Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Roll 3d6 in order...


Gamer Talk

151 to 200 of 267 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Shadow Lodge

Let's see who I've got in my party so far...
.
.
.
.
Leimazel, Elf Witch

STR: 3d6 ⇒ (1, 2, 3) = 6
DEX: 3d6 ⇒ (2, 6, 2) = 10 +2 = 12
CON: 3d6 ⇒ (5, 6, 3) = 14 -2 = 12
INT: 3d6 ⇒ (3, 5, 3) = 11 +2 = 13
WIS: 3d6 ⇒ (2, 2, 4) = 8
CHA: 3d6 ⇒ (5, 1, 2) = 8
(-8 point buy)

Hew-Ward no'Haversack, Dwarf Rogue

STR: 3d6 ⇒ (1, 1, 2) = 4
DEX: 3d6 ⇒ (6, 4, 4) = 14
CON: 3d6 ⇒ (3, 1, 1) = 5 +2 = 7
INT: 3d6 ⇒ (5, 1, 6) = 12
WIS: 3d6 ⇒ (3, 6, 1) = 10 +2 = 12
CHA: 3d6 ⇒ (1, 4, 4) = 9 -2 = 7
(-15 point buy)

Barbo the Blessed, Human Cleric

STR: 3d6 ⇒ (6, 1, 4) = 11
DEX: 3d6 ⇒ (5, 1, 1) = 7
CON: 3d6 ⇒ (6, 4, 1) = 11
INT: 3d6 ⇒ (1, 5, 3) = 9
WIS: 3d6 ⇒ (4, 5, 5) = 14 +2 = 16
CHA: 3d6 ⇒ (4, 2, 4) = 10
(+2 point buy)

Diva-iel, Leimazel's hot sister, Elf Wizard

STR: 3d6 ⇒ (3, 3, 4) = 10
DEX: 3d6 ⇒ (2, 5, 5) = 12 +2 = 14
CON: 3d6 ⇒ (5, 3, 6) = 14 -2 = 12
INT: 3d6 ⇒ (6, 3, 4) = 13 +2 = 15
WIS: 3d6 ⇒ (6, 3, 1) = 10
CHA: 3d6 ⇒ (3, 3, 2) = 8
(+8 point buy)

And...

Goingoin Ghawn, Half-Orc Fighter and lover of heavy, heavy armor

STR: 3d6 ⇒ (6, 4, 4) = 14 +2 = 16
DEX: 3d6 ⇒ (6, 1, 1) = 8
CON: 3d6 ⇒ (2, 2, 3) = 7
INT: 3d6 ⇒ (5, 3, 6) = 14
WIS: 3d6 ⇒ (3, 4, 4) = 11
CHA: 3d6 ⇒ (5, 3, 3) = 11
(+6 point buy)

So... Tomb of Horrors, anyone?


Sure, why not another whirl...

STR 3d6 ⇒ (5, 3, 6) = 14 No racial modifier: 14
DEX 3d6 ⇒ (1, 6, 1) = 8 No racial modifier: 8
CON 3d6 ⇒ (1, 1, 6) = 8 +2 Con: 10
INT 3d6 ⇒ (4, 2, 1) = 7 No racial modifier: 7
WIS 3d6 ⇒ (4, 2, 6) = 12 +2 Wis: 14
CHA 3d6 ⇒ (5, 1, 3) = 9 -2 Cha: 7

Wow, ok, not exactly pimpin' stats. I'd consider going martial in heavy armour to make up for the dex issue and to go with the strength, but, the low con would be less than ideal...

So, let's try... a Dwarven Inquisitor of Torag with the Defense subdomain so he doesn't get clobbered to death *quite* so easily.


STR 3d6 ⇒ (5, 6, 4) = 15
DEX 3d6 ⇒ (2, 3, 2) = 7
CON 3d6 ⇒ (4, 2, 2) = 8
INT 3d6 ⇒ (1, 3, 3) = 7
WIS 3d6 ⇒ (6, 1, 4) = 11
CHA 3d6 ⇒ (4, 1, 1) = 6

hmmm maybe a human fighter, if i could find me a Halfling or Gnome we could do some MasterBlaster action


Next stop:

Godhood.

