Tirion Jörðhár |
I believe you are correct. Warmer in this case is being use relative to the warmth provided by the clothing. However, oddly enough, colder would not be the opposite of warmer in this case. You could have a warm sweatshirt, or a warm pair of pants, but not a cold shirt or pair of pants. Instead, the tshirt would be not as warm as the sweatshirt.
Someone else can correct me, but there are a lot of situations in English where what seems like a logical opposite in fact does not work.
Nix Tharel |
Hello. I hope you don't mind me posting in here, but this thread seems to get referenced in my other games often enough that I started following it.
I believe you are correct. Warmer in this case is being use relative to the warmth provided by the clothing. However, oddly enough, colder would not be the opposite of warmer in this case. You could have a warm sweatshirt, or a warm pair of pants, but not a cold shirt or pair of pants. Instead, the tshirt would be not as warm as the sweatshirt.
Someone else can correct me, but there are a lot of situations in English where what seems like a logical opposite in fact does not work.
I would say "cool" and "warm" are opposed, and "hot" and "cold" are opposed. Outside of "cool/warm" being a weaker form of "hot/cold", I can't really define where to use what.
I think "cool/warm" is more about one's perception, and "hot/cold" more physical states. (I was cold, so I put on a warm sweater.)
Tirion Jörðhár |
Hello. I hope you don't mind me posting in here, but this thread seems to get referenced in my other games often enough that I started following it.
Tirion Jörðhár wrote:I believe you are correct. Warmer in this case is being use relative to the warmth provided by the clothing. However, oddly enough, colder would not be the opposite of warmer in this case. You could have a warm sweatshirt, or a warm pair of pants, but not a cold shirt or pair of pants. Instead, the tshirt would be not as warm as the sweatshirt.
Someone else can correct me, but there are a lot of situations in English where what seems like a logical opposite in fact does not work.
I would say "cool" and "warm" are opposed, and "hot" and "cold" are opposed. Outside of "cool/warm" being a weaker form of "hot/cold", I can't really define where to use what.
I think "cool/warm" is more about one's perception, and "hot/cold" more physical states. (I was cold, so I put on a warm sweater.)
Then you run into more problems like:
She looks really hot in that cool sweater.
or
She looks really cool in that hot sweater.
Thordak son of Throtgar |
Hey sorry I've been quiet, I have had a busy week full of papers and exams. I'll be pretty busy now until the 20th but then I'll be going home so I'll have more time to post!
TarkXT |
1 person marked this as a favorite. |
So washed out, so hung over, so keen to see where HoRunes goes this round..!
Harry gets smacked about some more probably knocked out. Karlan walks in mildly annoyed and gets either one shotted or moderately annoyed and then rips people apart while MArek has terrible terrible flashbacks about mammy graul touching him in his no-no places.
Shifty |
Meh, she's gonna need to do a lot of damage to get him down, that said, I was stunned to see her barely scratched given the heavy hit Harry opened up with and then topped off with some lightning. I had figured at this level, for a non-end Boss, she'd be pretty much cactus by now.
TarkXT |
Well Vaughn consider that adventurers might consider what they do as a profession and, yes, everything has a price. Even a holy paladin would rather have more tools for smiting evil than a fancy vanity piece over the mantle that he never goes home to. :)
It's not a phenomenon unique to 3.5. It's one unique to almost all games ever.
Shifty |
And in fairness, it's actually a pretty typical mindset to those in the 'profession of arms'.
I know quite a few 'Contractors' and the trend I have noticed is that despite being paid pretty well, they certainly live pretty spartan/utilitarian lives. They don't buy nice/cool things, theydon't buy pimp clothing, they just buy more 'kit'. The things they USE are of good quality, well built, reliable, and often custom made. Anything they don't use they get rid of, a good idea when you move residences every five minutes.
Soldiers abhor 'clutter' because we know its just more sh*t to move and/or clean.
Besides, why would Alchy stick on to a sword when it doesn't help him build his Hipster macro wholefood organic coffee beat poetry and bongo cafe with alfalfa growing on the walls and moon channeling crystals on the roof?
Really, it comes down to your character and their goals. If their whole goal is to simply go down holes and kill monsters (like in this case thats pretty much what we are doing, this isn't Kingmaker!), the the rule of cool is pretty much void. They don't keep interesting stuff, they sell it for more arrows and swords. If the character has a larger macro plot, then the 'rule of cool' comes into it a bit more.
In a game where you build your own Thieves guild or 'gear' is less important you can be flew. Where Gear>All then everything becomes a commercial consideration.
99.9% of campaigns just don't allow for it.
On a practical level, everyone has to earn a living. Imagine you busted your backside at work for the last six months and didn't get paid a dime. On the last day the boss walks in and goes, "Good work fellas, great job. Here's a brand new Lamborghini". All six of you then look at each other... Pretty much that's what just happened to us.
Celestra Zomesco |
Here is the theme song to take down Mama Graul. It's from the Mama Tour!
Heavy Harry |
Its all very Bad Boy Bubby. NSFW - Language.
Tirion Jörðhár |
Could be worse. We could be fighting Mama Graul's Husband.