[ACO] PFS2e 05-03 Heidmarch Heist (P1)

Game Master UncleFroggy

Macros | Slides | RPG Chronicles | Area Map

CP: 24
Subtier: 7-8

Hero Points:

Avery Wings - 2
Khaul Irontoe - 2
Rysk - CC
Arfsnarf Ah'sneeze - 2
Raindrop - 0
Atae - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates

Please dot (add a post) in here and then delete your post to add yourself to this campaign.

1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend.

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6) Let's have some fun and tell a great story together! After all, that's what we are here for.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Here she is, I need a day or two to finish leveling her I think. We have a State visit at the school today and a Literacy Night tonight so today will be VERRY Busy, + I am taking a group of kids to our state capital for the legislative session.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Any suggested items I should get? I am upgrading to the next level Staff of Healing.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

The elven priestess enters into the room. Her hair is red as fire and her eyes are green as the spring grass. She is dressed in robes which are black and yellow in the stylized fashion of a wasp. The wasp seems to be a rune of somesort. On one hip she carries a a rolled up scorpion whip. Around her neck is the symbol of Calistria and on her shoulders a white cloak, with a volmnuious hood, made in an elven fashion and elven designs In her hand she carries a magical staff. She wears boots of soft leather in an elven design, which seem to match her cloak.

I am Atae of emissary from Kyonin and a devotee of the Savored Sting she says to the party.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

A goblin, in a draconic jump-suit approaches.

Savored sting? Is that because you sting somebody else? he asks very naively.

Hey! I'm Arfsnarf! Fortune-teller extraordinaire! My clacky rock can tell us what may become of this mission. So far it has never let me down!

He retrieves a multi-faceted, round'ish object roughly the size of his fist and lets it roll onto the ground and into the midst of the forming team. It lands on one of the flat sides, such that one face shows clearly at the top to present a number.

Clacky rock: 1d20 ⇒ 6

Uh oh...

He quickly retrieves it and stows it away before others can ask about what the result foretells.

Clacky rock needs a little stay in "time out." It be taunting Arfsnarf lately.

Radiant Oath

◆◇↺ | Spell Templates

You have been invited to stay overnight in the comfortable Harakan House on the grounds of Heidmarch Manor. After Ebrylis helps settle you at the cottage, Venture-Captain Sheila Heidmarch sends you a note inviting you to a mission briefing over breakfast coffee and rolls in the lounge of her private residence at Heidmarch Manor.

Please introduce yourselves here

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

A dwarf walks into the manner. While his hammer is in his belt, he proudly wears a shield on his arm. As he goes through the manner he can be heard talking.. although to who... is unclear.

"See Myrsa, this is more like it. No dingy sewers. No devils and their double edged words. Not even frozen mountains. Just a finely crafted manor house and good comp.."

His eyes land on Arfsnaft and clacky rock. "I may have spoken too soon."

Grand Archive

LN male ysoki investigator 6 | ◆◇↺ ♥️ 66/66 | AC 22 | F +12 R +13 W +14 | Perc +14 (darkvision) | Spd 25ft. |

"And rats." the ysoki adds jokingly. "You never can get away from us."

"The name is Rysk, freelance sleuth."

Horizon Hunters

CN Sprite Summoner (she/her) | Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

Atae! How nice to see you again!" comes the high-pitched greeting from the doorway. Zipping into the room is a young, pretty sprite with glowing wings. She flits closer to Atae, looking up at the other woman with a smile on her face - until she catches a glimpse of Arfsnarf's outfit.

"Oh my gods - don't you just look perfect as a little dragon!" Forgetting the cleric entirely, she glides over to the goblin to check out his jump-suit.
"Hi - I'm Raindrop."

Completely separate from the sprite's antics, a brutish, wolf-like animal pads into the room. He sniffs once, taking in everyone's scent, and tilts his head slightly in recognition of a previous acquaintance.
Not one for greetings and the like, he ambles over to a couch, hops up at one end and curls himself up for a nap.

Eventually, Raindrop will unconsciously make her way over to the same spot and end up carrying on any conversation while sitting comfortably on his powerful shoulder.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

The cleric gives the sprite a tight-lipped smile and a nod to return her greetings.

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

Rejuvenated after their time at the house, Avery and her owl companion respond to the venture captain's summons, making their way to the designated meeting place, Heidmarch Manor.