STR=>3d6 ⇒ (3, 3, 2) = 8 -2
DEX=>3d6 ⇒ (5, 4, 1) = 10 0
CON=>3d6 ⇒ (2, 2, 4) = 8 -2
INT=>3d6 ⇒ (4, 6, 2) = 12 2
WIS=>3d6 ⇒ (1, 4, 1) = 6 -6
CHA=>3d6 ⇒ (2, 3, 4) = 9 -1
Total point buy: -9

Amazing. Simply amazing.

Makes me want to play WFRP again.


Time for another go:

STR: 3d6 ⇒ (2, 1, 1) = 4
DEX: 3d6 ⇒ (2, 2, 3) = 7
CON: 3d6 ⇒ (4, 5, 3) = 12
INT: 3d6 ⇒ (5, 5, 2) = 12
WIS: 3d6 ⇒ (2, 5, 4) = 11
CHR: 3d6 ⇒ (6, 1, 1) = 8

Oh my. That's quite a desperate underachiever. A human wizard, doomed to have a very short adventuring career.

Andoran

Str 3d6 ⇒ (3, 6, 1) = 10 +0
Dex 3d6 ⇒ (6, 2, 6) = 14 +2
Con 3d6 ⇒ (2, 5, 5) = 12 +1
Int 3d6 ⇒ (5, 6, 4) = 15 +2
Wis 3d6 ⇒ (1, 4, 4) = 9 -1
Cha 3d6 ⇒ (4, 4, 4) = 12 +1

Not a bad start to an Elvish Wizard who may or may not take a few levels in Rogue to become an Arcane Archer.

14 point buy so far... not exactly stellar, but I'm not dying the way some of you poor guys are.


Old school rolling and old school stat org!

STR: 3d6 ⇒ (5, 1, 3) = 9
INT: 3d6 ⇒ (6, 6, 1) = 13
WIS: 3d6 ⇒ (5, 1, 4) = 10
DEX: 3d6 ⇒ (1, 3, 3) = 7
CON: 3d6 ⇒ (4, 5, 6) = 15
CHA: 3d6 ⇒ (5, 6, 6) = 17

Wow... I think I just rolled the hot-looking NPC sidekick


stormraven wrote:

Old school rolling and old school stat org!

STR: 3d6
INT: 3d6
WIS: 3d6
DEX: 3d6
CON: 3d6
CHA: 3d6

Wow... I think I just rolled the hot-looking NPC sidekick

What are you talking about. That looks like a mighty fine sorcerer oracle or bard even if they are clumsy. Focus on party buffs and auto hit spells starting with a 19 CHA or 17 con 17 cha is pretty beefy.

Cheliax

Pathfinder Roleplaying Game Subscriber

GULP...

STR 3d6 ⇒ (2, 6, 3) = 11
INT 3d6 ⇒ (2, 1, 1) = 4
WIS 3d6 ⇒ (2, 4, 1) = 7
DEX 3d6 ⇒ (6, 5, 1) = 12
CON 3d6 ⇒ (5, 3, 4) = 12
CHA 3d6 ⇒ (4, 1, 5) = 10

OOH I have always wanted to play a half orc, he he...now what were those rules for hopeless characters again?


STR: 3d6 ⇒ (6, 2, 4) = 12
DEX: 3d6 ⇒ (3, 1, 1) = 5
CON: 3d6 ⇒ (2, 5, 6) = 13
INT: 3d6 ⇒ (5, 5, 4) = 14
WIS: 3d6 ⇒ (6, 4, 1) = 11
CHA: 3d6 ⇒ (1, 1, 2) = 4

Erdek, half-orc wizard. I'll put the +2 into Strength.
Erdek is a formidable opponent with his punching dagger, fond of enchanting the weapon with True Strike. He's a good ally in battle, but is extremely hard to get along with. Despite his surprisingly high intellect, he enjoys violence and will often pick fights with whoever looks toughest.
This strategy often results in him making use of his other spell, Expeditious Retreat.


