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Tark's Council of Thieves OOC discussion


Play-by-Post Discussion

2,101 to 2,150 of 3,280 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

Female Halfling Witch 5 HP 29/29; AC 14/13/11

Bugbear Bugbear Bugbear.....


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Werebadger


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

My vote is for a Were-Ocelot


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)
Andrea1 wrote:
Werebadger

Badgers? We don't need no stinkin' badgers.


"Today we're teaching poodles to fly! Are you psyched, Fifi? Are you psyched?!?" LOOOOVE UHF!


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Lol - yeh, every time I hear badgers mentioned (Sorry Wisconsin fans), I think of the animal show from UHF.


Male Human (Chelaxian) Wizard(Enhancement)/4
Aerieth Deventis wrote:
Lol - yeh, every time I hear badgers mentioned (Sorry Wisconsin fans), I think of the animal show from UHF.

Yeah... I immediately go to Three Amigos.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Presented without comment


Male Human (Chelaxian) Wizard(Enhancement)/4

Having Thesing soil himself is a good start.... but only a start


m Human Ftr 5 AC*:26,12,24. HP:50/50 Saves:7/5*/6 CMD 26*

Ummm anyone else thinking that him running out of the playhouse is a bad idea? For him or for us.


male Human Rogue (Pirate) 1

This is what I think of when badgers are mentioned.


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

Don't deny yoursefl venganceee! There are other ways of getting satisfaction that don't wreck the area, like strangling. Get a good grip and choke him down.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Everyone seems to think that flat out killing Thesing is the way to vengeance... surely finding a way to mercilessly crush his sense of ego and importance before forcing him to live out a life as one of the innumerable peasantry would be more fitting no?


Male Orc Expert 5
Andrea1 wrote:
Get a good grip and choke him down.

Are we still talking about murder?


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

I would have prolonged his unmaking! Better living through clean negative energy!


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18
TarkXT wrote:
Andrea1 wrote:
Get a good grip and choke him down.
Are we still talking about murder?

Choke the Chicken is a very appropriate phrase here.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Why do so many hate Thessing? Bloodless has a certain respect for the man quite frankly.


Male Orc Expert 5

Really? Now you're going to have to explain yourself.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

I didn't find the jerk to be worth the time to hate, or even care about.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Exactly. He was a jerk. We are in Westcrown, land of jerks. Bloodless even sold the guy a horse and he paid for it on time with no fuss.

Meh, Bloodless has no real beef with Thesing, if anything Thesing was more honest and reasonable to Bloodless than several others he could mention, including his own party members at one point. At least he knew where he stood, and was only hated the same as Thesing hated anyone else. And Thesing also hated the transvestite prostitute, which means he must have some redeeming qualities.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Bloodless - I'd wager your first encounter at the stables was probably better than ours? Caldazar tried to be reasonable but that was followed by Pollux trying to charm hex him, Merax calling him a stableboy and Sclivian trying and failing to cast Memory Lapse... then things went downhill...


Male Orc Expert 5

They convinced Thesing that the b@&~&y calistrian magus with them was actually an improv insult comic doing a street performance.

Thesing then spread the rumor that she was a man.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Ours went pretty badly too, but at the end of the day it was our acidic party loudmouth who just kicked off with Thessing and made a show of her hate and vitriol. Was nice to not have it directed at Bloodless for a change to be honest. At the end of the day Bloodless managed to at least pacify Thesing, notionally by taking Thesings side - he was less objectionable than the party member in question, and at least wasn't being rude/mean/disparaging towards Bloodless any more than any other stranger might have been. He was also paying which was another nice change.

A conversation with Thesing was seen as a polite and upbeat change of pace. As I say, Bloodless still has more time for the man than he does a few others...


Male Orc Expert 5

That will certainly make your next encounter with him very interesting.

NOT THAT I'M SPOILING ANYTHING REALLY!


Female Human Cleric/Holy Vindicator 7/5 Init +4 HP 74/86 AC 25 (touch 12 FF25) F13,R6,W17 Per+18

We had a shortened interaction with the crew of the Trials. Thesing annoyed our bard a bunch but we never got to know the other actors/singers that well. Robhal was present and insulted us a bunch,Milech was pretty much absent,and Nymmis squealed a lot when the trolls showed up.

The whole thing with banging Thesing was a combination dog party/info gather. We dared each other to bang Robhal,Thesing and Delour to see who would be willing to humiliate themselves the most and get the most info out of it.

Considering my Ex-Urgathoian priestess once banged a ghoul, Thesing was no problem at all. The ghoul at least was polite enough to compliment her afterwards.


Male Orc Expert 5

The things is of those three Robahl was literally the best lay.

