Guide to the Class Guides


Advice

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Drothmal wrote:
STR Ranger wrote:

Ahem.

There IS a guide to the hexcrafter as well....

True, and and excellent one at that!

Just in case that the link got lost in the shuffle

http://paizo.com/threads/rzs2ocev?Warlock-STR-Rangers-Guide-to-the-Hexcraft er

Also, just wanted to say thank you to whoever made this a sticky and (in case it's another person), another one to whoever is updating the OP with all these new guides

I'm not sure how all these links end up with spaces in them, but here's the proper linked version: Linkified!


I generally think most people are underrating clerics of Shelyn in their class guides.

One of the best weapon choice options + luck domain + defense domain (which gives barkskin and shield)= not bad for a second rank combat reflexes build.


Sloanzilla wrote:


I generally think most people are underrating clerics of Shelyn in their class guides.

One of the best weapon choice options + luck domain + defense domain (which gives barkskin and shield)= not bad for a second rank combat reflexes build.

It's not really underrating it's just that you basically described everything a cleric of shelyn can really do; fend people off with her glaive and play support. She's not doing the damage the other gods are doing, nor is she buffing to the walls like Iomedae or Abadar. Nor is she debuffing like Pharasma and Calistria. She's tough, and pretty, and sassy but not a fighter. You can make a tough to kill cleric that gives good buffs but that's really about the extent of it.


Shrug, a luck re-roll 3+x times a day isn't a bad buff.

I just enjoy the action economy of a combat reflexes cleric, though you are taking a hit on stats to get a 14 dex. She's going to be eclipsed at higher levels, but I'd say a L4 cleric of Shelyn is about as versitile as they come at that range.

Silver Crusade

I agree that I'd like to play a Shelyn cleric some day for that very reason. I already have two clerics, though, one of whom has the Luck domain (Desna), so it would be kinda redundant.

This was actually my problem when I first looked into playing a cleric - too many different variations I wanted to try - blasting with the Fire domain, uber-buffer with Luck and/or Good domains, pole arm and Combat Reflexes, negative energy/inflict spell specialist, etc. So far, I've done two clerics in my 10 Pathfinder Society characters, but I'm sure there will be more. In some ways, cleric is my favorite class, but there are a lot of down sides, like the dependency on so many different stats.


Great topic. Bumping.


Wes Merrill wrote:
Great topic. Bumping.

This thread is stickied, meaning it stays at the top of the forum.


Can someone rename the link for my Inquisitor Guide to "Bodhi's Guide to the Optimal Inquisitor"?


Are you not able to do that anymore?


Not sure if this is the right thread for requests, but if anyone could point me in the direction of another Alchemist guide I'd be grateful.

Ogre's is good but it seems to be very barebones compared to things like Treantmonk's guides.


I am currently working on one as I finish up my Inquisitor Guide.

Strangely enough...


Bodhizen wrote:

I am currently working on one as I finish up my Inquisitor Guide.

Strangely enough...

Well I'll be looking forward to it then. =)


Just an interesting something, the OP has exactly 500 people who have favorited the post.


A Ninja wrote:
Just an interesting something, the OP has exactly 500 people who have favorited the post.

501

Shadow Lodge

I've just scoured the internet for all the good pathfinder guides that I could possibly come up with and put them here. I obviously used this thread for a great number of them, so thanks Harmor!


Don't thank me, thank all the guys who created these guides. Perhaps some of those other authors would come here and add a discussion thread.


Improving Your Class With Items (Core, APG, ARG, UC, UM) [Discussion]


harmor wrote:
Improving Your Class With Items (Core, APG, ARG, UC, UM) [Discussion]

hmmm.. that horn of the huntsman will be useful for my ranger with the hunting companions option (of course better if I'd known, I'd've take the horse companion to become an abrams).


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I've written a new guide to that I'd like to submit for inclusion. It's for a Reach Cleric - a kind of cross between a two-handed melee and caster cleric, with a different take on action economy.

Guide

Discussion Thread


I'd like to submit my guide for inclusion. It's for the Dreamscarred Press Psychic Warrior. It's currently a work in progress but I expect to complete it within two to three weeks.
Here's my thread link, and here is the link to the guide itself.

Inclusion in this list would be much appreciated.

Shadow Lodge

Nice work - the list of Psionic Guides is growing!

Comprehensive Guide to the Guides

Dark Archive

KBrewer wrote:

I've written a new guide to that I'd like to submit for inclusion. It's for a Reach Cleric - a kind of cross between a two-handed melee and caster cleric, with a different take on action economy.

Guide

I like this Guide a lot. Thanks for compiling it!


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The Forge of Combat: Thoughts on victory and how the group achieves it.

Discussion


Two Hands are Better Than One: A Guide to Fighters using Two-Handed Weapons

Discussion


harmor wrote:
Improving Your Class With Items (Core, APG, ARG, UC, UM) [Discussion]

Under Monk there's the Amulet of Hidden Strength: does anyone know the source, as I'm not seeing it on pfsrd?

Shadow Lodge

@choas effect - it's from Ultimate equipment. Next time ask on the discussion thread, that's what it's for :)


I apologize. I didn't notice the discussion link at the end (maybe because it was 5am). Thanks for the answer though :D

Grand Lodge

It seems like the paladin/anti-paladin pdf isn't loading.