Dragonsong wrote:
What are you talking about. That looks like a mighty fine sorcerer oracle or bard even if they are clumsy. Focus on party buffs and auto hit spells starting with a 19 CHA or 17 con 17 cha is pretty beefy.

LOL! If we are playing Pathfinder classes - you are totally right. But I was thinking 1E classes in honor of my 1E rolls and there were no Charisma-based casters back in the day. But, Pathfinder-wise, yeah I'd make this bad-boy a Sorcerer.


stormraven wrote:
Dragonsong wrote:
What are you talking about. That looks like a mighty fine sorcerer oracle or bard even if they are clumsy. Focus on party buffs and auto hit spells starting with a 19 CHA or 17 con 17 cha is pretty beefy.
LOL! If we are playing Pathfinder classes - you are totally right. But I was thinking 1E classes in honor of my 1E rolls and there were no Charisma-based casters back in the day. But, Pathfinder-wise, yeah I'd make this bad-boy a Sorcerer.

Ah, if it's 1E, Erdek will just be a very clever fighter.


Truth to tell, I think most folks are going with Pathfinder classes, so Erdek has a few more options. I just found the 'old school' rolling convention too nostalgic to resist. :)


stormraven wrote:
Truth to tell, I think most folks are going with Pathfinder classes, so Erdek has a few more options. I just found the 'old school' rolling convention too nostalgic to resist. :)
dragonsong wrote:


STR 3d6 ⇒ (5, 1, 6) = 12 2
DEX 3d6 ⇒ (3, 6, 2) = 11 1
CON 3d6 ⇒ (2, 5, 6) = 13 3
INT 3d6 ⇒ (5, 5, 2) = 12 2
WIS 3d6 ⇒ (5, 2, 4) = 11 1
CHR 3d6 ⇒ (5, 6, 4) = 15 7

Hmmm not a bad set at all 16 PB.

1 ed style I would likely go dwarf to flip the Con and Cha and just be a fighter/ cleric.

2 ed the dwarven ftr cleric crusader kit From CBoDwarves


Str: 3d6 ⇒ (2, 5, 4) = 11
Dex: 3d6 ⇒ (1, 6, 4) = 11
Con: 3d6 ⇒ (2, 2, 1) = 5
Int: 3d6 ⇒ (3, 1, 5) = 9
Wis: 3d6 ⇒ (6, 5, 5) = 16
Chr: 3d6 ⇒ (1, 5, 3) = 9

Wow. Umm... a druid? A dwarf druid, perhaps? Meaning that I'd get... Str 11, Dex 11, Con 7, Int 9, Wis 18, Chr 7.

So, meet Dolgrar, the frail, unfriendly, slightly stupid but incredibly wise dwarf with a monitor lizard animal companion. If he catches you he might bore you to death with a very meaningful story for a few hours.

Andoran

Pathfinder Adventure Path, Tales Subscriber

Here goes nothing
Str: 3d6 ⇒ (3, 4, 5) = 12
Dex: 3d6 ⇒ (1, 4, 4) = 9
Con: 3d6 ⇒ (6, 5, 6) = 17
Int: 3d6 ⇒ (5, 2, 5) = 12
Wis: 3d6 ⇒ (1, 1, 6) = 8
Chr: 3d6 ⇒ (5, 5, 6) = 16

A 16 Char and 17 Con? Oh the possibilities! Decent Str and Int too! Hm, I'll go with Human Summoner, add 2 to Char and be a very happy fellow.

Meet Dragan, who may be impulsive and clumsy but is quite likable once you get to know him.


Hmm, I'll take a swing at this, Let's see...
Str 3d6 ⇒ (4, 1, 6) = 11
Dex3d6 ⇒ (2, 5, 5) = 12
Con3d6 ⇒ (3, 4, 4) = 11
Int3d6 ⇒ (3, 4, 2) = 9
Wis3d6 ⇒ (6, 5, 2) = 13
Cha3d6 ⇒ (3, 1, 4) = 8

Hmm...Half Elf Witch, Toss the +2 in int, because effectiveness is overrated.

Shadow Lodge

Based on the new bunch of dice threads, it's time to resurrect this!

