved in such a venture. So please, Scott, would you consider reigning in your attempts to quash the enthusiasm and interest in such a project before it even gets off the ground?


I've never understood why people can so easily fixate on rare exceptions. Apparently some of the unwashed masses have the mindset that "if its not impossible then its INEVITABLE!" which is incredibly untrue. Lets look at a few exceptions and see if we can apply this sort of strategy to them:

1) While they highly recommend that you wear your seatbelt while riding in a car, there has been a case or two in which someone was thrown clear of a wreck because they did NOT wear their seatbelt.

2) If your parachute doesn't open while skydiving you would normally assume you were going to die... but there have been a few cases where someone survived unharmed.

3) Every lottery eventually has a winner! Sounds like guaranteed success!

So, for all you optimists who really think these represent symbols of hope in against-all-odds scenarios I have two different words for you:

GET CRACKIN!

If you think its that feasible then put some action where your mouth is.

Liberty's Edge

VoodooMike wrote:

I've never understood why people can so easily fixate on rare exceptions. Apparently some of the unwashed masses have the mindset that "if its not impossible then its INEVITABLE!" which is incredibly untrue. Lets look at a few exceptions and see if we can apply this sort of strategy to them:

1) While they highly recommend that you wear your seatbelt while riding in a car, there has been a case or two in which someone was thrown clear of a wreck because they did NOT wear their seatbelt.

2) If your parachute doesn't open while skydiving you would normally assume you were going to die... but there have been a few cases where someone survived unharmed.

3) Every lottery eventually has a winner! Sounds like guaranteed success!

So, for all you optimists who really think these represent symbols of hope in against-all-odds scenarios I have two different words for you:

GET CRACKIN!

If you think its that feasible then put some action where your mouth is.

*watches VoodooMike take ball and go home* O_o


Studpuffin wrote:
Scott Betts wrote:
Ambrosia Slaad wrote:
So don't knock the mod approach.
Why not? Because it occasionally produces something that some people want to play?
Two Words: Counter Strike.

We've had this discussion already.

There are a handful of people out there who have won the lottery. Go hitch your business to a lottery ticket, and let me know how it goes.

Liberty's Edge

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Scott Betts wrote:
Studpuffin wrote:
Scott Betts wrote:
Ambrosia Slaad wrote:
So don't knock the mod approach.
Why not? Because it occasionally produces something that some people want to play?
Two Words: Counter Strike.

We've had this discussion already.

There are a handful of people out there who have won the lottery. Go hitch your business to a lottery ticket, and let me know how it goes.

So, it doesn't count when a developer essentially makes a mod of a game and releases it as something new? It's somehow different when a dedicated fan base makes something?

I guess you're not a fan of the Total War series of games then. The game is essentially played and maintained by a community of modders. I happen to be one, and do that kind of work on the game all the time.


Ambrosia Slaad wrote:
You've been given several examples (Team Fortress, the NWN & NWN 2 adventures, & Galactic Warfare) of how fan-created mods can bring excellent new and exciting options to an original game release, and yet you continually dismiss it. Why?

Because you don't need to prove to me that mods can be great. I know this. I've played them.

What you need to prove (and not to me, but to Paizo and the Pathfinder community) is that a ragtag group of internet people with wild ambitions can come together to produce something that the Pathfinder community can be proud of, and you need to prove that they can do this reliably.

Quote:
I mean look, Scott, you are a fan modifying/re-writing Paizo's Adventure Paths to work optimally under 4e... how would you feel if people routinely dissed your time and hard work on those?

Pretty bad.

Quote:

By all accounts (I don't play 4e), your adaptations have been quite well received and recognized as good. Good for you and those who play your adaptations, and good for you for not listening to naysayers.

I don't think anyone in favor of a Pathfinder mod-ed game is dismissing the hard work, talent, and serious time commitment involved in such a venture. So please, Scott, would you consider reigning in your attempts to quash the enthusiasm and interest in such a project before it even gets off the ground?

I am happy to let you prove me wrong. Please do. But there is a lot of pie-in-the-sky talk in this thread that seems willfully ignorant of the realities of projects like these (including talk coming from someone who is going into game design, which is worrying in and of itself; he's in for a harsh awakening).

