Please, no more player option mega-books


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

While players outnumber GMs, GMs are more likel to buy more books. Bestiaries are GM only, and they sell like hotcakes. Mmm, hotcakes.


@ MDT: you should repost that in my spinoff thread because unlike this thread, that one doesn't make me want to kill myself.


Evil Lincoln wrote:
mdt wrote:

Back to EL's request for additional book ideas.

Ultimate Gear!

1/3rd Mundane Equipment
1/3rd Magical items
1/3rd Rules crunch such as rewriting the crafting rules, more in depth magic item creation rules (for balancing), and random generation tables that take ALL the books thus far into account (ala MIC).

This this this. I'll add that the random generation sections should really update the system of random generation to something less headache-inducing.

I have to assume that I'm the only GM in all the world who has tried to populate a home-brew shop or town with items by the book — if there were anyone else who'd tried, I would have expected to hear a greater outcry. Crafting and treasure gen are the two worst legacy systems, IMO, and I would really love to see the Paizo designers unleashed.

In fact, new thread.

Fully agree a MIC style book is way more attractive option!

+1


Okay, there have been a bunch of great ideas so far, but here's one I think would be interesting... vehicles!
Mundane stuff, like carts, rafts and the like, but also more esoteric stuff, like magical chariots, and flying ships and things like that. I mean, I would love to be able to recreate podracing using dragon led chariots, or fight undersea battles with hollowed out bulette shell submarines, or (gasp!) a Pathfinderization of Car Wars - with dwarven and gnome techs slugging it out in their weaponized carts.

I may be weird, but I think that would be cool.


Talonne Hauk wrote:

Okay, there have been a bunch of great ideas so far, but here's one I think would be interesting... vehicles!

Mundane stuff, like carts, rafts and the like, but also more esoteric stuff, like magical chariots, and flying ships and things like that. I mean, I would love to be able to recreate podracing using dragon led chariots, or fight undersea battles with hollowed out bulette shell submarines, or (gasp!) a Pathfinderization of Car Wars - with dwarven and gnome techs slugging it out in their weaponized carts.

I may be weird, but I think that would be cool.

I believe UC is going to have rules for vehicle combat. Maybe nothing more out there than airships, but it's a start. You might be able to extrapolate some wilder house rules from there.


mdt wrote:

Ultimate Gear!

1/3rd Mundane Equipment
1/3rd Magical items
1/3rd Rules crunch such as rewriting the crafting rules, more in depth magic item creation rules (for balancing), and random generation tables that take ALL the books thus far into account (ala MIC).

Why limit it to just that?

If they make a gear based book, atleast include all related aspects.
There is this 3.5 prestige class, the Battlesmith that uses a self crafted weapon. Include something like the Artificer and maybe a warforged race.

and I'm sure some of the classes can get a gear orientated archetype. Why not a rogue/assassin (yes, why no archetype for a prestige class) that believes to be chosen by a God to kill with a certain weapon* and only that weapon.
OR gun focused archetypes if they don't include them in ultimate combat.

* there is this book about situated in the old Greek/Roman where a assassin thinks this. If I could only remember the title.

Silver Crusade

Quandary wrote:

I`d LOVE to see more info on skills... No new character building options,

just more detailed DC tables, more inventive ways of using them,
maybe `special usages` if you have certain other Pre-Reqs, etc, etc.
That can really enrich the game without adding a whole new level of rules that only SOME characters who build around that can take advantage of. Skills really seem to be the most over-looked/ignored mechanical system of the PRPG system IMHO.

I agree, that sounds like an awesome idea!


noretoc wrote:
Quandary wrote:

I`d LOVE to see more info on skills... No new character building options,

just more detailed DC tables, more inventive ways of using them,
maybe `special usages` if you have certain other Pre-Reqs, etc, etc.
That can really enrich the game without adding a whole new level of rules that only SOME characters who build around that can take advantage of. Skills really seem to be the most over-looked/ignored mechanical system of the PRPG system IMHO.
I agree, that sounds like an awesome idea!

And maybe even 2 or 3 new skills IF they promised to think extra hard about them beforehand.

Skill bloat is dangerous, but it tends to happen when a company includes new skills in splatbooks. If the book is about skills, I'd be much more apt to accept it.


Evil Lincoln wrote:
@ MDT: you should repost that in my spinoff thread because unlike this thread, that one doesn't make me want to kill myself.

