Pathfinder RPG Random Treasure Generator


Pathfinder First Edition General Discussion

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Mage Evolving wrote:
Great program! The output took me a while to make sense of but it's not a deal breaker. You may want to have a "simple output"... Where you just have it shoot out a list of items with out the percentages and what not.

I'll do that in V1.1 thanks a lot.


Sorry, should have posted this directly:

http://www.phoboslab.org/log/2011/04/ios-and-javascript-for-real-this-time


Dorje Sylas wrote:

Sorry, should have posted this directly:

http://www.phoboslab.org/log/2011/04/ios-and-javascript-for-real-this-time

Cool men I'll read this with interest!


Just to let you know I'm working on the V2.0 at the moment it will surely be available next week. I have taken into account all your comments.

It's a work in progress...thanks to you all !

Scarab Sages

dot

Dark Archive

Putting a dot next to it.


Happler wrote:
Putting a dot next to it.

Sorry I don't get it


Treasure Crafter wrote:
Happler wrote:
Putting a dot next to it.
Sorry I don't get it

A way of "subscribing" to a thread. When you post in a thread it gets a • dot mark next to it.


Dorje Sylas wrote:
Treasure Crafter wrote:
Happler wrote:
Putting a dot next to it.
Sorry I don't get it
A way of "subscribing" to a thread. When you post in a thread it gets a • dot mark next to it.

ok thanks. I was not used to forums as a member before this one.

Sovereign Court

This is great, thanks for making it!

It sounds like people do want different things. Having more options would be great with some kind of toggle switches. For myself, I like a lot of details, so breaking out all of the mundane equipment, gems, and other bits would help present immerse details that the players can then decide how to deal with.

An ideal treasure generator for me would include the weight of everything, so that players have to figure out how their going to cart off everything they want.


Mok wrote:

This is great, thanks for making it!

It sounds like people do want different things. Having more options would be great with some kind of toggle switches. For myself, I like a lot of details, so breaking out all of the mundane equipment, gems, and other bits would help present immerse details that the players can then decide how to deal with.

An ideal treasure generator for me would include the weight of everything, so that players have to figure out how their going to cart off everything they want.

I'd like to add a +1 to all of these, but if I had to pick the one that think is most important to me, it would be the descriptors for all the mundane equipment. I realize that's probably not as easy as it sounds, but I think having mundane equipment as part of treasure helps to create a lot more realistic immersion.

So +1 to everythying Mok said, but my top priority would be the mundane equipment list.


MendedWall12 wrote:
Mok wrote:

This is great, thanks for making it!

It sounds like people do want different things. Having more options would be great with some kind of toggle switches. For myself, I like a lot of details, so breaking out all of the mundane equipment, gems, and other bits would help present immerse details that the players can then decide how to deal with.

An ideal treasure generator for me would include the weight of everything, so that players have to figure out how their going to cart off everything they want.

I'd like to add a +1 to all of these, but if I had to pick the one that think is most important to me, it would be the descriptors for all the mundane equipment. I realize that's probably not as easy as it sounds, but I think having mundane equipment as part of treasure helps to create a lot more realistic immersion.

So +1 to everythying Mok said, but my top priority would be the mundane equipment list.

Thanks to you and Mok.

The V2.0 will be online this week and will add 10 new options. Mundane Items included !

Lantern Lodge RPG Superstar 2015 Top 32

Happler wrote:
Putting a dot next to it.

+1

This is already a very handy tool!

Sovereign Court

Used this for the first time in-game today.

Didn't realise that Protection From... spells could be potions. A very useful tool. Thanks again.


GeraintElberion wrote:

Used this for the first time in-game today.

Didn't realise that Protection From... spells could be potions. A very useful tool. Thanks again.

My pleasure. I did it for myself at first but I want to share it. Thanks to give it a chance :)

The Exchange

Treasure Crafter asked that his great treasure generator be added to d20pfsrd.com a while ago but with all the new products released lately we've been swamped working on other things. I've taken a break from some of that though to add the page. It can be found at

Extras > Random Treasure Generator

Treasure Crafter: I just made up the Section 15 info. This is sort of to protect your efforts so that if others reuse the fruits of your labor in commercial products they have to credit you. If you would prefer it be stated another way, or removed, just let me know.

Dark Archive

Treasure Crafter wrote:
MendedWall12 wrote:
Mok wrote:

This is great, thanks for making it!

It sounds like people do want different things. Having more options would be great with some kind of toggle switches. For myself, I like a lot of details, so breaking out all of the mundane equipment, gems, and other bits would help present immerse details that the players can then decide how to deal with.

An ideal treasure generator for me would include the weight of everything, so that players have to figure out how their going to cart off everything they want.

