thepuregamer |
My favourite is the Throwing Returning Amulet of Mighty Fists. Silly for Warforged, extra silly on anything else.
Just watch out when getting disarmed or fighting Snatch Arrows + Throw Anything Monks. "Stop hitting yourself!
And then there's the entire ordeal with ammo being destroyed on use (or was that if you miss? I can't remember. Heck, Returning might solve it altogether, if I am not horribly mistaken.)
Throwing is a cute idea, but I do not see how returning can be put on a AoMF since returning cannot be put on a unarmed attack.
The sad fact is our poor monk would be throwing his fists and they would not be coming back :(
Kaiyanwang |
I am still trying to figure out how a Monk with an "Dancing" Amulet of Mighty Fists would work...
I think my brain just exploded.
O_o
The monk would normally full attack, and then his "dancing" leg would act separately allowing additional kicks.
No sane GM would allow it, of course :P
Kevin-Éric Bouchard |
Windquake wrote:I am still trying to figure out how a Monk with an "Dancing" Amulet of Mighty Fists would work...
I think my brain just exploded.
O_o
The monk would normally full attack, and then his "dancing" leg would act separately allowing additional kicks.
No sane GM would allow it, of course :P
I would. It's hilarious!
I see it as the amulet animating the monks fists, while he uses FoB with his legs. That's a lot of attacks.
hogarth |
Never mind, what about "dancing" enhancement?
I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.
Kaiyanwang |
Kaiyanwang wrote:Windquake wrote:I am still trying to figure out how a Monk with an "Dancing" Amulet of Mighty Fists would work...
I think my brain just exploded.
O_o
The monk would normally full attack, and then his "dancing" leg would act separately allowing additional kicks.
No sane GM would allow it, of course :P
I would. It's hilarious!
I see it as the amulet animating the monks fists, while he uses FoB with his legs. That's a lot of attacks.
That's DOUBLE the attacks. WHAATATATATATATATATATATATATATATATATATATAA!
But at the end of the 4th round, the monk falls prone. OR, must put firmly at least the leg used as dancing weapon on the ground! :D
Turkina_B |
Turkina_B wrote:Never mind, what about "dancing" enhancement?I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.
Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?
Davick |
hogarth wrote:Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?Turkina_B wrote:Never mind, what about "dancing" enhancement?I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.
Cause you punch 'em so hard your hand hurts. Duh!
hogarth |
Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?
Why would your own sword damaging yourself make sense either? The Vicious enhancement is pretty vague. The description says it's a flash of destructive energy. Maybe like a mini-explosion that goes off when you punch/stab someone? Who knows?
Carbon D. Metric |
How about just go with Brass Knuckles instead?
Because buying 2-3 AoMF with various enchantments on them is much MUCH more useful than having a single +1 brass knuckle with a specific type of enchantment. Yeah it will end up costing you a little bit more just to have the variety but personally I would never leave home without at LEAST a guided AoMF. Switching which one is active is only a standard action. Nothing says you can't just wear 8 of them and just pick/choose.
Happler |
Windquake wrote:I am still trying to figure out how a Monk with an "Dancing" Amulet of Mighty Fists would work...
I think my brain just exploded.
O_o
The monk would normally full attack, and then his "dancing" leg would act separately allowing additional kicks.
No sane GM would allow it, of course :P
I keep thinking of the Jacki Chan movie "The Tuxedo"
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Turkina_B wrote:Look guys,
Just playing devils advocate here.
It seems that some players optimise to the point of absurdity - where's the role playing in that!
If you think of it logically, applying vicious to a monks unarmed strikes would mean he would be in constant agony as just about every part of his body can be used as a weapon. Probably taking damage just walking (feet striking the ground)!So a flaming aomf would make a monk burst into flames by your logic. Or frost would make them constantly slip and lose limbs to frostbite.
Its ok by RAW, RAI, and any other acronym you throw at it
Would a shocking aomf really make his fists as fast as lightning?
AvalonXQ |
Vicious doesn't bother me because I've always seen it as another type of energy damage, just like flaming or frost, with the trade-off that it's less controlled and so hits the wielder as well. I don't have any more trouble seeing a vicious unarmed attack than I do a flaming unarmed attack; the mental image for me is pretty much the same.
Turkina_B |
Turkina_B wrote:Cause you punch 'em so hard your hand hurts. Duh!hogarth wrote:Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?Turkina_B wrote:Never mind, what about "dancing" enhancement?I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.
Then why does that not happen without vicious or any other unarmed attack?
Davick |
Davick wrote:Then why does that not happen without vicious or any other unarmed attack?Turkina_B wrote:Cause you punch 'em so hard your hand hurts. Duh!hogarth wrote:Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?Turkina_B wrote:Never mind, what about "dancing" enhancement?I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.
Cause you're punchin em MAGIC HARD!