I think you have yourself to blame atleast partialy...as this thread's title could be construe as agressive.

A better thread would have been just a 'What do you want to see from Pazio' kind of thread.


John Kretzer wrote:
Evil Lincoln wrote:
@ MDT: you should repost that in my spinoff thread because unlike this thread, that one doesn't make me want to kill myself.

I think you have yourself to blame atleast partialy...as this thread's title could be construe as agressive.

A better thread would have been just a 'What do you want to see from Pazio' kind of thread.

Mea culpa. I already confessed on page 2 or 3, I think.

Nobody hates this thread more than me.

However, if gave birth to two or three lovely book idea threads, which is the best I could have hoped.

Now time to let this sucker die.


For my game I love the new options. I let my players use almost anything they want from 3.5 or PF books. The only things I don't allow would be if they specifically picked some combination just to be cheesy. Since none of my players do that, it's not really an issue for me.

It's D&D, the encounters are balanced against the characters. So if they happen to be half-dragon, vampire, vow of poverty thri-kreen monks, well guess what? My NPCs can do all that as well. Since I have a character creator that allows all that jazz, it's quick to build NPCs and it lets the players do what they want.

It's really all the same as restricted choices. The only thing I require is that the player know how his character and its options interact with the rules. So if he uses an ability in play I don't need to know what it does most of the time, I just ask "how does that work" and he tells us what happens. Then after the game I usually read up on that rule and check him. After a few times of being penalized for not correctly interpreting their mechanics, everybody gets the idea and play goes pretty smooth.

I learn the NPCs and what they can do, and you (as the player) are responsible to know what your PC can do and how it works with the rules.

Simple. And fun.

Liberty's Edge

-100

I disagree. Paizo cannot survive on APs alone imo. I have what 5-6 of the APs. I do not need anymore. What I do need and want is new rules material of all kinds in nice large books like UM and UC. Not in favor of lugging arounf a batch of 32 page supplements. They never said they would not publish new rules just attempt to not let it get out of hand. Imo so far they are succeeding. Why they made such a promise they could not keep who knows.

In the end no one is forcing anyone to use let alone buy the new material. I know some think that Paizo can only survive on the goodwill of the fanbase. Sadly goodwill does not pay the bills, or salaries. They have a decent enough schedule as is. Let's not assume doom and gloom already. If it's not too many rules then the vocal minority will complain about too many Bestiraries. They cannot win on the issue and should focus onthe one that makes them the most profit as a company.

Posters seem to forget Paizo is not a non-profit company. If they cut back they may lose too much money. That never seems to be taken into account. If you don't want more rules don't buy the books that have them. What is it with rpg fans. No one tells Ford not to make new car models o Black And Decker to come up with new and improved tools. Or for that matter for Microsoft and Apple to no longer release newer and better PC. Why should rpgs be different. Your telling a company that produces rpg material to not produce rpg material. Why would any rpg company listen to that. I can understand not asking for a new edition yet what gives people the right to say "Paizo don't publish this". Your trying to take the company hostage and hopefully Paizo has enough sense to ignore that and do what they need to do to survive.

What I would like to see:

Official psionic rules
Rules for monstrous PC like Savage Species
Rules for Epic play like the Epic level Handbook.


memorax wrote:
Your telling a company that produces rpg material to not produce rpg material. Why would any rpg company listen to that. I can understand not asking for a new edition yet what gives people the right to say "Paizo don't publish this". Your trying to take the company hostage and hopefully Paizo has enough sense to ignore that and do what they need to do to survive.

Good lord. What are you going on about?

Liberty's Edge

Arnwyn wrote:


Good lord. What are you going on about?

Posters need to stop telling Paizo to not publish new rules. As a company they need to. At least that is what I'm getting from some in this thread and which I do not agree with. What else beyond APs and Besitraries can they produce. They need to stay profitable and while I think the APs do a good job of that new books with new rules imo sell more. I don't need AP #50. I do now I will need UM, UC or any other book that gives me more rules. Quite frankly I'm sick to death hearing about it. Everytime either myself or someone else mentions something that may increase more rules options it's the same broken record all over again.

Did you really believe Paizo when they said they would not publish new rules. They told you that to get you to buy their product. As a company they knew imo that was a promise they could not keep. Makes a great selling point for the product though. I do wish James Jacobs and the rest of the devs once all put this issue to rest. Thry need to come out with a thread and sticky it and tell the fanabse that they will keep publishing new rule material. I don't seen then surviving without that.


memorax wrote:

Posters need to stop telling Paizo to not publish new rules. <snip>

Everytime either myself or someone else mentions something that may increase more rules options it's the same broken record all over again.

