Pathfinder 4e?


4th Edition

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Liberty's Edge

Then other people wonder the gaming community paints all of the Paizo community as anti-4E. Someone says that 4E is a "stealth "edition and imp pretty much porven wrong and no matter what still keeps up with it. Then the 4$ defense brigade comment. Like PF fans don't defend their system either. I have nothing against someone who dislike 4E. It's when they make false claims about the game. But hey just better to use anything and everything to find any reason to crap on 4E. What else can one expect on these boards anyway.


memorax wrote:
Then other people wonder the gaming community paints all of the Paizo community as anti-4E. Someone says that 4E is a "stealth "edition and imp pretty much porven wrong and no matter what still keeps up with it. Then the 4$ defense brigade comment. Like PF fans don't defend their system either. I have nothing against someone who dislike 4E. It's when they make false claims about the game. But hey just better to use anything and everything to find any reason to crap on 4E. What else can one expect on these boards anyway.

Well, it's only a small minority of posters such as sunshadow21 or Hama that actively flamebait, most posters are respectful and interested in a real discussion, regardless of preferred system.


I'm actually surprised it has taken this long to get a 4E computer game released. The rule set was practically made for that exact use. As far as the earlier games go, Baldur's Gate and it's spinoffs were good at catching the spirit of the system it was based off of. Icewind Dale was pretty good about it. Neverwinter Nights was alright, but the official game isn't what most people are talking about when they talk about Neverwinter Nights; rather the modularity of it is the key to that game's success. ToEE I never played all the way through because I can't get it to run on the modern OSs, but what little I played demonstrated why 3.x rules don't translate to a computer game well. 4E rules, on the other hand, would do just fine in an MMO setting. It has enough interrupt powers that the turn based aspect is already largely ignored, even in the table top version.

And one last comment to Malaclypse, the subscription to Paizo and the subscription to DDI are completely different animals; they can't be compared to each other. Paizo's is mostly so they can more reliably print the right number of books. Most industries have companies with similar pre order arrangements to simplify their finances. DDI's subscription is to grant basic access to current information and special tools. You aren't buying a product that after you pay, you have more or less permanent access to, you are buying temporary access to services that WOTC is providing you that they can change, cut off, and manipulate whenever they want. One is not better than the other, they are just too different to compare.


Hama wrote:
There is a neverwinter coming out for 4th edition this year or the next. Plus, as good as neverwinter games were, they were horrible in emulating the rules. The only good game, rules-wise was Temple of elemental evil.

Which is pretty much the point.

If some game company did a good job of actually putting the rules in place for a 4E game I'd be thrilled and, presuming we get a good story etc. and it received some half descent reviews I'd lay my money down in a heartbeat. But I'm seriously doubtful it'll happen. My bet is they will be yawner click fests because 4E's tactical combat system is pretty intricate and not really applicable to a real time game - you might manage something along the lines of 'real time' by using a system similar to Frozen Synapse...but like that'll happen.

In other words could it be ported to a computer game? Sure. Will it be ported? Very doubtful it defies far to many conventions of modern action CRPGs.


It wouldn't make a very good single player CRPG, I will grant you that, but MMOs, where things are more fluid, and players have a bit more control over the world (ideally), the rules would port over pretty directly.

Liberty's Edge

Malaclypse wrote:
Well, it's only a small minority of posters such as sunshadow21 or Hama that actively flamebait, most posters are respectful and interested in a real discussion, regardless of preferred system.

The problem is one of perception. I know it's only a handful of posters. Unforuntely it seems to be the same ones yelling the loudest and the longest. Their not doing any favors to anyone least of all PF and Paizo. Thry have become the sterotype of the anti-4E fan.

Liberty's Edge

For an rpg to be consider a new edtion would mean that if I wanted use something from the previous edition in the new one I owuld have to houserule it.With Essentials I do not. I can take a monster from any of the 4E MM and Essentials MM dump into a game side by side without any problem. I can take any class from the 4E PHB and any of the Essentials books place them in a game side by side with no changes. I cannot say the same for 3.5 and PF. Not saying PF is a new edition yet between Essentials and PF I have to put more work into using a clas or monster from 3.5 into a PF game.


Malaclypse wrote:
Well, it's only a small minority of posters such as sunshadow21 or Hama that actively flamebait, most posters are respectful and interested in a real discussion, regardless of preferred system.

Funny, I was thinking the same thing about you. I don't have a problem with most of the people here, and am perfectly willing to concede when they, or you, make good solid points. Last time I checked, raising questions in order to see if anyone is actually willing to come with actual answers rather than the same tired automatic defenses isn't flamebaiting. When someone actually proves my actual points wrong instead of repeating the same old tired lines, I gladly move on.


LazarX wrote:
ProfessorCirno wrote:

[

Pathfinder is 3e. People keep trying to forget or ignore this. 3e was already around for 9 years previous.

They ignore it because it's wrong. Pathfinder is not 3.X and it never has been. For Pathfinder to have been 3.x it would have had to have been nothing but an SRD reprint a ala the Mongoose Pocket Books.

Pathfinder has it's roots in the SRD, but in the last two books and the next one coming has forked itself into a new game entirely.

Vive la 1.0!

Dreamscarred made several psionics books for 3e. Oh man, it had content that wasn't SRD. That means they were both writing for 3e and not writing for 3e at the same time!

Wait, didn't WotC make non-SRD books too? The entire complete ____ series wasn't 3e either!

Oh god, how does Tome of Battle or Tome of Magic or psionics or incarnum fit into here? This is insanity!

Dear god the paradoxes just keep adding up under your logic!

Hama wrote:
But, 4e is designed to mimic MMOS, because Wotc went and tried to please the MMO crowd, and make them play tabletop, you may not like the fact, but it is a fact.
Hama wrote:
It's not an insult. It's a fact.
unshadow21 wrote:
I find it interesting that you find it insulting to have 4E compared to an MMO. To me at least, it was simply a point of fact.

I don't think you guys know what the word "fact" means. See, what you've been using is "blind assumption I made three years ago and refuse to budge from." Strangely enough, that is, actually, the exact opposite of a fact!


Now, I may be giving them more benefit of the doubt than is genuinely deserved, but I wouldn't paint them as flamebaiting trolls. (And honestly, when someone is flamebaiting, that's exactly what they're doing: trolling.)

