Beguiling gift and its varied uses


Pathfinder First Edition General Discussion

Scarab Sages

So you could use Beguiling gift to give someone poisen and make them drink it, or the sleeping beauty apple but what about acid or alchemists fire, would that just do its normal damage or it being taken internally would it do more i intend to use this tactic with a witch in an upcoming play of serpant skull. She'll hand people a flask of acid and say its a healing potion or something like such


Kelban Alenark wrote:
So you could use Beguiling gift to give someone poisen and make them drink it, or the sleeping beauty apple but what about acid or alchemists fire, would that just do its normal damage or it being taken internally would it do more i intend to use this tactic with a witch in an upcoming play of serpant skull. She'll hand people a flask of acid and say its a healing potion or something like such

They would use the object in the form it is supposed to be used in to the best of their ability and for their own purposes.

Nothing says they must use it on themselves, or on someone else -- only that they must use it.

So if you hand them poison they'll coat their blade with it -- you hand them alchemist fire they will throw it at you.

You hand them a sap and they'll hit something with it.

The last one could be a good thing though -- it's nonlethal damage and it cuts into their natural attack routine which is a good thing.

Another option is to hand them some heavy armor which takes time to put on.

Dark Archive RPG Superstar 2013 Top 32

Abraham spalding wrote:
Another option is to hand them some heavy armor which takes time to put on.

You could also hand them a Rubik's Cube and effectively get a lesser form of the maze spell!

Scarab Sages

Or an Opera Score!

Or a Sousaphone!

Or a Kitten!... though I guess it does say "Object"...

Or a copy of the Kama Sutra!


Davor wrote:
Or a copy of the Kama Sutra!

+1


The Answer:

Manacles, Standard and Masterwork

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.

Most manacles have locks; add the cost of the lock you want to the cost of the manacles.

For the same cost, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

Scarab Sages

What if you hand them acid though and say its a potion unless they can identify it as such wouldn't they still drink it believing it to be a potion, and if they did drink it what would it do


Not sure the spell requires you to give them instruction, just to give them an object which they use for the purpose it was intended.....

In a boat you cast beguiling gift and give them a paddle....

.....they would start rowing

other inferences become absurd such as
.....they paddle the dwarf
......they strap it to their back
......they start to eat it
......they use it as an improvised weapon against you
.....they clean dung from the deck

Dark Archive

The 5 ft. range and spell text calling out 'an adjacent creature' makes it seem to me like you have to cast the spell within 5 ft. of the target creature, which means that it's pretty much *always* gonna provoke an attack of opportunity (unless you cast it defensively).

All in all, it's almost always gonna be a superior choice to throw a poisoned dart or flask of alchemist's fire at the target, rather than attempt to cast this spell.


KenderKin wrote:

other inferences become absurd such as
.....they paddle the dwarf

That's not absurd, just kinky -- and don't you know they are PC called 'vertically challenged' not dwarf?

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Set wrote:

The 5 ft. range and spell text calling out 'an adjacent creature' makes it seem to me like you have to cast the spell within 5 ft. of the target creature, which means that it's pretty much *always* gonna provoke an attack of opportunity (unless you cast it defensively).

All in all, it's almost always gonna be a superior choice to throw a poisoned dart or flask of alchemist's fire at the target, rather than attempt to cast this spell.

It's a great spell to use out of combat though.

Witch: "Here, have a taste of this apple, m'lord"
Dudeman Broguy: "Oh, delicious apple, I know I shouldn't but NOM NOM--Ack! I sleep now! *Snore*"
Witch: "Bwa ha ha"


Anguish wrote:

The Answer:

Manacles, Standard and Masterwork

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.

Most manacles have locks; add the cost of the lock you want to the cost of the manacles.

For the same cost, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

Why would they try to put the manacles on themselves vs. trying to bind YOU with the manacles? The typical use for manacles is not to bind oneself. The most effective use of this spell (in combat) is with cursed items like a robe of powerlessness or poisonous cloak...

Scarab Sages

Inject poison into food or put it in a potion bottle.

Give them a mutagen/cognatogen, if they're not an alchemist.

Give them a note with exploding runes on it.

Give them a cursed anything.

