Vicious Amulet of Mighty Fists?


Rules Questions

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El Baron de los Banditos wrote:

My favourite is the Throwing Returning Amulet of Mighty Fists. Silly for Warforged, extra silly on anything else.

Just watch out when getting disarmed or fighting Snatch Arrows + Throw Anything Monks. "Stop hitting yourself!

And then there's the entire ordeal with ammo being destroyed on use (or was that if you miss? I can't remember. Heck, Returning might solve it altogether, if I am not horribly mistaken.)

Throwing is a cute idea, but I do not see how returning can be put on a AoMF since returning cannot be put on a unarmed attack.

The sad fact is our poor monk would be throwing his fists and they would not be coming back :(


Windquake wrote:

I am still trying to figure out how a Monk with an "Dancing" Amulet of Mighty Fists would work...

I think my brain just exploded.

O_o

The monk would normally full attack, and then his "dancing" leg would act separately allowing additional kicks.

No sane GM would allow it, of course :P


Turkina_B wrote:

...what about "dancing" enhancement?

this is beyond words...


Kaiyanwang wrote:
Windquake wrote:

I am still trying to figure out how a Monk with an "Dancing" Amulet of Mighty Fists would work...

I think my brain just exploded.

O_o

The monk would normally full attack, and then his "dancing" leg would act separately allowing additional kicks.

No sane GM would allow it, of course :P

I would. It's hilarious!

I see it as the amulet animating the monks fists, while he uses FoB with his legs. That's a lot of attacks.


Turkina_B wrote:
Never mind, what about "dancing" enhancement?

I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.


Kevin-Éric Bouchard wrote:
Kaiyanwang wrote:
Windquake wrote:

I am still trying to figure out how a Monk with an "Dancing" Amulet of Mighty Fists would work...

I think my brain just exploded.

O_o

The monk would normally full attack, and then his "dancing" leg would act separately allowing additional kicks.

No sane GM would allow it, of course :P

I would. It's hilarious!

I see it as the amulet animating the monks fists, while he uses FoB with his legs. That's a lot of attacks.

That's DOUBLE the attacks. WHAATATATATATATATATATATATATATATATATATATAA!

But at the end of the 4th round, the monk falls prone. OR, must put firmly at least the leg used as dancing weapon on the ground! :D


hogarth wrote:
Turkina_B wrote:
Never mind, what about "dancing" enhancement?
I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.

Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?


Turkina_B wrote:
hogarth wrote:
Turkina_B wrote:
Never mind, what about "dancing" enhancement?
I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.
Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?

Cause you punch 'em so hard your hand hurts. Duh!

Silver Crusade

Pathfinder Adventure Path Subscriber

How about just go with Brass Knuckles instead?


Turkina_B wrote:
Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?

Why would your own sword damaging yourself make sense either? The Vicious enhancement is pretty vague. The description says it's a flash of destructive energy. Maybe like a mini-explosion that goes off when you punch/stab someone? Who knows?

Dark Archive

Gorbacz wrote:
How about just go with Brass Knuckles instead?

Because buying 2-3 AoMF with various enchantments on them is much MUCH more useful than having a single +1 brass knuckle with a specific type of enchantment. Yeah it will end up costing you a little bit more just to have the variety but personally I would never leave home without at LEAST a guided AoMF. Switching which one is active is only a standard action. Nothing says you can't just wear 8 of them and just pick/choose.

Dark Archive

Kaiyanwang wrote:
Windquake wrote:

I am still trying to figure out how a Monk with an "Dancing" Amulet of Mighty Fists would work...

I think my brain just exploded.

O_o

The monk would normally full attack, and then his "dancing" leg would act separately allowing additional kicks.

No sane GM would allow it, of course :P

I keep thinking of the Jacki Chan movie "The Tuxedo"

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Name Violation wrote:
Turkina_B wrote:

Look guys,

Just playing devils advocate here.
It seems that some players optimise to the point of absurdity - where's the role playing in that!
If you think of it logically, applying vicious to a monks unarmed strikes would mean he would be in constant agony as just about every part of his body can be used as a weapon. Probably taking damage just walking (feet striking the ground)!

So a flaming aomf would make a monk burst into flames by your logic. Or frost would make them constantly slip and lose limbs to frostbite.

Its ok by RAW, RAI, and any other acronym you throw at it

Would a shocking aomf really make his fists as fast as lightning?


Happler wrote:


I keep thinking of the Jacki Chan movie "The Tuxedo"

:D


Turkina_B wrote:
Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?

This is a classic example of... "How much reality do you want in your fantasy game" situation.

It's all magic and therefore all kinds of crazy.


Vicious doesn't bother me because I've always seen it as another type of energy damage, just like flaming or frost, with the trade-off that it's less controlled and so hits the wielder as well. I don't have any more trouble seeing a vicious unarmed attack than I do a flaming unarmed attack; the mental image for me is pretty much the same.


Davick wrote:
Turkina_B wrote:
hogarth wrote:
Turkina_B wrote:
Never mind, what about "dancing" enhancement?
I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.
Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?
Cause you punch 'em so hard your hand hurts. Duh!

Then why does that not happen without vicious or any other unarmed attack?


Turkina_B wrote:
Davick wrote:


Cause you punch 'em so hard your hand hurts. Duh!
Then why does that not happen without vicious or any other unarmed attack?

Because its not MAGIC, MAN!


stuart haffenden wrote:

Is this legal using RAW to have this?

Would you let it fly?

Is it too strong?

Heh, in the end of the day, regardless of all the arguments for and against a specific rule, is it not down to the decision of the DM <evil grin>.


Turkina_B wrote:
Davick wrote:
Turkina_B wrote:
hogarth wrote:
Turkina_B wrote:
Never mind, what about "dancing" enhancement?
I think that's the point of the weasel words in the Amulet of Mighty Fists -- some enhancements like Dancing or Throwing don't make much sense when applied to an unarmed attack. I don't see what the problem is with Vicious; a monk certainly isn't attacking the ground whenever he's walking.
Ok, Dancing or Throwing does not make sense. So why would your own fists, elbows, knees and feet damaging your self make sense?
Cause you punch 'em so hard your hand hurts. Duh!
Then why does that not happen without vicious or any other unarmed attack?

Cause you're punchin em MAGIC HARD!


Grapple monk with a throwing fists amulet = Scorpion.

Sounds reasonable to me.

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