GM Blade of Heaven's WotW Campaign

Game Master Divinitus


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Silver Prince here! Any and all questions, comments, donations of $5,000,000 checks to me, and all other manner of pre-campaign stuff, post here!

Time to be put through the holy meatgrinder, oh ye wicked PCs! Prepare to be tested by the Blade of Heaven!

Shadow Lodge

and loe for the dead shall rise


And lo, the dead shall rise with the Wicked, their hearts bound by thorns, to challenge the righteous upon their lofty thrones. And Talingard shall weep, lo shall it weep until tears turn red with the blood of innocents.

A bit more dramatic and fatalistic? ;)

You know what would be cool? If I made a small bit of prophecy like that for every character! What does everyone think? Just a crazy idea.

About to go catch a bit of rest, since it's almost 3:00 A.M., will post later!

Shadow Lodge

be interesting, yeah

Sczarni

Does this mean I made it too late for being a possible canidate? I was hesitant to comment till I read up further on what Gestalt was.

Shadow Lodge

I believe so, sorry,
there is however another DM
DM spinningdice is also hosting one of these games (though he isn't doing it gestalt)


Alright, I'm thinking Samsaran for my Cleric/Magus

Str: 14 (5 pt.)
Dex: 14 (5 pt.)
Con: 10 (2pt., -2 racial)
Int: 17 (7 Pt., +2 racial)
Wis: 20 (Focus, +2 racial)
Cha: 10 (Foible, 2 pt.)


Browman here with Drahzar the bloody, numbers are almost done, background to follow.


Katsune Here. Just checking to make sure Whack and I are in this, or at least me. Hehe. This is my character, all of her stats and such are in the last thread and in her profile. Will be writing up crunch very soon and going arcane archer. At work now, so if I get some free time, Ill write the back story.


As I said, I should have Veldrin updated to the new rules tonight.

GM, the prophecy idea is really cool.

Also, mind re-posting your creation rules here so we don't need to bounce tween two threads?


Jing, Lord Foul II is correct. Sorry about that, but I'm sure GMSpinningdice would happily accept you! You may want to hurry though, a good bit of applications are starting to pile up there.

Gurwen, yes, you and Whack-a-Rogue are still in the running. Oh, and congratulations on the engagement! Just connected the dots a few minutes ago. That's what happens when I Batman post, the obvious sometimes escapes me! Not very often, but sometimes.

Monkeygod, the whole prophecy thing started out as a small bit of wackiness, but I just loved the whole feel of it. Surely someone, somewhere in Talingard or otherwise has some vague prophecy about what is to come. Vague enough to nnot hinder the heroes, but enough for people to panic once they realize what's going on! I will post a small bit of prophecy once more backgrounds are complete. And yes, I will be reposting rules.

Character Creation Rules

2 Traits + 1 Crime Trait

Max HP per HD

Max gold (For confiscated equipment,)

Ability Scores: Pick a Focus (Set to 18 before racial bonuses,).
Pick a Foible (Set to 08 before racial bonuses,).
Purchase other ability scores with a 21 point buy.

Materials allowed: Any official Pathfinder material is allowed, but please note that if you use a gun, stealth is pretty much out the window. Not banning guns, but merely offering a fair warning. I will allow 3PP materials for Pathfinder and 3.X D&D on a case-for-case basis. Most 3PP Pathfinder material is allowed, but check with me first.

Special stuff: If you have an idea on some sort of template you would like to acquire later, such as vampire, werewolf, lich, mummy, soulbound shell, half-(Outsider or Dragon,), or whatever, post what you want here, why you want it, and I will likely allow it, though later in the story, not at it's inception. Feel free to throw crazy ideas out there if you like, but keep in mind that I'm only open to things that are not TOO unbalancing. Also, those who are somewhat hesitant to take a template will somehow be brought to an equal power level with those who have taken a template.


Also, just a few tidbits everyone should be aware of.

