Question about Ultimate Magic Archetypes


Pathfinder Society

The Exchange 5/5

As I’m looking through Ultimate Magic while I prepare to update my Magus Society character I had a few questions.

The first set concern the Black Blade Archetype. Can you add the black blade template to an existing magical weapon? How does the black blade template affect how magical weapons are upgraded through paying for permanent enchantments vs the temporary improvements made from the Arcane Pool rules?

A question I have with the Spellblade Archetype. The Force Athame can be used for a offhand attack per the two weapon fighting rules. Do you need to use the Two Weapon Fighting feats to reduce the penalty for doing so, or does the Magus Spell Combat ability reduce the penalty to attack rolls?

Now since Magus becomes finalized I get to rebuild my character to fit the current rules. Will there be rules for allowing preexisting character classes to swap out abilities they currently have to pick up new abilities or archetypes that are now legal for use from ultimate magic or other future sourcebooks. Druids or Clerics replacing domains or Sorcerers swapping bloodlines, etc…

The Exchange 2/5

Vinyc Kettlebek wrote:

As I’m looking through Ultimate Magic while I prepare to update my Magus Society character I had a few questions.

The first set concern the Black Blade Archetype. Can you add the black blade template to an existing magical weapon? How does the black blade template affect how magical weapons are upgraded through paying for permanent enchantments vs the temporary improvements made from the Arcane Pool rules?

A question I have with the Spellblade Archetype. The Force Athame can be used for a offhand attack per the two weapon fighting rules. Do you need to use the Two Weapon Fighting feats to reduce the penalty for doing so, or does the Magus Spell Combat ability reduce the penalty to attack rolls?

Now since Magus becomes finalized I get to rebuild my character to fit the current rules. Will there be rules for allowing preexisting character classes to swap out abilities they currently have to pick up new abilities or archetypes that are now legal for use from ultimate magic or other future sourcebooks. Druids or Clerics replacing domains or Sorcerers swapping bloodlines, etc…

You don't rebuild your character. You just change the elements of the class that have changed from the playtest.

You can take an existing character along one of the alternate archetype paths as long as the first replacement ability is a level you haven't reached yet. I think the bladebound archetype first has the replacement at 3rd level, so as long as your magus wasn't third level, you could probably choose that archetype--if it was legal. I'm guessing it might not be, though. I wouldn't think it likely they're going to allow the intelligent item as a general thing in organized play.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Please keep in mind that NONE of the Ultimate Magic content is legal until it is updated on the Additional Resources page. Hopefully, this will be done fairly soon.

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