Tark's Council of Thieves OOC discussion


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Rat, probably

Thanks Mark

Ugh.... It says something about the complexity of the game when the Quick Start rules do not include character generation. I am thinking the learning curve will be steep.

Willing to give it a try but I will likely need a character made for me by someone with system knowledge.


Male Orc Expert 5

WEll my understanding of it is that you essentially have two sheets.

The first is the more permanent one. Your mind, memories, and personality belong to this one.

The other is your morph, your body. This is where all the physical stuff goes along with the gadgets, cybernetics, and genetic enhancements go.

Oh, and bad things will happen to this body. A lot.

It's ranshumanism certainly. But it's bleak and scary in a CoC sort of way. Mankind has broken the technological threshold and found a hell with no end.


Male Orc Expert 5

BEar in mind I'm still trying to learn the rules myself so it will be a learning experience for all.


TarkXT wrote:
It's ranshumanism certainly. But it's bleak and scary in a CoC sort of way. Mankind has broken the technological threshold and found a hell with no end.

I stand by my comment that this is 'transhumanism at it's finest' ;)

If you're keen enough to run it, then I'd be keen enough to baby step people through the character creation progress. I went in on their kickstarter as well, so I've the Player's Guide that gives you package creation options / random options too.


Male Orc Expert 5

If and when I do run it it will be kept to a fairly simple foray.

Alchemicals on the other hand, and by extension Exalted, is basically a cinematic game of demi-gods that rewards descriptive gameplay.

In the alchemicals portion you play as "Proto-Exalted" beings created by the primorial Autochthon, The Great Maker as original foot soldiers for the gods against his brothers.

When Autochthon flat out left creation and took his followers with him (and a bunch of other humans who just happened to be standing nearby) he empowered them with the knowledge to build Alchemicals for themselves in order to protect themselves from the dangers of living inside their god.

So, now, living inside autochthon ( a steampunk paradise of darkness gears, rogue god machines and dark things that seek only to murder the elder god being they inhabit and are technically a part).

tl;dr You are Soviet Robocop living inside a sleeping machine god whose lifecycle involves becoming an actual symbiotic city with said god.


Male Orc Expert 5

A friend of mine wrote alchemicals btw. Yes, he is a small soft spoken mad man.


Rat, probably
TarkXT wrote:


tl;dr You are Soviet Robocop living inside a sleeping machine god whose lifecycle involves becoming an actual symbiotic city with said god.

That sounds ... interesting. Any online info/srd? I took a poke but could find nothing other than torrents.


Of course, there is a notable amount of players who make cute robot maids who know kung-fu.


Male Orc Expert 5

These are the same players who no doubt make the most awful Malkavians in the history of ever.

Sadly there is no SRD for exalted 2nd ed. But, they've given the book for free so many times I don't think anyone will bat an eyelash if you jsut torrent the pdf.

Seriously, I've gotten like several copies for free just by catching the right promotions at its height.


Rat, probably

Hmmm access achieved.

Ah good old white wolf. Clarity is not high on their list of writing goals.

I think I can get my head around this.. How much of the opaque back-story will we need to digest? Or can we get by with a star-ship Warden kind of feel until we find our feet.

I once played a Malkavian. He was kind and helpful and always told the truth. He was killed by a Giovanni munchkin for no adequately explained reason.

I think I could give it a go. Fair warning though I have played Vampire and Werewolf and Mage and their ghost game back in the day but I have yet to be successful at any action. WW core beat 7 system is horribly luck based I was throwing 6d10 and more and simply never rolling above a 5. Might one hope that the beat 7 mechanic has died a welcome death?


Strange. As far as I remember from my forays into WoD stuff is that old WoD did not have a fixed difficulty for tasks. Most were around the 6/7 range, some were higher, some were lower. And then there were modifiers to your rolls as well. It was new WoD that had a 8+ is a success, anything else fails and penalties/bonuses came with adding or subtracting dice from your pool. (They even had specific dice where 1-7 had a different color than 8-0, so you could quite easily count your successes)

But for example, I remember that the difficulty of a Malkavians dementation powers were mostly depending of the targets humanity score. Was fun when I was messing with our Humanity 3 Giovanni .... 8d10, specialization in emotions (so re-rolling 10's for extra successes) & everything 3+ was a succes, but he had it comming. He was playing "stupid evil" ...

My malkavian was somewhat similar to yours, always helpful, mostly told the truth, but liked to play around/experiment from time to time. (and the player behind the giovanni thought I was plotting something big, that was quite funny, as I totally wasn't, eventhough I had most of the people in the party squarely on my side. It helps if you don't see your party as "resources" to be used when you feel like it.)