I'd like to add a +1 to all of these, but if I had to pick the one that think is most important to me, it would be the descriptors for all the mundane equipment. I realize that's probably not as easy as it sounds, but I think having mundane equipment as part of treasure helps to create a lot more realistic immersion.

So +1 to everythying Mok said, but my top priority would be the mundane equipment list.

Thanks to you and Mok.

The V2.0 will be online this week and will add 10 new options. Mundane Items included !

Sweet! That was something that I was just wishing!


d20pfsrd.com wrote:

Treasure Crafter asked that his great treasure generator be added to d20pfsrd.com a while ago but with all the new products released lately we've been swamped working on other things. I've taken a break from some of that though to add the page. It can be found at

Extras > Random Treasure Generator

Treasure Crafter: I just made up the Section 15 info. This is sort of to protect your efforts so that if others reuse the fruits of your labor in commercial products they have to credit you. If you would prefer it be stated another way, or removed, just let me know.

Thanks a lot. It's ok with me even embedded is it ok and working fine!!

By the way v2.0 will replace the current version very soon!


Hello everybody!

As promised Random Treasure Generator V2.0 is online.

After more then 50 hours of development I finally managed to finish the BETA.

Please try it, break it, do what ever it takes to improve it. And give me your feedback!

http://pathfinder.zonegamma.com

Thanks!

Sovereign Court

Treasure Crafter wrote:

Hello everybody!

As promised Random Treasure Generator V2.0 is online.

After more then 50 hours of development I finally managed to finish the BETA.

Please try it, break it, do what ever it takes to improve it. And give me your feedback!

http://pathfinder.zonegamma.com

Thanks!

Wow!

It was good before, now it's awesome!

This was my first try, looking to fill out a dragon-worshippers lair (hence the slight gem bias).

Spoiler:

lair 7

Encounter Difficulty[Average], Average Party Level[5]CAPL[5], Game Pace[Medium],
Treasure Quantity[Standard], Magic Level[Standard], Residual Value[10%], Jewels VS Coins[62%/38%]

Show items details [+]

1) Potion of Resist energy, cold {2nd/3rd} : 300gp [+]
2) Divine Scroll, Spike growth {3rd/5th} : 375gp [+]
3) Arcane Scroll, Hallucinatory terrain {4th/7th} : 700gp [+]
4) Saddle, Pack 5 gp [60%, Inferior Quality] : 3gp [+]
5) Greatclub 5 gp [80%, Cheap Quality] : 4gp [+]
6) Pick, miner's 3 gp [66.67%, Very Cheap Quality] : 2gp [+]
7) Saddle, Riding 10 gp [Standard Quality] : 10gp [+]
8) Sai 1 gp [Standard Quality] : 1gp [+]

Treasure Value: Treasure(1395gp) + Gems and Jewels(97gp) + Coins(58gp) = 1550gp

Duration: 0.008 seconds
Rejected: 20


Pathfinder Roleplaying Game Charter Superscriber

Totally awesome!

I am looking forward to the other books being added as well as a mobile version.


GeraintElberion wrote:
Treasure Crafter wrote:

Hello everybody!

As promised Random Treasure Generator V2.0 is online.

After more then 50 hours of development I finally managed to finish the BETA.

Please try it, break it, do what ever it takes to improve it. And give me your feedback!

http://pathfinder.zonegamma.com

Thanks!

Wow!

It was good before, now it's awesome!

This was my first try, looking to fill out a dragon-worshippers lair (hence the slight gem bias).
** spoiler omitted **

Thanks for the test. Don't forget the "Gems Breakdown" option ;p


Elorebaen wrote:

Totally awesome!

I am looking forward to the other books being added as well as a mobile version.

I'm gonna take a little break for now but soon I'll work on it !


Looks okay on iPad. Got lots of sealing wax on the first run. Good times.

Oh is the Menu supposed to do something? Doesn't seem to respond in Safari Mobile.

Sovereign Court

Nice! I love it! And it leaves enough room for a GM to put something he wants in there. Good job!


Dorje Sylas wrote:

Looks okay on iPad. Got lots of sealing wax on the first run. Good times.

Oh is the Menu supposed to do something? Doesn't seem to respond in Safari Mobile.

For the moment I only have the Mundane Items that come from the Core book but with the users suggestions there will be more choices. I put the info in the FAQ on how to submit your ideas.

Yes the menu is supposed to open and there is 3 other pages in the site but the generator is the main one. I'll debug it with an iPhone/iPad emulator. Thanks for the info.


TC I just used V2.0 and it is fully awesome! Excellent work. I love the customizability of the click menus at the bottom. This is the most adaptable and complete random treasure generator that I've ever used.

