Tark's Council of Thieves OOC discussion


Play-by-Post Discussion

2,001 to 2,050 of 3,650 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

The country is already evil, you are just trying to improve things by switching from Infernal rule to demonic.

BOOOOOO - Tark stole the 2000th post by 30 seconds.


Male Orc Expert 5
Aerieth Deventis wrote:

The country is already evil, you are just trying to improve things by switching from Infernal rule to demonic.

BOOOOOO - Tark stole the 2000th post by 30 seconds.

AND I POOP ALL OVER IT!!!


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

Merax gives Pollux a smug smile.


Male Human (Chelaxian) Wizard(Enhancement)/4
TarkXT wrote:
Aerieth Deventis wrote:

The country is already evil, you are just trying to improve things by switching from Infernal rule to demonic.

BOOOOOO - Tark stole the 2000th post by 30 seconds.

AND I POOP ALL OVER IT!!!

Great!! Something for the Ratling to get his hands on/in


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Evening guys! I'm very happy to have been selected. Since Teo selected healing patron, I'll readjust my spell selection slightly. I might also modify my skills a bit to better fit the gaps. Any suggestions or requests?


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Hey guys, thanks for the invite! Same as Bingo, if there are any suggestions or requests, just let me know...


Male Human Barbarian 5

LeVash or Asmodia should be holding the party's wand of CLW. (I think it was paid for out of group funds, but perhaps that was only a discussion we had.) As long as both Teo and Bingomite are capable of using that between encounters, we just need have some panic options open. (Cure <Something> Wounds, at least have Stabilize on standby.)

We need to have plans for 2 modes of fighting:
1. Hallways and Bottlenecks: Bejis has a decent AC and large HP pool, and can front the attack. Bloodless can also hold the front well. In this case, the rest of party has to be able to do something. (In the past, some of the party members took no action, and we got bogged down waiting for an opening in the front.) Just have some ranged action ready that doesn't cost resources, so we can work our way past a bunch of mooks holding a doorway without reaching the end guy without options.

2. Open areas: We do better at this, provided Bejis can make his Will Saves.

Also keep in mind that we need to by anonymous. We can't afford to let anyone who knows who we are and what we are doing get away.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Teo - personally, if you would prefer another patron other than Healing, that is fine. Although really all it does is add a few spells to your spells known and the Restore spells are definitely useful. Although since Bingo has Restoration on his spell list, he can use a Wand of Lesser Restore if necessary.

Welcome all. As Bejis said, our front line is pretty good. Ranged support and buffing/debuffing are key. I look forward to playing with you all and hope you enjoy the ride.


Male Human (Chelaxian) Wizard(Enhancement)/4

Thanks Tal!

I'm curious to see what happens as well.... but just seeing what you guys are going through and thinking of how many other ways I could have died is enough for now.
;-p


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5
Aerieth Deventis wrote:

The country is already evil, you are just trying to improve things by switching from Infernal rule to demonic.

That is why I have qualms re the alignment switch. Pollux in a nihilist. Words like "rule", "country", and even "evil", are, though not meaningless, irrelevant. They are creations of thinking creatures who hold only a tenuous and temporary toe-hold in the cosmos. Men, elves, demons, elementals all of these are temporary aberrations in the void. Even the great beasts of the void, Azatoth, Hastur, Nyharlathotep, are changeable and therefor transient. Only nothing is, only the void is eternal. Everything else has as much reality as Petronicus.

Pollux does not seek to improve things. Knowing that the long term does not exist he lives on the surface of things. Annoy him and he may lash out, or maybe not. He may burn the city or he may get distracted by a small child playing with a hoop. In a lot of ways he is a cross between H.P. Lovecraft and the Joker, with a dash of Hamlet.
At least that is what I am aiming for.

Hmmm, things are clearer now I think CE with a strong neutral leaning could work. Thanks for helping me clear my thinking on this.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Tao, I have found that the Shadow patron is *very* useful and has a ton of great spells. Thematically it would work well considering the current shadowbeast issues within Westcrown. I'm on board with you switching if you want to.