Male Orc Expert 5

My concept for a malk ina dark ages game I never played was a jesuit proto-franciscan monk "born again" in the desert while attempting to emulate christ.

HE would have shook things up constantly with his constant railing against the church and inability to have an inner monologue.


Rat, probably

I may well be mis-remembering. I had the exact same issue in L5R. It could easily have been NWOD. When did the Sons of Ether bite the dust? Just before that I think.
I was mainly using my Malk to poke at what insanity actually means. Insanity is determined largely by societal expectation. What is perfectly sane and admirable behavior for a 15c mercenary commander in the employ of various Italian City-Sates is homicidally sociopathic in a modern urban setting. So a member of a WOD vamp society who is a kind, generous, trustworthy, etc. is deeply mad.

It was very meta and high-school. I think the Giovanni was just pissed that I was doing something other than rage/violence fantasy fulfillment. I can still remember their tone of voice when they said "Two Ag!"

Dear gods I am so glad I never have to see those people again.

Now if you will excuse me I need to go sire a family in Tal's armor.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Is that where the rat disappeared to. I was wondering why I was getting such a warm sensation down there.


Those are just the fleas .


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Hey, my wife ensures that I don't have any fleas. She checks every night. Sometimes twice a night.

oh you mean the fleas on Castor. oops, my bad.


Be sure to fumigate after the fight or else you will be out on the porch.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Waiting for CaldaKrona to chime in that he will help with the fumigation...


Pining for the dice rolls

Grand Lodge

I mostly played Brujahs (because Presence is a combat discipline), but there were two Malkavians that I enjoyed very much. The first was called Disco because he loved disco. The Toreadors hated him. The other thought he was The Shadow. That was just stupid fun.
Apart from their very specific idiosyncrasies they were both very normal people. Some of the people I gamed with told me I was playing them wrong because they weren't absolutely psychotically freaking nuts. I showed them. That was stupid fun too.


Male Human Bard 1 / Cleric 4

Im leaving 7/20 to take my son to Boy Scout Camp.....6 nights up in the woods of upstate NY....i'll be bringing my iPhone but not sure what type of signal Im going to get. I will try to check in daily but do not hesitate to BOT Connell and Liu as needed to keep things moving forward.


Male Orc Expert 5

I'll update tomorrow night. I'm dead exhausted from the whole working, van catching on fire, mad panic to clean the house before the fire inspection, followed by the sudden shift in wokr things as we get ready to close down the store.


Proper liquid nitro systems are a must in order to keep the jet propulsion
nozzles from overheating.


Doink


Male Orc Expert 5

I think someone is overestimating the value of the champion here.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Nah - just posted with a degree of support to Tal earning his cash.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

You never know the value until it gets appraised and only then if you trust the appraiser.

Thanks for the support Caldazar.


Rat, probably
TarkXT wrote:
Tal is able to collect his winnings from the bookie without incident.

Just Tal? Or does monkey get his f*** WBL 12 grand as well?

TarkXT wrote:
Polux gets the receipt because Rance can't imagine a gambling rat.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

I think I mentioned it that is why he responded to me. If you look I made sure to include you in the receipt talk afterwards.

The real question is what is a rat going to do with 12000gp? Or am I better off not asking?


Lots of slaves to feed him cheese. Perhaps a human drawn chariot and a silk cushion for the devil head.


Male Orc Expert 5

Everyone who actually made a bet can collect their winnings. Work is hell right now I'll try to get some updates when I can thursday at the latest.

Store is closing and I'm literally the only able bodied person capable of lifting things heavier than a bubblegum wrapper.


Rat, probably

Sorry TarkXT that does not sound fun.

Not feeling too great about how the betting created intra-party wealth discrepancies. 12k is not the world but it is a pair of boots of speed or a fully charged third level wand or turning a +2 str belt into a +2 belt of physical perfection. So not chicken feed.

Is this a problem?
As one of the folks getting the cheese my judgement is suspect. What do Cal and Mr. Shiny feel about being 12k behind?


we have the items looted from the wizard


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

I agree with you Castor and that is why I am looking at doing more fringe things than specifically upgrading Tal's equipment. Sure I could drop the money for a belt of str, cloak of resistance +2 and magic upgrades for the shield and armor with money to spare. I will probably get th magic armor and shield still as they are cheap and use the other money to play with or purchase items the group may need. Wand of cure light wounds, wayfinder, scrolls for Castor to eat or Trevor and Caldazar to cast.

That being said, is there specific items that you think we should get for the party nobles?


Rat, probably
Trevor Culexis wrote:
we have the items looted from the wizard

True. Do you suppose that will amount to 24k?

If it does then we are golden and the tin-man gets his bling. Just don't mention that you and Cal are keeping the spoils. What the monkey doesn't know he can't protest.