"Hello, everyone," Avery announces, drawing their attention. "I'm Avery, and this is my loyal companion, Sophia." The owl responds with a dignified hoot.

She takes her seat and begins eating breakfast that is offered to them.

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

As introductions are made, the dwarf extends his own hand. "Khaul, of the Irontoes clan." he says.

Then bumping his shield he adds "This here is Myrsa." he takes out a cloth to quickly clean his hands.

Radiant Oath

◆◇↺ | Spell Templates

"If you’ve all finished breakfast, we can get back to business." Sheila Heidmarch snaps her fingers as a few servants run in to clean up the remains of the coffee and rolls that were served in the study of Heidmarch Manor. Sheila Heidmarch straightens her velvet robes as she stands by the fireplace. "I need you to escort an item back to the Grand Lodge. While cataloging some items from an old vault, a group of novice Pathfinders recently discovered a unique wayfinder, which we’re calling the wayfinder of the open road. Instead of pointing north, it points to the nearest entrance or exit to the Maze of the Open Road."

Sheila pauses to pull a small globe from the mantle of the fireplace and spin it. "The Society has been working on building alliances and new chapters of the Lantern Lodge in different locations throughout Tian Xia. In the past year, we were made aware of an ancient underworld dragon in that region. Valashinaz is a repository of ancient knowledge and her vaults hold an unrivaled collection of survival and adventuring gear. She’s shown herself to be open to trades of magical items and scientific innovations, and her influence could open doors for us all over the continent."

Sheila puts the globe back down, frowning. "However, it is customary to open negotiations with a gift, and Valashinaz has a weakness for novel items. We were stymied trying to find a gift she didn’t already have. With its unique ability, the wayfinder of the open road is exactly what we need to pique Valashinaz’s interests. Your task is simple: deliver this wayfinder to the Grand Lodge, where Ambrus Valsin will assemble a diplomatic delegation. It’ll be a short trip through the Maze of the Open Road. Just follow the needle to find the portal to enter the maze, then take these directions to the Grand Lodge." Sheila slides a map across the table. "I wouldn’t normally send such experienced agents on a delivery errand, but things have been quiet around here lately, and I suspect Ambrus will have something else for you to take care of."

"Questions?"

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
Raindrop - Iceman wrote:

until she catches a glimpse of Arfsnarf's outfit.

"Oh my gods - don't you just look perfect as a little dragon!" Forgetting the cleric entirely, she glides over to the goblin to check out his jump-suit.
"Hi - I'm Raindrop."

Hellooo. Arfsnarf here. I get my spells from dragon line of blood, so basically am dragon! He beams proudly.

--------------------

Arfsnarf really appreciated the free coffee and he audibly slurps down four cups of it with no additives (sugar, etc.). He tries hard to sit still in his seat as Sheila begins the true briefing, but he is visibly vibrating.

Uhhhhhh ugh ugh ugh. Dragon bloodline became coffee bloodline. Maybe new spells? he mutters to himself.

While listening intently he forcefully holds one hand down with the other, but it doesn't really work.

So, deliver wayfinder. Use maze to get there. Then we don't get to go meet dragon?!? He is incredulously at this snubbing.

Still, he continues and axe a real question.

Okay, won't random dangers appear in maze? Maybe we not experienced enough for max danger! Dragons in maze? Demon? Great old ones?

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"So long as there be no devils, I be a happy dwarf." agrees Khaul.

"What does yer rock say about our trip?"

Horizon Hunters

CN Sprite Summoner (she/her) | Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

Raindrop puzzles for a moment to herself about the item from the lodge, that needs to be returned to the lodge.
"I take it the wayfinder was used by someone else to get here... who didn't need to use it to get back? Oo, or were you studying it yourself? That would make sense. If so, learn anything fun?"

Radiant Oath

◆◇↺ | Spell Templates

"Well, we are planning to give this Wayfinder to Valashinaz, as sort of gesture of an honorary membership. It's also a bit of a curiosity as this points to the nearest portal of the Maze of the Open Road. I suppose you'd like to see the Wayfinder of the Open Road? Step this way please."