Bejis, to answer your questions I have a few things that I can do to control some situations.

1. For hallways and bottlenecks. My Awesome Display + Colorspray should be enought to stun mooks for a Coupe de Grace follow up, this can also work for open areas. I'll also pick up a crossbow or something else to help contribue at range. I'm built to be more of a buffer / battlefield control and face but i'll try to help out with damage.

2. For Open areas next level I will be taking Calm Emotions to allow for several interesting tactics including Calm Emotions + Hypnotic Pattern. Allowing me to Stop a fight that is currently in action and then facinate a group of enemys. It would allow us to avoid some unnessary combats or slip away should a fight go bad. Its allmost a "reset" button. If one of us goes down I can Calm Emotions then someone else can stablize the person and then cure them up.

Tark, did you have any concerns with my association with a "underground" newspaper? I was thinking with my connections to the Bellflower Network I might have previously met Tao. Also wanted to confirm gold ammount.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)
Pollux wrote:
Aerieth Deventis wrote:

The country is already evil, you are just trying to improve things by switching from Infernal rule to demonic.

That is why I have qualms re the alignment switch. Pollux in a nihilist. Words like "rule", "country", and even "evil", are, though not meaningless, irrelevant. They are creations of thinking creatures who hold only a tenuous and temporary toe-hold in the cosmos. Men, elves, demons, elementals all of these are temporary aberrations in the void. Even the great beasts of the void, Azatoth, Hastur, Nyharlathotep, are changeable and therefor transient. Only nothing is, only the void is eternal. Everything else has as much reality as Petronicus.

Pollux does not seek to improve things. Knowing that the long term does not exist he lives on the surface of things. Annoy him and he may lash out, or maybe not. He may burn the city or he may get distracted by a small child playing with a hoop. In a lot of ways he is a cross between H.P. Lovecraft and the Joker, with a dash of Hamlet.
At least that is what I am aiming for.

Hmmm, things are clearer now I think CE with a strong neutral leaning could work. Thanks for helping me clear my thinking on this.

You see, this is the whole problem. You are now making sense. As CE, or even NE, I would expect more wanton destruction and irredeemable acts.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

All my hexs make me decent at debuffing, and for my next hex, I plan on taking Cackle to make it even better.

If you all don't mind, with an oracle in the group, I will probably shift my patron. I originally was going to take Deception, but Shadow might be a good answer as well.

How do you calculate HPs, DM? And how much wealth should we start with?


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Shadow is nice. The mid-level spells Shadow Conjuration and Shadow Evocation allow you to become a shadow of a mage. Or something like that, lol.


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5

Insanity is nice.

Oh as a patron as well.

Glad to see another witch in the game. We can moan to each other how hard it is to find a reason to take any feat other than Extra Hex.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Yea, the Shadow Conjuration and Shadow Evocation allow a ton of flexability not normal allowed, and if used propperly can be really effective.

Tark, would also like a ruling on these ability.

Moonlight Bridge (Su): You summon a bridge of shimmering moonlight. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.

By the way I read it, the bridge does not need to be a purely horizontal surface but could be a ramp, with no limit on steep it could be. By RAW it could even be used as a 10' wide Wall of Force if you were very crafty.

Coat of Many Stars (Su): You conjure a coat of starry radiance that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this coat for 1 hour per day per oracle level. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.

Will you allow me to cast Magic Vestments on my Coat of Many Stars? This will determine if I end up buying magical armor or not.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

LOL, Pollux....I assume you already looked at my two feats! Hexes are the coolest.

I think you two have talked me into Shadow Patron. It seems to be pretty useful for this AP. Peer pressure!


Male Human Paladin/20
Teo Brissett wrote:

All my hexs make me decent at debuffing, and for my next hex, I plan on taking Cackle to make it even better.

If you all don't mind, with an oracle in the group, I will probably shift my patron. I originally was going to take Deception, but Shadow might be a good answer as well.

