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Tark's Council of Thieves OOC discussion


Play-by-Post Discussion

101 to 150 of 3,606 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Orc Expert 5
Rhys Florian wrote:

I apologise, but I will be withdrawing from the campaign.

Well, bother sorry to see you go. Mind if I ask why?


TarkXT wrote:
Rhys Florian wrote:

I apologise, but I will be withdrawing from the campaign.

Well, bother sorry to see you go. Mind if I ask why?

I couldn't get into the game because of RL circumstances and stress.


Male Orc Expert 5
Rhys Florian wrote:
TarkXT wrote:
Rhys Florian wrote:

I apologise, but I will be withdrawing from the campaign.

Well, bother sorry to see you go. Mind if I ask why?
I couldn't get into the game because of RL circumstances and stress.

Ok no worries, do what you got to do and all that and good luck.

*turns to others*

Ok so this gives us a minor dillema. I can take care of Rhys's "body" rather neatly and efficiently without even needing to kill him to pull it off. Unfortunately his absence means much of the potential interaction that Calla, Edgar, and Rhys have is lost. So itll be a much different story than I originally considered. I'm not planning on a replacement yet, particularly considering the precarious position both groups are in.

So for now we'll keep going and in the meantime we'll decide here how things will play out there. I'm not worried about the AP being more or less difficult because you do have a balanced group with or without him.


I'm fine either way but we all know Meraxilar's d20 is broken. ;)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

TarkXT wrote:

Unfortunately his absence means much of the potential interaction that Calla, Edgar, and Rhys have is lost. So itll be a much different story than I originally considered. I'm not planning on a replacement yet, particularly considering the precarious position both groups are in.

Well, I'm certainly disappointed (especially since Calla changed slightly when she changed classes so Rhys could be the inquisitor), but I'm sure we can still have some fun interactions, nonetheless. I'd personally hope for a replacement at some point since I think five or six players work better than four, but I'll keep going either way.

I do think we may need to do something more in game than just his current running away, though. I'm trying to decide Calla's reaction, and she can certainly leave him to his fate especially in these circumstances, but I think it would be really forcing Edgar to act out of character for him to abandon his friend. (I could be wrong on that circumstance, though). I suppose something as simple as having a Hellknight show up between us and Rhys could force us to have to flee and hope he reunites with us?


I apologise for the inconvenience, motteditor.

EDIT: If it would cause too much trouble, I can try to stick around and arrange a better exit so it doesn't become so ridiculous.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Rhys Florian wrote:

I apologise for the inconvenience, motteditor.

EDIT: If it would cause too much trouble, I can try to stick around and arrange a better exit so it doesn't become so ridiculous.

It happens. No worries, but thanks for apologizing. Fortunately, I think the magus is a neat class, so I don't mind anywhere near as much as if I'd stayed a sorceress.


motteditor wrote:
Rhys Florian wrote:

I apologise for the inconvenience, motteditor.

EDIT: If it would cause too much trouble, I can try to stick around and arrange a better exit so it doesn't become so ridiculous.

It happens. No worries, but thanks for apologizing. Fortunately, I think the magus is a neat class, so I don't mind anywhere near as much as if I'd stayed a sorceress.

I'd be horrible if I didn't. It isn't fair of me to have you change your character and then drop out. I wish you the best of luck.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks. I think that latest post works well. Actually gives me a chance to play Calla as a little more of a b!itch in this situation than I would if I had to try to maintain party cohesion/keep the group together.


motteditor wrote:
Thanks. I think that latest post works well. Actually gives me a chance to play Calla as a little more of a b!itch in this situation than I would if I had to try to maintain party cohesion/keep the group together.

"Nothing's so bad it's not good for something." Again, my apologies. Have fun!

Tark, feel free to do with Rhys whatever you want - if he dies, or becomes an NPC ally, or whatnot, it's all up to you.


Unfortunately I am going to have to drop too, but I can at least stick around till the party gets somewhere safe.

I have been convinced to run an AP (possibly 2) for some people here because their DM jumped ship, and originally they were gonna have me as a DM anyway. This is going to eat up my time, so I am going to have to bow out myself.

I am deeply sorry but I really can't stretch myself super thin either :(

It has nothing to do with the party either so don't feel that way. Like I said though I can at least stick with you all till you are out of the sewer as it were.