Did you really believe Paizo when they said they would not publish new rules. They told you that to get you to buy their product. As a company they knew imo that was a promise they could not keep. Makes a great selling point for the product though. I do wish James Jacobs and the rest of the devs once all put this issue to rest. Thry need to come out with a thread and sticky it and tell the fanabse that they will keep publishing new rule material. I don't seen then surviving without that.

egads.

just.... egads.


memorax wrote:

As a company they need to.

They need to stay profitable and while I think the APs do a good job of that new books with new rules imo sell more.
I don't seen then surviving without that.
Your trying to take the company hostage
hopefully Paizo has enough sense to ignore that and do what they need to do to survive.
Paizo cannot survive on APs alone

I had no idea you were Paizo's accountant and have seen their sales figures and calculated their profitability.

Quote:
Your trying to take the company hostage

You need to adjust your tin foil hat a little tighter.


memorax wrote:
Arnwyn wrote:


Good lord. What are you going on about?
Posters need to stop telling Paizo to not publish new rules.

*cringe*

It's a long thread. I don't blame you for not reading it. I wouldn't want to wade through ten pages of this crap either.

That's why I keep trying to cap this thread.

It's over people. Go to one of the good threads.

I hope any subsequent posters at least take the time to read the most recent post before they accuse me of wanting to halt the supply of rulebooks forever.

In fact, mods, can we close it? It's served its purpose.

Owner - House of Books and Games LLC

Evil Lincoln wrote:
That's why I keep trying ... to halt the supply of rulebooks forever.

What!? Why don't you want Paizo to make rulebooks any more? That's it, I'm canceling my subscription to this thread!!


gbonehead wrote:
Evil Lincoln wrote:
That's why I keep trying ... to halt the supply of rulebooks forever.
What!? Why don't you want Paizo to make rulebooks any more? That's it, I'm canceling my subscription to this thread!!

LOL

Congrats gbonehead, on being the first to fabricate that stance with words that I actually wrote!

Sovereign Court

Alright apologies EvilLincoln but I'm going to ignore your instructions after reading these 9 pages and give my view on the matter.

Personally I think that the APG/UM/UC is a bit fast released but I can understand. I would prefer to see them slow down on the large player option based books to 1 every year or so and a bit smaller that don't tend to require as much looking. Even with most of the stuff online finding it can take time and not everyone plays with an active internet connection.

What would I like to see:
1) Better editing on books. - Its why I'm not a subscriber in a lot of ways because I don't want to buy the new ones off the shelf due to the large amount of issues in each book. I pick them up later because its more readable, more accurate and easier to use.
2) Pathfinder Treasury - That would be a great idea I think and help a lot.
3) Campaign Settings Guide - including things like effecting levels of magic, inter-planar, Urban centres, and various other options.
4) Beastiary's with perhaps some better tools available for editing monsters to make life easier on GMs.
5) NPC Books - a great idea I think as I tend to use a lot of npcs with class levels and putting sheets together for them is one of the largest drains of time.
6) Alternate Rules systems - Epic Rules - Psionic Rules - and so forth.
7) Kingdom building rules (more in depth - wasn't a big fan of the Kingmaker one to be perfectly honest), Building creation rules ( A fixed and functional Stronghold Builder's guide could be a nice tool for players and a source of inspiration for GM's)
8) While I don't know if Paizo is willing to go down this line - more tools that make life easier on GMs. I know there's some 3rd party stuff but in my experience that tends to be hit/miss.

There's more out there I'm sure but this is my 2 cents on the topic.

Liberty's Edge

Arnwyn wrote:


I had no idea you were Paizo's accountant and have seen their sales figures and calculated their profitability.

Never said I was. So tell me if they stop publishing such books such as UC and UM where does the income from such books supposed to come from. im curious to hear your solution.

Arnwyn wrote:


You need to adjust your tin foil hat a little tighter.

Classy. Very classy and oh os very mature.

I see a very vocal minority asking for less rules while not exactly offering any useful suggestions to replace what may end up losing Paizo money if they listen to you.

Contributor

This thread has run its course—locking. Attacking other posters because their opinions differ is not cool, and having to lock threads that could have borne useful fruit is definitely not cool. I'll post this again as a reminder.

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