I expect at least one post a day. If you miss a day or two I'm not going to get anal-retentive about it, because I will likely miss one day a week posting. If you're out for around a week, I will GMPC you for one week and if you haven't showed up or posted updates on whatever the problem is, I will replace you. It seems a bit harsh, but online campaigns can quickly fall apart when one person stays out two weeks or more.

I will not be rail-roady in keeping the party cohesive with the typical WotW method, but I do expect players to get along. If your character decides to work against the group in some way, like stealing other player's loot, attacking another player, insulting someone repeatedly OOC, ect., then I will allow everyone to destroy you and find a replacement. No exceptions, as I hate when people think being evil means screwing over fellow players. It may seem like common sense not to do these things, but in my former homegroup, the person playing the barbarian thought it would be funny to throw the gnome alchemist through a metal door because the alchemist's player came up with a better plan that the party went along with.

We will use set encounters I create instead of random encounters when traveling.

If everyone is up for it, once the 7th WotW book is out we can use stuff from that. It's basically supposed to be side quests that can be placed throughout the campaign and a post-campaign adventure.

If I ever make a mistake, please feel free to point it out, in a respectful manner (I.E., don't be like 'Hey Otyugh-breath, you forgot to add in X bonus!').

If you would like something implemented story-wise for your character, feel free to PM me. I can't guarantee that I will include your idea, but I very well may. No harm in asking, right?

Shadow Lodge

can we make custom races? like say 25 point buy?
I'd be interested in becoming something supernatural like you were talking on the other thread, vampire works excellently, and I will take the feats if required/allowed
though not a lycanthrope, non natural lycanthropes are terrible
and I'd be fine with using book 7 stuff


Are we getting the extra two skill points per level, and do they need to just be spent on craft/professions?

Also, I've seen some WotW allow a bonus first level feat, though I do think this is official, as I had originally thought.


Im working on finishing up the crunch and fluff of my character. I ave a great idea, Im just feeling sick and need to rest. :(


Pathfinder Adventure, Rulebook Subscriber

Just checking in. Just have the last of the crunch, and to give some good fluff. Then I'll move it all to the alias.

Would also just like to get a for sure on the +2 skill points per level that Monkeygod asked about as well.


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Lord Foul II, as long as the race is plausible, then it should be fine. If you make a 20ft. tall undead with 16 arms, I'll just say no. ;) In regards to the lycanthrope deal, I'm ruling that if you become one, after your first transformation you may take the lycanthropic curse into your soul, becoming a natural lycanthropy but becoming uncurable and taking extra damage from silver in human form AND secondary/tertiary forms.

Those wishing to take the vampire template will be presented with a variant template from the 'Denizens of Dread' Ravenloft book. The Ravenloft Nosferatu or 'High Nosferatu', as I'm calling it, is much better for PCs. Highborn Nosferatu are detailed below and no, they're not all bald and ugly. The name is all they share with the bald, ugly vampires! ;)

Highborn Nosferatu Template
+4 STR and DEX
CON-
+2 INT and WIS
+6 CHA
DR10/Silver and Magic
+4 Turn Resist
+6 Natural AC
10 Cold and Electricity Resistance
Domination: As regular vampire, but also affects those whom the vampire uses blood drain on.
Children of the Night: As the regular vampire.
Create Spawn: Creates High Nosferatu Spawn instead of typical Vampire Spawn and they do not rise until the full moon.
Mist Form: As Gaseous Form.
Spider Climb: As normal, except SU instead of EX.
Alternate Form: As normal.
Restful Sleep: As long as the vampire has at least 1 HP, it heals 1 HP per HD every hour it sleeps in its coffin, just as if it had rested a full day.
Daylight Powerlessness: Daylight does not harm the vampire, but it cannot use and special attacks or qualities granted by the template between sunrise and sunset. If exposed to sunlight, the vampire loses these powers until it rests for 8 consecutive hours in it's coffin.
+8 to Bluff, Perception, Sense Motive, and Stealth checks.
Feats Gained: Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightening Reflexes, even if the qualifications for these are not met.
Slaying Nosferatu: As vampire, but moonlight will restore the vampire unless it's remains are completely disposed of. Removing a wooden stake from a Highborn Nosferatu instantly revives the creature the moment the sun goes down.