Dark Archive

Male Human (Chelaxian) Wizard (Banishment) 3

Feel free to roll for Sclivian's knowledges and stuff, too. I prefer speed in this, so go for it.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Well, I suppose that makes it easier story-wise. Rhys disappears, Edgar goes and looks for him.

Hopefully we'll keep going *fingers crossed*, and can just find a couple new players, which shouldn't be too hard. In my admittedly limited experience, there's usually a lot of turnover at the start of games (My Kingmaker campaign has only two of the original six, though I think we've settled down finally onto a stable roster)...


TarkXT wrote:


So gonna take a quick player vote regarding passive perceptions and knowledge's. I understand that me rolling them makes thins go faster. However I understand player resentment when they don't get to roll these things themselves and things "just happen".

So, let me roll them some or all the time or not at all yea or nay?

Also fine with you doing the checks.


Male Orc Expert 5

Well fudge. I suppose that makes things somewhat simpler storywise.

Well I think you can still get through this place. Janiven's more competent in battle than she's let on thus far, it's jsut the ease of which you're handling the encounters and the adverse conditions to archery that have kept her from showing it. Issue right now will be introducing two more characters in the middle of the sewer I have an idea or two regarding that.

As to the simplicity with which Rhys decided to run off well it does allow him the chance to pop back up later if we need to. Could be eaten by goblins, could be captured by hellknights, could be worse.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'd say let's go through the sewer as is, especially if Edgar is willing to continue and Janiven can help if we need it (though I have no idea how long we're going to be in the sewers). I'd assume there'll be an easier way to introduce people down the road -- perhaps there could be a couple waiting at the safehouse for us? Perhaps Morisono could also be retconned a bit so he's actually a PC?


Male Orc Expert 5

If Edgar's willing I'll hold off. If not I have a few ideas as I said on how to get new characters in.

Part of the issue is that you'll be well into level 2 by the time you leave the sewers.


TarkXT wrote:

If Edgar's willing I'll hold off. If not I have a few ideas as I said on how to get new characters in.

Part of the issue is that you'll be well into level 2 by the time you leave the sewers.

If thats the case I think I will leave now then, as long as you have a way to get people in man.


Half-Elf (Chelaxian) Female HP 37/37, AC 17/12/16, F +7, R +4, W +9, Init +6, Per +12 Inquisitor 5
TarkXT wrote:
Part of the issue is that you'll be well into level 2 by the time you leave the sewers.

!!! Calla better stop holding her breath against the stench then.


Male Human (Chelaxian) Druid (Urban) - 4
TarkXT wrote:
Part of the issue is that you'll be well into level 2 by the time you leave the sewers.

Yikes.

In any case. Passive Perceptions/Knowledge checks works for me, particularly as those really are designed to be information that the players don't have. (personally, I'd say do the same for Sense Motive)


Male Orc Expert 5

That's not as slow as it seems when you consider all of you got like 1200 exp jsut for entering the sewers. Pretty good chunk of xp just for what amounts ot character introduction.

In other news you may all begin crapping your pants in fear now.


Male Human Witch 5
TarkXT wrote:

That's not as slow as it seems when you consider all of you got like 1200 exp jsut for entering the sewers. Pretty good chunk of xp just for what amounts ot character introduction.

In other news you may all begin crapping your pants in fear now.

Why just because as a high level XXXXXXX it is basically immune to anything we can throw at it and the only one with even a small chance of survival is Castor due to his swim speed and his +18 stealth?

Tark:
Btw. I seem to be short a language. Given my parentage and patron abyssal and aklo recommend themselves. Preferences?


Male Orc Expert 5

Aw, but Meraxilar seems to like it. Won't you let him take it home?

Pollux:
None in particular. Pick what suits you.


Was thinking a Protection from Law spell would give it a second save to get free for 10 rds. Then it could plane shift/teleport or whatever these demons do and have a chance to kill its summoner. :)

Freeing a demon in a lawful evil city would be so Meraxilar. :)


Male Orc Expert 5

I would encourage my Rebel players to hop over to the recruitment thread and give me an opinion here as to who should be picked. Have 3 entries thus far. 1 Barbarian, 1 Ranger, 1 Rogue (Spy).

I'm holding off on starting the next encounter until tomorrow.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

So far, the barbarian and ranger seem most interesting -- both seem to have interesting characters (that could work well in place of Edgar and Rhys though without their dynamic) and write well. We've already got a rogue, so that seems like it could be a bit redundant.

