"Savage Species" Rulebook Conversion


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Grand Lodge

I see the write-up for scent, but when do they get it? Right at 1st level?

Contributor

DOH, was supposed to be thier 4th level ability..I'll add it into the chart for clarification. Again, thanks Kevin for spot checking me. =) Keep up the good work! lol

I'm doing all the elementals now...kinda excited about them. So similar, but all so different. hehe

Contributor

v15===>Version 15

added in Air, Earth and Fire Elementals and Muls (Hald-Dwarves)

Grand Lodge

Hald-Dwarves? Did you mean Half-Dwarves? Weren't half-dwarves also in Dragonlance?

Grand Lodge

The Shaitan Genie, Graveknight, and Erinyes are messed up looking, text wise. Looks like a lot of copy and paste. Guessing you're still formating them. The Shaitan looks the most off as they're in red text. But then so's the Awakened Dog.

I see the Cloud Giant has scent as a 3rd level ability. You changed your mind from it being a 4th level?

The half-troll's script has two different formats. It might be a neat idea to edit it so that it's "Troll, Half" like you do for Giant and Dwarf.

Just realized this now, but Solar's are large size. You're having them start at large? Either way, I don't see their size written.

The muld aren't bad, but they shouldn't have the -2 Cha. Other halves just have a straight up +2 to any one stat.

For the elementals, some of the text in the description section is bolded, but some is not.

Other than that, looks pretty good.

Grand Lodge

Could I convince you to do a write up of the Ghaele Azata? I would greatly appreciate it! Awesome work so far and I am glad to see you back at it!


He guys, Kevin and zerzix keep up the good work, I will throw some more monster class ideas at you guys when I can...Anyways, one of players brought another system of racial class levels to my attention, now I haven't been able to play test it but I would love you hear your opinions on it.

http://www.ruleofcool.com/smf/index.php/topic,637.0.html


Oh heads up, it's more in line with 3.5... but alittle conversion here and there should fix it.

Contributor

Kevin - Version 15 represents how I was too tired to edit out the space holders and begining works of the halftroll/solar/genies/graveknight and such lol. (all works in progress)

The half dwarves was just an idea lingering since 2nd edition Dark Sun.

greatplant - sure, ill add in azata's in the next version soon.

teiidae - i'll check out the link


Shouldn't Nymph cast at HD-1 druid level since it has 8HD in the beastiary and only 7th level Druid casting?

Grand Lodge

zerzix wrote:
The half dwarves was just an idea lingering since 2nd edition Dark Sun.

Okay, because half dwarves are the real deal in Dragonlance 3.5 and 4th Ed.

Contributor

Thanks for the catch Aioran!! I also had their spell like abilities at racial level -1 (which should be just racial level)

Grand Lodge

Sending you a PM, zerzix, as I'm going to be giving you the entire creature. Was told about this one last night.


This is an incredible undertaking, thanks for all your work on it so far!


if you would take take my request i would love to see the half templates (dragon, fiend, celestial, janni) leveled out. It would definitely would make them more palatable for low level campaigns, my players would just freak.

Contributor

Toaster - great idea! I already have a couple 'half' templates in the works and will add your requests :)

Just finished Forlorn, Ghaele

in the works so far:
half-dragon, half-fiend, half-celestial, half-janni, half-troll, solar, genies, graveknight, Erinyes, Umbral Dragon, Trumpet Archon, Annis Hag, Aranea, Barghest, Green Hag, Ogre Mage, Sea Hag, Shadow, Stone Giant, and Vrock (so far)


"gasp" I can't believe I forgot the 3.5 half-troll... now I am feeling greedy and desperately call for the half-illithid too... sorry, got carried away...unless your cool with that.

Grand Lodge

zerzix wrote:

Toaster - great idea! I already have a couple 'half' templates in the works and will add your requests :)

Just finished Forlorn, Ghaele

in the works so far:
half-dragon, half-fiend, half-celestial, half-janni, half-troll, solar, genies, graveknight, Erinyes, Umbral Dragon, Trumpet Archon, Annis Hag, Aranea, Barghest, Green Hag, Ogre Mage, Sea Hag, Shadow, Stone Giant, and Vrock (so far)

Wow. I don't think anyone could have read that sentence in one breath. I hope we're not putting too much on your plate.