Sheila invites you to her office upstairs so they can view the wayfinder of the open road for yourselves. The top of the tower serves not just as Sheila’s home office, but also doubles as the manor’s tearoom. Here, Sheila can serve her guests a variety of coffees, teas, and cordials, and the glass windows offer a 360-degree view of the estate. As Sheila reaches her folding secretarial desk, she pauses. "Wait! It was just here." Her normal air of calm control completely gone, she falls to her knees and immediately searches the area around the desk.

DC 23 Perception:
There’s a damp spot on the windowsill closest to the outer wall, and a few damp spots on the wooden floor leading to Sheila’s desk. When you open the window, you also see a crossbow bolt sticking out the window frame.

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

per: 1d20 + 11 ⇒ (2) + 11 = 13

"Now, I maybe rememberin me history wrong but... don't most wayfinders come from the ancient past? And isn't the maze a wee bit more recent? Wouldn't that be meanin someone be makin this wayfinder after the maze be grown? Or do yer be thinin that the relationship be accidental?"

Horizon Hunters

CN Sprite Summoner (she/her) | Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

Raindrop Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Eidolon Perception: 1d20 + 14 ⇒ (1) + 14 = 15

As they climbed the stairs, Raindrop restated, "No, no, I get the gift part. I was just curious why it was here, that's all."

As Sheila begins searching, Raindrop pops up to a window sill and looks out at the grounds, hoping to spot the thief from this vantage point.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Perception 1d20 + 16 ⇒ (20) + 16 = 36

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

DC 23 Perception: 1d20 + 14 ⇒ (5) + 14 = 19

"Perhaps you just misplaced it somewhere," Avery joins the group in searching for what is missing.

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

The priestess points out what she sees with a comment We should be glad that my sight is better than Avery's aim in combat, else we might never have discovered this.

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

Avery arches an eyebrow in response to her fellow elf's comment, choosing not to voice any objection. "So, what have you discovered?"

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Atae points out the spot, the desk and window and then the crossbow.

Horizon Hunters

CN Sprite Summoner (she/her) | Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

"Good eye! Well, I guess we know how they got in - and maybe back out."

She returns to checking the grounds outside, more vigilantly now that she knows it's not just a hunch.

Did it rain overnight, is it raining now, or is the moisture from the dew?

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
Khaul Irontoe wrote:

"What does yer rock say about our trip?"

Arfsnarf simply shakes his head and pats his belt pouch, where clacky rock remains in time-out.

His expression sinks at the discovery of thief tracks out of the window.

Oh no... it be hard to track them in the rain. We better get on the trail fast before they disappear forever!

Radiant Oath

◆◇↺ | Spell Templates

Before you can investigate much further, the floor to Sheila’s office shakes and teapots rattle on the shelves as the sounds of an explosion reverberate elsewhere on the grounds. Multiple voices shout, "Fire! The alchemy lab’s on fire!"

Rushing out, you see flames coming off the ground floor of a nearby building, Eurythnia House, as acrid smoke billows out the windows. A dozen other Pathfinders have started to form a bucket brigade leading from the pond and there are other efforts underway to calm the flames.

You can choose to either help fight the fire or not

If you choose to help fighting the fire:

To help fight the fire (3 successes):
DC 20 Athletics/Survival
DC 18 Lore
Other solutions (alchemical bombs, spells to cut off airflow, water spells)

If you choose to ignore the fire:

DC 28 Perception to search the shelves
Spoiler:
The realize that nothing else appears to be missing from the display of expensive teapots in the room, many of which would have been easier to sell than a historic wayfinder. This is enough for your to realize that that this was a targeted operation, rather than an opportunistic snatch and grab.

DC 23 Arcana/Thievery to examine the walls for signs of tampering

Spoiler:
You discover a painted rune that was used to disable a section of the wards

To search for clues on how the thief escaped the room

Spoiler:

DC 25 Perception to examine the area outside the window
DC 23 Athletics to recreate the thief’s escape route by leaping from the window to the tree
DC 23 Survival to follow the trail, they discover a trail of snagged branches and a few snagged threads from a blue and golden silk cloth.
2-3 successes needed

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

"We should help them out so the fire won't spread to other areas." Avery calls for help and joins the others in bringing buckets of water to quench the fire, pouring and splashing them on the base of the flames.

"Aim at that part if you want to easily quench the fire!" she exclaims at the others that are already in the bucket brigade, pointing out weak spots to extinguish the flames.
DC 20 Survival: 1d20 + 12 ⇒ (18) + 12 = 30

Radiant Oath

◆◇↺ | Spell Templates

Avery directs the firefighters to aim at a particular part of the flames. Her instructions work as the flames get substantially smaller.