I am in love with the Houndmaster archetype, which was my easily my favorite thing from Superstar (I asked someone to play one in my Kingmaker campaign and I'm excited to see the character as he progresses), so I wouldn't mind seeing his/her pitch.

Taking the barbarian and ranger would give us a lot of combat power, while we'd be hurting a little in spellcasting, with just a magus and druid to handle arcane and divine, respectively, but that shouldn't be too big a problem.


Male Human Barbarian 5

Hello all,

I'm posting with my character's alias for the "rebels with a cause" game. I have sketched out the basic stat block in my profile, but I still need to fill in the rest. I should be able to finish that tomorrow (Sunday).

I have some questions for TarkXT:
1.) Which sources are you allowing?
2.) Do you have any ideas for how to introduce the new characters into the game, or should we come up with a plan?
3.) Do you have a preferred format for the character sheet, and should the default sheet be with or without raging stat modifications?

-- Bejis Krupt (aka Nix Tharel)


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Dot.

Hi guys, just getting working on building up 'Bloodless' now.
Should have a sheet up soon!

Also interested in 2 above, if there's anything I can do to make that smoother and easier let me know...

I also assume 'average' starting wealth, please correct me if that isn't the case :)


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Profile looks right now...


Male Orc Expert 5
Bejis Krupt wrote:

Hello all,

I'm posting with my character's alias for the "rebels with a cause" game. I have sketched out the basic stat block in my profile, but I still need to fill in the rest. I should be able to finish that tomorrow (Sunday).

I have some questions for TarkXT:
1.) Which sources are you allowing?
2.) Do you have any ideas for how to introduce the new characters into the game, or should we come up with a plan?
3.) Do you have a preferred format for the character sheet, and should the default sheet be with or without raging stat modifications?

-- Bejis Krupt (aka Nix Tharel)

1. Anythign but a third party source is okay.

2. Yup, we'll talk about them when your characters are finished.

3. None particularly, two statblocks with the appropriate modifiers would probably be preferrable that way no one has to do math at 3am.


Male Human Barbarian 5

My profile has been updated, though I still need to add the "raging" statblock, fill out the untrained skills, and double check everything.

How strictly are we tracking things like weight management and food consumption?

As for any rolls that don't involve player choice on the action, (i.e. passive Knowledge or Perception rolls), I prefer the GM making the roll in the interest of speeding up the game.


Male Orc Expert 5

Fairly strict but most of the time I tend to hadn wave things like food consumption being that its a prosperous city with likely street vendors(think hot dog stands and the like).

Just wiating on Pollux in the nobles thread. His thingy is lit(takes a full roudn action to work flint adn steel on somethign like a torch).

And Levash with his wild empathy checck in the other. I personally think it'll be hilarious.

Lemme know when the new meat is ready gentleman.


Male Human Witch 5
TarkXT wrote:

Fairly strict but most of the time I tend to hadn wave things like food consumption being that its a prosperous city with likely street vendors(think hot dog stands and the like).

Just wiating on Pollux in the nobles thread. His thingy is lit(takes a full roudn action to work flint adn steel on somethign like a torch).

And Levash with his wild empathy checck in the other. I personally think it'll be hilarious.

Lemme know when the new meat is ready gentleman.

Oops, thought it took longer to light a thingy.


Male Human (Chelaxian) Druid (Urban) - 4

Alas, I *might* have been able to pull it off (if only because I expect the CHA modifier of the average insect sucks), but between arrows flying any being short on snacks (note to self...fix that), I don't think it's going to be an option.

Looks like I'll need to go another way...


Male Orc Expert 5
LeVash wrote:

Alas, I *might* have been able to pull it off (if only because I expect the CHA modifier of the average insect sucks), but between arrows flying any being short on snacks (note to self...fix that), I don't think it's going to be an option.

Looks like I'll need to go another way...

Just a note a 7 doesnt hit anything. Especially soemthing about the size of your hand scuttling about in the dark.


Male Human Barbarian 5
TarkXT wrote:

Fairly strict but most of the time I tend to hadn wave things like food consumption being that its a prosperous city with likely street vendors(think hot dog stands and the like).

Shall we use:

http://www.d20pfsrd.com/equipment---final/goods-and-services#TOC-Food-Lodgi ng-aka-Monthly-Cost-of-Li
Being almost out of money without steady income, Bejis would be living under "Poor".