Contributor

Naw, I love having a goal. I basically do one a night at least to keep me going. =)

Grand Lodge

zerzix wrote:
Naw, I love having a goal. I basically do one a night at least to keep me going. =)

Fair enough. Just remember that you're allowed to say "when" if your cup gets too full. Don't want it to runneth over.


holy crap i just had a brainstorm...allow the old half-dragon paragon from unearthed arcana as a racial prestige for people who take the complete half-dragon level set.

Grand Lodge

+5 Toaster wrote:
holy crap i just had a brainstorm...allow the old half-dragon paragon from unearthed arcana as a racial prestige for people who take the complete half-dragon level set.

I'd want to make it better, actually (I personally homebrewed it better). It's fine for 3.5 standards, but by Pathfinder standards it's weak.


well Kev...If you can post us your half-dragon paragon, that would be just awesome.


second

Grand Lodge

1 person marked this as a favorite.

Fair enough.

Half-Dragon Paragon Homebrew:

Half-Dragon Class
Aligment: Any
Hit Die: d12
Class Skills
The half-dragon's class skills are Diplomacy (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Perception
(Wis), and Sense Motive (Wis).
Skill Ranks Per Level: 4 + Int Modifier.
In addition, each half-dragon paragon class gains class skills based on its parent dragon.

Black: Handle Animal (Cha), Stealth (Dex), and Swim (Str).
Blue: Bluff (Cha), Spellcraft (Int), and Stealth (Dex).
Brass: Bluff (Cha), Linguistics (Int), and Survival (Wis).
Bronze: Disguise (Cha), Survival (Wis), and Swim (Str).
Copper: Acrobatics (Dex), Bluff (Cha), and Stealth (Dex).
Gold: Disguise (Cha), Heal (Wis), and Swim (Str).
Green: Bluff (Cha), Stealth (Dex), and Use Magic Device (Cha).
Fire: Acrobatics (Dex), Appraise (Int), and Bluff (Cha).
Silver: Acrobatics (Dex), Bluff (Cha), and Perform (Cha).
White: Spellcraft (Int), Stealth (Dex), and Swim (Str).

Table: The Half-Dragon Paragon

1st +1 +2 +0 +2 Sorcerous blood, Frightful Presence
2nd +2 +3 +0 +3 Natural armor increase, Keen Senses
3rd +3 +3 +1 +3 Breath weapon increase, Elemental Claws

Weapon and Armor Proficiency: Half-dragon paragons gain no proficiency with any weapons or armor.

Frightful Presence (Ex): Whenever you attack or charge, all opponents within a radius of 30 feet who have fewer Hit Dice than you become shaken for a number of rounds equal to 1d6 + your Cha modifier. The effect is negated by a Will save (DC 10 + 1/2 your character level + your Cha modifier). A successful save indicates that the opponent is immune to your frightful presence for 24 hours. This ability can't affect creatures with an Intelligence of 3 or lower, nor does it have any effect on dragons.

Sorcerous Blood (Ex): A character's half-dragon paragon levels stack with sorcerer levels for purposes of determining the caster level of arcane spells granted through sorcerer levels. For example, a 2nd-level sorcerer/3rd-level half-dragon paragon's caster level is 5th for the spells she can cast as a sorcerer. This increased caster level affects only spells that the character can cast; it does not give her access to higher-level spells or more spells per day.

Keen Senses (Ex): At 2nd level the half dragon gains superior low-light vision, allowing them to see four times as well as a human in shadowy illumination and twice as well in normal light. It also has blindsense out to 60 feet, and darkvision 120 ft.

Natural Armor Increase (Ex): At 2nd level, a half-dragon paragon's natural armor bonus improves by 1.

Breath Weapon (Su): At 3rd level, a half-dragon paragon's breath weapon increases their damage one progression (d8 becomes d10) to that of their true dragon heritage, and deals the same elemental type of damage. If the half-dragon is already capable of this, then they instead gain an additional use of their breath weapon.

Elemental Claws (Su): At 3rd level, a half-dragon can imbue her claws with elemental damage of her breath weapon, dealing 1d6 damage on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.


kevin_video wrote:

Fair enough.