How do you calculate HPs, DM? And how much wealth should we start with?

If you take misfortune, fortune, or evil eye I would take cackle.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

/nod Cackle is legit.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Does Tark allow Slumber? It can be unbalance in some campaigns.

Oh my, the BBEG just rolled a 1 on his save and seems to be napping while the dwarf with his great axe decides to coup de gras him.


Rat, probably

I have asked and he has no problem. I plan on taking it soon. Given the tone of the enemies we have faced so far, devils and undead, that hex may not be as disruptive in this AP as in others. Mind you If the monkey had it I would have been hard pressed not to lay it on Thesig and have him snoozing on stage.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

I asked that in my original post, Aerith, but I never heard back that he had a problem. If he does, I am fine with swapping it out (with Cackle).

The other witch I have has Slumber, but I use it extremely judiciously, just to make sure it doesn't rankle my DM. He is 7th level, and I think I have used Slumber three or four times total.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

ROFL - having Thessing get hit with Slumber hex in the middle of the performance is one of the funniest things I have heard in a while. That would have been hilarious.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

I think Slumber is good, theres no question about it. However its not that much better then Hold Person. They both allow for Coupe de Grace, both require will saves. The only difference is that Slumber can only be used on a target once a day, and then they are immune for 24 hours, and another target can wake them up with a standard action. Hold person can be used over and over again. Its good, don't get me wrong, but its not overpowering like some combos are. Shrug, I have a Sczarni witch in a Shattered Star campaign and I use it whenever avaible.

Edit: Well Undead and Constructs are immune to Slumber, and it does bypass SR so thats strong, but conversly *any* damage wakes the creature, so an ally could just kick him to wake him up.


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5

Also slumber is rather more spamable than Hold person, especially when you consider Accursed Hex. This is one of the few feats worth skipping Extra Hex for.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Good point Pollux


Male Orc Expert 5
Bingomite Ralorphus Tealeaf wrote:

Yea, the Shadow Conjuration and Shadow Evocation allow a ton of flexability not normal allowed, and if used propperly can be really effective.

Tark, would also like a ruling on these ability.

Moonlight Bridge (Su): You summon a bridge of shimmering moonlight. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.

By the way I read it, the bridge does not need to be a purely horizontal surface but could be a ramp, with no limit on steep it could be. By RAW it could even be used as a 10' wide Wall of Force if you were very crafty.

Coat of Many Stars (Su): You conjure a coat of starry radiance that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this coat for 1 hour per day per oracle level. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.

Will you allow me to cast Magic Vestments on my Coat of Many Stars? This will determine if I end up buying magical armor or not.

Your reading of the moonlight bridge is fine.

Your reading of magic vestment is not. You need a specific solid object (like armor or a shirt) for magic vestment to target. Since the magic coat is a magic effect (like Mage Armor) I'm ruling no.


Male Human Paladin/20
Teo Brissett wrote:

I asked that in my original post, Aerith, but I never heard back that he had a problem. If he does, I am fine with swapping it out (with Cackle).

The other witch I have has Slumber, but I use it extremely judiciously, just to make sure it doesn't rankle my DM. He is 7th level, and I think I have used Slumber three or four times total.

My L7 PFS Witch does the same. He uses it as the OH CRAP button. Avoided two TPKs with it.


Male Human, dual talent Hedgewitch 3
Alistair Duphrane, from the gameplay thread wrote:


... he would have a good head on his shoulders so he must know what he is doing or at least have calculated the odds.

Bwhahahahahahahahahahahahahahahaha!

I am just trying for some movement here. When one is at the bottom of a social order one has three options to move up: Overthrow, Gradual change, Add something to the mix that changes the social frame work.

Overthrow is out of the question, see campaign page re twelfth level. Gradual change is possible but given the hostility of the crew and the arbitrary use of power by Pugg and Scrouge it is far from the safest option. This leaves changing the framework surprisingly this is the safest option.