I would say (and please understand that this is used as a technical descriptor, rather than an insult) they are widely ignorant of both past and present history and design of the game, but not knowing things isn't a crime--especially when it's an optional subject that doesn't pay a big part in many people's lives, and they're obviously not really that interested.

I'd say it's at least a little disingenuous for them to speak on the subject from any place of authority, but as an American, I'm all for freedom of speech, even when it comes from ignorance, so long as others are free to speak and correct them.

Go read Gygax's later work and thoughts on gaming. His opinions of what he wanted D&D to be later in life were not at all in keeping with that good ol' White Box he'd mailed out many years before.

Go read pretty much anything written by Dave Arneson... well, ever.

These fellows knew what they wanted D&D to be. I can't say they'd agree wholly with the way 4e accomplishes the goals they themselves stated, but I can say that the game now actively pursues those goals.

I'll say that 2e was criticized as a dilution and a dumbing down of 1e. I'll say that there isn't a single (rather silly) slanderous comment made about 4e that wasn't leveled at 3e and 3.5 before it, most certainly including "they just made a PnP MMO!" The difference was it was compared to Ultima Online, and Everquest instead of WoW and its counterparts.

As an amusing sidenote: I've played all the above, and if I had my work compared to a MMO, I'd probably prefer WoW.

Anyways, it's all fatuous. MMOs have been ripping off design ideas from D&D since the old MU*s, and D&D turned around and did the exact same thing. Why? Because a good idea is a good idea no matter where it comes from. The rapid expansion of the MMO market and its vast client base has actually been a driving force behind the development of Game Theory, which has helped to improve the quality of gaming in general--not just as it applies to WotC, D&D, or any other game specifically, but to the whole field.

Ask Paizo if they're utterly ignorant of Game Theory inspired design, or if they frequently ignore it because a large amount of the development came from studying larger scale social games like MMOs. I really don't think they're going to tell you it's all bunk, they hate it, they ignore it and they don't care about it, because far too many of their decisions have come directly out of it.


sunshadow21 wrote:
4E rules, on the other hand, would do just fine in an MMO setting. It has enough interrupt powers that the turn based aspect is already largely ignored, even in the table top version.

I don't understand this at all. The interrupts make the game significantly more tactical not less. Without them it would be a lot easier to get things into a computer game - if what I did was manly stand in front of the monster and beat on it and then wait for it to beat on me programming that would be much easier. However what really happens in a 4E combat is one chooses to use one of their powers, many of which involve me or the enemy moving around, often when its not even my turn. Depending on the action economy I may use one or many powers and they may take place in my turn or as an interrupt (either an immediate interrupt or an immediate reaction)


While I respect Gygax and Arneson for what they did, with all due respect, they aren't the end all of game design. Others can have differing opinions that are just as valid. Again, I don't understand why comparing 4E to MMOs gets such a harsh reaction. When the business models line up as much as they do, it should be expected. Anyway, since I clearly don't know anything about the game, and am clearly just trying to cause trouble, I will cease to bother all of you "gaming experts" who know everything about both 4E, Paizo, and probably every other game ever made as well.


I'm just curious.

Any of the people who ARENT playing 4E, how do you expect to out argue the people who are ACTUALLY CURRENTLY PLAYING THE GAME. You can't. In fact youre making yourselves look really, really bad becasue it's pretty obvious in reading your responses to the 4E people that you dont have an idea What the hell youre talking about.

Who I'd like to hear from are the people who are actually playing BOTH system and LIKE both systems and can respond and answer legitimate questions without snark.

I'm saying this a Pathfinder GM who tried 4E at the beginning and didnt really care for it. But I would never use my limited experience to tell a recent 4E player who has been ACTUALLY PLAYING or running the game what's what. The MMO argument is old and honestly I'm not even sure that it's an insult being that MMO's were strongly influenced by table top gaming so..FULL CIRCLE.

Again civil posters who play both and can discuss without being a dick would be AWESOME.


sunshadow21 wrote:
It wouldn't make a very good single player CRPG, I will grant you that, but MMOs, where things are more fluid, and players have a bit more control over the world (ideally), the rules would port over pretty directly.

I really don't think so, real time fluid is not really what 4E combat is all about, its a particularly mobile version of 3.5's tactical combat system with various elements built in to encourage variety. If I take an encounter power and put it on a 3 second time and have players spamming it and another encounter power (also on a 3 second timer) I'm not emulating 4E's tactical combat system at all - in reality encounter powers are tactical resources that are used up for the entire combat once used. The combat system is about utilizing limited resources effectively.


sunshadow21 wrote:
While I respect Gygax and Arneson for what they did, with all due respect, they aren't the end all of game design. Others can have differing opinions that are just as valid.

I strongly agree with this. Many of their ideas don't at all jive with with mine, especially the much earlier concepts.

On the other hand, one ignores history at their own peril.

Quote:
Again, I don't understand why comparing 4E to MMOs gets such a harsh reaction.

Personally, I don't take much issue with it. There are some genuine parallels to be drawn--of course those very same parallels also apply to 4es predecessors, like 3e.

I think the fact that 4e has further integrated ideas refined by studying MMOs (i.e. providing low-key reward of strategic character building without going to extremes that encourage superiority complex wankery and exclusionary elitism, and maintaining at least a reasonable expectation of "fair and equal" play among players while providing varying experiences) is a serious mark in its favor.

Of course, when most people say "4e is an MMO" they don't mean that. They mean "my little brother plays that game, only he uses a computer. Hur hur hur. I'm glad I'm a smart person and don't have to resort to playing games designed for stupid people."

That's where most of the correction is coming from. I think when you say "4e is an MMO" people react not only because that's what they're expecting, but also because you haven't managed to yet point to a single portion of MMO design in 4e that was genuinely accurate, and have strongly insinuated that the parts of 4e design you hold to be in keeping with an MMO are "bad" in some way.

Quote:
When the business models line up as much as they do, it should be expected.

Such as?

Quote:
Anyway, since I clearly don't know anything about the game, and am clearly just trying to cause trouble, I will cease to bother all of you "gaming experts" who know everything about both 4E, Paizo, and probably every other game ever made as well.

Okay, I'll be downstairs getting a cup of coffee, since you're obviously busy being up here on the cross. ;)

(Can I get away with saying that here? It's genuinely meant as some good natured ribbing, not an attempt at slander or faith-based intolerance.)


ShinHakkaider wrote:

I'm just curious.