The issue is you work for him and therefore do not fall under the category of recreation.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4
TarkXT wrote:

That will certainly make your next encounter with him very interesting.

NOT THAT I'M SPOILING ANYTHING REALLY!

Well they both felt that the perfumed transvestite prositute would look far better run through with a few feet of steel, the only difference was that Thesing wasn't tossing up whether he had to kill the party Druid first or shortly afterwards.


Male Orc Expert 5

In other news Nobles have reached the vaunted heights of 4th level. Congratulations.


Male Human (Chelaxian) Wizard(Enhancement)/4
TarkXT wrote:
In other news Nobles have reached the vaunted heights of 4th level. Congratulations.

Are you sure??? It really only feels like level 2

><


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Huzzah - Blistering Invective here I come!


1d8 + 2 ⇒ (4) + 2 = 6

6 more hp, will update Merax's character sheet soon. :)

EDIT*** Meraxilar Zoon's Char Sheet updated.
+6 hp
+1 BAB
+1 Fort, Will Saves
+3 skill points
+1 1st and 2nd level spells
+1 Ability Point (CHA) - Cha based skills/abilities/feats updated


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Tal will be happy that I am returned to manhood and he need fear no more Krona tongue assaults... unless the mayor asks for a re-enactment... after all twould be unwise to refuse...


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Ah - what happened to the pretty lady?


Female Human Cleric 2

I love Siera's dirty mouth.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

HP: 1d8 ⇒ 6
Ability bump: to Constitution
So get a total of 6 + 2 + 3 HP, which makes a grand total of 33 HP (before Con damage)
Skills: 1 ea to Bluff, Diplo, Intimidate, Know (Arcana, Planes, Religion), Perception, Sense Motive and Spellcraft
Spells: Blistering Invective and CMW


m Human Ftr 5 AC*:26,12,24. HP:50/50 Saves:7/5*/6 CMD 26*

1d10 ⇒ 4 +1con +1favored class for total of 6
+1 strength
+1 fort
4 skill points:
Perception +1
Acrobatics +3 (fight defensive bonus of +3 instead of +2 and full defensive +6 instead of +4)

Fighter bonus feat: cleave


Ooh, forgot to add favored class +1 to HP. Grand total of 30 HP then. Thx Tal!


Rat. At least we think so.
Petronicus Crispin wrote:
TarkXT wrote:
In other news Nobles have reached the vaunted heights of 4th level. Congratulations.

Are you sure??? It really only feels like level 2

><

Ouch! Did pathfinder fix the "don't give me exp I have a negative level" problem?

Petronicus are you now 4th level w/ 2 negative levels or are you 2nd level with only one?

HP for the monkey, 1d6 ⇒ 1. >Roll eyes< Stupid monkey.


Male Human Witch 5

Leveling done!

4 level Pollux

HP for the monkey 20 rat 10

+1 bab
+1 will
Patron spell Hideous Laughter
Spell: False life
Spell: Blindness/Deafness
Hex DC increase
New hex: Fortune
Stat bonus to dex. Ref save, initiative, and CMD go up.
6 skill points, Acrobatics 2, kn planes 1, Craft Alchemy 1, Spellcraft 1, Perception 1.

Gak! Figuring familiar stats is madness. Run away!


m Human Ftr 5 AC*:26,12,24. HP:50/50 Saves:7/5*/6 CMD 26*

Question for everyone in the nobles group...how do we want to allocate our assets going forward? As it stands, we just got 1100gp and I am wondering what to spend it on. Ideally I would love to save it to purchase a mgical weapon. I doubt though that holding on to the gp will help in the next part of the campaign. There are two alternatives then that I see. First is buying up multiple oils of magic weapon at 50gp a shot. The second is to still buy a couple of those oils but ask one of the many spellcasters in the group to memorize magic weapon. What are your thoughts on this? As a player, I hate asking for resources from other players as it limits what those characters can do. I just feel that we are getting to the point where some creatures may have resistance to damage that needs magic weapons to bypass.
Right now I feel that I am going to spend a decent amount of money on consumables to augment the lack of magic items I have.

Also, how many charges left do we have on the wand of cure light wounds? Do we think we need to get together as a group to purchase another wand?

Last, since the mayor is raising Petronicus, how are we getting his two levels back? Do we have Caldazar approach the mayor and ask him to restore one level to him as well? Make a deal to have him reincarnated instead and use the difference in money to pay for the restoration? Either way only one restoration can be done each week.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Ah man, you didn't reincarnate him, you could have had a - 1d100 ⇒ 99 - Troglodyte wizard. Now that would be really cool.


Rat. At least we think so.

I think a magic weapon is out of reach, it is rather low to leave Petronicus with negative levels. Besides I suspect we will need him to be running on all cylinders while we search for the magic thingy in the mayors love shack.

