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How do your players identify magic items (low level)


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Search this Thread:

Hello,

How do your players identify magic item. We are in our first campaign and
My players just found the first equipment. 1st lvl Scrolls, potions of cure light wounds, a wand of cure light wounds, arrows+1, arrows undead bane +1.

do players immidiatly know what they found or do they need to leave the dungeon ?

thank you


divby0 wrote:

Hello,

How do your players identify magic item. We are in our first campaign and
My players just found the first equipment. 1st lvl Scrolls, potions of cure light wounds, a wand of cure light wounds, arrows+1, arrows undead bane +1.

do players immidiatly know what they found or do they need to leave the dungeon ?

thank you

Detect magic + Spell craft check. I'm unsure of the exact DC's and don't have a book in front of me. I believe it's something like 15+caster level. Check the core book.

Grand Lodge

divby0 wrote:

Hello,

How do your players identify magic item. We are in our first campaign and
My players just found the first equipment. 1st lvl Scrolls, potions of cure light wounds, a wand of cure light wounds, arrows+1, arrows undead bane +1.

do players immidiatly know what they found or do they need to leave the dungeon ?

thank you

They can identify them through use of the Detect Magic spell and a successful Spellcraft check. The DC is 15 + the item's caster level.


divby0 wrote:

Hello,

How do your players identify magic item. We are in our first campaign and
My players just found the first equipment. 1st lvl Scrolls, potions of cure light wounds, a wand of cure light wounds, arrows+1, arrows undead bane +1.

do players immidiatly know what they found or do they need to leave the dungeon ?

thank you

Page 106 Table 4-7 in the PF Core Rulebook.

~Cheers


And how long does it take? Can they do this again if they fail or only once a day?


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
divby0 wrote:

And how long does it take? Can they do this again if they fail or only once a day?

Read up, son

3 rounds, once per day.


divby0 wrote:

And how long does it take? Can they do this again if they fail or only once a day?

If memory serves you can try once a day per item. Its MUCH easier than it used to be.

Silver Crusade

I just tell them what they are. After a while it becomes too much of a pain to track what item is what and from where it came.


karkon wrote:
I just tell them what they are. After a while it becomes too much of a pain to track what item is what and from where it came.

As easy as it's become my DM knows we'll know soon enough, especially since we have more than one caster. Sometimes you can just hand wave this as you see fit.


Pathfinder Roleplaying Game, Adventure Path Subscriber

If you and your players find the identifying process fun, use it.
If it becomes tedious or involves too much page flipping, either wing it (just set a resonable DC) or just let them auto-identify when they have a few minutes to spare.

I generally let my players identify weaker items by default, saving the dice rolling for powerful or unusual objects.


Pathfinder Roleplaying Game, Adventure Path, Pawns Subscriber

Identifying can quicky turn into a whole load of time-wasting rolls which only delay [and therefore irritate] the players ability to use the item.

I do it like this...

In Combat: Not possible

Out of Combat: 1 minute per item. [Do you want to keep your Buffs running or do you want to know what that thing does?]


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Do those DMs who use auto-identify never use cursed items then?


Kain Darkwind wrote:
Do those DMs who use auto-identify never use cursed items then?

Under standard identification cursed items will appear to be something else.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Tiny Coffee Golem wrote:
Kain Darkwind wrote:
Do those DMs who use auto-identify never use cursed items then?
Under standard identification cursed items will appear to be something else.

No. If the Spellcraft check hits the DC +10, the cursed item is identified as cursed.


Kain Darkwind wrote:
Tiny Coffee Golem wrote:
Kain Darkwind wrote:
Do those DMs who use auto-identify never use cursed items then?
Under standard identification cursed items will appear to be something else.
No. If the Spellcraft check hits the DC +10, the cursed item is identified as cursed.

I thought there may be a way, but I didn't have the book in front of me. So if you grotesquely over achieve on your spell craft check you identify the cursed quality. FYI that means a minimum of 26 to identify a cursed item with a level one caster. Rarely do cursed items have such a low CL.

Basically, you're right, but rarely will it come up.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales, Comics, Battles Case, GameMastery Cards Subscriber

I have my players role every time. Even at level 10. Yes they are ID'ing everything. But rolling a single die for each item is not that hard. Plus when that rare cursed item comes up and I tell them they are boots of speed they are none the wiser when they put on those boots of dancing.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber
Tiny Coffee Golem wrote:
Kain Darkwind wrote:
Tiny Coffee Golem wrote:
Kain Darkwind wrote:
Do those DMs who use auto-identify never use cursed items then?
Under standard identification cursed items will appear to be something else.
No. If the Spellcraft check hits the DC +10, the cursed item is identified as cursed.