Thank you!


great job! this is much improved over your first version. I love the options.


MendedWall12 wrote:

TC I just used V2.0 and it is fully awesome! Excellent work. I love the customizability of the click menus at the bottom. This is the most adaptable and complete random treasure generator that I've ever used.

Thank you!

Thanks a lot for you comment.

The only thing I'm not sure is the variations in the Coins breakdown. But I'll analyze this after the french version. Thanks again.


Mage Evolving wrote:

great job! this is much improved over your first version. I love the options.

Thanks it is much appreciated.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Fantastic. Massive time-saver.

Suggestion: In "Print", perhaps consider some other output formats? For instance, "standard" bbcode for folks who use forums?

Then again fast, functional, and pretty works, and it's not very hard to add bold or other text formatting after several treasure hoards are thrown together in fractions of a second. :)


Squeatus wrote:

Fantastic. Massive time-saver.

Suggestion: In "Print", perhaps consider some other output formats? For instance, "standard" bbcode for folks who use forums?

Then again fast, functional, and pretty works, and it's not very hard to add bold or other text formatting after several treasure hoards are thrown together in fractions of a second. :)

Thanks for the comment. Soon I'll add a PDF print option and any print suggestions as you did. Thanks again!


Treasure Crafter wrote:

Hello everybody!

As promised Random Treasure Generator V2.0 is online.

After more then 50 hours of development I finally managed to finish the BETA.

Please try it, break it, do what ever it takes to improve it. And give me your feedback!

http://pathfinder.zonegamma.com

Thanks!

I find it interesting that so many people are creating their tools to generate content.

There is as many approach then there is people and I like to compare functionality.
For me this is not a competition but a collaboration.
If someone needs help let me know!!

ps: mobile version is on is way just after the French version.

Sovereign Court

Very very nice!

I remember when Pathfinder was first released I was asking around on various forums if anyone had something like this and nothing existed. Thank you so much for putting this together.

It is the best generator I've seen, leaving everything else in the dust.

What I see as the few additions (though admittedly they are likely a lot of work) would be to include the breakdown and sum of weight of all the items, including coins.

Also, if the details of detect magic and spellcraft identify were also included with the magic items. That is, the strength of the aura, the magic school of the aura, and the DC needed to identify the item.

Lastly, having an output option that would have a GM view and a PC view, where the GM gets all the details, and the PC view would be customizable to the degree of detail that is outputted, from everything all the way down to stripping out basically every detail beyond apparent details and weight.

That likely is a nightmarish amount of work, but it would achieve perfection in terms of a generator as the GM wouldn't need to crack open any books at all to sort out those details. If I as a GM could just generate treasure on the fly in the middle of a session and print/cut-and-pate output to the players set to the level of information exchange that works with that campaign, and not have to vet any of the information then I think one of the holy grails of GMing would be achieved.

Still, this is excellent for prep work, or for a slow in session vetting process. You still need to flip through books though for the weight, auras, and DCs.

Thanks!


Mok wrote:

Very very nice!

I remember when Pathfinder was first released I was asking around on various forums if anyone had something like this and nothing existed. Thank you so much for putting this together.

It is the best generator I've seen, leaving everything else in the dust.

What I see as the few additions (though admittedly they are likely a lot of work) would be to include the breakdown and sum of weight of all the items, including coins.

Also, if the details of detect magic and spellcraft identify were also included with the magic items. That is, the strength of the aura, the magic school of the aura, and the DC needed to identify the item.

Lastly, having an output option that would have a GM view and a PC view, where the GM gets all the details, and the PC view would be customizable to the degree of detail that is outputted, from everything all the way down to stripping out basically every detail beyond apparent details and weight.

That likely is a nightmarish amount of work, but it would achieve perfection in terms of a generator as the GM wouldn't need to crack open any books at all to sort out those details. If I as a GM could just generate treasure on the fly in the middle of a session and print/cut-and-pate output to the players set to the level of information exchange that works with that campaign, and not have to vet any of the information then I think one of the holy grails of GMing would be achieved.

Still, this is excellent for prep work, or for a slow in session vetting process. You still need to flip through books though for the weight, auras, and DCs.

Thanks!

Thank you very much for all this feedback. It is these ideas that makes the tool evolve to offer what the GMs need. I'll write them down for the next version for sure!!

Thanks again.

Sovereign Court

One more question- what is the 'quality' of an item all about? I notice it reduces or increases price dependent on quality, but i'm not a big fan of that. Is there a way to turn it off?


I think this is the generator I was asking about on another thread. It had the sliders? Does anyone know what happened to it or if anyone saved it offline?

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