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Warlock For Pathfinder


Conversions

Scarab Sages

I have seen a lot out there regarding the Warlock for pathfinder, but a lot of what i have seen is either making what was already over power in 3.5 D&D to even more over powered pathfinder. Or they change warlock all together. I did a little work and not changed much but i think this brings it to Pathfinder specs but i want to know what others think... Let me know thanks.

Alignment any non-good
Class Skills
I took away jump and concentration and added Fly.

Eldritch Blast, increases every other level just like the rogue sneak attack.

Damage reduction at level 3: 2/cold iron and increases by 2 every 4 levels with DR 10/cold iron by level 19.

Invocations, new one learned at every level.

Level 1 arcane bond just like the wizard gets.

Level 20 Infernal transformation, Type changes to native outsider, dark vision 60ft, immune to poison and fire.

I did not up the HD to a d8 due to the fact that most other spell casting class only get a d6 I felt it better to actually leave it.

Scarab Sages

Well, it's your game... have fun with it.
You made it more powerful than the 3.5 version. I have not seen many changes in warlock posts that make it more powerful. You should keep the d8, that is core to the pathfinder classes.


Warlocks? Overpowered? Ha.

Leaving that aside, upping the Eldritch Blast damage is a reasonable change that makes it follow a logical, mathematical progression-- it's worth noting that it uses the same progression for levels 1-10 and levels 20 and over-- and only amounts to a single d6 at 20th level.

Giving them an invocation every level is just too much. They already get an invocation every even level and whenever they gain a new Grade of invocations, in addition to the Extra Invocation feat.

The other two class features don't amount to much.

RPG Superstar 2012 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015

Giving them an invocation every level makes them more versatile, but it doesn't increase their action economy. And it lets them both increase the effects of their eldritch blasts (essence and shape invocations) and let them do some interesting non-eldritch blast stuff. With only 12 invocations over 20 levels, it made warlocks one-trick ponies (well, 12 tricks, but you get the idea...).

Compare them to sorcerers. Sorcerers get double to quadruple the spells known, and their choices are a lot more versatile. There are only a few dozen invocations to choose from, and on 12 or 20 known, depending on which version of warlock is used. Granted, warlocks can use their abilities at will, but their abilities are generally weaker than the sorcerer/wizard version of their abilities (Flying at speed 30 instead of 60, dimension dooring 30 or 50 feet instead of 400+ feet, etc). Some abilities are more powerful (chilling tentacles vs. black tentacles) but are either higher level powers or have other restrictions (one mass of tentacles at a time).

Scarab Sages

fray wrote:

Well, it's your game... have fun with it.

You made it more powerful than the 3.5 version. I have not seen many changes in warlock posts that make it more powerful. You should keep the d8, that is core to the pathfinder classes.

I don't see the d8 as core to pathfinder sense both the wizard and sorcerer get d6 so it only made sense to leave the warlock at the same HD as wizard and sorcerer.

Scarab Sages

SmiloDan wrote:

Giving them an invocation every level makes them more versatile, but it doesn't increase their action economy. And it lets them both increase the effects of their eldritch blasts (essence and shape invocations) and let them do some interesting non-eldritch blast stuff. With only 12 invocations over 20 levels, it made warlocks one-trick ponies (well, 12 tricks, but you get the idea...).

Compare them to sorcerers. Sorcerers get double to quadruple the spells known, and their choices are a lot more versatile. There are only a few dozen invocations to choose from, and on 12 or 20 known, depending on which version of warlock is used. Granted, warlocks can use their abilities at will, but their abilities are generally weaker than the sorcerer/wizard version of their abilities (Flying at speed 30 instead of 60, dimension dooring 30 or 50 feet instead of 400+ feet, etc). Some abilities are more powerful (chilling tentacles vs. black tentacles) but are either higher level powers or have other restrictions (one mass of tentacles at a time).

I partly agree with you except that I do see the fact that the Warlock invocations "time reliant ones" like fly and invisibility are 24h duration which makes them a bit more powerful in that sense.


Christopher Wooodard wrote:
fray wrote:

Well, it's your game... have fun with it.

You made it more powerful than the 3.5 version. I have not seen many changes in warlock posts that make it more powerful. You should keep the d8, that is core to the pathfinder classes.
I don't see the d8 as core to pathfinder sense both the wizard and sorcerer get d6 so it only made sense to leave the warlock at the same HD as wizard and sorcerer.

The d6 or d8 is based on BAB in pathfinder. That is why the ranger is a D10, but the cleric is still a D8.

You did make them better with the invocations every level. I really don't know how to make them worth playing so I will leave that to others.

Scarab Sages

wraithstrike wrote:
Christopher Wooodard wrote:
fray wrote:

Well, it's your game... have fun with it.

You made it more powerful than the 3.5 version. I have not seen many changes in warlock posts that make it more powerful. You should keep the d8, that is core to the pathfinder classes.
I don't see the d8 as core to pathfinder sense both the wizard and sorcerer get d6 so it only made sense to leave the warlock at the same HD as wizard and sorcerer.

The d6 or d8 is based on BAB in pathfinder. That is why the ranger is a D10, but the cleric is still a D8.

You did make them better with the invocations every level. I really don't know how to make them worth playing so I will leave that to others.

Ok cool I did not know that then maybe to match the bab i should raise to d8 HD... thats something to think about thank you.


http://www.youtube.com/watch?v=RflsxfRKmFM&feature=feedu

RPG Superstar 2012 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015

Christopher Wooodard wrote:
SmiloDan wrote:

Giving them an invocation every level makes them more versatile, but it doesn't increase their action economy. And it lets them both increase the effects of their eldritch blasts (essence and shape invocations) and let them do some interesting non-eldritch blast stuff. With only 12 invocations over 20 levels, it made warlocks one-trick ponies (well, 12 tricks, but you get the idea...).

Compare them to sorcerers. Sorcerers get double to quadruple the spells known, and their choices are a lot more versatile. There are only a few dozen invocations to choose from, and on 12 or 20 known, depending on which version of warlock is used. Granted, warlocks can use their abilities at will, but their abilities are generally weaker than the sorcerer/wizard version of their abilities (Flying at speed 30 instead of 60, dimension dooring 30 or 50 feet instead of 400+ feet, etc). Some abilities are more powerful (chilling tentacles vs. black tentacles) but are either higher level powers or have other restrictions (one mass of tentacles at a time).

I partly agree with you except that I do see the fact that the Warlock invocations "time reliant ones" like fly and invisibility are 24h duration which makes them a bit more powerful in that sense.

But it's basically a "free" ring of invisiblity or carpet of flying, which costs a class ability instead of cashy money. Not necessarily game breaking. And some classes get abilities pretty much the same, like Hide in Plain Sight or a flying mount. So there is precedent.


I'm actually a fan of the warlock myself. I'm in the process of converting a 3.5 game over and was starting work on converting them over. Thought I'd take a look here on the boards and was glad to find a conversation. I'll throw another log on the fire too. I really liked the idea for bringing them into the FR that was posted a few years ago, whereby you could tweak the class a bit to fit different sources of power. This was flavorful and made for several interesting NPC's.

For my own uses I was kind of thinking of running with that and was taking a bit of inspiration from the sorcerer.

RPG Superstar 2012 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015

Warlocks are really fun for rules-lite players that want to play a magic-user, but don't want to learn 20 or 100 or 1000 spells. It also has really easy book-keeping, since you don't have to track each spell or spell level or what have you.

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