Any of the people who ARENT playing 4E, how do you expect to out argue the people who are ACTUALLY CURRENTLY PLAYING THE GAME. You can't. In fact youre making yourselves look really, really bad becasue it's pretty obvious in reading your responses to the 4E people that you dont have an idea What the hell youre talking about.

Who I'd like to hear from are the people who are actually playing BOTH system and LIKE both systems and can respond and answer legitimate questions without snark.

I'm saying this a Pathfinder GM who tried 4E at the beginning and didnt really care for it. But I would never use my limited experience to tell a recent 4E player who has been ACTUALLY PLAYING or running the game what's what. The MMO argument is old and honestly I'm not even sure that it's an insult being that MMO's were strongly influenced by table top gaming so..FULL CIRCLE.

Again civil posters who play both and can discuss without being a dick would be AWESOME.

Pleae forgive for thinking that having an outsider's perspective now and then might actually help both systems. And for the record, I don't think I mentioned the actual system itself more than once or twice, precisely because I don't know anything about it. WOTC's business practices, on the other hand, are much easier for everyone to see.


ShinHakkaider wrote:

I'm just curious.

Any of the people who ARENT playing 4E, how do you expect to out argue the people who are ACTUALLY CURRENTLY PLAYING THE GAME. You can't. In fact youre making yourselves look really, really bad becasue it's pretty obvious in reading your responses to the 4E people that you dont have an idea What the hell youre talking about.

I've been in some very interesting debates on the topic, sometimes they are even reasonably civil, that have been worthwhile. Not so much today though as most of what has been going back and fourth has been very surface without really probing into any real depth on any of the topics.

Plus there are some 4E posters that don't really want to have a debate at all and are just trying to shut things down making the thread particularly acrimonious.


You I will respond too, becuse you seem to be a bit more open minded.

RedJack wrote:
On the other hand, one ignores history at their own peril.

One can equally rely on it far too much.

Quote:
That's where most of the correction is coming from. I think when you say "4e is an MMO" people react not only because that's what they're expecting, but also because you haven't managed to yet point to a single portion of MMO design in 4e that was genuinely accurate, and have strongly insinuated that the parts of 4e design you hold to be in keeping with an MMO are "bad" in some way.

Personally, I don't care one way or another if it's borrowed from MMOs, but the fact that many people do needs to be noted.

Quote:
Such as?

Where do you think they got the model for DDI? It wasn't from table top games, card games, board games, novels, or even single player computer games. The most likely place they could have gotten it from was the MMO market. Again, this is not meant as a slam, just pointing out that similarities exist.

As for the last sarcastic bit, I apologize, my gut got ahead of my brain for a second at all the declarations of "game expert" flying around.


Jeremy Mac Donald wrote:
ShinHakkaider wrote:

I'm just curious.

Any of the people who ARENT playing 4E, how do you expect to out argue the people who are ACTUALLY CURRENTLY PLAYING THE GAME. You can't. In fact youre making yourselves look really, really bad becasue it's pretty obvious in reading your responses to the 4E people that you dont have an idea What the hell youre talking about.

I've been in some very interesting debates on the topic that have been worthwhile. Not so much today though as most of what has been going back and fourth has been very surface without really probing into any real depth on any of the topics.

Plus there are some 4E posters that don't really want to have a debate at all and are just trying to shut things down making the thread particularly acrimonious.

I tend like your posts, Jeremy. They are informative without being dismissive, a rare trait on both sides of the argument. My posts in this particular thread tend to be more questions than answers largely because no else is willing to question anything, they just assume that WOTC must know best. While I don't think WOTC is bad, they do need to be questioned from time to time, as does Paizo when their work fails to reach a certain level.


sunshadow21 wrote:
ShinHakkaider wrote:

I'm just curious.

Any of the people who ARENT playing 4E, how do you expect to out argue the people who are ACTUALLY CURRENTLY PLAYING THE GAME. You can't. In fact youre making yourselves look really, really bad becasue it's pretty obvious in reading your responses to the 4E people that you dont have an idea What the hell youre talking about.

Who I'd like to hear from are the people who are actually playing BOTH system and LIKE both systems and can respond and answer legitimate questions without snark.

I'm saying this a Pathfinder GM who tried 4E at the beginning and didnt really care for it. But I would never use my limited experience to tell a recent 4E player who has been ACTUALLY PLAYING or running the game what's what. The MMO argument is old and honestly I'm not even sure that it's an insult being that MMO's were strongly influenced by table top gaming so..FULL CIRCLE.

Again civil posters who play both and can discuss without being a dick would be AWESOME.

Pleae forgive for thinking that having an outsider's perspective now and then might actually help both systems. And for the record, I don't think I mentioned the actual system itself more than once or twice, precisely because I don't know anything about it. WOTC's business practices, on the other hand, are much easier for everyone to see.

Listen, theory is great and all, but if I wanted to learn about carpentry? I'm more inclined to listen to the person how has ACTUALLY done it as opposed to the person who has read a book about it and thinks that theyre quailified to fully discuss it.

The map is not the territory.

When I want to know about a game or have a discussion about a game I value the opinion of people who are / have actually played the game over monday morning quarterbacks. Especially if said people can discuss it without being condescending and arrogant (for the record I'm not referring to you here).


sunshadow21 wrote:
One can equally rely on it far too much.

I don't think taking into consideration the ideas proposed by the original game designers heavily moderated by modern design principles is at all relying on it "too much." :)

Quote:
Personally, I don't care one way or another if it's borrowed from MMOs, but the fact that many people do needs to be noted.

I don't think it really needs to as most of the people who "take issue" seem to be ascribing to that model things that have absolutely nothing to do with the model itself. I see people taking issue with other folks pointing it out in a starkly negative tone that is wholly inaccurate--I'd say the inaccuracies are more worthy of address.

Quote:
Where do you think they got the model for DDI? It wasn't from table top games, card games, board games, novels, or even single player computer games. The most likely place they could have gotten it from was the MMO market. Again, this is not meant as a slam, just pointing out that similarities exist.

Oh, a service in which one pays on a time based period for additional content not generally available, otherwise known as a "subscription" which has been in use for (literally) centuries?

Huh. Doesn't Pathfinder use a subscription based service? PF IS AN MMO! OMFG! ;)

The main difference here is that an MMO player pays to play. If they don't cough up money every month, then they lose the ability to play at all. Their characters, their accomplishments, every story they create (actually legally, if you read the fine print) belongs to the MMO publishing company. They have zero access without the money paid.