I don't mean to be a downer for its own sake, but you need to understand that well-known fan mods/projects are rare. Well-reviewed fan mods/projects are even rarer. And commercially successful fan mods/projects are mythic. Counter-Strike is still the go-to example for this sort of thing, and it came out twelve years ago, which is a lifetime in terms of the digital gaming industry.

I offered advice earlier in the thread about what you might need to pull something like this off - you need a group of guys with serious coding and asset creation skills, someone to manage them effectively (especially if you're working via online interaction only, which is itself inadvisable), and you should start with an unrelated project, make it rock gamers' faces off, and then take that success and translate it into getting something Pathfinder-related off the ground.

If anyone here is serious about spearheading a Pathfinder video game project, for goodness' sakes, do it right.


Studpuffin wrote:
So, it doesn't count when a developer essentially makes a mod of a game and releases it as something new? It's somehow different when a dedicated fan base makes something?

What? I'm saying that we're way past acknowledging that there have been successful mods. What you need to understand is that the success of a handful of amateur or fan projects over the course of an industry's lifetime does not make that route a wise choice if you want the Pathfinder brand to break into the digital games market.

Contributor

Removed a post and reply. Please keep it nice, folks.

Liberty's Edge

Why not?

It looks to me like a lot of rag tag groups coming together create a pretty successful market. 3PP are a great example of that theory.


Studpuffin wrote:

Why not?

It looks to me like a lot of rag tag groups coming together create a pretty successful market.

I'm not really sure what you're saying here.

Quote:
3PP are a great example of that theory.

The amount of coordination and expertise necessary to create your average OGL 3pp product is nothing compared to the coordination and expertise necessary to release a solid piece of gaming software.

Liberty's Edge

Scott Betts wrote:
Studpuffin wrote:

Why not?

It looks to me like a lot of rag tag groups coming together create a pretty successful market.

I'm not really sure what you're saying here.

Quote:
3PP are a great example of that theory.
The amount of coordination and expertise necessary to create your average OGL 3pp product is nothing compared to the coordination and expertise necessary to release a solid piece of gaming software.

Huh. If you say so. I'm in no mood to argue, especially when I can give examples of when solid bits of software are created by the community that are better than the vanilla game and all I get in retort is a "Nuh uh."

Sheesh, I'm going to bed.


Scott Betts wrote:


The amount of coordination and expertise necessary to create your average OGL 3pp product is nothing compared to the coordination and expertise necessary to release a solid piece of gaming software.

But there doesn't have to be a single solution to this problem, as I've pointed out before. It would be pretty cool to have a slick major production using the PF rules, but it would also be pretty cool to have a reasonably credible iPad app or shareware game that did it as well. Sure, these aren't necessarily insignificant projects, but if they could be done 10+ years ago for the Mac market (at a time in low ebb), they can certainly be done now should someone have the time to invest.

And I'll state right now that I would check out any reasonable app or shareware or major offering... assuming my hardware and OS were up to the task.


Studpuffin wrote:
Scott Betts wrote:
Studpuffin wrote:

Why not?

It looks to me like a lot of rag tag groups coming together create a pretty successful market.

I'm not really sure what you're saying here.

Quote:
3PP are a great example of that theory.
The amount of coordination and expertise necessary to create your average OGL 3pp product is nothing compared to the coordination and expertise necessary to release a solid piece of gaming software.
Huh. If you say so. I'm in no mood to argue, especially when I can give examples of when solid bits of software are created by the community that are better than the vanilla game and all I get in retort is a "Nuh uh."

Really, is that what you're taking from all this?

I've said, like, eight times that we know there are some great examples of mods that exceeded the original game. And I've said, like, eight times that that isn't the point.


Bill Dunn wrote:
Scott Betts wrote:


The amount of coordination and expertise necessary to create your average OGL 3pp product is nothing compared to the coordination and expertise necessary to release a solid piece of gaming software.

But there doesn't have to be a single solution to this problem, as I've pointed out before. It would be pretty cool to have a slick major production using the PF rules, but it would also be pretty cool to have a reasonably credible iPad app or shareware game that did it as well. Sure, these aren't necessarily insignificant projects, but if they could be done 10+ years ago for the Mac market (at a time in low ebb), they can certainly be done now should someone have the time to invest.