STR: 3d6 ⇒ (3, 3, 2) = 8
DEX: 3d6 ⇒ (6, 2, 3) = 11
CON: 3d6 ⇒ (4, 2, 5) = 11
INT: 3d6 ⇒ (5, 5, 6) = 16
WIS: 3d6 ⇒ (4, 1, 1) = 6
CHA: 3d6 ⇒ (4, 6, 4) = 14

Dude! +9 point buy! I rule!

Human Wizard, +2 Int, and actually kick a modicum of ass!


Ooo can I play?

Str: 3d6 ⇒ (4, 2, 5) = 11
Dex: 3d6 ⇒ (5, 5, 3) = 13
Con: 3d6 ⇒ (2, 1, 5) = 8
Int: 3d6 ⇒ (1, 6, 6) = 13
Wis: 3d6 ⇒ (1, 5, 5) = 11
Cha: 3d6 ⇒ (6, 3, 2) = 11

I'm thinking an Elven Rogue perhaps?


Might as well give this a shot

Str: 3d6 ⇒ (1, 4, 3) = 8
Dex: 3d6 ⇒ (6, 4, 5) = 15
Con: 3d6 ⇒ (1, 5, 4) = 10
Int: 3d6 ⇒ (5, 3, 2) = 10
Wis: 3d6 ⇒ (5, 2, 3) = 10
Cha: 3d6 ⇒ (5, 5, 6) = 16

Talk about being simultaneously really good and really boringly average. I'm thinking a Halfling Bard that inspires allies with comedic stories his grandpappy told him while using the Halfling sling staff to hurl stones at people for ranged support.

This would bring his stats to

Str: 6
Dex: 17
Con: 10
Int: 10
Wis: 10
Cha: 18

He'd likely focus on spells that buff allies and allow him to either A) turn enemies to his side (Charm Person and such) or B) hurt enemies in somewhat indirect ways (stuff like Hideous Laughter and other spells that distract the enemy).


Always a fun way to kill some time....
Str 3d6 ⇒ (4, 1, 2) = 7
Dex 3d6 ⇒ (1, 1, 6) = 8
Con 3d6 ⇒ (6, 3, 4) = 13
Int 3d6 ⇒ (4, 2, 6) = 12
Wis 3d6 ⇒ (1, 5, 4) = 10
Cha 3d6 ⇒ (3, 5, 3) = 11
Ouch. Uh...I guess a human wizard?


Hmmmm , let's see

Str 3d6 ⇒ (5, 5, 4) = 14
Dex 3d6 ⇒ (4, 6, 1) = 11
Con 3d6 ⇒ (3, 3, 1) = 7
Int 3d6 ⇒ (6, 1, 3) = 10
Wis 3d6 ⇒ (4, 5, 2) = 11
Cha 3d6 ⇒ (6, 4, 3) = 13


So, round 3, huh? I'll bite (again)...

Str - 3d6 ⇒ (4, 3, 5) = 12 - No mod -> 12
Dex - 3d6 ⇒ (6, 6, 3) = 15 - No mod -> 15
Con - 3d6 ⇒ (6, 2, 4) = 12 - No mod -> 12
Int - 3d6 ⇒ (4, 2, 3) = 9 - No mod -> 9
Wis - 3d6 ⇒ (1, 6, 2) = 9 - No mod -> 9
Cha - 3d6 ⇒ (4, 6, 5) = 15 + 2 racial -> 17

Wow, this is the least icky set of stats I've gotten this way yet. I was going to totally min-max and make a halfling oracle or bard, but instead, meet Varek, Half-Orc Shaitan-Blood Sorcerer, slinger of rays.


Sure, it's been 5 months:

Str : 3d6 ⇒ (5, 4, 6) = 15
Dex : 3d6 ⇒ (4, 3, 2) = 9
Con : 3d6 ⇒ (3, 1, 4) = 8
Int : 3d6 ⇒ (4, 3, 6) = 13
Wis : 3d6 ⇒ (1, 1, 3) = 5
Cha : 3d6 ⇒ (5, 2, 2) = 9

I kind of like this set. I could make a Dwarf fighter, bringing his Con and Wis up to more manageable levels at the cost of the Cha. A half-orc Barbarian of some sort would also be nifty, putting the +2 in Con. I like the idea of a character with a decent intelligence but a really low wisdom. That could be very amusing.