DDI is a magazine subscription with some handy tools available. If I drop my subscription right this second, or were to get "banned" from using WotC services somehow, that would not stop the game I'll be playing this evening from taking place, and in fact, would have little effect on it whatsoever.


I did say every now and then for an outsider's view, not all the time. I usually stop in only once every few monthes to see how things are changing. It just gets a bit old when I ask questions and get almost the exact same responses I got one year ago. People can't complain that 4E foes are still using the same old arguments when they are too. Overall, though, I have to say that I am impressed with how the game seems to be turning around, even if it isn't the kind of game I would play unless I was very comfortable with everyone else in the group. WOTC seems to be doing a better job at adapting their PR, and it took far longer for the ultra "Must man the walls at all costs" people to show up than it did last time I stopped in.


sunshadow21 wrote:

Where do you think they got the model for DDI? It wasn't from table top games, card games, board games, novels, or even single player computer games. The most likely place they could have gotten it from was the MMO market. Again, this is not meant as a slam, just pointing out that similarities exist.

I'll grant you the DDI is MMO inspired but that is WotC copying Blizzards business model not the actual game mechanics. Personally I hope WotC copies it even more. The constant update element of the game is one of its best features. Getting a table top RPG that is in a perpetual state of improvement is wonderful and when they, inevitably, make mistakes there is a good chance they'll fix them.

Still they could really do to take this several steps further. The feat list is huge and there are dozens of feats that are essentially outdated because new ones have come along that do the same thing but better in some manner. Nonetheless WotC has so far refused to consolidate the list down. They need to do more with the playtesting idea as well. Both in terms of putting out material before it actually becomes official (so that the fan base can take it apart and expose any flaws) and also in responding to those flaws the fan base has found.

I've commented before that, at this point, WotC is an online content provider with a publishing arm. The problem is they don't seem to believe me...I wish they would get with the program. In fact I wish they would figure out how to make us pay more to subscribe (well really make it so that more of us have to subscribe - to many people can mooch off one subscription IMO) because that might go some distance to getting them to realize their true destiny as an online content provider.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
ProfessorCirno wrote:
LazarX wrote:
ProfessorCirno wrote:

[

Pathfinder is 3e. People keep trying to forget or ignore this. 3e was already around for 9 years previous.

They ignore it because it's wrong. Pathfinder is not 3.X and it never has been. For Pathfinder to have been 3.x it would have had to have been nothing but an SRD reprint a ala the Mongoose Pocket Books.

Pathfinder has it's roots in the SRD, but in the last two books and the next one coming has forked itself into a new game entirely.

Vive la 1.0!

Dreamscarred made several psionics books for 3e. Oh man, it had content that wasn't SRD. That means they were both writing for 3e and not writing for 3e at the same time!

Wait, didn't WotC make non-SRD books too? The entire complete ____ series wasn't 3e either!

Oh god, how does Tome of Battle or Tome of Magic or psionics or incarnum fit into here? This is insanity!

Dear god the paradoxes just keep adding up under your logic!

There are no paradoxes. What you're describing are system supplements produced in the later stages of 3.X's history NOT CORE system material that was produced in the first 2 years of the product. In the last two books, and the one upcoming, Paizo has evolved the game in areas that WOTC would never have taken it. So yes my description of the system as being 1.0 instead of 3.5+X stands.


The important thing with the MMO comparison is "mimic," which is not the same as "copy." Paizo has a subscription, but it doesn't effect access to the game material. Many people have only DDI, and don't bother with the books, so for them, 4E is very much a "pay-to-play" system like any other MMO. I'm sure WOTC would prefer they buy the books as well, but like Paizo with the free SRD online, if they already have access to the information, why would they spend more to buy the book?


Jeremy Mac Donald wrote:
I've commented before that, at this point, WotC is an online content provider with a publishing arm. The problem is they don't seem to believe me...I wish they would get with the program. In fact I wish they would figure out how to make us pay more to subscribe (well really make it so that more of us have to subscribe - to many people can mooch off one subscription IMO) because that might go some distance to getting them to realize their true destiny as an online content provider.

If they did that, honestly, most of their PR and marketing woes would simply vanish. They could dedicate all of their resources in one area and get back to doing one thing really well, which is how D&D has remained on top as long as it has. Design hasn't mattered as much as focus and quality. They started losing that in the late 3.5 era, and seem to be starting to understand just what they lost finally, so we will have to wait and see how they choose to develop.


RedJack wrote:
DDI is a magazine subscription with some handy tools available. If I drop my subscription right this second, or were to get "banned" from using WotC services somehow, that would not stop the game I'll be playing this evening from taking place, and in fact, would have little effect on it whatsoever.

You are absolutely correct here.

Except the "tools" that you paid for to run your game initially, the physical core rulebooks, were paid for I'm assuming as a separate transaction from your DDI subscription. So I dont know how that factors into the discussion of the DDI subscription model.

If you cancel your DDI subscription you lose access to those prized tools (not the downloaded PDF content though...) and that's that.

With my RPG and AP subscription from Paizo I have a physical copy of something so even if I cancelled my subscription RIGHT NOW I'd STILL have he physical copies of my books as well as access to the PDF copies of them.

Youre arguing apples and oranges here I think even though I think that you might have been inadvertantly baited into doing so. Pazio subscription does not equal DDI. DDI offeres more, but when you cancel the subscription you lose more. Only fair I think.


sunshadow21 wrote:
The important thing with the MMO comparison is "mimic," which is not the same as "copy." Paizo has a subscription, but it doesn't effect access to the game material. Many people have only DDI, and don't bother with the books, so for them, 4E is very much a "pay-to-play" system like any other MMO. I'm sure WOTC would prefer they buy the books as well, but like Paizo with the free SRD online, if they already have access to the information, why would they spend more to buy the book?

I see you're not very familiar with DDI. Allow me to help.

