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Carrying an Eidolon?


Rules Questions

Grand Lodge

I'm considering playing a Summoner if my current character bites it in my Kingmaker campaign.

The serpentine eidolon appeals to me for some reason, just one problem: 20 ft speed. This is a big deal in kingmaker with lots of overland travel. We already make the gnomes ride the pack horse because of this.

I'd like to have the eidolon summoned at all times in case of a random encounter.

This leads to some questions not covered in the SRD. Is it possible to carry an eidolon around? How much does a medium eidolon weigh? What about a small eidolon?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Serpentine eidolons are still allowed to take the extra legs evolution. each time you take it , it gains 10' speed. It'd look like a linnorm ;)


A few helpful hints:

Adding a set of legs is 2 points and adds +10 to Base Speed (all movement types.

you can add Claws to only 1 set of Legs.

So for 3 points you get the most out of your extra set of legs. With the claws evolution on them, you can also make a compelling argument that it can now pick stuff up with them.

The alternative is bypassing ground movement and going into Flight for 2 points. For 1 point more, you get +20 Flying Movement.

So for 3 points you can either get 20 ground / 40 flying movement OR 30 ground movement and 2 claw attacks and ability to pick stuff up.

Note the min. level req. on wings though.

Grand Lodge

I'd rather it look like a snake, which means never taking the legs evolution.


Arutema wrote:

I'd rather it look like a snake, which means never taking the legs evolution.

Sometimes you have to make choices between mechanics and flavor concerning a character.

I would have it weigh the same as a medium size snake, but it will most likely be too heavy for you to carry without a penalty, and I doubt the horse is going to give it a ride since it looks like a snake.

PS:I am assuming a horse would avoid a snake of course. You could cast reduce person on it if it is on the summoner list so that the weight will be less of a factor. You summoner still might need a decent strength score to carry it around though.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

And may I suggest Muleback Cords (APG)


Arutema wrote:

I'd rather it look like a snake, which means never taking the legs evolution.

The only reason to take the Snake form is if you plan to make the most of the serpentine special evolutions.

It loses out on both Pounce and large size Reach (quadruped and biped respectively).

Going with Flight and a single massive Bite / Constrictor / Swallow Whole attack seems to be what you need.

Power Attack is your friend as will INA, both feat and Evo, be.

You will not need to take Bite twice to get 1,5xSTR on your attacks, as long as a creature only has ONE natural attack, it automatically gets 1,5xSTR on it.

Charging feats too and use Enlarge Person via the Share Spell on it to boost it's grapple and trip efforts. And of course damage dies.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Xraal wrote:
Arutema wrote:

I'd rather it look like a snake, which means never taking the legs evolution.

The only reason to take the Snake form is if you plan to make the most of the serpentine special evolutions.

It loses out on both Pounce and large size Reach (quadruped and biped respectively).

Going with Flight and a single massive Bite / Constrictor / Swallow Whole attack seems to be what you need.

Power Attack is your friend as will INA, both feat and Evo, be.

You will not need to take Bite twice to get 1,5xSTR on your attacks, as long as a creature only has ONE natural attack, it automatically gets 1,5xSTR on it.

Charging feats too and use Enlarge Person via the Share Spell on it to boost it's grapple and trip efforts. And of course damage dies.

Serpentine default to 2 attacks base. They get tail slap as a freebie.


Arutema wrote:
I'd rather it look like a snake, which means never taking the legs evolution.

If it's a fluff problem ask nicely to your DM if you can take the leg evolution, pay for it, do all the rules as if it has legs etc. but, in fact, there's no legs...

What is the difference if you take all the legs rule but instead says it crawl faster ? Just fluff... so no big deal... Well, I know that if one of my player ask me for that I'll go for it, after all if it's more fun for him it's not less fun for anyone... :p


Rathendar wrote:
Xraal wrote:
Arutema wrote:

I'd rather it look like a snake, which means never taking the legs evolution.

The only reason to take the Snake form is if you plan to make the most of the serpentine special evolutions.

It loses out on both Pounce and large size Reach (quadruped and biped respectively).

Going with Flight and a single massive Bite / Constrictor / Swallow Whole attack seems to be what you need.

Power Attack is your friend as will INA, both feat and Evo, be.

You will not need to take Bite twice to get 1,5xSTR on your attacks, as long as a creature only has ONE natural attack, it automatically gets 1,5xSTR on it.

Charging feats too and use Enlarge Person via the Share Spell on it to boost it's grapple and trip efforts. And of course damage dies.

Serpentine default to 2 attacks base. They get tail slap as a freebie.

Right you are! - Missed that.


As a DM, I would allow my Summoners to refluff extra legs on a serpentine Eidolon as either a much larger/longer/stronger tail, or perhaps turn it into a centipede body, with many tiny legs.

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