Shadow Lodge

Trying to decide on my revalation
I'm thinking the one that let's me make a weapon would be useful
Or I can take the one that gives an auto retaliate attack which will be more useful long term
Hmm... Decisions decisions

Shadow Lodge

Wow, yeah that looks good
Me like
How will we go about getting that?

As for the custome race thing would you say 20 point buy is ok (subject to review of course)


Yes, everyone gets +2 skill points (One of which must be a Craft or Profession skill,) and a bonus feat, my apologies for not remembering to post that!

Hope you get to feeling better soon, KatsuneSage! I was horribly sick last week, so I know the feeling.

Also, more template ideas for PCs to ponder acquiring later will follow!


Wade Willhelm, yep, go ahead and create the custom race and I will review it. As for the template, you can receive it later in the 1st adventure, if that is what you're looking to take. Once I post some of the other templates, you may be torn with indecision!

Shadow Lodge

You are making me glad i wasn't able to get into the other campign :P


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True Lich Template
As per regular lich, but with the following adjustments.
Eyes of Darkness (EX): Like most undead, liches have Darkvision 60 feet. In addition to this, lichens cannot be blinded or impaired by light no matter how bright, even from a magical source. Spells such as Flare, for example, have no effect on liches. Likewise, magical darkness does not limit a lich's vision. In the eyes of a lich, it is as if neither darkness nor light exists.
Undead Control (SU): Liches are lords of the undead. A lich may attempt to command any undead that has HD less than or equal to 1/2 the lich's HD. The range for this power is astounding: up to 1,000 X the lich's HD in feet.The lich must have some way of perceiving the undead it is attempting to command, such as actual sight, scrying, ect. Attempting to control an undead within range is a free action. The target is allowed a Will Save against a DC of 10+1/2 the lich's HD+lich's CHA modifier to resist. Targets that save successfully cannot be controlled this round, but the lich may try again the next round if it chooses. Targets that fail their save are commanded by the lich as if by an evil cleric, save that the loch may issue orders mentally from anywhere within the range of this power as a free action. The maximum total HD of undead that can be controlled at one time is equal to 3 X the lich's HD. Undead under the affect of this ability have glowing, pinpoint eyes like the lich itself. This is not a mere cosmetic modification, as the lich is able to see through the eyes of any undead it controls with this ability. This can be done regardless of the physical condition is the undead creature's eyes. The lich can likewise hear as if it were standing in the undead creature's place. The loch can exert it's senses through only one undead at a time and while it does so, it loses it's own senses. However, the lich knows if it is being attacked and it can switch between it's own senses and those of its controlled undead as a free action. The lich instantly loses control of an undead that moves beyond the range of this power.


One request: May I use the Aspect of the Beast feat to gain two claws, and also use the Dragon Bite power from my Dragon Disciple from that? It is a bit cheesy, but I'd like to try using it for a pure natural attack build.

Shadow Lodge

Hmm, I think the free action and/or the "or equal to" part should be changed or it given a duration or uses/day if other party members are potentially going to be undead


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Primal Werewolf Template
As per base Werewolf template, with the following changes.
Curse of Lycanthropy: DC of infection is raised to 18. The werewolf may control up to its HD in progeny, much as a vampire controls it's spawn.
Alternate Form: Enemies viewing this must make a Will save DC 15 or gain the Shakened condition.
Chemical Bane: Wolfsbane acts as an Ingested Poison, Fortitude Save DC 20, 1d6 CON drain/2d6 CON damage.
The Hunger: Must consume 5 lbs. of raw meat or 10 lbs. of cooked meat every day or starve in 3 days, sustaining 1d6 non lethal damage a day (CON check DC 10+ 1 for each consecutive check negates.).
Silent Hunter (EX): When making Stealth checks in animal or hybrid form, it always takes 10 on the check at no penalty, unless it chooses not to. Also, the lycanthrope may move at full speed for only 1/2 the penalty when making Stealth checks in animal or hybrid form.
Silver Allergen: When hit by a weapon made of silver or coated in alchemical silver, the lycanthrope takes an additional 1 point of damage per die rolled, multiplied on a critical hit.
SPECIAL NOTE: When afflicted with lycanthropy, a person can make the choice the night after his/her first transformation to accept the curse of lycanthropy into their very soul. This turns them into a true lycanthrope, with all the bonuses and penalties that implies, including making the condition impossible to cure, save with a Wish or Miracle spell.


