Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game

How many hours to play a whole adventure path?

Pathfinder Adventure Path General Discussion

Dark Archive

Pathfinder Modules Subscriber

I have just started running the Carrion Crown AP and I am curious to know how long it will take to play all the way to the end. How long roughly in hours has it taken over groups to finish a whole adventure path?

Liberty's Edge

Pathfinder Adventure Path Subscriber

We are playing Curse of the Crimson Throne, we are approximately halfway through book 4; we have played 34 sessions at an average of 4 – 5 hours per session. Say 4.5 hours each, that makes it 153 hours. Assuming it takes the same amount of time on average to play through the remaining two and a half books, 262 hours.

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

We are currently in the last stages of book 6 of Council of thieves and have played 36 3ish hours sessions. We've also cut a lot fdom book 6, so I'd say over 200 hours is a pretty good guide.

Liberty's Edge

My Monday group is getting ready to finish Legacy of Fire, with an approximate total of 128 hours (32 x 4hour sessions).

That said, most of it has been only two players, knuckling down. Started with four players and things went much slower then. Also, I think LoF is one of the shorter APs. We went through Chapter 3 in under 8 hours alone.

EDIT: My Tuesday group has put in at least 300 hours table-time on Rise of the Runelords, and I believe we're just starting Chapter 6. The DM is more experienced, there's more players (5-7), and the players are more concerned with role-playing whereas my Monday players prefer combat.

Rise of the Runelords, Curse of the Crimson Throne and Legacy of Fire all fit within about 150ish hours apiece for us. Kingmaker is going to blow right past that marker though.

Dark Archive

A very rough estimate says about 200 hours per AP; RoTRL took something longer, while CotCT seems to be shorter, or it's just the different pace it sets that helps going faster.

The pre-PF Shackled City AP took about 350 hours, but it was a different ballpark.

Liberty's Edge

My group is just wrapping up Legacy of Fire. 40 sessions at least 3 solid hours each is 120+ hours. Probably more in the ballpark of 150.

RPG Superstar 2011 Top 16

We just finished Rise. Took about 200 hours.

Pathfinder Adventure Path Subscriber

Assuming 4-5 hours per session, it looks like our group will take longer than most (but not as long as Austin Morgan's group) to finish Runelords; we've had 29 sessions and have just started Book 4. At that rate we'll have put in 250 hours by the time we're done -- and we even skipped one-fifth of Book 3, as well as a short encounter or two from Book 1.

The Exchange

Pathfinder Adventure Path Charter Subscriber; Pathfinder Card Game, Tales Subscriber

I dunno. How many hours is "coming up on 3 years, now?"

To be fair, there was a maternity leave, and there was another extended break. But I really, really want to be done with Crimson Throne.

Dark Archive Contributor

Running Legacy of Fire, I'd eyeball it at 150 hours (roughly 6 books x 6 sessions x 4 hours on average).

Were in Book 6 of Rise of the Runelords, and were looking at session 32 at an average of 4-6 hours/session. To be fair we goof off as much as play, maybe more so a fair estimation is 3-4 hours/session. So it looks like somewhere between 96 to 192 hours so far with about another 9 to 18 hours left. That puts us at around 200-210 hours realistically.

Pathfinder Adventure Path, Modules Subscriber

It took my group and I about 200 hours to finish our Legacy of Fire campaign. We've since started Kingmaker, and it looks like this is going to take way more time. We're about half-way through Rivers Run Red after more or less 80 hours…

My group is notorious for playing through campaigns super quickly. We play about 4 hours a night and we're at like 8 sessions for Carrion Crown and we've barely gotten into the 2nd book.

Hawkwing wrote:
I have just started running the Carrion Crown AP and I am curious to know how long it will take to play all the way to the end. How long roughly in hours has it taken over groups to finish a whole adventure path?

We normally game for 6 to 8 hours. We normally get one level per session. So if an AP runs to about level 15-17 then 90 to 136 hours. I really doubt that 90 is it, and neither is 136. I would guess that it is around 110 to 115.

Paizo / Messageboards / Paizo / Pathfinder® / Pathfinder Adventure Path / General Discussion / How many hours to play a whole adventure path? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.