** spoiler omitted **...

shouldn't that also grant simple proficiency. and all good saves since your technically advancing as a dragon? I always wondered why they didn't.

Grand Lodge

+5 Toaster wrote:
kevin_video wrote:

Fair enough.

** spoiler omitted **...

shouldn't that also grant simple proficiency. and all good saves since your technically advancing as a dragon? I always wondered why they didn't.

No, no proficiencies. Why would you gain any? It's like a prestige class. And only true dragons go up all saves. Or, monks. Even outsiders lost that, but they've got d10 HD now. The problem is you're not a true dragon and only those get full saves. It's in your blood, but that's about it.

Sovereign Court

Just to toss it out here, I'm more than willing to help with conversion for anything. I get bored at at night and love playing around with monsters-as-PCs kinda stuff.


kevin_video wrote:
+5 Toaster wrote:
kevin_video wrote:

Fair enough.

** spoiler omitted **...

shouldn't that also grant simple proficiency. and all good saves since your technically advancing as a dragon? I always wondered why they didn't.
No, no proficiencies. Why would you gain any? It's like a prestige class. And only true dragons go up all saves. Or, monks. Even outsiders lost that, but they've got d10 HD now. The problem is you're not a true dragon and only those get full saves. It's in your blood, but that's about it.

thats for all creatures of the dragon type, which is what half-dragons are. It just never made sense to me that a psuedodragon gets this as normal non-class advancement, but a half-dragon developing his draconic heritage won't. Not too mention 3 levels worth is hardly game breaking in regards to the saves.

edit:heck technically you could add racial hitdice to an npc, and they get all that stuff anyway.

Grand Lodge

+5 Toaster wrote:
kevin_video wrote:
+5 Toaster wrote:
kevin_video wrote:

Fair enough.

** spoiler omitted **...

shouldn't that also grant simple proficiency. and all good saves since your technically advancing as a dragon? I always wondered why they didn't.
No, no proficiencies. Why would you gain any? It's like a prestige class. And only true dragons go up all saves. Or, monks. Even outsiders lost that, but they've got d10 HD now. The problem is you're not a true dragon and only those get full saves. It's in your blood, but that's about it.

thats for all creatures of the dragon type, which is what half-dragons are. It just never made sense to me that a psuedodragon gets this as normal non-class advancement, but a half-dragon developing his draconic heritage won't. Not too mention 3 levels worth is hardly game breaking in regards to the saves.

edit:heck technically you could add racial hitdice to an npc, and they get all that stuff anyway.

It was just one of the specific rules that Mike Mearls and the others came up with to make things more balanced, saying that unless you were a TRUE dragon, you didn't get it. Even Greater Half-Dragons, which are 3/4 dragon, wouldn't get the full saves. It's all about the technicalities.

But hey, you wanna homebrew it and add in the third set of saves, that's cool. I'm personally leaving it as-is.


kevin_video wrote:
+5 Toaster wrote:
kevin_video wrote:
+5 Toaster wrote:
kevin_video wrote:

Fair enough.

** spoiler omitted **...

shouldn't that also grant simple proficiency. and all good saves since your technically advancing as a dragon? I always wondered why they didn't.
No, no proficiencies. Why would you gain any? It's like a prestige class. And only true dragons go up all saves. Or, monks. Even outsiders lost that, but they've got d10 HD now. The problem is you're not a true dragon and only those get full saves. It's in your blood, but that's about it.

thats for all creatures of the dragon type, which is what half-dragons are. It just never made sense to me that a psuedodragon gets this as normal non-class advancement, but a half-dragon developing his draconic heritage won't. Not too mention 3 levels worth is hardly game breaking in regards to the saves.

edit:heck technically you could add racial hitdice to an npc, and they get all that stuff anyway.

It was just one of the specific rules that Mike Mearls and the others came up with to make things more balanced, saying that unless you were a TRUE dragon, you didn't get it. Even Greater Half-Dragons, which are 3/4 dragon, wouldn't get the full saves. It's all about the technicalities.

But hey, you wanna homebrew it and add in the third set of saves, that's cool. I'm personally leaving it as-is.

fair enough

Contributor

1 person marked this as a favorite.