Wow.
Just wow.
Hm... I'm thinking bookish Sorcerer with TB.

STR: 3d6 ⇒ (3, 2, 4) = 9
DEX: 3d6 ⇒ (6, 4, 2) = 12
CON: 3d6 ⇒ (2, 1, 1) = 4
INT: 3d6 ⇒ (1, 6, 6) = 13
WIS: 3d6 ⇒ (1, 4, 3) = 8
CHA: 3d6 ⇒ (4, 3, 5) = 12


3d6 ⇒ (4, 1, 3) = 8
3d6 ⇒ (5, 2, 6) = 13
3d6 ⇒ (3, 1, 3) = 7
3d6 ⇒ (5, 4, 6) = 15
3d6 ⇒ (4, 2, 4) = 10
3d6 ⇒ (3, 4, 4) = 11

I'm thinking gnome witch. I may actually survive 5 minutes.


3d6 ⇒ (1, 4, 2) = 7
3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (5, 2, 1) = 8
3d6 ⇒ (1, 1, 4) = 6
3d6 ⇒ (6, 1, 2) = 9
3d6 ⇒ (5, 1, 2) = 8

Second try is goblin archer fighter. As long as nothing attacks me, I'm good to go.


|
|
|
|
V

3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (4, 3, 1) = 8
3d6 ⇒ (5, 2, 6) = 13
3d6 ⇒ (4, 2, 5) = 11
3d6 ⇒ (5, 5, 3) = 13
3d6 ⇒ (3, 5, 2) = 10

Cleric maybe?


2d6+6 seems to be pretty rocking, yeah?
|
|
|
V

2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12

This guy could be anything at all.


Let's go again, let's go again!

Str: 3d6 ⇒ (6, 2, 4) = 12
Dex: 3d6 ⇒ (2, 3, 3) = 8
Con: 3d6 ⇒ (1, 6, 2) = 9
Int: 3d6 ⇒ (1, 3, 2) = 6
Wis: 3d6 ⇒ (1, 2, 4) = 7
Cha: 3d6 ⇒ (6, 5, 6) = 17

I'm thinking a half-orc sorcerer that specializes in fire magic. Probably with the Orc Bloodline. Add the racial +2 to either Con to make him more survivable or to Cha for extra sorcerer ability.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Str: 3d6 ⇒ (4, 1, 3) = 8
Dex: 3d6 ⇒ (3, 2, 6) = 11
Con: 3d6 ⇒ (5, 5, 6) = 16
Int: 3d6 ⇒ (6, 3, 1) = 10
Wis: 3d6 ⇒ (1, 4, 5) = 10
Cha: 3d6 ⇒ (3, 6, 6) = 15

Oh Charisma of 15 and con of 16? I'm a sorcerer. Human to pump the charisma to 17, and the starsoul bloodline!


3d6 ⇒ (2, 2, 1) = 5
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (6, 3, 3) = 12
3d6 ⇒ (3, 1, 4) = 8
3d6 ⇒ (4, 1, 2) = 7
3d6 ⇒ (5, 5, 3) = 13

I hate the dice gods.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Okay, this will be fun...

STR: 3d6 ⇒ (6, 5, 3) = 14
DEX: 3d6 ⇒ (6, 6, 1) = 13
CON: 3d6 ⇒ (1, 5, 5) = 11
INT: 3d6 ⇒ (2, 6, 3) = 11
WIS: 3d6 ⇒ (2, 3, 3) = 8
CHA: 3d6 ⇒ (2, 3, 3) = 8

Hmmm... There are quite a few things I could do with this. Fighter is the obvious choice, though a rogue would be workable too.


Navior, that's one of the best sets of rolls I've seen so far.

Qadira

Here goes then

Str: 3d6 ⇒ (4, 5, 5) = 14
Dex: 3d6 ⇒ (5, 2, 6) = 13
Con: 3d6 ⇒ (5, 5, 6) = 16
Int: 3d6 ⇒ (2, 2, 6) = 10
Wis: 3d6 ⇒ (4, 5, 1) = 10
Cha: 3d6 ⇒ (4, 5, 4) = 13

Can I be a dwarf fighter called Grum? My first ever character and he loved his ogre strength gauntlets.