And I'll state right now that I would check out any reasonable app or shareware or major offering... assuming my hardware and OS were up to the task.

I would, too, and a mobile app (tablet format, perhaps) might be a good way to go.

Dark Archive Bella Sara Charter Superscriber

2 people marked this as a favorite.

I suspect you may be talking past each other.

I read Scott as saying that commercially successful mods are very rare. Which is a difficult point to argue against - those rare instances (such as counter-strike) are a product of talent, diligent work, and a lot of luck. Getting a hit like that happens, but you can't bet on it.

But, what I read Studpuffin, Ambrosia Slaad, and others saying is that it doesn't need to be the next counterstrike to be successful. They believe in the strength of the world Paizo has built, can imagine the type of video game they'd like to play, and can picture making it real. The talent represented on these boards has found success in the rpg field already - several have begun freelancing careers, published 3p supplements, and/or moved on to full time positions at Paizo. Could they make a game? Damned if I know, but I wouldn't take a bet against them, even if it is several orders of magnitude more difficult.

The discussion reminds me of an Econ joke. An Econ professor and student are walking down the street when they see a $20 bill. The student says to the professor, "Thats a $20 bill, aren't you going to pick it up?". The professor responds, " it can't be a $20 bill. If it were, somebody would've already picked it up." Can you make a career out of walking the streets finding $20 bills? No (but if you do, it was my idea, and my cut is 68%), but if you find one, pick it up.

That's my take. If I am mis-stating your position, feel free to revise it to match what I've written.


Again, all the implied requirements aside, people would play absolutely anything, because absolutely anything is 100% more than what they have at the moment. Users are the worst people to consult on any project because they don't know what will make them happy, they only know what they want (aka what they think will make them happy). Users are notoriously bad at determining what WILL make them happy.

What is the most successful software related to RPGs that is created by individuals or small groups of hobbiests? The first thing that comes to my mind is the Virtual Tabletop setups, and things like Hero Lab. You'll note that they don't use bloopblop engine and beepbop mod tools, they're just reasonably simply technology that improves and facilitates game play, and people don't sit there and go "but nyehhh, it doesnt have 3d graphics so I won't plaaaaay it.."

Remember that when you actually play tabletop RPGs the "media" you're using is, at best, little sculpted minis on maybe an artsy flipmat, and you obviously enjoy that enough to buy pricy books and minis, and to spend your leisure time at it.

You do not target the general market with niche interests like this... anyone who thinks thats a good idea is an idiot with no experience in any market. General gamers want flash and even when they get it they play something and toss it aside for the next big ticket item. What you do is you target the people who are already interested and who are motivated to enjoy what you have to offer them, and for that you need nothing more than something that approximates, on some level, what they already enjoy.

So, in my opinion, the best route for a pathfinder game as done by community enthusiasts as a hobby-time project, would be to use Adobe AIR's framework in conjunction with an HTML interface and javascript game logic, to create what is essentially a virtual tabletop system that is built not for human-run games, but scripted adventures. AIR is multiplatform, javascript and html are widespread and freely available, as well as easy to learn even in one's hobby time. Javascript allows you to add and run code at runtime, allowing for modular additions without altering the base code, and you have all the multimedia capabilities that flash and html provide.

I'm willing to bet your "talent pool" increases by a factor of 50 or more by using simple, widespread, open source technologies. The likelihood of having a regular supply of new adventures and additions goes up by about 1000 when you use a system that is simple enough for even people with NO design or programming ability to create with.

But of course, when you've found that group of talented and dedicated people that will effect YOUR grand visions of what a pathfinder game should be, I'm sure everyone will cheer... every year on the anniversary of your declaration when you delay completion for another year like 99.9% of all ambitious mod projects in the world.

Dark Archive Bella Sara Charter Superscriber

taig wrote:
Sebastian wrote:


I am now accepting worshippers, though I can't guarantee you will receive anything better than lemons. But (no pun intended), if you really like skittles, you'll be very happy in my flock.

I broke the glass in a vending machine for Skittles. Does that count?