Sovereign Court

Kelban Alenark wrote:
What if you hand them acid though and say its a potion unless they can identify it as such wouldn't they still drink it believing it to be a potion, and if they did drink it what would it do

Acid & alchemist fire come in flasks, potions come in vials. It's the difference between a bottle of beer and a shot glass. You wouldn't confuse the two.

--Vrock n' rye


pad300 wrote:
Anguish wrote:

The Answer:

Manacles, Standard and Masterwork

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.

Most manacles have locks; add the cost of the lock you want to the cost of the manacles.

For the same cost, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

Why would they try to put the manacles on themselves vs. trying to bind YOU with the manacles? The typical use for manacles is not to bind oneself. The most effective use of this spell (in combat) is with cursed items like a robe of powerlessness or poisonous cloak...

Because of the way the spell reads specifically....

"On its next turn, it consumes or dons the object, as appropriate for the item in question."

Full spell description

Spoiler:

You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it immediately takes the offered object, dropping an already held object if necessary. On its next turn, it consumes or dons the object, as appropriate for the item in question. For example, an apple would be eaten, a potion consumed, a ring put on a finger, and a sword wielded in a free hand. If the target is physically unable to accept the object, the spell fails. The subject is under no obligation to continue consuming or using the item once the spell's duration has expired, although it may find a cursed item difficult to be rid of.

Dark Archive

KenderKin wrote:
pad300 wrote:
Anguish wrote:

The Answer:

Manacles, Standard and Masterwork

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.

Most manacles have locks; add the cost of the lock you want to the cost of the manacles.

For the same cost, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

Why would they try to put the manacles on themselves vs. trying to bind YOU with the manacles? The typical use for manacles is not to bind oneself. The most effective use of this spell (in combat) is with cursed items like a robe of powerlessness or poisonous cloak...

Because of the way the spell reads specifically....

"On its next turn, it consumes or dons the object, as appropriate for the item in question."

Full spell description
** spoiler omitted **

+1

If it's food or drink like they drink it no other choices.
If it can be worn by them in any normal way they put it on.

Manacles are generally best for this spell. Cheap, easy to carry and can be donned in one turn and don't allow any savings throws to resist the effect once their on.


Pathfinder Rulebook Subscriber

Bah, just have the party rogue steal something during a large high class social event, then have the Witch hand said thing to a nobleman you don't like with Beguiling Gift.

The next day the town crier will be yelling something like "Duke Jerkface sentenced to death after stealing queen's necklace during ball!"


Mathwei ap Niall wrote:

+1

If it's food or drink like they drink it no other choices.
If it can be worn by them in any normal way they put it on.

Manacles are generally best for this spell. Cheap, easy to carry and can be donned in one turn and don't allow any savings throws to resist the effect once their on.

Even better... since manacles involve both hands, the recipient will drop whatever they were holding. A sword & shield fighter will drop both. A two-weapon fighter will drop both. A wand & quarterstaff mage will drop both.

I think there's something in the APG or similar involving manacles that prevent casting while being worn. I've really got to dig up details on those.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Or a piece of paper that says "Pasuzu" three times? Then cast your dominate monster or what have you on them?

Its somewhere in that book of Demon Lords...

Dark Archive

DiscoDragin wrote:

Or a piece of paper that says "Pasuzu" three times? Then cast your dominate monster or what have you on them?

Its somewhere in that book of Demon Lords...

Nice idea but it wont work, the only thing the spell can make a target do is consume or wear something.

The spell is not that complicated but I believe the real misunderstanding with it is how the first sentence in the description is worded.

"You offer an object to an adjacent creature and entice it into using or consuming the proffered object."

However the rest of the text only mentions eating and wearing/wielding what was offered. I think that first sentence was meant to be strictly flavor text and should be treated as such. It would definitely clarify the spell and remove all doubts about what the target can or cannot be made to do.

edit: bolding


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I'm thinking you could have fun handing someone a potion of gaseous form using this spell


Hand your enemy a dapper new hat of opposite alignment. See how well he gets along with his evil buddies once he's become lawful good.


Could you give them a trap the soul gem?

A wizard might hire a bard for that.

Grand Lodge

A pre-written will and last testament package that bestows all earthly possessions to the Witch when the signer is deceased? The Witch could have a bunch of these all written up and ready to offer to people.

The Lawyers Guild may get suspicious, but give them a cut and they'll be pleased as punch.