STR 3d6 ⇒ (6, 2, 6) = 14
DEX 3d6 ⇒ (5, 4, 3) = 12
CON 3d6 ⇒ (1, 6, 3) = 10
INT 3d6 ⇒ (2, 3, 5) = 10
WIS 3d6 ⇒ (3, 1, 2) = 6
CHA 3d6 ⇒ (4, 4, 1) = 9

Hmm. Dwarven Barbarian. The +2 CON and WIS will help hit points and Will saves; the -2 CHA won't hurt very much. And the Rage will go a long way towards making him tough.


here it is - Paladin
^Typed pre-roll, no preview

3d6 ⇒ (2, 5, 4) = 11
3d6 ⇒ (6, 1, 2) = 9
3d6 ⇒ (2, 4, 1) = 7
3d6 ⇒ (2, 2, 6) = 10
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (4, 4, 6) = 14

Cheliax

Str 3d6 ⇒ (6, 6, 5) = 17
Int 3d6 ⇒ (6, 3, 6) = 15
Wis 3d6 ⇒ (5, 2, 3) = 10
Dex 3d6 ⇒ (4, 3, 6) = 13
Con 3d6 ⇒ (3, 6, 4) = 13
Cha 3d6 ⇒ (1, 4, 4) = 9


Wow, everyone has been doing much better lately. With that in mind, here's my latest set:

STR: 3d6 ⇒ (3, 6, 4) = 13
DEX: 3d6 ⇒ (4, 2, 6) = 12
CON: 3d6 ⇒ (5, 3, 5) = 13
INT: 3d6 ⇒ (5, 5, 3) = 13
WIS: 3d6 ⇒ (4, 5, 3) = 12
CHR: 3d6 ⇒ (3, 5, 5) = 13

Look at that! This character could be practically anything!

Osirion

Trying again...

STR: 3d6 + 2 ⇒ (5, 3, 4) + 2 = 14
DEX: 3d6 ⇒ (4, 1, 2) = 7
CON: 3d6 ⇒ (4, 5, 4) = 13
INT: 3d6 ⇒ (2, 5, 6) = 13
WIS: 3d6 ⇒ (3, 6, 5) = 14
CHR: 3d6 ⇒ (1, 1, 5) = 7

WTF??? ANOTHER HUMAN CLERIC? A melee one at that...

5 pt buy

-Perry

Osirion

OK, ONE more time... something other than a cleric...

STR: 3d6 ⇒ (1, 5, 1) = 7
DEX: 3d6 + 2 ⇒ (6, 2, 2) + 2 = 12
CON: 3d6 - 2 ⇒ (2, 2, 2) - 2 = 4
INT: 3d6 + 2 ⇒ (6, 1, 4) + 2 = 13
WIS: 3d6 ⇒ (2, 4, 1) = 7
CHR: 3d6 ⇒ (1, 4, 1) = 6

Score! An Elf Wizard... that no one likes and is likely to die if an Orc breathes on him.

Two scores at 6... so there's no point buy value for those. Bottom line it's a negative point buy.

-Perry


Ok...

Str: 3d6 ⇒ (4, 1, 5) = 10
Dex: 3d6 ⇒ (5, 6, 2) = 13
Con: 3d6 ⇒ (2, 2, 1) = 5
Int: 3d6 ⇒ (5, 4, 3) = 12
Wis: 3d6 ⇒ (6, 5, 3) = 14
Cha: 3d6 ⇒ (4, 3, 1) = 8

Sounds like a human gunslinger to me. Preferably one with a lot of feats to run faster.