Wow, I go outta town for a few days and you guys are busy. lol I'll be back on Wed night and begin anew.

Human Diversion (or anyone for that matter) if you guys wanna convert any feel free:

half-dragon, half-fiend, half-celestial, half-janni, half-troll, solar, graveknight, Umbral Dragon, Trumpet Archon, Annis Hag, Aranea, Barghest, Green Hag, Ogre Mage, Sea Hag, Shadow, Stone Giant, and Vrock

is the list as of now still needing work.

But, I'd REALLY love help in the 'editing' process (especially kevin's eye for mechanics and detail)

If anyone could go page by page and look for style differences, technical jargon differences, *sigh* even if you wanna look at updates of any monsters since I made these out of the Bestiary 1, 2, 3 directly, syntax errors (extra commas and such)

If anyone does find any or converts any just send it by private message. =)

Grand Lodge

zerzix wrote:

Wow, I go outta town for a few days and you guys are busy. lol I'll be back on Wed night and begin anew.

Human Diversion (or anyone for that matter) if you guys wanna convert any feel free:

half-dragon, half-fiend, half-celestial, half-janni, half-troll, solar, graveknight, Umbral Dragon, Trumpet Archon, Annis Hag, Aranea, Barghest, Green Hag, Ogre Mage, Sea Hag, Shadow, Stone Giant, and Vrock

is the list as of now still needing work.

But, I'd REALLY love help in the 'editing' process (especially kevin's eye for mechanics and detail)

If anyone could go page by page and look for style differences, technical jargon differences, *sigh* even if you wanna look at updates of any monsters since I made these out of the Bestiary 1, 2, 3 directly, syntax errors (extra commas and such)

If anyone does find any or converts any just send it by private message. =)

I'll look at them once you get the next one uploaded. As you had stated before some were still in transition, and therefore it would unfair to pick on any of those at this point in time.

Grand Lodge

Got another one for ya. The torturer devil. I'd assume poor Will save for this one. Good Fort and Ref though.

Contributor

(sorry, been crazy at work - paused for a couple days) =P

Grand Lodge

zerzix wrote:
(sorry, been crazy at work - paused for a couple days) =P

Thanks for the update on things.


zerzix wrote:
(sorry, been crazy at work - paused for a couple days) =P

trust your work is more than appreciated enough, that I think we can all be patient.


Dot.

Contributor

1 person marked this as a favorite.

Back in the saddle again, Version 15 ==> v15 Sample

A few new edits and some cleaning while I work on new entries.


at 155 pages i think this warrants an index.


I was going to request one from you Zerzix, but thought that I'd pitch in and try one myself. I tried to format as per your model, but had some challenges with google docs, so feel free to mess with it.

Rakshasa, Ak'chazar (from MM3): ==> link

Contributor

Nice Qralloq!!!! You mind if I throw it into the main document?

Toast = just added index =)


Add away, I'm happy to contribute.

Contributor

Hey guys, slowed down a bit...been caught up converting (or at least trying to convert) all these into Hero Lab. (any hero lab guru's lemme know, I could always use some help) hehe

Grand Lodge

zerzix wrote:
Hey guys, slowed down a bit...been caught up converting (or at least trying to convert) all these into Hero Lab. (any hero lab guru's lemme know, I could always use some help) hehe

I've heard of it, but never actually used it. I'm still kind of doing things the old fashioned way.


As a Lovecraft Nerdazoid, I'd love to see the Denizen of Leng done like this. Ooh! Maybe even the Moonbeast or Yithian!

In fact, if you're too busy, I could try to stat it up for you, and you could include it in there if you want. I'm also a little familiar with hero lab editing (though I admit I am no expert), I could possibly give it a shot.

Contributor

Up to you salt, any help is totally appreciated =) Just had a lull and now I'm back in the saddle again. I'll post an update prob this evening.


Pathfinder Starfinder Roleplaying Game Subscriber

Afraid is doing an excellent job! Dotting.


Howdy! As I said, I stated up the Denizen of Leng, and I'm going to do a few others if no else will. Here's the link. Formatting sucks, but hopefully the rules aren't too crappy.


Would anyone be interested in giving an opinion on my 'Denizen of Leng' conversion?

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