Scrolls of Communal Resist-Elemnts are nice.
Since we might be boating some water breathing/walking in case Mr.Plate Mail goes over board


Rat, probably
Trevor Culexis wrote:

Scrolls of Communal Resist-Elemnts are nice.

Since we might be boating some water breathing/walking in case Mr.Plate Mail goes over board

Yes potions of water breathing all round. Or necklaces of adaptation. 9k a pop so with in reach. Potions and bandoleer cheaper though even a cl1 potion lasts for 2 hrs.

as an aside the wording of the necklace o' adapt has issues. As written wearing one while swimming will send you straight to the bottom. You will be fine but you will need to walk home. Also it appears one can walk through a tank of acid/contact poison while wearing one. Easy to fix though.


Male Orc Expert 5

Consider the following: Would I have allowed you to even make bets if I didn't consider simply cutting a lot of future treasure out to balance the wbl better?


Male Orc Expert 5

That and I think pollux and caldazar were fairly behind to being with in terms of cash.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Caldazar has two items of note - a Circlet of Persuasion and a Morningstar +1, so yeah he's kind of behind re: WBL.


I noticed that during the play, you were trying to decide who gets the morning star for a decent chance against the lemures.


Male Orc Expert 5

And it should be noted the rebels will have the same chance to be as flush with cash here with all the potential for greatness and pitfalls that come with it.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet
Trevor Culexis wrote:

Scrolls of Communal Resist-Elemnts are nice.

Since we might be boating some water breathing/walking in case Mr.Plate Mail goes over board

It's a dark wood towershield so I can use it as a raft and just float on it right?

In all seriousness though I will take a look at random items that can help the party in the form of scrolls that generally aren't prepared but still find some usefulness. I prefer scrolls over potions for things like water breathing and water walk as the scrolls allow for multiple people were the potion is single person and costs more.


Rat, probably
Tal Bernard Mainz wrote:
... I prefer scrolls over potions for things like water breathing and water walk as the scrolls allow for multiple people were the potion is single person and costs more.

Why potions are better than scrolls for Water breathing.

1. Anyone can use them.
2. Sinking happens on your turn and you cannot delay sinking while the caster gets the scroll <move>, reads it <standard>, and touches you <standard>.
3. Potions work in the dark.
4. Scroll ac 9 1hp hardness 0. Potion ac 13 hardness 1 more if you spring for iron flasks.
5. Potions do not require speaking.
6. Potions are not vulnerable to Erase
7. Water breathing is on neither the Witch's nor the Inquisitor's lists so only Trevor can cast this from a scroll easily.
8. The multiple target ability does not stand up to examination. 2hr duration / 4 targets means 30 min each. 300 rounds is not a great deal of time.

Yes they are a tad more expensive but that is more than made up for by the face that they can be used after you fall overboard and are sinking. Far less likely to be wasted.

Potions, just say yes.

Scrolls of water walking might be worth it? Only 10 min duration but rather more specialized in use. Plus the spell is available to the Monkey and Mr. Shiny so we have more flexibility in case of disaster.


Rat, probably
TarkXT wrote:
Consider the following: Would I have allowed you to even make bets if I didn't consider simply cutting a lot of future treasure out to balance the wbl better?

I was not concerned with party WBL as much as worried about the intra-party stress.

Monkeys items of note

Wand on Mage armor
Headband of int +2
Lesser metamagic rod of reach
Gloves of reconnaissance
Lesser crown of blasting

Is that behind the curve?


Time keeps on slipping, slipping, slipping, into the future.

Lantern Lodge

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Vitals:
HP: 45/45 | AC: 21 T: 12 FF: 19 | Will: +8, Ref: +3, Fort: +5 | Init: +1 Perc: +15 low-light vision | Effects: none
Abilities:
Channel Energy (Positive) 3d6 5/5 | Touch of Good 6/6 | Touch of Darkness 6/6
Male Tengu Cleric of Tsukiyo 6 Domains Archon & Moon

Figured out today that having a holy symbol birthmark on your characters head can make it seem as if you have eye lasers ...

Does make for a funky effect.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

After time and reflection I'm going to withdraw myself from the Nobles group. Those others with me in thread will have noticed that I haven't had my head in the right zone for some time now, and rather than prolong the lack of cognizant and impactful input from myself - I'm going to withdraw.

I give thanks to Tark, Pollux, Tal and Trevor (plus the fallen ones we lost along the way) for the journey over the last three years and three months - and no doubt our paths will cross elsewhere upon the boards.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Sorry to hear that Caldazar. I wish you the best and hope you find something you can enjoy.


We'll never forget your masterful performance that made Tal cry like a baby.

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