As a DDI subscriber you get:

  • Dragon/Dungeon subscription. Not a bad deal, although content has noticeably slowed since release. I'm generally pleased with the quality of it currently, though, for the first time since... ever. Both magazines were banned from use at my table for about a decade previously. Nothing here is required to play the game.
  • "Adventure tools" (currently the monster builder and the virtual table-top, still in beta.)I like the offline MB a little better, personally, but I also put in a lot of work building and creating monsters, rather than just yanking them from the books. Still, it's handy, but not required. I guess the fact that there is a VTT in the works that could be used as one's primary source of play might qualify, except that it's still not a requirement.
  • The online Compendium. This does actually contain all the rules needed to play, although I take pity on the folks who try to play this way. It's formatted to be a handy quick-reference guide, but trying to read all the information in such a way that it would teach you to play the game seems like a very daunting and counter-intuitive task. It'd be easier to just go buy PHB or Rules Compendium or something and then use it as intended.
  • The Character builder. Again, super handy, and yes, it gives you access to all information currently relevant on character building, but playing using only this and other DDI tools is... messy, to say the least.

Now that is a lot to get for the nominal monthly price, sure, but playing with only that is not really a viable option. Calling it pay to play is pretty disingenuous.

I know that Paizo's subscription is far more limited than that in what it provides, which is why I also would not seriously call it an MMO either. But just because you get that much for the money you're paying for DDI doesn't make it an MMO by any stretch.


sunshadow21 wrote:
My posts in this particular thread tend to be more questions than answers largely because no else is willing to question anything

Really? When I read your post, all I see are assertions.

sunshadow21 wrote:
I'm actually surprised it has taken this long to get a 4E computer game released. The rule set was practically made for that exact use.
sunshadow21 wrote:
the subscription to Paizo and the subscription to DDI are completely different animals; they can't be compared to each other.
sunshadow21 wrote:
MMOs, where things are more fluid, and players have a bit more control over the world (ideally), the rules would port over pretty directly.
sunshadow21 wrote:
4E is very much a "pay-to-play" system like any other MMO
sunshadow21 wrote:
Design hasn't mattered as much as focus and quality.
sunshadow21 wrote:
It just gets a bit old when I ask questions and get almost the exact same responses I got one year ago. People can't complain that 4E foes are still using the same old arguments when they are too.

Maybe your position as self-described 4e foe makes it hard to have a reasonable discussion with you.

Also, arguments might help. Not just stating something, but offer evidence that proves your position. At least you ceased calling your assertions 'facts', I'll grant you that.


ShinHakkaider wrote:

Except the "tools" that you paid for to run your game initially, the physical core rulebooks, were paid for I'm assuming as a separate transaction from your DDI subscription. So I dont know how that factors into the discussion of the DDI subscription model.

If you cancel your DDI subscription you lose access to those prized tools (not the downloaded PDF content though...) and that's that.

Actually, I have offline versions of both--which are much more current in their content than one might normally expect. I don't think I can really say a lot more about it than that.

Interestingly, my subscription to DDI gave me access not only to current monthly info, but older printed material as well. I've got the full archive of Dungeon and Dragon going back to 4e launch, and would keep that. As for the online tools? To me, they are useful if I need to check something while at the office or if I wish to play around with something while I'm at work, and while I realize I am not the standard user, I certainly could not start a game up here on my lunch break without bringing in at least a couple books--in essence, one may get more with my DDI subscription than a PF subscription, but that doesn't mean one is no longer allowed to play should one cancel that subscription, meaning that it is much more in line with a magazine subscription than an MMO payment.

As for the rest of it, I think you may have vastly overestimated the seriousness of the comment to which you are replying. I even put in a smiley face to discourage such, but this is text-only communication, and mistakes and mis-readings are bound to happen. I think i addressed this adequately in the post preceding this one.


ShinHakkaider wrote:
Youre arguing apples and oranges here I think even though I think that you might have been inadvertantly baited into doing so. Pazio subscription does not equal DDI. DDI offeres more, but when you cancel the subscription you lose more. Only fair I think.

That's what I've been trying to get across ever since someone first tried to compare the two. They are different things entirely. There is nothing wrong with either, but for a market that is used to buying a product rather than buying a service, you have to expect some backlash, especially with all the trouble WOTC has had with getting all of their promised services up and running. If they can get the VTT up and it promises what it delivers, and it sounds like they are getting very close to doing just that, that backlash will go away because suddenly the subscription is more than a magazine subscription with benefits(yes I know the CB is really good, but it is not enough by itself to justify requiring a full subscription for everyone, even with the new monster builder in there as well), but until then, they will continue to look like they simply want to get their customer's money twice, once for the books, and once for DDI. They could even break the subscription up so that if you wanted the tools, but didn't care about the magazines, or vice versa, you could get a limited subscription.


sunshadow21 wrote:
that backlash will go away because suddenly the subscription is more than a magazine subscription with benefits

>_>

<_<

Yeah... No.

See, let me help you out on this one, by introducing you to the RPG community at large, and our prime directive. :P


Gorbacz wrote:
memorax wrote:
I really wish people would stop calling Essentials a Stealth edition. I can still use my 4E books from before Essentials was released. They do not inval;idate anything in the 4E books. I can take almost everything from Essentials and drop it into a 4E game. Sure they maybe one a handful of things such as magic missle which may be different. .
Now, take your post, replace "4E" with "3.0", "Essentials" with "3.5", "magic missile" with "haste" and read that aloud. :)

It is true that 4E has had errata and updates and has evolved over the course of the edition. But to claim that the changes are on the same scale or have the same impact as the changes in 3.0 to 3.5 is simply unreasonable.

Even for the characters for whom Magic Missile changed, the impact of that is relatively small. Whereas the change to haste - from casters being able to cast two spells a round, to the entire party instead getting a group buff - fundamentally altered entire play styles. Same thing with the Bear's Strength category of buffs, and the change in duration. Entire approaches to adventuring had to adjust to the new spells.

Not to mention spells changing names, levels, being able to other classes. Or the changes to classes themselves, in terms of class features, armor proficiencies - even skill lists!

Yes, it is perfectly possible to play with 3.0 and 3.5 characters at the same table. The right PCs might be able to do so without any house ruling at all. But many other groups would require the DM to make quite a few decisions about interactions. What if you have two wizards... both of them with the same spell, which now operates completely differently? Or two bards, one who is forced to wear worse armor and cast spells at a later level than the 3.5 version?

With 4E, you don't have any questions at all. For one thing, because there aren't new 'versions' to replace old ones - the Knight doesn't replace the Fighter. It is a new option alongside it.