One success to go!

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Can we split our efforts or is it a whole team decision?

Radiant Oath

◆◇↺ | Spell Templates
Arfsnarf Ah'sneeze wrote:
Can we split our efforts or is it a whole team decision?

I would rather not split the party... You'll get to investigate the office... just a question if you'd rather do it now or later :)

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Fair enough.

Goblins are really into fire, right?

Goblin Lore: 1d20 + 15 ⇒ (14) + 15 = 29

A pyrokineticist would do well in this situation.

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul nods. "We're goin put the fire out, one way or another." growls Khaul.

athletics: 1d20 + 12 ⇒ (16) + 12 = 28

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Rysk's Society (E): 1d20 + 14 ⇒ (12) + 14 = 26
Avery Wings's Society (T): 1d20 + 11 ⇒ (15) + 11 = 26
Raindrop's Society (T): 1d20 + 11 ⇒ (5) + 11 = 16
Atae's Society (T): 1d20 + 12 ⇒ (3) + 12 = 15
Khaul's PFS lore Lore (T): 1d20 + 8 ⇒ (15) + 8 = 23
Arfsnarf's PFS lore Lore (T): 1d20 + 8 ⇒ (18) + 8 = 26

Khaul charges in with a huge bucket of water and douses the flames. Arfsnarf uses his fascination with fire to start several firebreaks which eventually starve out the remaining flames. Through your efforts, the fire is soon extinguished, much to the cheers of the bucket brigade.

Examining the wreckage, you find, to your relief that several locked fire-resistant cupboards and their alchemical contents are still intact and the residence in the upper half of Eurythnia House remains livable.

Wumbrout Brios, the custodian, approaches you and says, "You did good saving Eurythnia House. You saved not only the lab, but the guest apartments upstairs. Only right you get some of the goods you helped preserve." He provides each of you with 2 lesser elixirs of life and a moderate eagle-eye elixir.

Soon after these events, Heidmarch Manor’s other venture-captain, Sir Canayven Heidmarch approaches you with a look of consternation. Dressed practically in sturdy leather pants and a chainmail shirt, Canayven hastily scrawls something in his notebook, then rips the page out and hands it to you. He says tersely, "Find those thieving arsonists."

Sir Canayven Heidmarch's Note:

Pathfinders,

Signs point to this theft being partly an inside job. As the most recent visitors to Heidmarch Manor, you’re the least likely to have been personally involved in this case. I would like you to conduct a thorough investigation. Here are some avenues where you can start:

• Investigate the two potential crime scenes: Sheila’s office and the Alchemy Lab at Eurythnia House.
• Interview the eyewitnesses to the fire.
• Ask around the lodge and find out if there are witnesses that have not come forward yet, and what they know.
• If you need to investigate any personal residences on the grounds of Heidmarch Manor, consider this your warrant. At the same time, don’t abuse this power. Wait until you have at least some evidence before invading the privacy of our visitors, guests, staff and students.

Do inform me of any of your findings,
Sir Canayven Heidmarch

Suspect List:

Venture Captains The two venture-captains of this lodge are a pair of married aristocrats who pay the lodge’s expenses with their own funds.
* Sir Canayven Heidmarch (male human Taldan manager). Sir Canayven handles the logistics and supplies of the lodge, making sure that Pathfinders stay well-supplied.
* Sheila Heidmarch (female human Taldan diplomat). The outgoing and fashionable face of Heidmarch manor, Sheila gives nearly all mission briefings.

Heidmarch Manor Staff
*Ebrylis (male half-elf guard). A stalwart and reliable long-term employee of Heidmarch Manor, Ebrylis is often the first face that greets guests and Pathfinders alike.
*Ekkie (female goblin scout). A former thief that once stole from the Pathfinder Society, Ekkie now teaches classes on traps and dungeon exploration.
*Helvi Durner (female human Varisian cook). Deaf from birth, Helvi is known around the lodge for her boisterous laugh as much as for her flaky breakfast rolls.
*Wumbrout Brios (male dwarf custodian). More than just a custodian, Wumbrout oversees the day-to-day operations of the Meeting House, including its rigorous class and training schedule.