Grand Lodge

KestlerGunner wrote:

A pre-written will and last testament package that bestows all earthly possessions to the Witch when the signer is deceased? The Witch could have a bunch of these all written up and ready to offer to people.

The Lawyers Guild may get suspicious, but give them a cut and they'll be pleased as punch.

Better yet, if your GM starts raising their eyebrows at this, have some wills signing over all worldly goods to the charity/cause of your PC's choice.

eg. City Orphanage. Chelish Institute of Inter-dimensional Relations. Taldor Reconstruction Fund. Qadiran War Bonds. Aunty Beth's Cooking School for Young Ladies (Witch School).

Silver Crusade

Quick CE 'did it for the lulz' witch archenemy set-up:

1. Witch NPC uses the Cook People hex on an ally the PCs have gotten attatched to.

2. Witch NPC sells most of the resulting food to an ususpecting public, possibly including the PCs.

3. Witch NPC lets it slip that she did this to the PC most fond of the victim.

4. Witch immediately offers some of that food laced with sleeping poison to the enraged PC, then makes her getaway.

Instant revenge motivator. Probably a bit too dark for a lot of players though, because damn...


Mikaze wrote:

Quick CE 'did it for the lulz' witch archenemy set-up:

1. Witch NPC uses the Cook People hex on an ally the PCs have gotten attatched to.

2. Witch NPC sells most of the resulting food to an ususpecting public, possibly including the PCs.

3. Witch NPC lets it slip that she did this to the PC most fond of the victim.

4. Witch immediately offers some of that food laced with sleeping poison to the enraged PC, then makes her getaway.

Instant revenge motivator. Probably a bit too dark for a lot of players though, because damn...

Am I the only one getting flashes of Cartman from this? Poor Scott Tenerman

Liberty's Edge

Mikaze wrote:

Quick CE 'did it for the lulz' witch archenemy set-up:

1. Witch NPC uses the Cook People hex on an ally the PCs have gotten attatched to.

2. Witch NPC sells most of the resulting food to an ususpecting public, possibly including the PCs.

3. Witch NPC lets it slip that she did this to the PC most fond of the victim.

4. Witch immediately offers some of that food laced with sleeping poison to the enraged PC, then makes her getaway.

Instant revenge motivator. Probably a bit too dark for a lot of players though, because damn...

Fieya: [walks over to Valeros's end of the table] Yes! Yesss! Oh, let me taste your tears, Valeros!

[starts licking Valeros's tears off his face]
Feiya: Mm, your tears are so yummy and sweet!
Seoni: Dude, I think it might be best for us to never piss Feiya off again.
Lem: Good call.
Feiya: Oh, the tears of unfathomable sadness! My-yummy!


How about a shirt with a closed hood where the head normally goes filled with pepper? No as good as manacles but probably good enough for a round or two of shaken and quite amusing.


Essex of Colorado wrote:
How about a shirt with a closed hood where the head normally goes filled with pepper? No as good as manacles but probably good enough for a round or two of shaken and quite amusing.

Necklace of Strangulation. For realz. It's practically what that thing was designed for.


Serisan wrote:
Necklace of Strangulation. For realz. It's practically what that thing was designed for.

A Robe of Powerlessness would be great too, and you can use the robe more than once per month.

I'm a big fan of the manacles! You can afford them at low levels when casting this 1st level spell is most common. Also, you can upgrade them to Manacles of Cooperation later.


A Love-Ewe.

Hillarity commences.


The spell's effect only lasts for one round, so whatever you give them has to be instantly used and hopefully, permanently ruinous.

The best thing to hand an arcane spellcaster would be something like a tower shield with glue on the handle. So, voila, they have a massive ASF chance and a hard time dropping it.

Armor wouldn't work with this spell unless it can be donned in one round, any longer and the victim is free to just stop trying to put it on once the spell's effect duration lapses.

If you want to bone an archer, then hand them a shield. Or a quarterstaff, glued handle, etc. Cursed undroppable dagger also works wonders.

If you could create an unbreakable (or nearly so) chinese finger puzzle thingie and put glue on the inside, that would also be a pretty funny way to mess with people.

Belt of gender change, obviously.

Does the target have food allergies? Are there foods that their religion prohibits? nom nom nom nom nom.

Druid? have this steel shield. Works great. Cursed? even better.
the possibilities are endless.

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