But also because even if you wanted to ignore the changes - to play with an un-errata'd PHB character alongside an Essentials character - the changes are simply so much less significant. One power lasts until the end of your next turn instead of the end of the opponent's next turn. Magic Missile has an attack roll and does a bit more damage, instead of an auto-hit for less damage.

That's worlds different from, say, a complete overhaul of wild shape and the animal companion rules. Or Animal Domain clerics losing access to companions entirely. Or any number of other changes from 3.0 to 3.5.

I think 3.5 was a good thing, myself. I think the changes were positive ones. But it was a genuine replacement. It provided new versions of existing content. The 3.5 PHB invalidated the 3.0 PHB for the new environment.

The Essentials books did not do so to the 4E PHB. One could argue that the various updates over the course of the edition - something, notably, that is completely seperate from Essentials - might have done so. Except those updates are freely available, and generally both fewer in number and less significant than they are often made out to be.

OilHorse wrote:

No. Sorry. Updates is what they were doing to class features and powers and feats and such.

The re-write is the New Direction Going Forward.

What New Direction? Do you mean... the fact they have a new layout for class design? That's your big change? Yes, we've got some new builds that don't work the way we are used to. We got the same thing in the PHB3 with Hybrids and Psionics. We got the same thing in PHB2 with the more interesting class features of Druids and Shamans. I assume you also consider those some grand New Directions for Going Forward?

Or, alternatively, is it likely that the game will keep evolving, new products will keep experimenting with the format, and that they will do so while the previous content remains 100% usable in the current environment?

OilHorse wrote:
You can pretty much use the PHBs, but not really since the rules have been re-written to include the proper updated versions in the Rules Compendium (or what ever it was named).

Which rules have changed so significantly? Seriously, are you going on actual knowledge here, or just what you've been told?

It's true that changes have occured. Stealth is maybe the biggest one, and that was a fix early in the edition.

We've had... various clarifications on rules elements, like how multiple energy types interact with vulnerabilities, etc. Confirmations that, yes, you can jump as part of any movement, not just when taking a move action. You know - the sort of thing most players did anyway based on common sense.

Those are the only real changes that players really need to know about. That affect them directly.

We also have some adjustments behind the scenes. Monster math, skill DCs, and some new options for magic item distribution. All of which is in the hands of the DM, and for the most part, all of which can be handled using the previous or current versions without any great problems. It's definitely something, but again - not nearly on the same scale as changes that completely alter PCs themselves and how they play the game.

But saying that you can't use the PHBs, and pretending that most of it has been rewritten... is, in the end, simply incorrect.

OilHorse wrote:
Those Amazon 4e PHBs...are they a new printing? No. Thiose PHBs are not in print anymore. Only the Essentials versions...which is the re-write, which is the New Direction Going Forward.

I'm not sure you understand how printing works. There isn't a new printing because there is still existing stock of the PHBs. In stores, online, in the WotC warehouses, etc. When that runs out, and if they don't print new ones, maybe you'll have a point. If. Maybe.

Even then - not reprinting the PHB doesn't mean the old one is obsolete, it just means it is unavailable. WotC not believing it will sell in quantities that merit reprinting - since most players already have one and they have an alternate entrance into the game via Essentials - is not the same thing as saying those PHBs that players have are no longer valid.

Look, I do get the concerns, for those who have them. I don't agree with bugleyman, but I can see where he got the concerns he did, and it is true that neither of us is likely to convince the other of our side of the debate.

But at the same time, I see some things being posted that seem outright inaccurate, and that's why I feel the need to try and clarify.

Is it true that 4E has had updates and errata over the course of the edition? Yes. And this has had an undeniable effect on the game.

At the same time, comparing it to 3.5 just seems... meaningless. It's a throwaway line designed to try and prove something. Maybe that WotC lied, maybe that WotC realized 4E was broken, I don't know.

The truth is that the two situations are vastly, vastly different. 3.5 made an immediate number of drastic changes and outright replaced existing books, requiring players buy the new versions to remain current.

Essentials made a few changes to specific mechanics, and these were much smaller in significance, but they were happening in the context of many similar changes over the lifetime of the edition. No one was required in any way to buy the new books, but players have been required to keep up with the free online errata in order to remain current.

There are elements in there that I can see people being concerned about. I like the constant errata and the focus on admitting and improving mistakes. Others don't - they want to just get their book and be done with it. I get that.

But comparing it to 3.5 is a waste. It negates, ultimately, the validity of your criticism. Essentials is nothing like 3.5, and, ultimately, the concerns about updates and errata don't really have anything to do with Essentials at all. They are a fundamental part of 4E.

And that's what people don't get. You can't compare it to a previous situation because this is something new. This approach, this philosophy, is not one that has been seen before.

That doesn't mean it is immune from criticism. But the problem is, rather than offer genuine criticism of it, a more common approach seems to be to try and... well, to tie it to other elements. "It's an MMO". "It's a board game." "It's 3.5 all over again." And maybe you really believe these statements, based on your own experiences, fears, whatever.

But all of those are inaccurate statements that will, largely, be disproven and dismissed. And any genuine insights you might be offering will go unnoticed because of it.


sunshadow21 wrote:
They could even break the subscription up so that if you wanted the tools, but didn't care about the magazines, or vice versa, you could get a limited subscription.

But the whole package is already cheaper than just the AP subscription Paizo offers. Less than half the price when subscribing on a yearly basis.


Malaclypse wrote:
sunshadow21 wrote:
My posts in this particular thread tend to be more questions than answers largely because no else is willing to question anything

Really? When I read your post, all I see are assertions.

sunshadow21 wrote:
I'm actually surprised it has taken this long to get a 4E computer game released. The rule set was practically made for that exact use.
sunshadow21 wrote:
the subscription to Paizo and the subscription to DDI are completely different animals; they can't be compared to each other.
sunshadow21 wrote:
MMOs, where things are more fluid, and players have a bit more control over the world (ideally), the rules would port over pretty directly.
sunshadow21 wrote:
4E is very much a "pay-to-play" system like any other MMO
sunshadow21 wrote:
Design hasn't mattered as much as focus and quality.
sunshadow21 wrote:
It just gets a bit old when I ask questions and get almost the exact same responses I got one year ago. People can't complain that 4E foes are still using the same old arguments when they are too.

Maybe your position as self-described 4e foe makes it hard to have a reasonable discussion with you.

Also, arguments might help. Not just stating something, but offer evidence that proves your position. At least you ceased calling your assertions 'facts', I'll grant you that.

