Heston Blumenthal The Dwarf Ranger


Advice


Now I have no problem with Heston Blumenthal and I infact liked his cooking show where he made strange things to cook like the Absinth Jelly or chimera and the many other wonderful things he makes on that show, which I can't remember the name of.

I was inspired when watching this show of making a dwarf ranger who was crazy enough to try and cook anything and everything he killed (barring humanoids as many would see that as cannibilism) in the hopes to one day set up an exotic resturant when he retires from hunting things down.

I'm after advice on how this dwarf ranger should be build such as acheytypes and ect.

20 point buy, 2 traits, 1st level, average starting cash.

Sorry if I've forgotten anything, that's all I can think up at the moment.

current build:

THALLIC SAUNDERSTONE CR 1/2
Male Dwarf Ranger 1
CN Medium Humanoid (Dwarf)
Init +3; Senses Darkvision (60 feet); Perception +6
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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 13 (1d10+3)
Fort +5, Ref +5, Will +2
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Dwarven dorn-dergar +3 (1d10+3/20/x2) and
. . Greataxe +3 (1d12+3/20/x3)
Ranged Longbow +4 (1d8/20/x3)
Ranger Spells Known (CL 0, 3 melee touch, 4 ranged touch):
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STATISTICS
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Str 15, Dex 16, Con 17, Int 8, Wis 14, Cha 5
Base Atk +1; CMB +3; CMD 16
Feats Skill Focus: Profession: Cook
Traits Clearheaded, Ruthless
Skills Acrobatics +0, Climb -1, Escape Artist +0, Fly +0, Knowledge: Nature +3, Perception +6, Profession: Cook +9, Ride +0, Spellcraft +3, Stealth +4, Survival +6, Swim -1 Modifiers Craftsmanship
Languages Common, Dwarven
SQ Enemies: Animals (+2 bonus) (Ex), Hardy, Hatred, Slow and Steady, Stability, Stonecunning +2, Track +1, Wild Empathy -2 (Ex)
Combat Gear Longbow, Arrows, Flight (20), Hide, Dwarven dorn-dergar, Greataxe; Other Gear Backpack (empty), Crowbar, Money (3 Gold), Rations, trail (per day) (10), Waterskin
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TRACKED RESOURCES
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Arrows, Flight - 0/20
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SPECIAL ABILITIES
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Clearheaded You see through deception and lies. You gain a +1 trait bonus on opposed checks against the Bluff
and Disguise skills and a +1 trait bonus on saving throws
against illusion effects.
Craftsmanship +2 for Craft or Profession checks to create objects from metal or stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Enemies: Animals (+2 bonus) (Ex) +2 to rolls vs Animals.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Ruthless You gain a +1 trait bonus on attack rolls to confirm critical hits.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Track +1 +1 to survival checks to track.
Wild Empathy -2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Also I'd be open to a more clever name like Heston Blumenthal altered into a annagram or something.

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