Pathfinder Novices
*Ingrit (non-binary human Ulfen wizard). Ingrit hails from Kalsgard in the Lands of the Linnorm Kings. They came here looking for better magical libraries than could be found at home.
*Tagheema (female human Keleshite fighter). The athletic Tagheema is from Solku in Katapesh and is known for her abilities on horseback. When not training, she frequently volunteers time grooming the horses in Heidmarch Manor’s stable.
*Tiki Stitchfeather (female goblin alchemist). Tiki hails from the Crookedtoe tribe, a tribe that once lived in the southern Fangwood forest but was displaced by the Whispering Tyrant. Quiet and shy, she’s an avid naturalist and alchemy student

You're also given a pearly white spindle aeon stone and a Greater Everyneed Pack to aid with the investigation.

Rysk/Atae/Avery/Raindrop/Khaul:
Heidmarch Manor was founded by the adventureraristocrats Sheila and Sir Canayven Heidmarch as a Pathfinder training center. The outgoing Sheila Heidmarch soon became the face of the organization, and the venturecaptain most likely to give mission briefings. Meanwhile, Sir Canayven has focused chiefly on supplies and logistics, arguing that the correct gear is critical to any mission. One of the manor staff, Ekkie, recently had a large party celebrating the final discharge of her debt to the Pathfinder Society. Ekkie is a goblin who started her career burglarizing Bakrakhan House to impress a local gang. However, the Pathfinders who caught her recruited her away from her life of crime. She now teaches useful life skills to novice Pathfinders, offering classes in tomb exploration and trap avoidance. Additionally, she serves as a mentor figure to goblins entering the Society.

Arfsnarf:
A series of robbery-murders in Magnimar’s Beacon Point district led to local guilds calling in the Pathfinder Society to help investigate these crimes. Some of the evidence that the Pathfinders found implicated the Night Scales, the oldest and largest of Magnimar’s criminal organizations, and led to the arrest of a few of their members. Heidmarch Manor was founded by the adventurer aristocrats Sheila and Sir Canayven Heidmarch as a Pathfinder training center. The outgoing Sheila Heidmarch soon became the face of the organization, and the venturecaptain most likely to give mission briefings. Meanwhile, Sir Canayven has focused chiefly on supplies and logistics, arguing that the correct gear is critical to any mission. One of the manor staff, Ekkie, recently had a large party celebrating the final discharge of her debt to the Pathfinder Society. Ekkie is a goblin who started her career burglarizing Bakrakhan House to impress a local gang. However, the Pathfinders who caught her recruited her away from her life of crime. She now teaches useful life skills to novice Pathfinders, offering classes in tomb exploration and trap avoidance. Additionally, she serves as a mentor figure to goblins entering the Society.

You will get a +1 bonus later during the chase sequence

Radiant Oath

◆◇↺ | Spell Templates

You have been charged with investigating the thefts at Heidmarch Manor. It's pretty much free form and can be done in any order. Each PC may make one check per location. Alternate skills ok as long as they fit, but DC increases by 2.

Take some time to review the wall of text and post where you'd like to go first.

Grand Archive

LN male ysoki investigator 6 | ◆◇↺ ♥️ 66/66 | AC 22 | F +12 R +13 W +14 | Perc +14 (darkvision) | Spd 25ft. |

With the others dealing with the flames, the investigator begins searching for clues.

Perception: 1d20 + 14 ⇒ (10) + 14 = 24
Thievery: 1d20 + 13 ⇒ (16) + 13 = 29

Seeing the rune, he examines it... Looks like someone tampered with the wards in this room.

Survival: 1d20 + 14 ⇒ (9) + 14 = 23

And he definitely went out that window.

Agile, atheletic, and some magical ability. Was this the work of one person, he wonders.

With the clues found so far and the list of suspects. Rysk begins to organize his thoughts.

Time to pursue a lead (the cloth)! Rysk is on the case.

If nothing else, Ekkie and Ingrit might be interested in this rune.

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul heads off in search of Wumbrout Brios.

"Greetin's brother." he starts.
"I be thinkin that yer not be one for toleratin someart settin yer house on fire." continues the champion.

"Seen anything suspicious recently? Any ideas about who might be doin such a thing?"

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Do we chose our school items before we leave?