That leaves us with two, likely one, option. We have 1132gp each from the play. I am not sure if the figment gets a share. That means 4528gp or 5660gp if Petronicus does get coin.

Resurrection costs 5510 more than raise dead and removes the neg levels.

Greater Restoration costs 5910. I do not think we can afford the week between castings of Restoration.

If Petronicus gets a share and we have the full 5660 we need to bite the bullet and beg the nice finger man to do a full resurrection. If we can it means we went through the play for 150gp. Total, 50g each.

If Petronicus is already raised we will then need to cough up an additional 84gp each to cover the Greater Restoration.

If Petronicus does not get a share and the total payment for the play is only 4528gp then we need to fund the first restoration so that he will only be one level down.

I think it likely that Petronicus does get a share as the total payment is so close to the cost of Greater R/Resurrection that I detect the GM/designers hand here. I think Tark would be amused, and it fits the tone of the AP to have us go through all that and either be out of pocket or earn a pittance.

But then I'm a rat, what do I know.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Tal - I have a solution to your magic weapon problems... take Caldazar's morningstar. Then you'll have a +1 that you can use on fights where it matters, and the battle axe on everything else.

If we succumb to using consumables.. then we're only going to get further and further behind on the wealth scale. We need to be relatively frugal - one way would be to use the rat's meatsack to boil us up some potions.

And we don't need another wand - we've still got 30 or more charges left on the one we've got.

As to the Petronicus raising issue... lets wait until we can actually talk to the mayor and gauge if I can convince him to stump up for paying to remove the negative levels. Though I would beg you... just this once... let the character with the skillpoints in Diplomacy do the talking... pretty please? (which of course guarantees that I'll roll pants... but if that happens then you can step in with the mind altering spells and intimidation)


m Human Ftr 5 AC*:26,12,24. HP:50/50 Saves:7/5*/6 CMD 26*

If the wand still has thirty charges then that is good enough for me.

If you can talk to he mayor and have him pay for a restoration great, a greater restoration even better. I will pitch in to help just wondering what you all thought. Caldazar, believe me, I will let you do all the talking.

As far as the weapon, I will make you up on the offer but stil probably buy at least one potion of magic weapon just in case then.


Male Human (Chelaxian) Wizard(Enhancement)/4

Forgive my lack of posting but things are still a bit crazy here in the Sandy aftermath..... probably another week or so before I can get stable. With that said.........

Here is my $0.02 on the discussion...

I have the magic weapon spell, so I can memorize it and make potions at cost, but I agree with Cal in that it is not a solution and will only lighten our purse in the long run.

I see Pet as the nitro of the team, just push the button when you need that extra bit of power. If you look at his spells they focus on amp-ping up other people (his is a specialist of the enchantment school after all) and protecting himself. So as long as he is protected he can focus on casting the spells the party needs. I should also point out that if there is a need for a certain spell and you can role-play the request Pet will look to acquire the spell.

As for his coming back to life.... I leave that entirely in the party's hands and don't want to influence any decisions one way or another. However you guys decide to handle it is fine by me. Just keep in mind, he is currently dead and has no idea of any money he was (or not) paid by Robahl. If he did get a share he currently has no idea about it, nor any say in what is done with it. Do what you will..... I won't be offended and I won't meta-game.

Tark:
Just let me know what I should be doing, if anything to level Pet. I'm not sure he made it to 4 or not.


m Human Ftr 5 AC*:26,12,24. HP:50/50 Saves:7/5*/6 CMD 26*

Tark, since we are talking about Tal using a different weapon, would you allow Tal to retrain one of his fighter feats even though I didn't include it the first time? Looking at switching out weapon focus for something else...shield specialization maybe? Will let you know for sure what I choose once you decide if I can retrain still.


The wand has more than 30 chgs, ill backtrack later and get the amount. I also took the Magic Weapon spell on my default load out memorization, subject to change of course but I doubt I will drop it from memory as we progress.


Male Human Witch 5
Caldazar wrote:
Though I would beg you... just this once... let the character with the skill points in Diplomacy do the talking... pretty please? [smaller]....]

Humph... All right. I'll be over here teaching the rat to play bocce. Note to self need more eyeballs.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)
Pollux wrote:
Caldazar wrote:
Though I would beg you... just this once... let the character with the skill points in Diplomacy do the talking... pretty please? [smaller]....]
Humph... All right. I'll be over here teaching the rat to play bocce. Note to self need more eyeballs.

Is it legal for the rat to push/redirect the bocce ball?


m Human Ftr 5 AC*:26,12,24. HP:50/50 Saves:7/5*/6 CMD 26*

I figured the rat would be the bocce ball...guaranteed to have it land where you want.

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