Hi, new player wondering about order of purchases.


Pathfinder First Edition General Discussion


Hello, I am a 31 year old new RPG'er who has been tasked with GM'ing our first Pathfinder campaign. None of us have done any real roleplaying, but we play some heavy board games, so I think we should be ok once we get rolling.

I recently came into some extra money, and was considaring adding another book/product to our Pathfinder menagerie. I already have the core book, the bestiary, Crypt of the Everflame, Master of the Fallen Fortress, a set of Caravan tiles, Dungeons Tiles, and Council of Thieves items deck.

My question is, what should I get next? I have been eyeing the Inner Sea Setting Guide, the Classic Monsters Revisited, and the Advanced Player's Guide, but I am feeling a little overwhelmed. Any advice would be appreciated.

Silver Crusade

Pathfinder Adventure Path Subscriber

I'd grab the Inner Sea World Guide and the Adventure Path which you want to run for your players. I suggest Kingmaker or Carrion Crown.

Given that you are new to RPGs I would definitely buy the Game Mastery Guide. It has a ton of advice for a fledging GM.

Sovereign Court

Anjohl wrote:

Hello, I am a 31 year old new RPG'er who has been tasked with GM'ing our first Pathfinder campaign. None of us have done any real roleplaying, but we play some heavy board games, so I think we should be ok once we get rolling.

I recently came into some extra money, and was considaring adding another book/product to our Pathfinder menagerie. I already have the core book, the bestiary, Crypt of the Everflame, Master of the Fallen Fortress, a set of Caravan tiles, Dungeons Tiles, and Council of Thieves items deck.

My question is, what should I get next? I have been eyeing the Inner Sea Setting Guide, the Classic Monsters Revisited, and the Advanced Player's Guide, but I am feeling a little overwhelmed. Any advice would be appreciated.

Get the adventurepath and the gamemastery guide. The APG will be tons of fun, but you should get the hang af the core rules before going APG.


aslak wrote:
Anjohl wrote:

Hello, I am a 31 year old new RPG'er who has been tasked with GM'ing our first Pathfinder campaign. None of us have done any real roleplaying, but we play some heavy board games, so I think we should be ok once we get rolling.

I recently came into some extra money, and was considaring adding another book/product to our Pathfinder menagerie. I already have the core book, the bestiary, Crypt of the Everflame, Master of the Fallen Fortress, a set of Caravan tiles, Dungeons Tiles, and Council of Thieves items deck.

My question is, what should I get next? I have been eyeing the Inner Sea Setting Guide, the Classic Monsters Revisited, and the Advanced Player's Guide, but I am feeling a little overwhelmed. Any advice would be appreciated.

Get the adventurepath and the gamemastery guide. The APG will be tons of fun, but you should get the hang af the core rules before going APG.

Do you mean the adventure path? I thought we would start with Everflame/Fortress for our first few sessions, there is a complete set of "Crimson Throne" available locally, do you think that would be a good choice?


Crimson Throne is maybe not such a good idea, since it was written fot 3.5, not pathfinder.
The differences aren,t that big, but as a starting player/GM you should keep things as simple as possible.

If you want to buy an adventure path, stick with the ones written for pathfinder RPG (councel of thieves, kingmaker, serpent skull or carrion crown)

the game mastery guide is a very good buy as well, certainly for a starting GM. It has tuns of advice on how to run different aspects of the game

grtz

Bart


Bart Vervaet wrote:

Crimson Throne is maybe not such a good idea, since it was written fot 3.5, not pathfinder.

The differences aren,t that big, but as a starting player/GM you should keep things as simple as possible.

If you want to buy an adventure path, stick with the ones written for pathfinder RPG (councel of thieves, kingmaker, serpent skull or carrion crown)

the game mastery guide is a very good buy as well, certainly for a starting GM. It has tuns of advice on how to run different aspects of the game

grtz

Bart

Ok, I was wondering about those AP's, some of them looked different. I will look out for those 4 you listed, thanks. I will make a run to the gaming shop today to have a look. BTW, I have a "Narrator's Guide" from the Star Trek RPG which looks pretty solid, I am wondering if that will suffice as a GM guide. It's similar in that it has no rules in it, it's more of a how-to guide.

Shadow Lodge

Pathfinder Rulebook Subscriber
Anjohl wrote:
Bart Vervaet wrote:

Crimson Throne is maybe not such a good idea, since it was written fot 3.5, not pathfinder.

The differences aren,t that big, but as a starting player/GM you should keep things as simple as possible.

If you want to buy an adventure path, stick with the ones written for pathfinder RPG (councel of thieves, kingmaker, serpent skull or carrion crown)

the game mastery guide is a very good buy as well, certainly for a starting GM. It has tuns of advice on how to run different aspects of the game

grtz

Bart

Ok, I was wondering about those AP's, some of them looked different. I will look out for those 4 you listed, thanks. I will make a run to the gaming shop today to have a look. BTW, I have a "Narrator's Guide" from the Star Trek RPG which looks pretty solid, I am wondering if that will suffice as a GM guide. It's similar in that it has no rules in it, it's more of a how-to guide.

One of the nice things about the gamemastery guide is that it has bunch of NPC's with stats in it. Even in an Adventure Path occasionally there is a need to quickly insert a new NPC.


The Gamemastery Guide isn't something I'd generally recommend as an early purchase. It's pretty basic stuff, with some useful advice here and there.

However, if you and your entire group are new to RPGs in general, I'd really recommend getting it. It has a bunch of really solid advice on how to run a game. If you've been GMing for 20 years it's only marginally useful, but if you're brand new you could get a lot of mileage out of it.


As you have the Core Book and Bestiary, you should play with just that.
I don't know much about AP's, you can play without, but perhaps you get a more innate Pathfinder feeling when playing them.

My suggestion is, don't buy new rulebooks, unless you are quite familiar with the ones you have.
If you really want to spent the money, buy hardcover books that give you character creation possibilities, those don't give new rules to learn, but add fun.

Other stuff you might want to invest if it fits your style: battle maps, miniatures, more dice (you can never have enough), tokens, etc.
If you are board-game heavy, you might have enough of that already.

p.s. invest in delicious sweet fast-food and drinks.

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