Andoran

Dice Gods, I humbly beseech your favor:

Str: 3d6 ⇒ (6, 3, 6) = 15
Dex: 3d6 ⇒ (4, 2, 3) = 9
Con: 3d6 ⇒ (4, 3, 5) = 12
Int: 3d6 ⇒ (1, 6, 5) = 12
Wis: 3d6 ⇒ (3, 6, 1) = 10
Chr: 3d6 ⇒ (4, 3, 1) = 8

Sczarni

Pathfinder Adventure Path Subscriber

Str:3d6 ⇒ (5, 1, 2) = 8
Dex:3d6 ⇒ (3, 5, 5) = 13
Con:3d6 ⇒ (5, 2, 1) = 8
Int:3d6 ⇒ (5, 5, 4) = 14
Wis:3d6 ⇒ (4, 2, 5) = 11
Chr:3d6 ⇒ (5, 4, 6) = 15

12 point buy, not too bad. Looks like it's a skill monkey Rogue for me! And he's definitely maxxing Use Magic Device.


STR:3d6 ⇒ (1, 4, 3) = 8
DEX:3d6 ⇒ (4, 5, 6) = 15
CON:3d6 ⇒ (6, 4, 5) = 15
INT:3d6 ⇒ (1, 2, 1) = 4
WIS:3d6 ⇒ (1, 5, 3) = 9
CHA:3d6 ⇒ (5, 6, 2) = 13

8 STR? sucky
4 INT? suckier

But look at the CON, will ya? Yeah, he's a farking survivor this one. Oh yeah, and it's a good thing he's pretty.

/ side note - if I could raise INT and STR to 10, then I'd play him.

Sczarni

Pathfinder Adventure Path Subscriber

Second try!

Str:3d6 ⇒ (6, 4, 2) = 12
Dex:3d6 ⇒ (3, 5, 1) = 9
Con:3d6 ⇒ (4, 5, 2) = 11
Int:3d6 ⇒ (5, 4, 6) = 15
Wis:3d6 ⇒ (5, 6, 1) = 12
Cha:3d6 ⇒ (6, 2, 2) = 10

Hey, not so bad, 11 points. This time I'm thinking human Magus.


ill try it

str 3d6 ⇒ (1, 6, 4) = 11
dex 3d6 ⇒ (4, 5, 1) = 10
con 3d6 ⇒ (1, 2, 1) = 4
Int 3d6 ⇒ (2, 6, 4) = 12
Wis 3d6 ⇒ (2, 5, 3) = 10
CHA 3d6 ⇒ (6, 6, 2) = 14

uggg...a 4. i think ill go with a sorcerer, emphasis on spells that let me "run away"

Grand Lodge

Let's see

str 3d6 => (1, 3, 6)=10

dex 3d6=> (1, 2, 5)=8

con 3d6=> (1, 4, 4)=9

int 3d6=> (3, 5, 6)=14

wis 3d6=> (1, 5, 6)=12

cha 3d6=> (1, 1, 6)=8

Huh. This guy doesn't look too good in the physical stats, but he has good intelligence. I think I'll go with...a Tiefling Wizard, who is a social outcast due to his inability to talk with people, but is highly intelligent and understanding...


Methinks it's time for another round.

Str: 3d6 ⇒ (6, 1, 4) = 11
Dex: 3d6 ⇒ (5, 3, 5) = 13
Con: 3d6 ⇒ (6, 5, 3) = 14
Int: 3d6 ⇒ (4, 2, 1) = 7
Wis: 3d6 ⇒ (2, 3, 1) = 6
Cha: 3d6 ⇒ (4, 5, 3) = 12

I'm thinking go Halfling Rogue, play up the charm and nimbleness by being the party's resident face/backstabber.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Well, rolling for stats in 3.5 sucks. So if I do this it's gotta be old school, which means 1st ed order of stats.

Str 3d6 ⇒ (5, 1, 3) = 9
Int 3d6 ⇒ (5, 5, 4) = 14
Wis 3d6 ⇒ (2, 3, 2) = 7
Dex 3d6 ⇒ (5, 2, 6) = 13
Con 3d6 ⇒ (1, 4, 2) = 7
Cha 3d6 ⇒ (5, 3, 4) = 12

Hm... Magic-user, looks like. Short life expectancy though...

151 to 200 of 267 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Paizo / Messageboards / Paizo Community / Gamer Life / Gamer Talk / Roll 3d6 in order... All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.