What are some things about the Pathfinder rules that you think most people do not know?


Pathfinder First Edition General Discussion

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Spook205 wrote:

I apologize if someone said this (I may have missed it).

The Undead type grants proficiency in simple weapons.

So technically, that undead horse, howler monkey, housecat, balleen whale you just animated as a zombie or skeleton knows how to shiv people with a dagger, with or without opposable thumbs.

Ouch. Personally, I would say that one needs a "hand" to wield such a weapon. Of course, it's one of those unwritten "rules" that I think it's okay for a GM to assume, such as the ability for characters to breathe. If one needs a rule for it, here goes...

From the CRB Combat chapter:

Quote:

Light: A light weapon is used in one hand....

One-Handed: A one-handed weapon can be used in either the primary hand or the off hand...

Two-Handed: Two hands are required to use a two-handed melee weapon effectively....

Here is another rule I just found:

Quote:
Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can't be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.

This means that there is no sneaking up on creatures who have darkvision, while wielding a magic weapon that emits light.


Rogues are useless in the dark.

Sneak attack is precision damage. You cannot get sneak attacks if the target has any amount of cover. Darkness or hazy conditions grant cover.

A rogue without darkvision can sneak through shadows, but can't sneak attack in them.


Edymnion wrote:

Rogues are useless in the dark.

Sneak attack is precision damage. You cannot get sneak attacks if the target has any amount of cover. Darkness or hazy conditions grant cover.

A rogue without darkvision can sneak through shadows, but can't sneak attack in them.

Incorrect. Darkness/fog grant concealment and you can't sneak attack a target with concealment.

An enemy in darkness does not receive concealment against you if you can see through the darkness, such as with Darkvision. The same rule applies to enemies in fog, such as with a Water Oracle's Fog Sight revelation. This means you can sneak attack such enemies if you can bypass the concealment.

Silver Crusade

Something that came up with a Brawler in my group a few weeks ago: The Improved Reposition Feat does NOT allow you to pick a foe up and drop them onto a square that would do them harm. (i.e. Off the edge of a cliff, into a trap, lava, etc.)


Pathfinder Rulebook Subscriber
John Lance wrote:

You can ready an action outside of combat.

I think part of the confusion is caused by people seeing "Ready (triggers a standard action)" in the Actions in Combat table (Table 8-2) and think "A-ha! Ready is an 'action in combat', therefore you can only do it after initiative has been rolled!" But when you look at the rest of the table, there are a lot of things there that you can do out of combat (read a scroll, channel energy, light a torch with a tindertwig, etc...) That table is really only there to point out which things get AoOs and which things don't. Page 203 of the CRB has the full rundown on Ready and it says nothing about whether it has to be "in combat" or not.

Ready only lasts until your next initiative count, so as soon as you roll for initiative, your readied action is lost.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

The fatigued condition does not stop a barbarian rage. It just prevents a new one from starting.


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TriOmegaZero wrote:
The fatigued condition does not stop a barbarian rage. It just prevents a new one from starting.

I didn't know this was a commonly held myth. I can totally see why people would think that though. :o


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Quote:
What are some things about the Pathfinder rules that you think most people do not know?

The grammar of rules text matters.

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