Rest assured that, upon my ascension, I'd strike you down with a bolt of pink lightning, leaving nothing but a charred patch of fur and badger musk, as my first divine action. Before filling a swimming pool with hookers and blow, before tearing the banhammer from the pmg's tenticled grasp to wield it as my birth right, before traveling back in time to force feed Hitler his own toes, I would smite you with all the rage of the old testament god stuck in 5:30 traffic on the Friday before the 4th of July.

Unless you literally did break the glass in a vending machine for skittles. That's close enough to looting to be awesome.


VoodooMike wrote:
stuff

So then, it sounds like the best choice for a group project would be a highly-adjustable adventure construction kit of sorts. That way, everyone could agree to disagree on the best game to write, and agree to agree on the best engine for that game to run on, and then feverishly work together to get that engine done so that then they can each start on separately realizing their diverse visions of an awesome Pathfinder game. ETA: however I've never been involved in a project like that, so I don't really know if it could actually be that simple. I'm just saying the conclusion that I drew from what you said.

RPG Superstar 2012

Sebastian wrote:
taig wrote:
Sebastian wrote:


I am now accepting worshippers, though I can't guarantee you will receive anything better than lemons. But (no pun intended), if you really like skittles, you'll be very happy in my flock.

I broke the glass in a vending machine for Skittles. Does that count?

Rest assured that, upon my ascension, I'd strike you down with a bolt of pink lightning, leaving nothing but a charred patch of fur and badger musk, as my first divine action. Before filling a swimming pool with hookers and blow, before tearing the banhammer from the pmg's tenticled grasp to wield it as my birth right, before traveling back in time to force feed Hitler his own toes, I would smite you with all the rage of the old testament god stuck in 5:30 traffic on the Friday before the 4th of July.

Unless you literally did break the glass in a vending machine for skittles. That's close enough to looting to be awesome.

Oh, I indeed literally broke glass in a vending machine for Skittles.


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taig wrote:
Oh, I indeed literally broke glass in a vending machine for Skittles.

Then it was the ceiling fan's turn...

...honey badgahs got nothin' on Skittle Badgahs.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.
Matthew Winn wrote:
Hama wrote:
Oh yes, now's an awesome time to be a gamer...one of the greatest after the 80s...

A) Dark Dungeons

B) Mazes and Monsters

C) Dungeons and Dragons Cartoon

I'll take today over the 80's anytime. At least kids today can crack open a rulebook without the school's guidance counselor calling up their parents in a panic...

I found out about 10 years ago that my parents went head to head with the school officials about me playing D&D. They won. I love my parents.

tangental

Spoiler:
When I was a kid, I was bullied/beat on by older kids. The Principal said he couldn't do anything about it. Dad pointed out he was the authority. When he said I'd have to 'toughen up' Dad told him, "Ok, when I go to work every morning I'll stop by your house and beat the crap out of you (ok, he didn't say 'crap') until you toughen up, or do your job for my son. Sound fair?"

Again, I love my parents.


Sebastian wrote:

I suspect you may be talking past each other.

I read Scott as saying that commercially successful mods are very rare. Which is a difficult point to argue against - those rare instances (such as counter-strike) are a product of talent, diligent work, and a lot of luck. Getting a hit like that happens, but you can't bet on it.

But, what I read Studpuffin, Ambrosia Slaad, and others saying is that it doesn't need to be the next counterstrike to be successful. They believe in the strength of the world Paizo has built, can imagine the type of video game they'd like to play, and can picture making it real. The talent represented on these boards has found success in the rpg field already - several have begun freelancing careers, published 3p supplements, and/or moved on to full time positions at Paizo. Could they make a game? Damned if I know, but I wouldn't take a bet against them, even if it is several orders of magnitude more difficult.

The discussion reminds me of an Econ joke. An Econ professor and student are walking down the street when they see a $20 bill. The student says to the professor, "Thats a $20 bill, aren't you going to pick it up?". The professor responds, " it can't be a $20 bill. If it were, somebody would've already picked it up." Can you make a career out of walking the streets finding $20 bills? No (but if you do, it was my idea, and my cut is 68%), but if you find one, pick it up.

That's my take. If I am mis-stating your position, feel free to revise it to match what I've written.

You disappoint me. It seems as if you're actually trying to calm this argument down. That's like trying to prove that I'm not completely awesome! It just can't be done!

Spoiler:
Of course, it it could be done, then I'd be the one to do it.