Kermah, why not just look towards becoming a half-dragon? I am allowing PCs to acquire templates at a later period (Not too long a period,).

Wade Willhelm, good point, but it is mostly irrelevant. Basically, it will not break the campaign due to there not being a large amount of undead and PCs are going to have just as much HD as the lich, so it cannot control them. As for 'poaching' their followers, that would fall under my rule of 'no inter-party thievery', so any who tried it would be warned, then booted if they do it again. So I see no problem leaving it as-is. If you are truly worried about it even now I may place limits on it, but it's not OP in a WotW campaign.


Kermah, why not just look towards becoming a half-dragon? I am allowing PCs to acquire templates at a later period (Not too long a period,).

Wade Willhelm, good point, but it is mostly irrelevant. Basically, it will not break the campaign due to there not being a large amount of undead and PCs are going to have just as much HD as the lich, so it cannot control them. As for 'poaching' their followers, that would fall under my rule of 'no inter-party thievery', so any who tried it would be warned, then booted if they do it again. So I see no problem leaving it as-is. If you are truly worried about it even now I may place limits on it, but it's not OP in a WotW campaign.

Shadow Lodge

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ok
race build made at 16 points this is 1 point more powerful than a standard aasimar

Vampire touched Aasimar:

Type Outsider (native) 3 RP: for purposes related to type Wade is considered half undead, as such things like favored enemy (undead) is 50% effective on him (so favored enemy 2 works on him but is treated as favored enemy 1)
Size Medium 0 RP
Base Speed Normal 0 RP
Ability Score Modifiers 
Advanced (4 RP)
Prerequisites: Advanced or monstrous power level.
Modifiers: Pick either mental or physical ability scores. Members of this race gain a +2 bonus to all of those scores, a +4 bonus to one score of the other type

+2 to all physical stats, +4 to cha

Languages Standard 0 RP
Racial Traits
Defense Racial Traits
Celestial resistance 3 RP
Skeletal Damage Reduction (2 RP) ( DR 5/bludgeon)
Feat and Skill Racial Traits
specific bonus feat (2 RP) Life Dominate soul (dhampir racial feat)
Magical Racial Traits
Lightbringer (2 RP)
Prerequisites: None.
Benefit: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it gains the following spell-like ability:
At Will—light

Bite (1 RP) 1d4 bite attack
Senses Racial Traits
Darkvision 60 ft. — RP
Carrion Sense (1 RP)
Prerequisites: None.
Benefit: Members of this race have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).

Weakness Racial Traits
Light sensitivity –1 RP
Negative energy affinity –1 R

Total 16RP


through magic best not known by the common folk, Wade Has stumbled upon an incomplete ritual intended to grant the user immortality, in his haste he decided to use the dark magic to grant him everlasting life and power, instead, he found himself slowly... changing

Shadow Lodge

it's back, hopefully it'll stay that way


What exactly took 5 hours for Paizo to fix? That wait was highly annoying!

Lord Foul II, the race is acceptable, though some of the abilities will be overshadowed or outright replaced by the Highborn Nosferatu template. You have taken that into consideration, yes?


It crashed due to the release, and subsequent mad dash of downloading the Advanced Class Guide playtest.


Is it available for everyone?!