My ability to list evidence is only as good as the argument I am trying to reply to. Considering that at least a few people here are able to figure out what I try to get across, the fault can't be entirely in my lack of convincing evidence. I'm sure my presentation could sometimes use work, but to blame it all on my poor presentation is weak when others can figure it out just fine.


ShinHakkaider wrote:
Any of the people who ARENT playing 4E, how do you expect to out argue the people who are ACTUALLY CURRENTLY PLAYING THE GAME. You can't. In fact youre making yourselves look really, really bad becasue it's pretty obvious in reading your responses to the 4E people that you dont have an idea What the hell youre talking about.

It's true that there are some who offer comments largely based on misinformation or second-hand knowledge, but the same isn't true of everyone. Bugleyman played the game and his criticism is founded in that experience. I'm pretty sure Sunshadow currently plays as well. Edit: Looks like the last is not the case. As noted, an outsider's position can be useful at times. Though, it does seem likely, may also be the root of some of the misconceptions floating about as well.

It is entirely possible to play the game and have criticism of it, or disagreements about the nature of the game. I think the problem on these boards is that many others end up joining in to toss out the usual rhetoric - on all sides - which helps bury the useful disagreements amidst the rest of the discussion.


sunshadow21 wrote:
My ability to list evidence is only as good as the argument I am trying to reply to.

Actually, no.

It's not the burden of the individual you're arguing against to provide you with the information you need to get your point across. It's up to you to provide it.

Note that when you say "4e is X" in some way that is vaguely stated or flatly incorrect, despite the fact that you haven't provided much of an argument to 'oppose,' you're frequently presented with facts, evidence, as well as arguments that are in direct contradiction to your assertion.

Putting the onus of making your argument on the person who's arguing against you doesn't work in your favor.


Malaclypse wrote:
sunshadow21 wrote:
My posts in this particular thread tend to be more questions than answers largely because no else is willing to question anything

Really? When I read your post, all I see are assertions...

...Also, arguments might help. Not just stating something, but offer evidence that proves your position. At least you ceased calling your assertions 'facts', I'll grant you that.

So answer the assertion. If you think its flawed then explain why. At this point you just seem keen to make this into a personal flame fest between you and Sunshadow which won't convince anyone of anything and is clearly against the rules of conduct on this forum.


1 person marked this as a favorite.

A brief summary of this thread:

Post 1: Question
Post 2: Final Answer
Post 3 onward: My toy is better than your toy!, No it isn't!, Yes it is!, You're a doodie head! No u!

Honestly, what do any of you hope to accomplish here? The "lines" are drawn. The people who are arguing for/against 4th edition will not be convinced. In fact, even if you had absolute evidence clearly spelled out that your side was "right" the opposing view would simply become MORE attached to their belief thanks to the backfire effect.


sunshadow21 wrote:
Considering that at least a few people here are able to figure out what I try to get across, the fault can't be entirely in my lack of convincing evidence. I'm sure my presentation could sometimes use work, but to blame it all on my poor presentation is weak when others can figure it out just fine.

Oh, I guess I am simply too stupid to understand what you are trying to say.

...Always those underhanded insults from you. Again. Please refrain from that.


Matthew Koelbl wrote:
It's true that there are some who offer comments largely based on misinformation or second-hand knowledge, but the same isn't true of everyone. Bugleyman played the game and his criticism is founded in that experience. I'm pretty sure Sunshadow currently plays as well.

Except that Bugleyman's assertions were almost entirely wrong, (the only one I actually considered to be vaguely grounded in truth would be the fact that WotC got scammed out of being able to provide promised tools in a timely manner) and given Sunshadow's obvious lack of understanding how many things about the game genuinely work, I'm also going to go out on a limb and say that I find it pretty unlikely that he does.

Quote:
It is entirely possible to play the game and have criticism of it, or disagreements about the nature of the game.

It certainly is.


Jeremy Mac Donald wrote:
If you think its flawed then explain why.

Look at pages 6-10 of this thread. All those assertions were already disproven, not only by me but by various people.

I'm not sure repeating it would add value to the thread.

Silver Crusade

Pathfinder Adventure Path Subscriber

I'm not exactly sure what the OP was expecting when he started this thread. What, coffee with biscuits?

I'm not exactly sure why we are discussing this any more after JJs post. Roma locuta, casa finita. Yeah, that goes for me as well.


RedJack wrote:
sunshadow21 wrote:
My ability to list evidence is only as good as the argument I am trying to reply to.

Actually, no.

It's not the burden of the individual you're arguing against to provide you with the information you need to get your point across. It's up to you to provide it.

Note that when you say "4e is X" in some way that is vaguely stated or flatly incorrect, despite the fact that you haven't provided much of an argument to 'oppose,' you're frequently presented with facts, evidence, as well as arguments that are in direct contradiction to your assertion.

Putting the onus of making your argument on the person who's arguing against you doesn't work in your favor.

Good luck getting back many lapsed 4E players if you expect them to provide the arguments of why they should come back, which is what WOTC seems to assume is going to happen by their ignoring existing gamers not playing 4E. I agree I am not perfect, but if you respond to what you feel is a vague argument, and then completely ignore it when I respond back with what I feel is a perfectly valid example, than the onus is on you to explain just what you expect them to produce in ways of valid arguments. If you want the circle to stop, you simply stop responding.


Malaclypse wrote:
sunshadow21 wrote:
Considering that at least a few people here are able to figure out what I try to get across, the fault can't be entirely in my lack of convincing evidence. I'm sure my presentation could sometimes use work, but to blame it all on my poor presentation is weak when others can figure it out just fine.

Oh, I guess I am simply too stupid to understand what you are trying to say.

...Always those underhanded insults from you. Again. Please refrain from that.

Stupid, unwilling, just coming from a different point of view. If you want to see underhanded insults, go right ahead, but bear in mind I did accept my share of the blame at the same time, so I must have been insulting myself as well.


Alchemistmerlin wrote:

A brief summary of this thread:

Post 1: Question
Post 2: Final Answer
Post 3 onward: My toy is better than your toy!, No it isn't!, Yes it is!, You're a doodie head! No u!

Honestly, what do any of you hope to accomplish here?

4E is a great toy.

3E is a great toy
PF is a great toy.
Rubic's Cube is a great toy.