Liberty's Edge

Sebastian wrote:

I suspect you may be talking past each other.

I read Scott as saying that commercially successful mods are very rare. Which is a difficult point to argue against - those rare instances (such as counter-strike) are a product of talent, diligent work, and a lot of luck. Getting a hit like that happens, but you can't bet on it.

But, what I read Studpuffin, Ambrosia Slaad, and others saying is that it doesn't need to be the next counterstrike to be successful. They believe in the strength of the world Paizo has built, can imagine the type of video game they'd like to play, and can picture making it real. The talent represented on these boards has found success in the rpg field already - several have begun freelancing careers, published 3p supplements, and/or moved on to full time positions at Paizo. Could they make a game? Damned if I know, but I wouldn't take a bet against them, even if it is several orders of magnitude more difficult.

The discussion reminds me of an Econ joke. An Econ professor and student are walking down the street when they see a $20 bill. The student says to the professor, "Thats a $20 bill, aren't you going to pick it up?". The professor responds, " it can't be a $20 bill. If it were, somebody would've already picked it up." Can you make a career out of walking the streets finding $20 bills? No (but if you do, it was my idea, and my cut is 68%), but if you find one, pick it up.

That's my take. If I am mis-stating your position, feel free to revise it to match what I've written.

I actually met one of my old friends because there was $20 bill laying on the ground at school between the two of us. He didn't pick it up, I did. I told him, "You snooze, you lose." and somehow we became friends because of that.

Then he went crazy and married his step sister... but I digress. X_x

Edit: Also, you've summed up my point fairly well. Besides, when it comes to major electronic developers they aim for gold because it's what sells. They go through about a million turds before they find gold. If someone thinks they're consistently turning out gold only, they're blissfully unaware.


Studpuffin wrote:


Then he went crazy and married his step sister... but I digress. X_x

Wait, wait. So it would be wrong for Greg to be macking on Marcia? How could my childhood fantasies have been so wrong?

Dark Archive

Fredrik wrote:
VoodooMike wrote:
stuff
So then, it sounds like the best choice for a group project would be a highly-adjustable adventure construction kit of sorts. That way, everyone could agree to disagree on the best game to write, and agree to agree on the best engine for that game to run on, and then feverishly work together to get that engine done so that then they can each start on separately realizing their diverse visions of an awesome Pathfinder game. ETA: however I've never been involved in a project like that, so I don't really know if it could actually be that simple. I'm just saying the conclusion that I drew from what you said.

HaHA! But we can't agree on that either!

I've taken the ball and started to run with it. My engine of choice: Neverwinter Nights 1 (available for 10$ here). I started work on it a little bit yesterday, and went to the semi-active official NWN forum and started a thread today to see if anyone there is interested. I'm going to keep going either way, though. Will it be a critically acclaimed success? I doubt it. Will it improve on an already awesome game? Yep. Will it be worth the effort? Yes - even if only for a decent software project to put on my resume (though I'm sure it'll be fun too, and I imagine I will end up using it to run pathfinder games with friends as well).

Matthew Morris wrote:
Again, I love my parents.

Wow. when I was a kid, I had problems with the school, and my parents didn't even try to help me out. They made up excuses and explanations for my actions but sided with the school as though I had actually done something wrong. To this day I have nothing good to say about the St. Clair Catholic School Board in Ontario, Canada. They're a corrupt bunch of ... etc, and I'll be making sure when I have kids they go nowhere near it, as well as backing up my kids in conflicts with their school. I applaud your parents, and I hope to be that kind of parent when I have kids.

Liberty's Edge

Bill Dunn wrote:
Studpuffin wrote:


Then he went crazy and married his step sister... but I digress. X_x
Wait, wait. So it would be wrong for Greg to be macking on Marcia? How could my childhood fantasies have been so wrong?

Whaddaya mean, fantasy??

Sovereign Court

Darkholme wrote:
Fredrik wrote:
VoodooMike wrote:
stuff
So then, it sounds like the best choice for a group project would be a highly-adjustable adventure construction kit of sorts. That way, everyone could agree to disagree on the best game to write, and agree to agree on the best engine for that game to run on, and then feverishly work together to get that engine done so that then they can each start on separately realizing their diverse visions of an awesome Pathfinder game. ETA: however I've never been involved in a project like that, so I don't really know if it could actually be that simple. I'm just saying the conclusion that I drew from what you said.