I thought there may be a way, but I didn't have the book in front of me. So if you grotesquely over achieve on your spell craft check you identify the cursed quality. FYI that means a minimum of 26 to identify a cursed item with a level one caster. Rarely do cursed items have such a low CL.

Basically, you're right, but rarely will it come up.

The use of the spell identify adds a +10 to that. The 14th level wizard in the game I DM has a +34 modifier before she ever uses identify.

Andoran

Kain Darkwind wrote:
divby0 wrote:

And how long does it take? Can they do this again if they fail or only once a day?

Read up, son

3 rounds, once per day.

3 round for the Spellcraft skill use, which you can try no sooner than the 3rd round of using Detect Magic on the item. Thus at least 5 rounds per item.

I will never try to identify magic items or auras during combat as I believe my PC to have much more efficient actions to conduct during the 3 to 5 rounds required for the identification.


A wondrous item that provides a daily +5 boost to Spellcraft is cheap.

2,500 gp / 5 = 500 gp.

That's a great investment for most low-level parties. Besides helping with item identification, it pays for itself as the wizard or witch avoids failing a Spellcraft check when adding spells from scrolls to a spellbook or familiar.


Tiny Coffee Golem wrote:

I thought there may be a way, but I didn't have the book in front of me. So if you grotesquely over achieve on your spell craft check you identify the cursed quality. FYI that means a minimum of 26 to identify a cursed item with a level one caster. Rarely do cursed items have such a low CL.

Basically, you're right, but rarely will it come up.

There's a bunch of cursed items that sit at 5th-8th caster level. This would be DC 30-33 or so.

A 5th level character can have a +14/15 modifier on their Spellcraft check, without any custom magic items (like davidvs mentions). While it's a high roll (15-18), it's still within reason that a dedicated caster might have a chance at finding a cursed item.

Regardless if it's cursed... if you only roll on "important items", then it sets off metagaming when you start asking for a roll (it must be an important item, or cursed).

As an alternative, you could let players pull a special "take 10" situation, and only bring up the items that aren't discovered automatically by that check.
I'd warn players though that this could mean you might accidentally use an item that's cursed by accident, simply because you only "half-assed" your checking.

Yeah, it's not a normal use of take-10. Call it a "half-ass" check.


Elven Magus (Level 3):

16 Int: +3
Spellcraft: +3 Ranks
Class Skill: +3
Elven Magic: +2 to ID items

Total: +11

I can Take 10 to identify any item with a CL of 6 or less (DC 21).

If I *can't* auto-ID something, there's a good chance it's not something I should be messing with. :D


Tiny Coffee Golem wrote:

I thought there may be a way, but I didn't have the book in front of me. So if you grotesquely over achieve on your spell craft check you identify the cursed quality. FYI that means a minimum of 26 to identify a cursed item with a level one caster. Rarely do cursed items have such a low CL.

Basically, you're right, but rarely will it come up.

That's not 'grotesquely over achieving' for an identify check. My wizards are usually running +5 from Int, +1 from rank +3 from class skill +10 from identify when doing such putting me at +19 at level 1 -- the point I'm at my weakest.

My actual 'iconic' wizard (the one I am specifically known for playing) actually has a +14 before the identify spell due to his feats (skill focus(spell focus) and Magical aptitude), and once traits were added in had a +15 at first level. So I was starting with a 50/50 chance of identifying that CL 1 cursed item correctly before I even used the identify spell (which turns it into auto-success).


divby0 wrote:

Hello,

How do your players identify magic item. We are in our first campaign and
My players just found the first equipment. 1st lvl Scrolls, potions of cure light wounds, a wand of cure light wounds, arrows+1, arrows undead bane +1.

do players immidiatly know what they found or do they need to leave the dungeon ?

thank you

Are you in the Carrion Crown campaign, by any chance?


Patryn of Elvenshae wrote:

I can Take 10 to identify any item with a CL of 6 or less (DC 21).

If I *can't* auto-ID something, there's a good chance it's not something I should be messing with. :D

Caster level and character level aren't really in synch. I mean, a pearl of power of any level has a CL 17th, but you could easily get a 1st level pearl of power for 1000gp (or 500gp if you made it).

Dust of Dryness is CL 11th. The cheapest wondrous item, a feather token (anchor) is CL 12th.

There's a lot you won't be able to auto-ID. That's why Identify is a 1st level spell.

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