As I see it there are two likely outcomes of the Captain agreeing to this wager. First Ryzern takes a nap after the first punch. The big guy is likely to do more than 7 but less than 20 hp in one blow so our wizard is likely to survive the experience. Second, Ryzern wins. If this happens then the Captain will either have to return all our gear, neatly short- circuiting the 'get our stuff back' subplot or he will be publicly seen to welsh on a gambling debt. Failing or refusing to pay a gambling debt was a death sentence on pirate/navy vessels. In fact most simply outlawed gambling on board to avoid the issue. The Captain might have the power to refuse to honor the wager. See overthrow above, but the loss of face would be massive. At the very least our standing among the non-hostile crew would rise significantly.

So on the one hand a nap and on the other a decent victory. Worth a shot anyway.


Human? Witch 2
status:
HP 14/7. Perception +5. AC/Touch11* CMD11* saves f3 r1* w5

Hmmm thinking of long term goals what do you all think of spell hexing Memory Lapse?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Tal needs to topple backwards and land on Thesig. Dramatic swooning.


Male Human Paladin/20
Bingomite Ralorphus Tealeaf wrote:
so an ally could just kick him to wake him up.[/ooc]

But then he awakes prone and an enemy "wasted" a standard action to wake him.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)
Jman72 wrote:
Bingomite Ralorphus Tealeaf wrote:
so an ally could just kick him to wake him up.[/ooc]
But then he awakes prone and an enemy "wasted" a standard action to wake him.

Yeh - I believe by RAW waking a person is a form of Aid Another which is a standard action.


Male Orc Expert 5

Someone should really tell Ryzern what happened to the last guy who beat the captain at cards.


VC - Sydney, Australia
Aerieth Deventis wrote:

Does Tark allow Slumber? It can be unbalance in some campaigns.

Oh my, the BBEG just rolled a 1 on his save and seems to be napping while the dwarf with his great axe decides to coup de gras him.

Slumber is good, but not as good as people try and make out.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

All I need to be ready to roll:

1. What is HP generation method?

2. What amount of gold should I have?


Male Human Barbarian 5

1. Should be standard (First level is the full HD, then roll)


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

OK, thanks Bejis.

Second through Fourth Levels 3d6 ⇒ (4, 6, 5) = 15

Awesome!


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Excellent rolls Teo!

*Crosses fingers*

Second through Forth Levels 3d8 ⇒ (5, 4, 1) = 10

Edit: Oh thats terrible, are we able to re-roll ones?


Male Orc Expert 5

Nope.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Right, I'll chalk that 1 up to the bleaching...


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Last thing, Tarx, how much in the way of funds should Bingo and I Start with?


Male Orc Expert 5

3rd level wealth. We'll also assume that any part bought loot like the wand is currently in possession of someone like Bloodless or Aerieth.


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

I have a craving for Lily's soup. Just saying. :)


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Cool. I'll get my finances together this morning, then Teo will be ready!


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

I bought 4 scrolls to attempt to add to my familiar's knowledge. Here are the spellcraft rolls.

Against a DC 16:

Frostbite 1d20 + 10 ⇒ (18) + 10 = 28
Ill Omen 1d20 + 10 ⇒ (4) + 10 = 14

Against a DC 17:

False Life 1d20 + 10 ⇒ (2) + 10 = 12
Hold Person 1d20 + 10 ⇒ (5) + 10 = 15

Well, that was a disappointing set of rolls, lol.

I'm ready now.


Male Human, dual talent Hedgewitch 3

Ooh this is gonna hurt.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Teo - once we get some time, I can scribe first level scrolls that you can add to your familiar. Don't know how much overlap there will be, but it should give you a fair number of spells pretty cheap.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Awesome....thanks for the offer, Aerieth!


Male Human (Chelaxian) Wizard(Enhancement)/4

Well done all!! For a moment there I thought the dice bot was going to claim someone else.

2,001 to 2,050 of 3,650 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Tark's Council of Thieves OOC discussion All Messageboards

Want to post a reply? Sign in.