Horizon Hunters

CN Sprite Summoner (she/her) | Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

Raindrop looked out the window at the fire and sighed in dismay - toting water and fighting blazes is not something for someone of her size, after all.

After the group returns, she joins Rysk in checking over the office. Her eidolon pads around, sniffing at things as well.

Bookshelves: 1d20 + 14 ⇒ (1) + 14 = 15 Perception
Escape Tracing Raindrop: 1d20 + 14 ⇒ (3) + 14 = 17 Perception
Escape Tracing Eidolon: 1d20 + 14 ⇒ (19) + 14 = 33 Perception

Her attempts to aid the ysoki are fruitless. All of the good clues are gone!
But the eidolon leads her to the window and leans his massive form out, sniffing pointedly at the spot where the thief must have jumped to the tree.
"Okay, that's something! Agile and athletic, indeed."

Crossing her arms in thought, she follows the others as they head off to interrogate people.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Arfsnarf tags along with Khaul to interview Wumbrout. Initially he doubts he could be a suspect though.

Custodian seem too invested to sabotage his own charge. But he saw things...

--------------------

Yeah! Anything suspicious like somebody hanging out where wards were?

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She will cast detect magic to see if there are any unusual auras around.

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

Investigating Alchemy Lab at Eurythnia House...

Avery checks the area for what is left by the fire and what were burned, looking for clues on why it happened in the first place.
Survival: 1d20 + 12 ⇒ (16) + 12 = 28

Radiant Oath

◆◇↺ | Spell Templates
Atae wrote:
Do we chose our school items before we leave?

Yes. Sorry about that. Go ahead and choose your school items. I've been running quests lately so I totally forgot about that

Atae, where you going?

Radiant Oath

◆◇↺ | Spell Templates

Avery:

Acrid smoke hangs in the air and broken glass crunches underfoot. The still smoking exploded corpse of a hefty bird lies in the middle of the lab, and burned feathers are scattered everywhere. Although many of the stone pieces of alchemy equipment came through the fire intact, the same cannot be said for the lab’s bookshelves. The charred books crumble when touched.

You discover fibers from the fuse and determine that the bird was dead before the explosion. This is enough to surmise that the explosives were stuffed into the corpse and lit with a very long fuse, but not why.

DC 16 Nature:

Spoiler:
You identify the feathers as that of a vulture

Rysk and Raindrop both take the time to examine Sheila's office. They find a tampered rune and a scrap of cloth. Raindrop realizes that the Office is in good hands and heads off to interview the staff.

Investigation Points: 2 (1 from helping put the fire out; 1 for discovering the clues in the office).

Radiant Oath

◆◇↺ | Spell Templates

Khaul/Arfsnarf:

"Well, nothin' outta the ordnary. But ya know, Ingrit and Tagheema seem distracted lately. Tiki is hardworkin' though I often catch her sneakin' into the lab after hours. They're all good kids though. Ingrit is a gifted wizard who helped with a recent project for the Heidmarchs and Tagheema has excelled in combat and working with the manor’s horses."

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Wumbrout Brios:
Khaul continues the conversation. "[b]What excuses does Tiki give for sneaking into the lab?[/]"

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Wumbrout Brios:
Distracted staff seem like good cases to dig into, to Arfsnarf.

How long it been since they seem distracted? Are they sticking to their routines or do they go different places lately?

Horizon Hunters

Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

With the elven ranger

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

Avery finds that acrid smoke hangs in the air and broken glass crunches underfoot. She also finds a still-smoking exploded corpse of a hefty bird lying in the middle of the lab, and burned feathers are scattered everywhere. Although many of the stone pieces of alchemy equipment came through the fire intact, the same cannot be said for the lab’s bookshelves, she surmises. The charred books crumble when touched. She also discovers fibers from the fuse and determines that the bird was dead before the explosion. This is enough to surmise that the explosives were stuffed into the corpse and lit with a very long fuse, but not why.

DC 16 Nature: 1d20 + 12 ⇒ (2) + 12 = 14

Avery can't know more about the scene she just investigated. "Does anyone recognize these feathers?" she points out the corpse of the bird in the middle of the lab.

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Assuming we can 'flex' a bit between areas here as ...PBP

Hearing the question, Khaul is more than happy to show off his own bounty of knowledge of the woodlands and their inhabitants.

nature: 1d20 + 11 ⇒ (16) + 11 = 27

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