PF completely fails a providing the fun that Rubic's Cube provides. It doesn't make PF even slightly less great. It just means you have held it up to a completely inapplicable standard.

It gets more complex when comparing 3E/PF/4E. 3E and PF are very much from the same mold. But 4E does a really poor job of delivering the fun the *I* achieved from 3E from years and continue to achieve with PF. That doesn't make it any less of a great toy. But it was never intended to provide what I want, so that is just a bad standard.

There is a ton of overlap in what the play experience of an RPG can be. So when someone says that they play 4E exactly the way they played 3E, I completely believe them. I'm certain they are right. But when they therefore conclude that 4E does everything that 3E did and for everyone, they are wrong. That is a very common short-sighted assessment. I assure you that two group could switch from PF mid AP and convert everything to 4E. And one group could find no meaningful change and another group could find that everything that was great about the game was suddenly missing. These are not incompatible outcomes. And 4E and PF both remain great toys, just like Rubic's Cube.

I'd even say that 3E does a BETTER job of providing the 4E style game than 4E does of providing what I consider a 3E style game. So it completely makes sense that there will be a lot of people who love 4E who also liked 3E, while the reverse is a lot less common. 4E is, obviously, still much better at a 4E style. But 3E is decent. 4E is not up to that standard when it comes to providing what I want.

Great toys.
Very different.


I would again like to point out that I refrain as much as possible from commenting on the system itself, resticting myself mostly to how and why WOTC chooses to do what they do. I can say with absolute certainty that when it came out, the game played like and felt like an MMO in all of its aspects, whether it does now, I don't know, but the comparison was certainly valid when it was released, and the business model aspect still is, irregardless of where they actually copied it from. It's not a perfect comparison, but more things match than don't.


ShinHakkaider wrote:


Who I'd like to hear from are the people who are actually playing BOTH system and LIKE both systems and can respond and answer legitimate questions without snark.

I'm saying this a Pathfinder GM who tried 4E at the beginning and didnt really care for it. But I would never use my limited experience to tell a recent 4E player who has been ACTUALLY PLAYING or running the game what's what. The MMO argument is old and honestly I'm not even sure that it's an insult being that MMO's were strongly influenced by table top gaming so..FULL CIRCLE.

Again civil posters who play both and can discuss without being a dick would be AWESOME.

*raises hand tentatively* I've played and enjoyed Pathfinder ever since my buddy brought over the Rise of the Runelords AP; Chapter 1: Burnt Offerings. It was such a great time and fun characters and an interesting storyline. Back then, we were still using v3.5 rules but set in Golarion. As we moved from chapter to chapter (we're up to 3 now), we've converted our classes mostly to Pathfinder rules. And while our characters changed somewhat over the course, the game and fun have remained the same.

Switching back to 4E and related products, I've been the one to DM/GM it the most out of our group. It's been equally as fun and it is also a conversion of characters from v3.5 to 4E. Not a simple task, espically with only the limited books available at the time, but fun none the less. Also, we just started a new campaign where I don't DM and it's a pre-made adventure (H1: Keep on the Shadowfell). And.....it's still a lot of fun. After 3 sessions (6 encounters) we've still not gained that 2nd level and 1 character perished (poor Swordmage) but this goes to show that the game is rather on-par with other versions of D&D in power and character's are not invincible.

So I do like both, yet for different reasons. A large part of that is because 1). I don't take anything personally in regards to this hobby. Those who've taken personal insult at WotC decisions really, really need to take things less seriously. 2). I enjoy both simulationism and narrative play. I can usually get a little more of both with 4E but I know the rules of v3.5/PF far far better and I find it more of a fun challenge to build characters and NPCs of v3.5/PF. 3). Neither 4E or PF play (I mean literally, when your at the table with friends) like an MMO or video game. To think otherwise is to not understand the mechanics of 4E, not to have played a good portion of MMOs (I played WoW for 7 months), or be swayed by anti-4E people based on limited play when 4E debued.

To further expand on my feelings about 4E and MMOs, I have to give credit where credit is due. I do feel 4E was influenced by MMOs, I do feel it's easier to make comparions due to it's display and visual keys, I do feel the artwork is more inline with that of current MMOs, and I do see that in terms of game-mechanics, it uses "Game speak" within the rules (such as Burst 1 withing 10 squars). That, however, is where I feel the comparisons end. Maybe that's too Game-ish for them, but just because earlier editions and PF don't use that Terminology doesn't mean that the mechanics aren't still there.


sunshadow21 wrote:
irregardless

What does this word mean? I know "Regardless" means "Without regard to", ir- as a prefix generally means the opposite or without. "Irreverent" is the opposite of reverent for example.

Does irregardless mean "without without regard to" thus meaning "with regard to"?


sunshadow21 wrote:
Good luck getting back many lapsed 4E players if you expect them to provide the arguments of why they should come back, which is what WOTC seems to assume is going to happen by their ignoring existing gamers not playing 4E.

I don't follow your logic here.

"X statement! WotC is bad!"
"Uhm... maybe if you take a minute to think about X. Here's Y additional information."
"X statement! WotC is bad!"
"Here's Z additional information."
"X statement! WotC is bad!"
"Okay, we've provided reasons why we don't think that is the case, could you care to explain or support that statement in any way?"
"I don't have to because you're not arguing in an intelligent manner."
"If you would like to convince someone of what you're saying, we're willing to listen, but we're probably not going to accept that based on just your assertion."
"A statement vaguely related to X statement! WotC is bad!"

At this point, I don't know what you're looking for out of this? Are you genuinely trying to converse here, because I will admit a bit of frustration--it's not really seeming like that's what you want.

Anyways, just for fun: What do you think Essentials was? Yeah, it serves as a sort of on-ramp for newer players, but it was designed with an eye towards RPG players who had moved away from WotC's D&D. They quite literally looked right at people like you and asked "what can we do to make these people happy?"

The main problem is that they didn't get the answer to that is genuinely "nothing in the world." You guys have a game you like, and you have way too much fun hating WotC for being "The Man" or "The Evil Empire" who "killed your game" to ever stop.

A secondary problem is that existing gamers are a small and finite market. It's easily tapped out, and (yes, even as it applies to myself and any other person who may have the same likes and desires I do) largely irrelevant in the long run. Old gamers die. At that point we stop buying things, meaning we can't give the publishers money, meaning they can't afford to keep publishing, and doing things like making great new content or even go home and feed their families.

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