TarkXT wrote:
Lemme know when the new meat is ready gentleman.

I'm ready to finalize Bejis's build. If I know I'm going into the sewers for a short time, I would stock up on extra lamp oil, trail rations, and some chalk for marking. This would depend on my available preparation time and intended length of stay.

I still need to list the untrained skills (and the raging skill scores), but the rest should be in order.


M Aasimar HP:42/42, AC:16/T:12/FF:14 - Percep: +11(Dark Vis) F:+5/R:+6/W:+3 CMD: 19, Spd: 30ft, Init: +4/+6 Ranger 4

Yep, as above...

All statted out and finalised, ready to go when you want to implement :)


Male Dwarf Monk/2

So, I'm rolling worse in this game than I've ever rolled in my life. I'm concerned about our party's ability to survive moving forward. So far, we're not looking very heroic...


Tok Goldfist wrote:
So, I'm rolling worse in this game than I've ever rolled in my life. I'm concerned about our party's ability to survive moving forward. So far, we're not looking very heroic...

Actually, I've been hitting Alot more frequently as of late.


Male Orc Expert 5
Bejis Krupt wrote:
TarkXT wrote:

Fairly strict but most of the time I tend to hadn wave things like food consumption being that its a prosperous city with likely street vendors(think hot dog stands and the like).

Shall we use:

http://www.d20pfsrd.com/equipment---final/goods-and-services#TOC-Food-Lodgi ng-aka-Monthly-Cost-of-Li
Being almost out of money without steady income, Bejis would be living under "Poor".

We may end up using that before long. Depends on how this AP plays out. These first few bits span themselves out over a couple of days.

In any case working on the introductory posts now should be up sometime today.


Male Orc Expert 5

And they're up!

Let's see what two heavy hitters can do down here.

Calla:
So since it mgiht be a day or two before the characters catch up to one another I thought about it and if you'd like to go back to your original inquisitor concept that's okay with me. It was originally to get you in the group with Rhys and Edgar without stepping on toes and get osme interesting interactions going. Sadly both those players have left making the work you did rather unnecessary and for that I apologize. So if you want to go back to that be sure to let me know. I don't think calla's done anything relevant as far as combat goes yet but like I said its up to you.


Half-Elf (Chelaxian) Female HP 37/37, AC 17/12/16, F +7, R +4, W +9, Init +6, Per +12 Inquisitor 5

Tark:

No worries and no apologies necessary; I understood your reasoning. I think I like the magus class and am curious to see where she goes (plus I got an inquisitor in another game so I can get my hankering to play the class out of the way there). She's a little less focused on vengeance now and is just kind of a plain old b@$*# instead, but I think she's still a fun character who'll be able to mix things up in and out of combat. I'm actually playing a ninth-level version of her in another game now and finding her to be a lot of fun.


Male Orc Expert 5

Congratulations on the Nobles without a House group on your 2nd level. Go ahead and make the necessary changes.


Male Human Witch 5
TarkXT wrote:
Congratulations on the Nobles without a House group on your 2nd level. Go ahead and make the necessary changes.

Great!

Now I just need to decide between pumping my combat effectiveness with sleep, raising the odd but taking cauldron (would you drink something Pollux gives you?)or going full on crazy with animated hair.

Decisions.......


Male Dwarf Monk/2

I vote for the hair, personally.

Good work, team.


Are we rolling HP?
1d8 + 2 ⇒ (5) + 2 = 7 For Meraxilar's new hp.

late edit* add one more for favored class bonus.


Male Human (Chelaxian) Inquisitor of Milani (Preacher archetype) 4

Excellent good - I think I'll pick up cure light wounds. As it seems most of my contribution thus far has been standing around and letting the enemy hit me alot :)

Will update my profile now.

HP roll: 1d8 ⇒ 7


Male Orc Expert 5
Sunderstone wrote:

Are we rolling HP?

1d8+2 For Meraxilar's new hp.

late edit* add one more for favored class bonus.

Yup


Male Human (Chelish) Cleric 4 AC: 17/10/17 HP: 30

csheet updated.


Male Dwarf Monk/2

HP Roll: 1d8 + 3 ⇒ (3) + 3 = 6 (2 Con, 1 Favored Class)

I'm updated as well.

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