Shadow Lodge

Kermah Orletithar wrote:
One request: May I use the Aspect of the Beast feat to gain two claws, and also use the Dragon Bite power from my Dragon Disciple from that? It is a bit cheesy, but I'd like to try using it for a pure natural attack build.

I just got the advanced class guide playtest (they are free) and it turns out, there are 2 barbarian hybrid classes the bloodrager (barbarian/sorcerer which at lvl 4 will let you cast your sorcerer spells while raging

several of the "bloodlines" grant claws

and the scald which lets you give rage to others (though the no casting durring on that only gets removed at 20th lvl)

while I would still suggest to you taking the rage granting magus archetype (or really any magus, if [i]I was playing that character, I'd choose Kensi and blade bonded or hexcrafter) and mixing it with soulknife (the possibility to start with a 2h 2d6 19-20 masterwork weapon that can shift it's damage type (or 2 other variants which you can potentially duel wield), maybe also a MW shield and armor too, is pretty dang useful)

please tell me if I'm getting pushy, I like to help, and I like to build characters, and I'm excited

Shadow Lodge

GM Blade of Heaven wrote:
Is it available for everyone?!

yup, the playtest anyway

Shadow Lodge

GM Blade of Heaven wrote:

What exactly took 5 hours for Paizo to fix? That wait was highly annoying!

Lord Foul II, the race is acceptable, though some of the abilities will be overshadowed or outright replaced by the Highborn Nosferatu template. You have taken that into consideration, yes?

yeah I know,

I considered adding SR 11+lvl (4 RP if I recall) or fast heal 1 (6RP) but thought I should go with the minimum to get the concept before go overboard


Are there unique facets to each class, like the Magus, or it it just combinations of class abilities? I hope it's the former, as I'm interested in using the Slayer class in one of my campaigns. I know the names, but not the mechanics, of the classes, just as a note. Can't access Internet with my laptop until tomorrow (Posting from phone presently,), so angry face! >_<

Shadow Lodge

there are unique facets with several of them, the only one that just seems to be slapping the two together would be the arcanist (wizard sorcerer)

the bloodrager's bloodlines are changed.

the scalled has that rage chant thing

the oracle/witch one is very interesting,

I was quite disappointed at the wizard/sorcerer one and at first glance somewhat disappointed at the alchemist/rouge one, they get reduced sneek attack, and no bombs


Still stating out my character, but Its coming along. Im writing a background and personality as we speak.


Where has everyone gone, I wonder? Let me check the old thread and make sure everyone saw the link I put.


Did a second head count, never mind!


Checking in. Still need to put the finishing touches on Asil's crunch.

Shadow Lodge

no one has posted there in a while,
the other guy got his page set up now


Pathfinder Adventure, Rulebook Subscriber

Uhg. Between the crashing of the whole site from the playtest, then them taking down the forums to make things better. I think I can finally post again. Jaq is almost done. I believe all I like is his equipment.

You asked about templetes we might be intrested in down the road. I could see Jaq going a half-fiend route possibly. Not set in that decision yet. The reason is not only because of his parents, but because of Sifkesh as well.

Shadow Lodge

uhh I thought we went in without equipment?


I'm here; crunching up my submission now. Aasimar Ninja/Sorcerer going for Arcane Trickster. Trait: murder :-)


Pathfinder Adventure, Rulebook Subscriber
Lord Foul II wrote:
uhh I thought we went in without equipment?

We do, but he told us that we get it back later plus some. Or at least I thought he did, was that in the other thread? If not, then I just have to review over Jaq as a double check.

@Whack-a-Rogue Hello my fellow Murderer.

EDIT: Found it, he lists max gold in the character creation above, and it's mentioned in the other thread that we will get our equipment back.

Shadow Lodge

cool, I love arcane trickster,
which one are you going to drop when you get to the prestige class?


Making sure i check in! first time i've been able to today. i'm not sure about a template or not! hmmmm....


I'll drop Sorcerer since my spell progression will advance normally. I'll just lose out on some of the bloodline abilities - not too big of a deal, as I'm going the sneak-attacking ray specialist route.

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