You just need to log into Google. I had the same issue a while ago. (I loaded it up just in case there was a new problem, and it loaded up fine.)

Grand Lodge

Eric Mason 37 wrote:
You just need to log into Google. I had the same issue a while ago. (I loaded it up just in case there was a new problem, and it loaded up fine.)

Well WTH? I was signed into Google. It seems opening the new window logged me out somehow. The Dungeonaday website does that to me too.


I do get the occasional complaint about my Paladin/Antipaladin Guide not being accessible, but I cannot help that, unfortunately. As for updating it with more current materials, I hope to have my desktop computer restored soon and be able to make the necessary corrections and updates. Once the Guide is finished, I might allow downloads.


A note with the link that says if it doesn't load for someone there can be issues with being signed into Google, could be helpful.


Bodhizen wrote:
I do get the occasional complaint about my Paladin/Antipaladin Guide not being accessible, but I cannot help that, unfortunately. As for updating it with more current materials, I hope to have my desktop computer restored soon and be able to make the necessary corrections and updates. Once the Guide is finished, I might allow downloads.

An update to your guide would be really great :)


What do you feel is missing from the Guide, Lauraliane?


Bodhizen wrote:
What do you feel is missing from the Guide, Lauraliane?

Not much to be honest, it is a very nice guide. Maybe some more races analysis, like the Musetouched Aasimar variant (with +2 Dext, +2 Cha) for the paladin Archer.

I am playing one currently and that's pretty nice, Glitterdust as spell like ability, some nice alternate racial traits like Celestial Crusader.

They also get Wings for 2 feats now (Angel Blood and Angel Wings).

Also some stuff on multiclassing or not, for example you mention that Halfling should multiclass fighter before level 3 ideally for the Archer Paladin, but not for the other races? I wondered why, and I actually took a figther level with my Aasimar in order to get Precise Shot and Rapid Shots faster.

Some "full" builds example with feats selection by level would be sexy too.

Also (and I know it is a bit of a pain), but traits suggestion could be nice, a lot of guides never mention them, which is too bad, because you usually get 2 traits and some are way better than others.

Anyway, mainly details, but since you have the best Paladin guide I feel it could be even more awesome, not to mention that you probably have some things in mind on your side to update it too :)


Lauraliane, thanks for your input. I'm going to continue this discussion over in my discussion thread so as not to take over this one (even temporarily). Please feel free to meet me over there to continue.

Silver Crusade RPG Superstar 2014 Top 16

I have finished my Race Guide. Here's the link: LINK

WOW that was a lot of work!

I do plan to update it with the more exotic races as I find time over the next few months.

Shadow Lodge

Also, the Discussion Link for the guide to the races.

Silver Crusade RPG Superstar 2014 Top 16

Thanks Broken, I forgot that part :-D

Shadow Lodge

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No problem!

Also,

Guide to the Builds

Discussion


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Got another one for the compilations, though I'm not sure how you'll want to fit it in. It's not a guide for a class, but for Shadow Conjuration. It's also intended as a reference material for casters that have the spell.

Discussion Thread

The Guide


Dotting.


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... and another one. Shadow Evocation: More Than Just Blasts (A guide)

The Guide

The Discussion Thread


I would like to offer again my guide to Animal Companions for non-druids.

The Guide

Discussion


Thanks for compiling this list of guides. Very useful!

Shadow Lodge

Added!

Comprehensive Guide to the Guides


Thanks so much for this! My friends and I are starting a new campaign, I will definitely send them here for reference. Should help a lot!


I'd be really interessted in a guide to animate undead!

I never really dealt with it but there are a lot of possibilities to make up such a built - maybe someone with more experience would like to share is idea's on how to make good necromancer builds?

Contributor

If any of you good people have the time, skill set, and of course, the inclination, what I would love to see is a Guide to Armor Class, breaking down how best to ramp up AC for Light, Medium, and Heavy Armor wearers, taking into account special and primitive materials, magical enhancements to armor and shields, magic items like rings of protection and ioun stones, Dexterity and ways to improve it, and other things I'm sure I don't even know about.

I guess I'm interested in the math, especially, of being a light armor wearing high-Dexterity character versus being a heavy armor user.

A discussion of which combinations of armors, items, and effects are best and least best for characters focused on skill-use might be included.

I'd do this myself if I wasn't borderline innumerate and newish to the game. I've halfway been doing it for one particular character already, but his particular situation doesn't speak to the mass and main of players and characters, and a general guide would be an excellent contribution to the community, I think. I, of course, would help in any way I could.

Cheers,

Christopher


I have an item I would like to bring up.

I just happened to notice that in Cieyrin's guide to archtype combos it says

Cieyrin wrote:
CrossbloodedUM, SeekerPSFG and WildbloodedUM all stack and can be all be taken at the same time, if a Sorcerer wishes to.

I can't find it now, but I read that it had been ruled you could not combine crossblooded and wildblooded.

If someone else can find that ruling I would appreciate it.

Or if I am wrong and it has been ruled as allowed, please show where that is at. It would be excellent since I was wanting to do a empyreal/draconic cross.

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