HaHA! But we can't agree on that either!

I've taken the ball and started to run with it. My engine of choice: Neverwinter Nights 1 (available for 10$ here). I started work on it a little bit yesterday, and went to the semi-active official NWN forum and started a thread today to see if anyone there is interested. I'm going to keep going either way, though. Will it be a critically acclaimed success? I doubt it. Will it improve on an already awesome game? Yep. Will it be worth the effort? Yes - even if only for a decent software project to put on my resume (though I'm sure it'll be fun too, and I imagine I will end up using it to run pathfinder games with friends as well).

Matthew Morris wrote:
Again, I love my parents.
Wow. when I was a kid, I had problems with the school, and my parents didn't even try to help me out. They made up excuses and explanations for my actions but sided with the school as though I had actually done something wrong. To this day I have nothing good to say about the St. Clair Catholic School Board in Ontario, Canada. They're a corrupt bunch of ......

Need help? I do not know coding, but i could maybe do some texture work and level design?

My parents were awesome about me playing RPGs...They mockingly called it a cult thing and made food for every session that happened at my place.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Ashe Ravenheart wrote:
Bill Dunn wrote:
Studpuffin wrote:


Then he went crazy and married his step sister... but I digress. X_x
Wait, wait. So it would be wrong for Greg to be macking on Marcia? How could my childhood fantasies have been so wrong?
Whaddaya mean, fantasy??

Wow, I didn't know she crashed and burned. Good to see she got her life together, (and is still hot).


Matthew Winn wrote:
KaeYoss wrote:
Matthew Winn wrote:

[looks back and forth from left to right hand]

harem...

No, that doesn't count. :P

Did not even catch that... bonus points to you, sir!

It's my superpower.

Well, one of them.

I can also reduce people to tears with less than 5 words. 5 random words.

Dark Archive

Matthew Morris wrote:

I found out about 10 years ago that my parents went head to head with the school officials about me playing D&D. They won. I love my parents.

A) Awesome first name by the way. I approve.

B) Your parents rock

C) Worst. Principal. Ever.


Studpuffin wrote:


Then he went crazy and married his step sister... but I digress. X_x

Nothing wrong with that really. It's basically legal incest, because it isn't incest.

Plus, you can tell people about your marriage, leave out the step part, and freak them the hell out!


KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.

passion, worn, congratulations, speak, supplement

Liberty's Edge

Ivan Rûski wrote:
KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.
passion, worn, congratulations, speak, supplement

It has to be in German.

Liberty's Edge

KaeYoss wrote:
Studpuffin wrote:


Then he went crazy and married his step sister... but I digress. X_x

Nothing wrong with that really. It's basically legal incest, because it isn't incest.

Plus, you can tell people about your marriage, leave out the step part, and freak them the hell out!

No no, that's not why he's crazy. He was crazy THEN married his step sister. That order.


Gark the Goblin wrote:
Ivan Rûski wrote:
KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.
passion, worn, congratulations, speak, supplement
It has to be in German.

Leidenschaft, getragen, Glückwünsche, sprechen, zu ergänzen

Owner - House of Books and Games LLC

Ivan Rûski wrote:
Gark the Goblin wrote:
Ivan Rûski wrote:
KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.
passion, worn, congratulations, speak, supplement
It has to be in German.
Leidenschaft, getragen, Glückwünsche, sprechen, zu ergänzen

Why do I suddenly hear Def Leppard playing in my head?

Dark Archive

gbonehead wrote:
Ivan Rûski wrote:
Gark the Goblin wrote:
Ivan Rûski wrote:
KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.
passion, worn, congratulations, speak, supplement
It has to be in German.
Leidenschaft, getragen, Glückwünsche, sprechen, zu ergänzen
Why do I suddenly hear Def Leppard playing in my head?

Oh, that's not even bad -- I hear the Scorpions...


Gark the Goblin wrote:
Ivan Rûski wrote:
KaeYoss wrote:


I can also reduce people to tears with less than 5 words. 5 random words.
passion, worn, congratulations, speak, supplement
It has to be in German.

Nah. Can be in any language. His didn't work because he just doesn't have the power.

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